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Results
Found 428 publication records. Showing 428 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Xiaowen Fang, Fan Zhao |
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Sensation seeking, self forgetfulness, personality, computer game, enjoyment |
| 3 | Sujing Zhang, Hanjie Gu |
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Disaster education, Computer game, Construction |
| 3 | David Trenholme, Shamus P. Smith |
Computer game engines for developing first-person virtual environments.  |
Virtual Reality  |
2008 |
DBLP DOI BibTeX RDF |
Computer game technology, Virtual environments, Prototyping, Reuse, Game engines |
| 2 | Anker Helms Jørgensen |
Context and Driving Forces in the Development of the Early Computer Game Nimbi.  |
IEEE Annals of the History of Computing  |
2009 |
DBLP DOI BibTeX RDF |
Nim, Nimbi, Piet Hein, Niels Ivar Bech, Regnecentralen, early 1960s, history of computing, computer game development |
| 2 | Xiaowen Fang, Susy S. Chan, Chitra Nair |
An Online Survey System on Computer Game Enjoyment and Personality.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
personality, computer games, enjoyment, game play |
| 2 | Irina Verenikina, Jan Herrington |
Computer game design and the imaginative play of young children.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
imaginative play, computer games, design criteria, young children, child development |
| 2 | Charlene Jennett, Anna Louise Cox, Paul A. Cairns |
Investigating computer game immersion and the component real world dissociation.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
games, immersion |
| 2 | Chen-Shu Wang, Yu-Chieh Li |
Integrated Network Management Certification Training with Computer Game: A Knowledge Placement Framework.  |
NCM  |
2009 |
DBLP DOI BibTeX RDF |
Computer game application, digital content design |
| 2 | Cristina Conati, Micheline Manske |
Evaluating Adaptive Feedback in an Educational Computer Game.  |
IVA  |
2009 |
DBLP DOI BibTeX RDF |
evaluation, Educational games, student modeling |
| 2 | Lindsay Grace |
Critical gameplay.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
computer game art, critical gameplay, computer game theory |
| 2 | Kazumoto Tanaka, Takayuki Kataoka, Makoto Hasegawa |
Virtual Sport System for Optimum Exercising Based on a User Model.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Physically interactive computer game, Exercise load, Heart rate state estimation, Bayesian network, User model |
| 2 | Torben Sko, Henry J. Gardner |
Head Tracking in First-Person Games: Interaction Using a Web-Camera.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
computer game, face tracking, game engine, head tracking, Input and interaction technology, first person shooter |
| 2 | Paul Gestwicki, Fu-Shing Sun |
Teaching Design Patterns Through Computer Game Development.  |
ACM Journal of Educational Resources in Computing  |
2008 |
DBLP DOI BibTeX RDF |
games in education, UML, design patterns, assessment |
| 2 | Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer, Erik Reinhard |
A psychophysical study of fixation behavior in a computer game.  |
APGV  |
2008 |
DBLP DOI BibTeX RDF |
electronic games, eye tracking, eye movements, psychophysics, visual attention, saliency |
| 2 | Matthew Sheehan, Ian Watson |
On the Usefulness of Interactive Computer Game Logs for Agent Modelling.  |
PRICAI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Inger Ekman, Antti Poikola, Meeri Mäkäräinen |
Invisible eni: using gaze and pupil size to control a game.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
eyes-only interaction, pupil based interaction, computer game, game design, affective interfaces |
| 2 | Petri Lankoski, Tommi Horttana |
Lies and Seductions.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
seduction, Computer game, social interaction |
| 2 | Daniel Pargman, Peter Jakobsson |
Five perspectives on computer game history.  |
Interactions  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Kathryn Elizabeth Merrick |
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
nonplayer characters, persistent virtual worlds, reinforcement learning, computer games, motivation, neural nets |
| 2 | Joseph Distasio, Thomas P. Way |
Inclusive computer science education using a ready-made computer game framework.  |
ITiCSE  |
2007 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer graphics, user interface design, computer science education, game programming |
| 2 | Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy |
Player Immersion in the Computer Game Narrative.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Marc Herrlich |
A Tool for Landscape Architecture Based on Computer Game Technology.  |
ICAT  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Joseph Qualls, Max H. Garzon, David J. Russomanno |
Neural-based agents cooperate to survive in the defend and gather computer game.  |
