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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 39 occurrences of 33 keywords
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Results
Found 32 publication records. Showing 32 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Abdennour El Rhalibi, Efstathios Goudoulakis, Madjid Merabti |
DIS planning algorithms evaluation.  |
CCNC  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Ricardo L. Parreira Duarte, Chris Carter, Simon Cooper, Madjid Merabti |
Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA.  |
CCNC  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang Xu, Abdennour El Rhalibi, Yu Wu |
UEGM: uncertain emotion generator under multi-stimulus.  |
Journal of Visualization and Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Gengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El Rhalibi |
Human motion generation with multifactor models.  |
Journal of Visualization and Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Chris Carter, Simon Cooper, Madjid Merabti |
Highly Realistic MPEG-4 Compliant Facial Animation with Charisma.  |
ICCCN  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mingliang Xu, Zhigeng Pan, Hongxing Lu, Yangdong Ye, Pei Lv, Abdennour El Rhalibi |
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Chris Carter, Simon Cooper, Madjid Merabti, Marc Price |
Charisma: High-performance Web-based MPEG-compliant animation framework.  |
Computers in Entertainment  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti |
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework.  |
MIG  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Chris Carter, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab |
Hybrid Client-Server, Peer-to-Peer framework for MMOG.  |
ICME  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Kok Wai Wong, Marc Price |
Artificial Intelligence for Computer Games.  |
Int. J. Computer Games Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price |
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Homura, NetHomura, Java Monkey Engine, jME, Java Web Start, P2P Games, Java, Distributed Systems, Peer to Peer Networking, Deployment, Web Technologies, JXTA |
| 1 | Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi (eds.) |
Transactions on Edutainment II  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Fergus, K. Kafiyat, Madjid Merabti, A. Taleb-Bendiab, Abdennour El Rhalibi |
Remote physiotherapy treatments using wireless body sensor networks.  |
IWCMC  |
2009 |
DBLP DOI BibTeX RDF |
home medical networks, measurement and movement, medical plug and play devices, physiotherapy, wireless body area sensor networks, wireless medical sensors |
| 1 | Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price |
Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games.  |
ICUMT  |
2009 |
DBLP DOI BibTeX RDF |
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| 1 | Paul Fergus, Kashif Kifayat, Simon Cooper, Madjid Merabti, Abdennour El Rhalibi |
A framework for physical health improvement using Wireless Sensor Networks and gaming.  |
PervasiveHealth  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Madjid Merabti |
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter.  |
Int. J. Computer Games Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price |
Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Planning, Interactive Storytelling, Emotional Model |
| 1 | Madjid Merabti, Abdennour El Rhalibi, Amjad Shaheed, Paul Fergus, Marc Price |
Virtual Environments with Content Sharing.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Networked Virtual Environment, Game Engine, Content Sharing |
| 1 | Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li (eds.) |
Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings  |
Edutainment  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi |
Bridging the Gap between Networked Appliances and Virtual Worlds.  |
AINA Workshops  |
2007 |
DBLP DOI BibTeX RDF |
Peer-to-Peer Virtual Worlds, Disembodiment, Service-Oriented Architectures, Networking, MMOG, Networked Appliances |
| 1 | Abdennour El Rhalibi |
Foreword to the best papers of the GDTW 2005.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen |
AoIM in peer-to-peer multiplayer online games.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
area of interest management (AoIM), peer-to-peer, game design, MMOG, spatial distribution |
| 1 | Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen |
Improving Game Processing in Multithreading and Multiprocessor Architecture.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
| 1 | Abdennour El Rhalibi, Nick Baker, Madjid Merabti |
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
IPD, NPC, game application, team behaviour, norms, FSM, emotional model, RBS, computer entertainment |
| 1 | Abdennour El Rhalibi, A. Taleb-Bendiab |
Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings.  |
WRAC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Michael Burkey |
A Hybrid AI System for Agent Adaptation in a First Person Shooter.  |
CIG  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Steve Costa, David England |
Game Engineering for a Multiprocessor Architecture.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England |
Extending Soft Models to Game Design: Flow, Challenges and Conflicts.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Stephano Zanetti, Abdennour El Rhalibi |
Machine learning techniques for FPS in Q3.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
AI-Bot training, Quake 3, genetic algorithm, neural network, machine learning, FPS |
| 1 | David Joseph Chaplin, Abdennour El Rhalibi |
IPD for emotional NPC societies in games.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
prisoners dilemma, social interaction and simulation, multi-agents system, emotional models, RBS |
| 1 | Abdennour El Rhalibi, F. Prunet, C. Durante |
From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets.  |
MASCOTS  |
1995 |
DBLP BibTeX RDF |
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