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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 326 occurrences of 215 keywords
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Results
Found 483 publication records. Showing 483 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 4 | James M. Thomas, R. Michael Young |
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
task-based learning, interactive narrative, scaffolding, digital games, narrative generation |
| 3 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games.  |
BCS HCI  |
2009 |
DBLP DOI BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
| 3 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey.  |
Artif. Intell. Rev.  |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
| 2 | Yukari Hori, Akira Baba |
Evaluation of digital games using QOL measurements.  |
ACM Multimedia  |
2010 |
DBLP DOI BibTeX RDF |
|
| 2 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
| 2 | Betsy James DiSalvo, Amy Bruckman |
Questioning video games' influence on CS interest.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, race, informal education |
| 2 | Florian Mueller |
Exertion in networked games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
social interaction, tangible, physical, videoconferencing, sports, exertion interface, connectedness, exhausting, team spirit |
| 2 | Brian Magerko |
Adaptation in Digital Games.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Keri Schreiner |
Digital Games Target Social Change.  |
IEEE Computer Graphics and Applications  |
2008 |
DBLP DOI BibTeX RDF |
serious games, digital games |
| 2 | Brian J. Gajadhar, Yvonne de Kort, Wijnand IJsselsteijn |
Influence of social setting on player experience of digital games.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
social setting, computer mediated communication, social presence, digital gaming, player experience, game experience |
| 2 | Jeppe Komulainen, Jari Takatalo, Miikka Lehtonen, Göte Nyman |
Psychologically structured approach to user experience in games.  |
NordiCHI  |
2008 |
DBLP DOI BibTeX RDF |
presence, flow, digital games, gaming experience |
| 2 | Troy Innocent |
Blending realities in game space.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
Language of computers, digital iconography, semiotic morphism, artificial life, media arts, digital games, ludology |
| 2 | Reika Sato, Tiejun Miao, Tsuneo Jozen, Mayumi Oyama |
The influence on environmental adjustment levels of mind and body caused by digital games.  |
SMC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert |
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Digital educational games, Didactic design, Adaptive intervention, Microadaptivity, Competence-based Knowledge Space Theory, Game design |
| 2 | Hui-Chun Hsiao |
A Brief Review of Digital Games and Learning.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Sofia Mysirlaki, Fotini Paraskeva |
Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Troy Innocent, Stewart Haines |
Nonverbal communication in multiplayer game worlds.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay |
| 2 | Aphra Kerr, Pat Brereton, Roddy Flynn, Julian Kücklich |
Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Susan B. Kretchmer |
Changing Views of Commercialization in Digital Games: In-Game Advertising and Advergames as Worlds in Play.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Erdal Yilmaz, Kursat Cagiltay |
History of Digital Games in Turkey.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Eliana Medina |
Digital Games: A Motivational Perspective.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Eugenie Shinkle |
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Kevin Schut |
Mechanized Humanity: how Digital Games Tend to Present People.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Seth Giddings |
Playing with non-humans: digital games as technocultural form.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Nina Huntemann |
When Games and Media Collide: A Political Economic Analysis of the Digital Games Industry.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Jason Chambers |
The Sponsored Avatar: Examining the Present Reality and Future Possibilites of Advertising in Digital Games.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Quan Zhou, Beth E. Kolko |
The Localization of Digital Games: A Case Study in China.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Darryl Charles, Aphra Kerr, Moira McAlister, Michael McNeill, Julian Kücklich, Michaela M. Black, Adrian Moore, Karl Stringer |
Player-Centred Game Design: Adaptive Digital Games.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 2 | Darryl Charles, Moira McAlister |
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Heikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen |
Attitudes to new technology and experiential dimensions of two different digital games.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
experience, computer games, presence, attitudes, involvement |
| 2 | Aphra Kerr |
Women just want to have fun - a study of adult female players of digital games.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 2 | Mike Molesworth |
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 2 | Börje Felipe Fernandes Karlsson |
Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 2 | Steffen P. Walz |
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 2 | Cindy Poremba |
Patches of Peace: Tiny Signs of Agency in Digital Games.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 2 | Keven Schut |
