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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 167 occurrences of 134 keywords
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Results
Found 53 publication records. Showing 53 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Catherine Leung, Andor Salga, Andrew Smith |
Canvas 3D JS library.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
canvas, 3D, JavaScript, library, browser |
| 1 | Minh Quang Tran, Robert Biddle |
Collaboration in serious game development: a case study.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
serious games development, collaboration, ethnography, grounded theory |
| 1 | Anders Tychsen, Alessandro Canossa |
Defining personas in games using metrics.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
metrics, game design, instrumentation, persona, character |
| 1 | Fred Sebastian, Anthony Whitehead |
It's all Greek to me: a case for the classics in game development education.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
| 1 | Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva |
Baroque Baroque revolution: high culture gets game.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
Baroque music, design-based research, educational/serious games, play and learning, flash |
| 1 | Robert G. Price, Scott D. Goodwin |
Synthesizing neural networks for learning in games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
rtNEAT, neural networks, learning, games |
| 1 | Jennifer Whitson, Chris Eaket, Brian Greenspan, Minh Quang Tran, Natalie King |
Neo-immersion: awareness and engagement in gameplay.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
awareness, video games, immersion |
| 1 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
| 1 | Alejandro Catalá, Javier Jaén Martínez |
A semantic model for reactive entities to support collaborative game design.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
semantic events, serious games design, learning, education |
| 1 | Michael Nitsche |
Experiments in the use of game technology for pre-visualization.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
pre-visualization, real-time 3D, game, film, machinima |
| 1 | Victoria McArthur, Tyler M. Pace, Aaron R. Houssian |
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
cybertype, virtual world, avatar, MMORPG |
| 1 | Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise Rose, Adam Dubrowski |
Interprofessional care simulator for critical care education.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
interporfessional education, active learning, serious games |
| 1 | Eike Falk Anderson |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
behaviour definition (programming) language, smart terrain, game AI |
| 1 | Lennart Nacke, Craig A. Lindley |
Flow and immersion in first-person shooters: measuring the player's gameplay experience.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
gameplay experience, game design, immersion, flow, psychophysiology |
| 1 | Sonja Maier, Daniel Volk |
Facilitating language-oriented game development by the help of language workbenches.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
(visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches |
| 1 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
| 1 | Yingying She, Peter Grogono |
The procedural planning system used in the agent architecture of games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
procedural planning system, agent, game, planning, agent architecture, goal oriented design |
| 1 | Jia Sing Chen, Andrew Hogue |
Towards 3D model interoperability in games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
mesh blending, interoperability, 3D model, graph embedding, distance field |
| 1 | Rainer Herpers, Wolfgang Heiden, Michael Kutz, David Scherfgen, Ulrich Hartmann, Jens Bongartz, Oliver Schulzyk |
FIVIS bicycle simulator: an immersive game platform for physical activities.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
bicycle simulator, immersive visualization environment, virtual reality, game platform |
| 1 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
| 1 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
| 1 | David Harel, Itai Segall, Hillel Kugler, Yaki Setty |
Crafting game-models using reactive system design.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
simulators, game design, statecharts, systems biology, live sequence charts |
| 1 | Brent Cowan, Bill Kapralos |
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game audio, real-time, GPU, convolution, 3D sound |
| 1 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
| 1 | Michael Kutz, Rainer Herpers |
Urban traffic simulation for games: a general approach for simulation of urban actors.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
microscopic traffic simulation, urban traffic simulation, agent-based simulation, interactive simulation |
| 1 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
| 1 | Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler |
Intelligent adaptation of digital game-based learning.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
adaptive games, player types, user modeling |
| 1 | Christian Kletsch, Daniel Volk |
Towards an AJAX-based game engine.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
web 2.0, AJAX, game engine |
| 1 | Alain Forget, Sonia Chiasson, Robert Biddle |
Lessons from Brain Age on password memorability.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
memory, passwords, serious games, usable security |
| 1 | Kevin Grant, David Mould |
Combining heuristic and landmark search for path planning.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
LPI, heuristics, Path planning, precomputation |
| 1 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
| 1 | Ben Medler, Joe Fitzgerald, Brian Magerko |
Using conflict theory to model complex societal interactions.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
conflict theory, digital games, social modeling |
| 1 | Mirjam Palosaari Eladhari, Michael Sellers |
Good moods: outlook, affect and mood in dynemotion and the mind module.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
personality, affect, character, mood, trait, multiplayer |
| 1 | Stephen Jacobs, Christopher A. Egert |
Kickback: turning game history students into pinball designers.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game design history, pedagogy |
| 1 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
| 1 | José Pablo Zagal |
A framework for games literacy and understanding games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
games education, games literacy, understanding games |
| 1 | Clara Fernández-Vara, Philip Tan |
The game studies practicum: applying situated learning to teach professional practices.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship |
| 1 | Christopher Wolfe, J. David Smith, T. C. Nicholas Graham |
A low-cost infrastructure for tabletop games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
frustrated total internal reflection, computer games, tabletop games, FTIR |
| 1 | Michael Janzen, Michael C. Horsch, Eric Neufeld |
Camera selection using SCSPs.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
SCSP, camera |
| 1 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
| 1 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
| 1 | Victoria McArthur |
World of Warcraft as a ludic cyborg.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
ludic cyborg, social interaction, social computing, MMORPG |
| 1 | Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan |
Interactive accounting simulation environment for accounting education and training.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
serious games, accounting, game-based learning, interactive learning environment |
| 1 | Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham |
Experience in the design and development of a game based on head-tracking input.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
head tracking input, game design |
| 1 | M. Mohsin Saleemi, Kristian Nybom, Johan Lilius, Jerker Björkqvist |
Content scheduling in multimedia interactive mobile games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
content scheduling, algorithm, multimedia, interactive applications, location-based game |
| 1 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
| 1 | Daniel Volk |
How to embed a game engineering course into a computer science curriculum.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game development education, software engineering, computer science education, curriculum, game engineering |
| 1 | Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin |
The case for research in game engine architecture.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game engine architecture, game engine, entertainment systems |
| 1 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
| 1 | Arun Somasekharan |
To grab or not to grab: a viable framework for physically based hand animation in game characters.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game characters, physically based animation controllers, games, character animation, real-time animation, physics engines |
| 1 | Mike Pattrick, Andrew Hogue, Khalil El-Khatib |
A secure digital asset managment network for game development and education.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
security, education, games, 3D model, digital rights management, DRM |
| 1 | Robert J. Teather, Wolfgang Stürzlinger |
Exaggerated head motions for game viewpoint control.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
head-coupled perspective, head-tracking amplification, motion exaggeration |
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