| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Wolfgang Hürst, Matthias Helder |
Mobile 3D graphics and virtual reality interaction.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford |
A case study of exploding places, a mobile location-based game.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto |
Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen |
Bot detection in rhythm games: a physiological approach.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Pedro Centieiro, Teresa Romão, A. Eduardo Dias |
A location-based multiplayer mobile game to encourage pro-environmental behaviours.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mónica Mendes, Pedro Ângelo, Valentina Nisi, Nuno Correia |
Play with fire.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami |
Chewing jockey: augmented food texture by using sound based on the cross-modal effect.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch |
Designing and evaluating digital games for frail elderly persons.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El Ali, Tero Jokela |
Social and privacy aspects of a system for collaborative public expression.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, Hiroshi Ishii |
Rope Revolution: tangible and gestural rope interface for collaborative play.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii |
PingPong++: community customization in games and entertainment.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty |
StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Javier Lloret, Travis Kirton |
The Maze EV: a two player installation game.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Verena Fuchsberger, Martin Murer, David Wilfinger, Manfred Tscheligi |
Attributes of successful intergenerational online activities.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa |
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Szilas, Thomas Boggini, Urs Richle, Jean E. Dumas |
Educational narrative games with choice: the simula family.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fred Charles, Julie Porteous, Marc Cavazza, Jonathan Teutenberg |
Timeline-based navigation for interactive narratives.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ann Judith Morrison, Stephen Viller, Peta Mitchell |
Open-ended art environments motivate participation.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford |
Breathalising games: understanding the potential of breath control in game interfaces.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Christiane Moser, Verena Fuchsberger, Manfred Tscheligi |
Using probes to create child personas for games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, The Anh Nguyen, Kenichi Sugimoto, Veronica Halupka |
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Pascal de Kruyff, Anneloes Steentjes, Suleman Shahid |
The Alkaline Arcade: a child-friendly fun machine for battery recycling.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Rui Figueiredo, Ana Paiva |
Persu: an architecture to apply persuasion in interactive storytelling.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kate Lund, Paul Coulton, Andrew Wilson |
Participation inequality in mobile location games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | M. Carmen Juan, David Furió, Ignacio Seguí, Noemí Rando Aiju, Juan Cano |
Lessons learnt from an experience with an augmented reality iPhone learning game.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Luís Duarte, Luís Carriço |
The influence of performance-oriented widgets on interactive behavior while playing videogames.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maiken Hillerup Fogtmann, Kaj Grønbæk, Martin Ludvigsen |
Interaction technology for collective and psychomotor training in sports.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Mendes, Pedro Lopes, Alfredo Ferreira |
Hands-on interactive tabletop LEGO application.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ulrike Spierling |
Introducing interactive story creators to conversation modelling.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Nuno N. Correia |
AV clash, online audiovisual project: a case study of evaluation in new media art.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias |
Rapid development of mobile context-aware applications with IVO.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kohei Tsuji, Akira Wakita |
Anabiosis: an interactive pictorial art based on polychrome paper computing.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | André F. S. Barbosa, Frutuoso G. M. Silva |
Serious Games: design and development of OxyBlood.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk |
Hearing is believing: evaluating ambient audio for location-based games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kentaro Kimura, Osamu Hoshuyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
Sound-power visualization system for real-world interaction based on ultrasonic power transmission.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
Augmented emotion by superimposing depiction in comics.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kim Dung Dang, Ronan Champagnat, Michel Augeraud |
A methodology to derive a valid scenario of an interactive storytelling.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kazuki Iida, Kenji Suzuki |
Enhanced touch: a wearable device for social playware.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Matthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa |
Social brainstorming via interactive fabrication.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok |
Food Media: exploring interactive entertainment over telepresent dinner.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel (eds.) |
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Junichi Kanebako, Masafumi Oda, Kanako Matsuo, Keisuke Shuto, Takenori Hara, Goro Motai, Minori Yamazaki, Hiroko Uchiyama |
"interacumos": an interactive digital cubic kaleidoscope.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hiroaki Tobita |
Cloud interface: designing aerial computer environment for novel user interface.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Li Bian, Lining Yao, Matthew Hirsch |
Queen's New Clothes.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jonas Schild, Sven Seele, Maic Masuch |
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark Lochrie, Paul Coulton |
Mobile phones as second screen for TV, enabling inter-audience interaction.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Joana Dimas, Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva |
"I'm happy if you are happy.": a model for emotional contagion in game characters.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Peta Wyeth, Jennifer Summerville, Barbara Adkins |
Stomp: an interactive platform for people with intellectual disabilities.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | João Carvalho, Pedro Branco |
MaLaKuLa: stories inside "magical" seashells.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yukiko Maruyama, Masood Masoodian, Bill Rogers |
A survey of Japanese gamers' ratings of experience elements for different game genres.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino |
Ambient Suite: enhancing communication among multiple participants.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Aman |
Saving is fun: designing a persuasive game for power conservation.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Luís Leite, Verónica Orvalho |