Technology tells a tale: digital games and narrative.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 2 | Darryl Charles |
Enhancing gameplay: challenges for articifical intelligence in digital games.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Ya-Ting Carolyn Yang |
Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation.  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Hercules Panoutsopoulos, Demetrios G. Sampson |
A Study on Exploiting Commercial Digital Games into School Context.  |
Educational Technology & Society  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Christos Gatzidis |
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education.  |
IJGBL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Aishah Abdul Razak, Thomas M. Connolly, Thomas Hainey |
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence.  |
IJGBL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Maarten H. Lamers, Wim van Eck |
Why Simulate? Hybrid Biological-Digital Games.  |
EvoApplications  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Jason Linder, Wendy Ju |
Playable character: extending digital games into the real world.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Ioanna Iacovides, James Aczel, Eileen Scanlon, Josie Taylor, Will Woods |
Motivation, Engagement and Learning through Digital Games.  |
IJVPLE  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Ashton |
Playstations and workstations: identifying and negotiating digital games work.  |
IT & People  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Pivec, Maja Pivec |
Digital Games: Changing Education, One Raid at a Time.  |
IJGBL  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Wolfgang Bösche, Florian Kattner |
Fear of (Serious) Digital Games and Game-Based Learning?: Causes, Consequences and a Possible Countermeasure.  |
IJGBL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Christine Bachen, Chad Raphael |
Social Flow and Learning in Digital Games: A Conceptual Model and Research Agenda.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Regan L. Mandryk |
Playing Digital Games Will Make You a Better Human Being.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jan Henrik Storgårds |
The Influence of the Hedonic and Utilitarian Value of Digital Games on Product Recommendation.  |
AMCIS  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch |
Designing and evaluating digital games for frail elderly persons.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Anders Drachen, Kevin Bauer, Robert W. D. Veitch |
Distribution of digital games via BitTorrent.  |
MindTrek  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Luc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet |
Digital games for physical therapy: fulfilling the need for calibration and adaptation.  |
Tangible and Embedded Interaction  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho, Eduardo Santana de Almeida |
Improving Digital Game Development with Software Product Lines.  |
IEEE Software  |
2011 |
DBLP DOI BibTeX RDF |
digital games development, software engineering, software, domain-specific languages, software product lines |
| 1 | Matthew Canton |
The presence table: a reactive surface for ambient connection.  |
Tangible and Embedded Interaction  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Beatriz Neto, Lúcia Abrunhosa Fernandes, Claudia Werner, Jano Moreira de Souza |
Developing Digital Games through Software Reuse.  |
JIPS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman |
Presence, Involvement, and Flow in Digital Games.  |
Evaluating User Experience in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort, Bart Van Iersel |
Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences.  |
Evaluating User Experience in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho |
Streamlining Domain Analysis for Digital Games Product Lines.  |
SPLC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yukari Hori, Akira Baba |
Evaluation and classification of Digital Games using QOL measurements.  |
VECIMS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Douglas B. Clark, Brian C. Nelson, Cynthia M. D'Angelo, Kent Slack, Mario Martinez |
SURGE: intended and unintended learning in digital games.  |
ICLS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Pedro Brandão Silva, António Coelho |
Procedural modeling of urban environments for digital games development.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | James M. Thomas, R. Michael Young |
Annie: A Tutor That Works in Digital Games.  |
Intelligent Tutoring Systems  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ugochi Acholonu |
Hacker's mentality: integrating games and hacking to build it fluency among middle school students.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
task-based learning, digital games, middle-school, IT fluency |
| 1 | Nuno F. Rodrigues, Ricardo Simoes, João L. Vilaça |
A Digital Game Development Education Project.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
Digital Games Development, Education |
| 1 | Chronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou |
Exploring rules and underlying concepts while engaged with collaborative full-body games.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
embodied schemas and metaphors, learning, gestural interfaces, full-body interaction, informal education |
| 1 | Henry Been-Lirn Duh, Ellen Yi-Luen Do, Mark Billinghurst, Francis K. H. Quek, Vivian Hsueh-hua Chen |
Senior-friendly technologies: interaction design for senior users.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
