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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 9 occurrences of 9 keywords
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Results
Found 24 publication records. Showing 24 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Iolanda Leite, Ginevra Castellano, André Pereira, Carlos Martinho, Ana Paiva |
Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings.  |
HRI  |
2012 |
DBLP DOI BibTeX RDF |
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| 1 | Marco Santos, Carlos Martinho |
Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games.  |
EPIA  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Marco Santos, Carlos Martinho |
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games.  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
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| 1 | Rodrigo Dias, Carlos Martinho |
Adapting content presentation and control to player personality in videogames.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Iolanda Leite, André Pereira, Ginevra Castellano, Samuel Mascarenhas, Carlos Martinho, Ana Paiva |
Modelling Empathy in Social Robotic Companions.  |
UMAP Workshops  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Paulo Fontaínha Gomes, Carlos Martinho, Ana Paiva |
I've been here before!: location and appraisal in memory retrieval.  |
AAMAS  |
2011 |
DBLP BibTeX RDF |
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| 1 | André Pereira, Iolanda Leite, Samuel Mascarenhas, Carlos Martinho, Ana Paiva |
Using Empathy to Improve Human-Robot Relationships.  |
HRPR  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Eurico Doirado, Carlos Martinho |
I mean it!: detecting user intentions to create believable behaviour for virtual agents in games.  |
AAMAS  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan |
Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots.  |
ACM Multimedia  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Iolanda Leite, Samuel Mascarenhas, André Pereira, Carlos Martinho, Rui Prada, Ana Paiva |
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction.  |
IVA  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva |
ION Framework - A Simulation Environment for Worlds with Virtual Agents.  |
IVA  |
2009 |
DBLP DOI BibTeX RDF |
Virtual Environment Simulation, Guidelines, Agent-Based Modelling, Embodied Agents |
| 1 | Giovanni Pezzulo, Martin V. Butz, Cristiano Castelfranchi, Rino Falcone, Gianluca Baldassarre, Christian Balkenius, Alexander Förster, Maurice Grinberg, Oliver Herbort, Kiril Kiryazov, Boicho N. Kokinov, Birger Johansson, Emilian Lalev, Emiliano Lorini, Carlos Martinho, Maria Miceli, Dimitri Ognibene, Ana Paiva, Georgi Petkov, Michele Piunti, Vin Thorsteinsdottir |
Endowing Artificial Systems with Anticipatory Capabilities: Success Cases.  |
The Challenge of Anticipation  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Carlos Martinho, Ana Paiva |
Anticipation and Believability.  |
The Challenge of Anticipation  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Iolanda Leite, Carlos Martinho, André Pereira, Ana Paiva |
iCat: an affective game buddy based on anticipatory mechanisms.  |
AAMAS  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | André Pereira, Carlos Martinho, Iolanda Leite, Ana Paiva |
iCat, the chess player: the influence of embodiment in the enjoyment of a game.  |
AAMAS  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Carlos Martinho, Ana Paiva |
It's All in the Anticipation.  |
IVA  |
2007 |
DBLP DOI BibTeX RDF |
Believable Synthetic Characters, Emotion, Anticipation |
| 1 | Carlos Martinho, Ana Paiva |
Using Anticipation to Create Believable Behaviour.  |
AAAI  |
2006 |
DBLP BibTeX RDF |
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| 1 | Ana Paiva, Carlos Martinho, Eugénio C. Oliveira |
Introduction.  |
EPIA  |
2005 |
DBLP DOI BibTeX RDF |
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| 1 | Carlos Martinho, Mário Rui Gomes, Ana Paiva |
Synthetic Emotension.  |
IVA  |
2003 |
DBLP DOI BibTeX RDF |
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| 1 | Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho |
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.  |
Personal and Ubiquitous Computing  |
2002 |
DBLP DOI BibTeX RDF |
Game, Gesture-based interaction, Affective interfaces, Wizard of Oz study |
| 1 | Carlos Martinho, Ana Paiva, Mário Rui Gomes |
Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments.  |
Applied Artificial Intelligence  |
2000 |
DBLP DOI BibTeX RDF |
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| 1 | Carlos Martinho, Ana Paiva |
``Underwater Love'': Building Tristão and Isolda`s Personalities.  |
Artificial Intelligence Today  |
1999 |
DBLP DOI BibTeX RDF |
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| 1 | Carlos Martinho, Ana Paiva |
Pathematic Agents: Rapid Development of Believable Emotional Agents in Intelligent Virtual Environments.  |
Agents  |
1999 |
DBLP DOI BibTeX RDF |
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| 1 | Carlos Martinho, Isabel Machado, Ana Paiva |
A Cognitive Approach to Affective User Modeling.  |
IWAI  |
1999 |
DBLP DOI BibTeX RDF |
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Displaying result #1 - #24 of 24 (100 per page; Change: )
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