IEEE Congress on Evolutionary Computation  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks.  |
ICONIP  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Patrick Stacey, Andrew Brown, Joe Nandhakumar |
Making Sense of Stories: the development of a new mobile computer game.  |
HICSS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Mats Liljedahl, Nigel Papworth, Stefan Lindberg |
Beowulf: an audio mostly game.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
audio-mostly, sound effects, computer game, interpretation, immersion, sound design, gameplay, imagination, soundscape |
| 2 | Ville Nenonen, Aleksi Lindblad, Ville Häkkinen, Toni Laitinen, Mikko Jouhtio, Perttu Hämäläinen |
Using heart rate to control an interactive game.  |
CHI  |
2007 |
DBLP DOI BibTeX RDF |
heart rate interaction, physically interactive computer game, unconventional computer human interfaces |
| 2 | Mark John Taylor, David Gresty, M. Baskett |
Computer game-flow design.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
design, computer games |
| 2 | Anne Marie Piper, Eileen O'Brien, Meredith Ringel Morris, Terry Winograd |
SIDES: a cooperative tabletop computer game for social skills development.  |
CSCW  |
2006 |
DBLP DOI BibTeX RDF |
asperger's syndrome, social skills development, CSCW, computer games, tabletop groupware |
| 2 | Magnus Bång, Carin Torstensson, Cecilia Katzeff |
The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.  |
PERSUASIVE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran Liu, Manuel Blum |
Improving accessibility of the web with a computer game.  |
CHI  |
2006 |
DBLP DOI BibTeX RDF |
web-based games, accessibility, distributed knowledge acquisition |
| 2 | James J. Lin, Lena Mamykina, Silvia Lindtner, Gregory Delajoux, Henry B. Strub |
Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game.  |
Ubicomp  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama |
Automatic Construction of Static Evaluation Functions for Computer Game Players.  |
Discovery Science  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Pippin Barr, James Noble, Robert Biddle, Rilla Khaled |
From pushing buttons to play and progress: value and interaction in fable.  |
AUIC  |
2006 |
DBLP DOI BibTeX RDF |
user interface, computer game, activity theory, value |
| 2 | Chris Klochek, I. Scott MacKenzie |
Performance measures of game controllers in a three-dimensional environment.  |
Graphics Interface  |
2006 |
DBLP DOI BibTeX RDF |
computer-game devices, target-tracking tasks, video-game devices, performance evaluation, performance-measurement |
| 2 | Kai-Man Tong, Kin-Chuen Hui, Charlie C. L. Wang |
Mesh Fitting Based 3D Character Modeling.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
mesh fitting, geometry modeling, 3D character, computer game, features |
| 2 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
| 2 | Blazej J. Kot, Burkhard Wuensche, John C. Grundy, John G. Hosking |
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool.  |
CHINZ  |
2005 |
DBLP DOI BibTeX RDF |
collaborative visualisation, human-computer interaction, information visualisation, game engines, software visualisation |
| 2 | Joakim Gustafson, Johan Boye, Morgan Fredriksson, Lasse Johannesson, Jürgen Königsmann |
Providing Computer Game Characters with Conversational Abilities.  |
IVA  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Mats Liljedahl, Stefan Lindberg, Jan Berg |
Digiwall: an interactive climbing wall.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
computer game interface, digiwall, dramatic underscore, game sound design, sport climbing, tangible user interface, health |
| 2 | Adi Bar-Lev, Alfred M. Bruckstein, Gershon Elber |
Virtual marionettes: a system and paradigm for real-time 3D animation.  |
The Visual Computer  |
2005 |
DBLP DOI BibTeX RDF |
Computer graphics system, Virtual marionettes, RealTime physics-based animation, Computer game, Animation system |
| 2 | Graeme Kirkpatrick |
Computer game studies at Northumbria University.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Christian Thurau, Christian Bauckhage, Gerhard Sagerer |
Synthesizing Movements for Computer Game Characters.  |
DAGM-Symposium  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Tracey Sellar |
User Experience in Interactive Computer Game Development.  |
APCHI  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | In-Cheol Kim |
Constructing a BDI Agent to Deploy in an Interactive Computer Game Environment.  |
AIMSA  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen |
Fitness computer game with a bodily user interface.  |
ICEC  |
2003 |
DBLP DOI BibTeX RDF |
bodily user interfaces, sense of presence, virtual reality, usability, user interface design, computer games, fitness, exercise |
| 2 | Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök |
Towards tangibility in gameplay: building a tangible affective interface for a computer game.  |
ICMI  |
2003 |
DBLP DOI BibTeX RDF |
affective computing, tangible interfaces, characters, synthetic |
