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Results
Found 4 publication records. Showing 4 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Mark Christensen van Langeveld, Robert Kessler |
Digital visualization tools improve teaching 3D character modeling.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
3d character modeling, digital entertainment industry, interdisciplinary curriculum, visualization, education, video games, instructional technologies, form, anatomy, machinima |
| 1 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
| 1 | Kai-Man Tong, Kin-Chuen Hui, Charlie C. L. Wang |
Mesh Fitting Based 3D Character Modeling.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
mesh fitting, geometry modeling, 3D character, computer game, features |
| 1 | Szilárd Kiss |
3D Character Modeling in Virtual Reality.  |
IV  |
2002 |
DBLP DOI BibTeX RDF |
modeling, WWW, VR, VRML, H-anim |
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