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Publications at "Advances in Computer Entertainment Technology"( http://dblp.L3S.de/Venues/Advances_in_Computer_Entertainment_Technology )

URL (DBLP): http://dblp.uni-trier.de/db/conf/ACMace

Publication years (Num. hits)
2004 (63) 2005 (110) 2006 (110) 2007 (84) 2008 (112) 2009 (99) 2010 (38) 2011 (95)
Publication types (Num. hits)
inproceedings(703) proceedings(8)
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Found 711 publication records. Showing 711 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Wolfgang Hürst, Matthias Helder Mobile 3D graphics and virtual reality interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Martin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford A case study of exploding places, a mobile location-based game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ruei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen Bot detection in rhythm games: a physiological approach. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Pedro Centieiro, Teresa Romão, A. Eduardo Dias A location-based multiplayer mobile game to encourage pro-environmental behaviours. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mónica Mendes, Pedro Ângelo, Valentina Nisi, Nuno Correia Play with fire. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami Chewing jockey: augmented food texture by using sound based on the cross-modal effect. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch Designing and evaluating digital games for frail elderly persons. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El Ali, Tero Jokela Social and privacy aspects of a system for collaborative public expression. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, Hiroshi Ishii Rope Revolution: tangible and gestural rope interface for collaborative play. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Xiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii PingPong++: community customization in games and entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Javier Lloret, Travis Kirton The Maze EV: a two player installation game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Verena Fuchsberger, Martin Murer, David Wilfinger, Manfred Tscheligi Attributes of successful intergenerational online activities. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nicolas Szilas, Thomas Boggini, Urs Richle, Jean E. Dumas Educational narrative games with choice: the simula family. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fred Charles, Julie Porteous, Marc Cavazza, Jonathan Teutenberg Timeline-based navigation for interactive narratives. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ann Judith Morrison, Stephen Viller, Peta Mitchell Open-ended art environments motivate participation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford Breathalising games: understanding the potential of breath control in game interfaces. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Christiane Moser, Verena Fuchsberger, Manfred Tscheligi Using probes to create child personas for games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, The Anh Nguyen, Kenichi Sugimoto, Veronica Halupka Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Pascal de Kruyff, Anneloes Steentjes, Suleman Shahid The Alkaline Arcade: a child-friendly fun machine for battery recycling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Rui Figueiredo, Ana Paiva Persu: an architecture to apply persuasion in interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kate Lund, Paul Coulton, Andrew Wilson Participation inequality in mobile location games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1M. Carmen Juan, David Furió, Ignacio Seguí, Noemí Rando Aiju, Juan Cano Lessons learnt from an experience with an augmented reality iPhone learning game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Luís Duarte, Luís Carriço The influence of performance-oriented widgets on interactive behavior while playing videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maiken Hillerup Fogtmann, Kaj Grønbæk, Martin Ludvigsen Interaction technology for collective and psychomotor training in sports. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Daniel Mendes, Pedro Lopes, Alfredo Ferreira Hands-on interactive tabletop LEGO application. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ulrike Spierling Introducing interactive story creators to conversation modelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nuno N. Correia AV clash, online audiovisual project: a case study of evaluation in new media art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias Rapid development of mobile context-aware applications with IVO. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kohei Tsuji, Akira Wakita Anabiosis: an interactive pictorial art based on polychrome paper computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1André F. S. Barbosa, Frutuoso G. M. Silva Serious Games: design and development of OxyBlood. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk Hearing is believing: evaluating ambient audio for location-based games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kentaro Kimura, Osamu Hoshuyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose Sound-power visualization system for real-world interaction based on ultrasonic power transmission. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose Augmented emotion by superimposing depiction in comics. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kim Dung Dang, Ronan Champagnat, Michel Augeraud A methodology to derive a valid scenario of an interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kazuki Iida, Kenji Suzuki Enhanced touch: a wearable device for social playware. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Matthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa Social brainstorming via interactive fabrication. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok Food Media: exploring interactive entertainment over telepresent dinner. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel (eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011 Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  BibTeX  RDF
1Junichi Kanebako, Masafumi Oda, Kanako Matsuo, Keisuke Shuto, Takenori Hara, Goro Motai, Minori Yamazaki, Hiroko Uchiyama "interacumos": an interactive digital cubic kaleidoscope. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hiroaki Tobita Cloud interface: designing aerial computer environment for novel user interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Li Bian, Lining Yao, Matthew Hirsch Queen's New Clothes. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jonas Schild, Sven Seele, Maic Masuch YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mark Lochrie, Paul Coulton Mobile phones as second screen for TV, enabling inter-audience interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Joana Dimas, Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva "I'm happy if you are happy.": a model for emotional contagion in game characters. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Peta Wyeth, Jennifer Summerville, Barbara Adkins Stomp: an interactive platform for people with intellectual disabilities. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1João Carvalho, Pedro Branco MaLaKuLa: stories inside "magical" seashells. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yukiko Maruyama, Masood Masoodian, Bill Rogers A survey of Japanese gamers' ratings of experience elements for different game genres. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino Ambient Suite: enhancing communication among multiple participants. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Aman Saving is fun: designing a persuasive game for power conservation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Luís Leite, Verónica Orvalho Anim-actor: understanding interaction with digital puppetry using low-cost motion capture. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Colm Sloan, John D. Kelleher, Brian Mac Namee Feasibility study of utility-directed behaviour for computer game agents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Xuan Wang, Adrian David Cheok ClayStation: a mixed reality gaming platform supporting playful learning for children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yuichiro Katsumoto, Masa Inakage Catapy. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase Quasi-realtime social network construction with heterogeneous sensors in ambient environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Valter Alves, Licinio Roque A deck for sound design in games: enhancements based on a design exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kening Zhu, Hideaki Nii, Owen Noel Newton Fernando, Adrian David Cheok Selective inductive powering system for paper computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Doron Goldfarb, Max Arends, Josef Froschauer, Dieter Merkl Revisiting 3D information landscapes for the display of art historical web content. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fabrizio Mulas, Salvatore Carta, Paolo Pilloni, Matteo Manca Everywhere run: a virtual personal trainer for supporting people in their running activity. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Günter Wallner, Simone Kriglstein Design and evaluation of the educational game DOGeometry: a case study. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Emiko Charbonneau, Andrew Miller, Joseph J. LaViola Jr. Teach me to dance: exploring player experience and performance in full body dance games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino Towards a conversational agent architecture to favor knowledge discovery in serious games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl WeQuest: scalable alternate reality games through end-user content authoring. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mayuko Kanazawa, Masataka Imura, Ichiroh Kanaya The mirror of transfiguration. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hannu Korhonen The explanatory power of playability heuristics. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fatima Jonsson, Harko Verhagen Senses working overtime: on sensuous experiences and public computer game play. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ricardo Lopes, Rafael Bidarra A semantic generation framework for enabling adaptive game worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maartje M. C. G. Polman, Licia Calvi, Dirk Janssen Biometric design for casual games: a case study on measuring facial responses in casual games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Florian Glock, Anne Junker, Marina Kraus, Christian Lehrian, Alexander Schäfer, Steve Hoffmann, Ulrike Spierling "Office Brawl": a conversational storytelling game and its creation process. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Paulo Fontaínha Gomes, Elena Márquez Segura, Henriette S. M. Cramer, Tiago Paiva, Ana Paiva, Lars Erik Holmquist ViPleo and PhyPleo: artificial pet with two embodiments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Masanori Sugimoto, Tomoki Fujita, Haipeng Mi, Aleksander Krzywinski RoboTable2: a novel programming environment using physical robots on a tabletop platform. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Rui Neves Madeira, André Silva, Catarina Santos, Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia LEY!: persuasive pervasive gaming on domestic energy consumption-awareness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hiroki Yamada, Tomohiro Tanikawa, Kunihiro Nishimura, Michitaka Hirose Paint color control system with infrared photothermal conversion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Eduardo Calvillo-Gámez, Jodi Crisp, Pablo Romero Empirical validation of the involvement component of the pervasive GameFlow model. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra Automatic level generation for platform videogames using genetic algorithms. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Robert Walter, Maic Masuch How to integrate domain-specific languages into the game development process. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Teresa Chambel, Maiur N. Chhaganlal, Luís A. R. Neng Towards immersive interactive video through 360° hypervideo. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ricardo Salvador, Teresa Romão Let's move and save some energy. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tetsuya Ueda, Ayako Hanai, Keiko Kamei Intuitively interactive pamphlets using augmented reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Lindsay D. Grace, James Coyle Player performance and in game advertising retention. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nicolas Esposito, Charles Lenay FeelTact: rich tactile feedback for mobile gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Laetitia Mendes, Teresa Romão Children as teachers: a tangible approach. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin Difficulty in videogames: an experimental validation of a formal definition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sofia Reis, Nuno Correia An imaginary friend that connects with the user's emotions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Annika Möser, Thomas Reufer, Christian Geiger Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt User expectations and experiences of a speech and thought controlled computer game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Rodrigo Dias, Carlos Martinho Adapting content presentation and control to player personality in videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Dionysios Marinos, Björn Wöldecke, Christian Geiger, Tobias Schwirten Design of a touchless multipoint musical interface in a virtual studio environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kugamoorthy Gajananan, Eurico Doirado, Arturo Nakasone, Pedro Cuba, Helmut Prendinger, Marc Miska Creating interactive driver experiences with the scenario markup language. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sooyeon Maeng, Jiho Yeom, Hanah Cho, Bong-Gwan Jeon BUNNY BURNit: the volatile message as a new social network system to overcome digital eternity. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1David Conroy, Peta Wyeth, Daniel Johnson Modeling player-like behavior for game AI design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hironori Wakama, Haruhiro Katayose Takumi: a real-time video converter that generates cartoon-style animated images using depth map. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias Building mobile context-aware applications for leisure and entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang Spatializer: a web-based positional audio toolkit. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Lindsay Grace Creating critical gameplay design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Pedro A. Lopes, Alfredo Ferreira, J. A. Madeiras Pereira Multitouch interactive DJing surface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok Liquid interface: a malleable, transient, direct-touch interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Keisuke Matsuzaki, Daisuke Iwai, Kosuke Sato Snail light projector: interaction with virtual projection light in hyper-slow propagation speed. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
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