| 2 | Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho |
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.  |
Personal and Ubiquitous Computing  |
2002 |
DBLP DOI BibTeX RDF |
Game, Gesture-based interaction, Affective interfaces, Wizard of Oz study |
| 2 | Perttu Hämäläinen, Johanna Höysniemi |
A Computer Vision and Hearing Based User Interface for a Computer Game for Children.  |
User Interfaces for All  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Ahmet Orun, Huseyin Seker |
Development of a computer game-based framework for cognitive behaviour identification by using Bayesian inference methods.  |
Computers in Human Behavior  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrea Valente, Emanuela Marchetti |
Kill it or Grow it.: Computer Game Design for Playful Math-Learning.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Urfat G. Nuriyev, Hakan Kutucu, Mehmet Kurt |
Mathematical models of the Bandpass problem and OrderMatic computer game.  |
Mathematical and Computer Modelling  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Wolmet Barendregt, Tilde Bekker |
The influence of the level of free-choice learning activities on the use of an educational computer game.  |
Computers & Education  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | K. J. Nyitray |
William Alfred Higinbotham: Scientist, Activist, and Computer Game Pioneer.  |
IEEE Annals of the History of Computing  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Serdar Yildirim, Shrikanth Narayanan, Alexandros Potamianos |
Detecting emotional state of a child in a conversational computer game.  |
Computer Speech & Language  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Walt Scacchi |
Modding as an Open Source Approach to Extending Computer Game Systems.  |
OSS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Artur Janicki, Dariusz Wawer |
Automatic Speech Recognition for Polish in a Computer Game Interface.  |
FedCSIS  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Erwin Bergervoet, Frans van der Sluis, Betsy van Dijk, Anton Nijholt |
Let the Game Do the Talking: The Influence of Explicitness and Game Behavior on Comprehension in an Educational Computer Game.  |
CW  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Colm Sloan, John D. Kelleher, Brian Mac Namee |
Feasibility study of utility-directed behaviour for computer game agents.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fatima Jonsson, Harko Verhagen |
Senses working overtime: on sensuous experiences and public computer game play.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt |
User expectations and experiences of a speech and thought controlled computer game.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Annisa Dwiana, Dalbir Singh |
Computer game based learning approach for Mandarin language.  |
ICEEI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hayrettin Gürkök, Gido Hakvoort, Mannes Poel |
Modality switching and performance in a thought and speech controlled computer game.  |
ICMI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Juan F. Mancilla-Caceres, Eyal Amir |
Evaluating Commonsense Knowledge with a Computer Game.  |
INTERACT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaowen Fang, Miaoqi Zhu |
Extraversion and Computer Game Play: Who Plays What Games?  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Apostolos Ampatzoglou, Apostolos Kritikos, Elvira-Maria Arvanitou, Antonis Gortzis, Fragkiskos Chatziasimidis, Ioannis Stamelos |
An empirical investigation on the impact of design pattern application on computer game defects.  |
MindTrek  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sebastian Richter, Ulrike Lechner |
Communication content relations to coordination and trust over time: a computer game perspective.  |
C&T  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Zafeirios Fountas, David Gamez, Andreas Fidjeland |
A neuronal global workspace for human-like control of a computer game character.  |
CIG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fabio E. G. Santos, Angela P. Z. Bastos, Leila C. V. de Andrade, Kate Revoredo, Paulo Mattos |
Assessment of ADHD through a Computer Game: An Experiment with a Sample of Students.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Adrian Rusu, Robert Russell, Edward Burns, Andrew J. Fabian |
Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game.  |
Edutainment  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hasiah Mohamed Omar, Azizah Jaafar |
Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process.  |
IVIC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Anika Anwar, Md. Mustafizur Rahman, S. M. Ferdous, Samiul Alam Anik, Syed Ishtiaque Ahmed |
A Computer Game Based Approach for Increasing Fluency in the Speech of the Autistic Children.  |
ICALT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David Coyle, Nicola McGlade, Gavin Doherty, Gary O'Reilly |
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents.  |