Anim-actor: understanding interaction with digital puppetry using low-cost motion capture.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Colm Sloan, John D. Kelleher, Brian Mac Namee |
Feasibility study of utility-directed behaviour for computer game agents.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Xuan Wang, Adrian David Cheok |
ClayStation: a mixed reality gaming platform supporting playful learning for children.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yuichiro Katsumoto, Masa Inakage |
Catapy.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase |
Quasi-realtime social network construction with heterogeneous sensors in ambient environment.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Valter Alves, Licinio Roque |
A deck for sound design in games: enhancements based on a design exercise.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kening Zhu, Hideaki Nii, Owen Noel Newton Fernando, Adrian David Cheok |
Selective inductive powering system for paper computing.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Doron Goldfarb, Max Arends, Josef Froschauer, Dieter Merkl |
Revisiting 3D information landscapes for the display of art historical web content.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fabrizio Mulas, Salvatore Carta, Paolo Pilloni, Matteo Manca |
Everywhere run: a virtual personal trainer for supporting people in their running activity.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Günter Wallner, Simone Kriglstein |
Design and evaluation of the educational game DOGeometry: a case study.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Emiko Charbonneau, Andrew Miller, Joseph J. LaViola Jr. |
Teach me to dance: exploring player experience and performance in full body dance games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino |
Towards a conversational agent architecture to favor knowledge discovery in serious games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl |
WeQuest: scalable alternate reality games through end-user content authoring.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mayuko Kanazawa, Masataka Imura, Ichiroh Kanaya |
The mirror of transfiguration.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hannu Korhonen |
The explanatory power of playability heuristics.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fatima Jonsson, Harko Verhagen |
Senses working overtime: on sensuous experiences and public computer game play.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ricardo Lopes, Rafael Bidarra |
A semantic generation framework for enabling adaptive game worlds.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maartje M. C. G. Polman, Licia Calvi, Dirk Janssen |
Biometric design for casual games: a case study on measuring facial responses in casual games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Glock, Anne Junker, Marina Kraus, Christian Lehrian, Alexander Schäfer, Steve Hoffmann, Ulrike Spierling |
"Office Brawl": a conversational storytelling game and its creation process.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Paulo Fontaínha Gomes, Elena Márquez Segura, Henriette S. M. Cramer, Tiago Paiva, Ana Paiva, Lars Erik Holmquist |
ViPleo and PhyPleo: artificial pet with two embodiments.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Masanori Sugimoto, Tomoki Fujita, Haipeng Mi, Aleksander Krzywinski |
RoboTable2: a novel programming environment using physical robots on a tabletop platform.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Rui Neves Madeira, André Silva, Catarina Santos, Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia |
LEY!: persuasive pervasive gaming on domestic energy consumption-awareness.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hiroki Yamada, Tomohiro Tanikawa, Kunihiro Nishimura, Michitaka Hirose |
Paint color control system with infrared photothermal conversion.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Eduardo Calvillo-Gámez, Jodi Crisp, Pablo Romero |
Empirical validation of the involvement component of the pervasive GameFlow model.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra |
Automatic level generation for platform videogames using genetic algorithms.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert Walter, Maic Masuch |
How to integrate domain-specific languages into the game development process.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Teresa Chambel, Maiur N. Chhaganlal, Luís A. R. Neng |
Towards immersive interactive video through 360° hypervideo.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ricardo Salvador, Teresa Romão |
Let's move and save some energy.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Tetsuya Ueda, Ayako Hanai, Keiko Kamei |
Intuitively interactive pamphlets using augmented reality.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lindsay D. Grace, James Coyle |
Player performance and in game advertising retention.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Esposito, Charles Lenay |
FeelTact: rich tactile feedback for mobile gaming.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Laetitia Mendes, Teresa Romão |
Children as teachers: a tangible approach.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Difficulty in videogames: an experimental validation of a formal definition.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sofia Reis, Nuno Correia |
An imaginary friend that connects with the user's emotions.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Annika Möser, Thomas Reufer, Christian Geiger |
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt |
User expectations and experiences of a speech and thought controlled computer game.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Rodrigo Dias, Carlos Martinho |
Adapting content presentation and control to player personality in videogames.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Dionysios Marinos, Björn Wöldecke, Christian Geiger, Tobias Schwirten |
Design of a touchless multipoint musical interface in a virtual studio environment.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kugamoorthy Gajananan, Eurico Doirado, Arturo Nakasone, Pedro Cuba, Helmut Prendinger, Marc Miska |
Creating interactive driver experiences with the scenario markup language.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sooyeon Maeng, Jiho Yeom, Hanah Cho, Bong-Gwan Jeon |
BUNNY BURNit: the volatile message as a new social network system to overcome digital eternity.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David Conroy, Peta Wyeth, Daniel Johnson |
Modeling player-like behavior for game AI design.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hironori Wakama, Haruhiro Katayose |
Takumi: a real-time video converter that generates cartoon-style animated images using depth map.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias |
Building mobile context-aware applications for leisure and entertainment.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang |
Spatializer: a web-based positional audio toolkit.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Lindsay Grace |
Creating critical gameplay design.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Pedro A. Lopes, Alfredo Ferreira, J. A. Madeiras Pereira |
Multitouch interactive DJing surface.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok |
Liquid interface: a malleable, transient, direct-touch interface.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Keisuke Matsuzaki, Daisuke Iwai, Kosuke Sato |
Snail light projector: interaction with virtual projection light in hyper-slow propagation speed.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|