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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 31 occurrences of 22 keywords
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Results
Found 16 publication records. Showing 16 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Daniel Pittman, Chris GauthierDickey |
Cheat-proof peer-to-peer trading card games.  |
NETGAMES  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Kai Christian Bader, Tilo Eißler, Nathan S. Evans, Chris GauthierDickey, Christian Grothoff, Krista Grothoff, Jeff Keene, Harald Meier, Craig Ritzdorf, Matthew J. Rutherford |
Distributed Stream Processing with DUP.  |
NPC  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Taylor Phillips, Chris GauthierDickey, Ramki Thurimella |
Using Transitivity to Increase the Accuracy of Sample-Based Pearson Correlation Coefficients.  |
DaWak  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Nathan S. Evans, Chris GauthierDickey, Christian Grothoff, Krista Grothoff, Jeff Keene, Matthew J. Rutherford |
Simplifying parallel and distributed simulation with the DUP system.  |
SpringSim  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Daniel Pittman, Chris GauthierDickey |
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games.  |
MMM  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Chris GauthierDickey |
Blending games, multimedia and reality.  |
MMSys  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Gabor Papp, Chris GauthierDickey |
A location aware P2P voice communication protocol for networked virtual environments.  |
VRST  |
2009 |
DBLP DOI BibTeX RDF |
virtual environment, P2P, Delaunay triangulation, location awareness, voice communication, Gabriel graph |
| 1 | Chris GauthierDickey, Christian Grothoff |
Bootstrapping of Peer-to-Peer Networks.  |
SAINT  |
2008 |
DBLP DOI BibTeX RDF |
privacy, peer-to-peer, bootstrapping, decentralized |
| 1 | Gabor Papp, Chris GauthierDickey |
Characterizing multiparty voice communication for multiplayer games.  |
SIGMETRICS  |
2008 |
DBLP DOI BibTeX RDF |
silence periods, talkspurts, computer games, voice communication |
| 1 | Nathan S. Evans, Chris GauthierDickey, Christian Grothoff |
Routing in the Dark: Pitch Black.  |
ACSAC  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Daniel Pittman, Chris GauthierDickey |
A measurement study of virtual populations in massively multiplayer online games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala |
Using n-trees for scalable event ordering in peer-to-peer games.  |
NOSSDAV  |
2005 |
DBLP DOI BibTeX RDF |
n-tree, peer-to-peer, games, multiplayer, event ordering |
| 1 | Shanyu Zhao, Virginia Mary Lo, Chris GauthierDickey |
Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids.  |
Peer-to-Peer Computing  |
2005 |
DBLP DOI BibTeX RDF |
Peer-to-Peer, Grid Computing, Trust, Reputation System, Result Verification |
| 1 | Daniel Zappala, Virginia Mary Lo, Chris GauthierDickey |
The multicast address allocation problem: theory and practice.  |
Computer Networks  |
2004 |
DBLP DOI BibTeX RDF |
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| 1 | Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo, James Marr |
Low latency and cheat-proof event ordering for peer-to-peer games.  |
NOSSDAV  |
2004 |
DBLP DOI BibTeX RDF |
cheat-proof, peer-to-peer, interactive, games, distributed, low-latency |
| 1 | Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo |
A fully distributed architecture for massively multiplayer online games.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
interactive, architecture, games, distributed, multiplayer |
Displaying result #1 - #16 of 16 (100 per page; Change: )
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