CHI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexander Gallego, Nitesh Saxena, Jonathan Voris |
Playful security: A computer game for secure wireless device pairing.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Eneko Lopetegui Alba, Begoña García Zapirain, Amaia Méndez Zorrilla |
Tennis computer game with brain control using EEG signals.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Fatima Jonsson, Harko Verhagen |
Sensing game play. Exploring computer game play in a game café and a mass LAN party.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maite Frutos, Itxaso Bustos, Begoña García Zapirain, Amaia Méndez Zorrilla |
Computer game to learn and enhance speech problems for children with autism.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Adrian Rusu, Robert Russell, Remo Cocco |
Simulating the software engineering interview process using a decision-based serious computer game.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Matthew Canton |
The presence table: a reactive surface for ambient connection.  |
Tangible and Embedded Interaction  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jung-Yong Park, Jong-Hee Park |
A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game.  |
The Visual Computer  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Boris S. Verkhovsky |
Winning Strategies and Complexity of Nim-Type Computer Game on Plane.  |
IJCNS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer |
Computer-game construction: A gender-neutral attractor to Computing Science.  |
Computers & Education  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Walt Scacchi |
Computer Game Mods, Modders, Modding, and the Mod Scene.  |
First Monday  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Xiaowen Fang, Susy S. Chan, Jacek Brzezinski, Chitra Nair |
Development of an Instrument to Measure Enjoyment of Computer Game Play.  |
Int. J. Hum. Comput. Interaction  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hsiang-Ping Chen, Chi-Jui Lien, Len Annetta, Yu-Ling Lu |
The Influence of an Educational Computer Game on Children's Cultural Identities.  |
Educational Technology & Society  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Stella C. Chiemeke, Yetunde Folajimi |
Framework for Constructive Computer Game toward Empowering the Future Generation.  |
IJGC  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Xiaowen Fang, Fan Zhao |
Personality and enjoyment of computer game play.  |
Computers in Industry  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ole-Ivar Holthe |
A Multimedia Presentation Framework for Web 3.0 Computer Game Experiences.  |
IEEE MultiMedia  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Marco Pretorius, Helene Gelderblom, Bester Chimbo |
Using eye tracking to compare how adults and children learn to use an unfamiliar computer game.  |
SAICSIT Conf.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Clark Verbrugge, Peng Zhang |
Analyzing Computer Game Narratives.  |
ICEC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Chein-Shung Hwang, Yi-Ching Su, Kuo-Cheng Tseng |
Effects of Computer Game-based Instruction on Students' Programming Achievement in Taiwan.  |
CASoN  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | José Pablo Zagal, Susy S. Chan, Jingli Zhang |
Measuring Flow Experience of Computer Game Players.  |
AMCIS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Anna Siewiorek, Andreas Gegenfurtner |
Leading to win: the influence of leadership styles on team performance during a computer game training.  |
ICLS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Catalina Roncancio, Jaime Gómez García-Bermejo, Eduardo Zalama Casanova |
Modeling Virtual Agent Behavior in a Computer Game to Be Used in a Real Enviroment.  |
PAAMS (Special Sessions and Workshops)  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Mario Rafael Ruiz Vargas, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo |
Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies.  |
ICALT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Md. Mustafizur Rahman, S. M. Ferdous, Syed Ishtiaque Ahmed |
Increasing Intelligibility in the Speech of the Autistic Children by an Interactive Computer Game.  |
ISM  |
2010 |
DBLP DOI BibTeX RDF |
assistive computing, e-learning, software, autism |
| 1 | Matt Wilkerson, Amanda Koenig, James Daniel |
Does a sonar system make a blind maze navigation computer game more "fun"?  |
ASSETS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Lindsay Grace |
Critical gameplay: software studies in computer gameplay.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
software philosophy, software studies, gameplay, critical design |
| 1 | Cristina Sylla |
Get the picture?: evaluating interfaces through children's drawings.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
evaluation, usability, children, technology, drawings |
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