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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 5 occurrences of 5 keywords
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Results
Found 13 publication records. Showing 13 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Katsutoki Hamana, Hiroshi Mori, Atsushi Nakano, Junichi Hoshino |
Story engine for interactive characters.  |
SIGGRAPH Posters  |
2009 |
DBLP DOI BibTeX RDF |
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| 1 | Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano |
Distributed Episode Control System for Interactive Narrative Entertainment.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
narrative entertainment, massive action, episode tree, lifelike |
| 1 | Atsushi Nakano, Junichi Hoshino |
Composite conversation gesture synthesis using layered planning.  |
Systems and Computers in Japan  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Koji Iwamura, Atsushi Nakano, Yoshitaka Tanimizu, Nobuhiro Sugimura |
A Study on Real-Time Scheduling for Holonic Manufacturing Systems - Simulation for Estimation of Future Status by Individual Holons.  |
HoloMAS  |
2007 |
DBLP DOI BibTeX RDF |
Estimation of future status, Coordination, Real-time scheduling, Holonic Manufacturing Systems |
| 1 | Atsushi Nakano, Akihito Tanaka, Junichi Hoshino |
Imitating the Behavior of Human Players in Action Games.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
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| 1 | Atsushi Nakano, Kenta Shioiri, Junichi Hoshino |
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
interactive character, mental behavior |
| 1 | Atsushi Nakano, Junichi Hoshino |
Motion creation for online game characters.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
motion creation, online game character |
| 1 | Atsushi Nakano, Junichi Hoshino |
Video Motion Capture for Virtual Characters.  |
MDAI  |
2005 |
DBLP DOI BibTeX RDF |
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| 1 | Atsushi Nakano, Rai Chan, Junichi Hoshino |
Panorama-based immersive story environment.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
walkthrough conversation, conversational agent, panoramic image |
| 1 | Junichi Hoshino, Hiroshi Mori, Atsushi Nakano, Jun Takazawa |
Embodied 3D story space.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
attention behavior, immersive 3D movie, intelligent actors |
| 1 | Atsushi Nakano, Junichi Hoshino |
Human body tracking for digital actors.  |
IWEC  |
2002 |
DBLP BibTeX RDF |
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| 1 | Kazuhiro Kiwata, Atsushi Nakano, Shunsuke Yura, Tomotaka Uchihashi, Atsushi Kanai |
Scenario-Based Service Composition Method in the Open Service Environment. (PDF / PS)  |
ISADS  |
2001 |
DBLP DOI BibTeX RDF |
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| 1 | Shunsuke Yura, Kazuhiro Kiwata, Atsushi Nakano, Tomotaka Uchihashi, Atsushi Kanai |
Service Matching and Collaboration for Electronic Commerce. (PDF / PS)  |
ISADS  |
2001 |
DBLP DOI BibTeX RDF |
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Displaying result #1 - #13 of 13 (100 per page; Change: )
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