mobile game design, design, games, mobile phone, technology, elderly, older users, senior citizens |
| 1 | Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn |
Out of sight, out of mind: co-player effects on seniors' player experience.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
game experience questionnaire, senior gamers, social presence, social gaming, player experience |
| 1 | Bob De Schutter, Vero Vanden Abeele |
Designing meaningful play within the psycho-social context of older adults.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
meaningful play, game design, elderly, older adults, seniors |
| 1 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games.  |
IJGCMS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Jon-Chao Hong, Ching-Ling Cheng, Ming-Yueh Hwang, Chia-Kun Lee, Hsing-Yun Chang |
Assessing the educational values of digital games.  |
J. Comp. Assisted Learning  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jim Whitehead, R. Michael Young (eds.) |
Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009  |
fdg  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Jan Storgårds, Bertta Sokura |
The Role of Gender in the Hedonic and Utilitarian Value of Digital Games.  |
AMCIS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Klaus P. Jantke |
The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Klaus P. Jantke |
Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jan Storgårds, Virpi Kristiina Tuunainen, Anssi Öörni |
The hedonic and utilitarian value of digital games at product category level.  |
ECIS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Celso M. de Melo, Jonathan Gratch |
Creative expression of emotions in virtual humans.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Eagle |
Level up: a frame work for the design and evaluation of educational games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, intelligent tutoring systems, empirical evaluation, educational data mining |
| 1 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
| 1 | Peter-Pike J. Sloan |
Lighting in games: past, present and future.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Christina R. Strong |
Automated dialogue generation.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale |
Influence points for tactical information in navigation meshes.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng |
Lessons from a class on handheld augmented reality game design.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
collaboration, rapid prototyping, game design |
| 1 | Ben J. H. van Basten, Arjan Egges |
Evaluating distance metrics for animation blending.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
evaluation, animation, metric, synthesis, motion, comparison, blending |
| 1 | Joe Linhoff, Amber Settle |
Motivating and evaluating game development capstone projects.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
capstone, computer game development |
| 1 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
| 1 | Jessica D. Bayliss, David I. Schwartz |
Instructional design as game design.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
computer science pedagogy, game design, instructional design |
| 1 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
| 1 | Stephen Howell, Tony Veale |
Designing serious games with linguistic resources.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
intelligent tutoring systems, serious games, WordNet, casual games |
| 1 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
| 1 | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
Robust resource allocation in a massive multiplayer online gaming environment.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
FePIA, peer-to-peer, resource allocation, robustness, heterogeneous, MMOG, client/server |
| 1 | Quincy Brown, Frank J. Lee, Suzanne Alejandre |
Emphasizing soft skills and team development in an educational digital game design course.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, computer science education, multidisciplinary |
| 1 | Yasmin B. Kafai |
Beyond Barbie and Mortal Kombat: new perspectives on girls and games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Damian A. Isla |
Next-gen content creation for next-gen AI.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Monica McGill |
Defining the expectation gap: a comparison of industry needs and existing game development curriculum.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
| 1 | David Gibson, Susan Grasso |
Online recruitment and engagement of students in game and simulation-based STEM learning.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
STEM learning, retention, recruitment, alternate reality game, augmented reality game |
| 1 | Chris Swain |
Improving academic-industry collaboration for game research and education.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
academic-industry collaboration, game education, game innovation, game design, software management, game research |
| 1 | David Olsen, Michael Mateas |
Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
artificial intelligence, planning, cartoons, computational humor |
| 1 | Michael Eagle, Tiffany Barnes |
Evaluation of a game-based lab assignment.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
CS1-2 education, iteration, retention, educational games, arrays |
| 1 | Frank M. Shipman III |
Blending the real and virtual in games: the model of fantasy sports.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
fantasy sports, on-line rhetoric, spectatorship, games, virtual communities |
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