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Publications at "Future Play"( http://dblp.L3S.de/Venues/Future_Play )

URL (DBLP): http://dblp.uni-trier.de/db/conf/fplay

Publication years (Num. hits)
2008 (53)
Publication types (Num. hits)
inproceedings(53)
Venues (Conferences, Journals, ...)
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The graphs summarize 167 occurrences of 134 keywords

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Found 53 publication records. Showing 53 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Catherine Leung, Andor Salga, Andrew Smith Canvas 3D JS library. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF canvas, 3D, JavaScript, library, browser
1Minh Quang Tran, Robert Biddle Collaboration in serious game development: a case study. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games development, collaboration, ethnography, grounded theory
1Anders Tychsen, Alessandro Canossa Defining personas in games using metrics. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF metrics, game design, instrumentation, persona, character
1Fred Sebastian, Anthony Whitehead It's all Greek to me: a case for the classics in game development education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy
1Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva Baroque Baroque revolution: high culture gets game. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Baroque music, design-based research, educational/serious games, play and learning, flash
1Robert G. Price, Scott D. Goodwin Synthesizing neural networks for learning in games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF rtNEAT, neural networks, learning, games
1Jennifer Whitson, Chris Eaket, Brian Greenspan, Minh Quang Tran, Natalie King Neo-immersion: awareness and engagement in gameplay. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF awareness, video games, immersion
1Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk Integrating cumulative context into computer games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF persuasive games, sensors, exertion interfaces, ubiquitous games, chess
1Alejandro Catalá, Javier Jaén Martínez A semantic model for reactive entities to support collaborative game design. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF semantic events, serious games design, learning, education
1Michael Nitsche Experiments in the use of game technology for pre-visualization. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF pre-visualization, real-time 3D, game, film, machinima
1Victoria McArthur, Tyler M. Pace, Aaron R. Houssian Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cybertype, virtual world, avatar, MMORPG
1Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise Rose, Adam Dubrowski Interprofessional care simulator for critical care education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interporfessional education, active learning, serious games
1Eike Falk Anderson Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF behaviour definition (programming) language, smart terrain, game AI
1Lennart Nacke, Craig A. Lindley Flow and immersion in first-person shooters: measuring the player's gameplay experience. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gameplay experience, game design, immersion, flow, psychophysiology
1Sonja Maier, Daniel Volk Facilitating language-oriented game development by the help of language workbenches. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF (visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches
1Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää Designing game idea generation games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games
1Yingying She, Peter Grogono The procedural planning system used in the agent architecture of games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF procedural planning system, agent, game, planning, agent architecture, goal oriented design
1Jia Sing Chen, Andrew Hogue Towards 3D model interoperability in games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mesh blending, interoperability, 3D model, graph embedding, distance field
1Rainer Herpers, Wolfgang Heiden, Michael Kutz, David Scherfgen, Ulrich Hartmann, Jens Bongartz, Oliver Schulzyk FIVIS bicycle simulator: an immersive game platform for physical activities. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF bicycle simulator, immersive visualization environment, virtual reality, game platform
1Jaroslav Svelch What you can't see is what you don't get: paradigms of game world visualization. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game world, representation, graphics, game design, illustration, realism, illusion
1Anders Tychsen, Michael Hitchens, Thea Brolund Motivations for play in computer role-playing games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Michiaki Yasumura, Keita Watanabe, Mark H. Chignell Game 2.0 and beyond: an interaction design approach to digital game evolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game 2.0, interaction design, video games
1David Harel, Itai Segall, Hillel Kugler, Yaki Setty Crafting game-models using reactive system design. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF simulators, game design, statecharts, systems biology, live sequence charts
1Brent Cowan, Bill Kapralos Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game audio, real-time, GPU, convolution, 3D sound
1Christine Bailey, Michael Katchabaw An emergent framework for realistic psychosocial behaviour in non player characters. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems
1Michael Kutz, Rainer Herpers Urban traffic simulation for games: a general approach for simulation of urban actors. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF microscopic traffic simulation, urban traffic simulation, agent-based simulation, interactive simulation
1Anders Tychsen, Jonas Heide Smith Game format effects on communication in multi-player games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games
1Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler Intelligent adaptation of digital game-based learning. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF adaptive games, player types, user modeling
1Christian Kletsch, Daniel Volk Towards an AJAX-based game engine. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF web 2.0, AJAX, game engine
1Alain Forget, Sonia Chiasson, Robert Biddle Lessons from Brain Age on password memorability. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF memory, passwords, serious games, usable security
1Kevin Grant, David Mould Combining heuristic and landmark search for path planning. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF LPI, heuristics, Path planning, precomputation
1Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen Using video games to enhance learning in digital systems. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games, educational games, digital systems
1Ben Medler, Joe Fitzgerald, Brian Magerko Using conflict theory to model complex societal interactions. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF conflict theory, digital games, social modeling
1Mirjam Palosaari Eladhari, Michael Sellers Good moods: outlook, affect and mood in dynemotion and the mind module. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF personality, affect, character, mood, trait, multiplayer
1Stephen Jacobs, Christopher A. Egert Kickback: turning game history students into pinball designers. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game design history, pedagogy
1Robert W. A. Rawn, David R. Brodbeck Examining the relationship between game type, player disposition and aggression. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gaming and aggression, violent video games
1José Pablo Zagal A framework for games literacy and understanding games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games education, games literacy, understanding games
1Clara Fernández-Vara, Philip Tan The game studies practicum: applying situated learning to teach professional practices. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship
1Christopher Wolfe, J. David Smith, T. C. Nicholas Graham A low-cost infrastructure for tabletop games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF frustrated total internal reflection, computer games, tabletop games, FTIR
1Michael Janzen, Michael C. Horsch, Eric Neufeld Camera selection using SCSPs. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF SCSP, camera
1Claire Dormann, Robert Biddle Understanding game design for affective learning. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF affective development, game design
1Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll Guidelines for designing augmented reality games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game design guidelines, augmented reality, game design, augmented reality games
1Victoria McArthur World of Warcraft as a ludic cyborg. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ludic cyborg, social interaction, social computing, MMORPG
1Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan Interactive accounting simulation environment for accounting education and training. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games, accounting, game-based learning, interactive learning environment
1Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham Experience in the design and development of a game based on head-tracking input. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF head tracking input, game design
1M. Mohsin Saleemi, Kristian Nybom, Johan Lilius, Jerker Björkqvist Content scheduling in multimedia interactive mobile games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF content scheduling, algorithm, multimedia, interactive applications, location-based game
1David Pinelle, Nelson Wong, Tadeusz Stach Using genres to customize usability evaluations of video games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game genres, usability evaluation, video games, heuristic evaluation
1Daniel Volk How to embed a game engineering course into a computer science curriculum. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game development education, software engineering, computer science education, curriculum, game engineering
1Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin The case for research in game engine architecture. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game engine architecture, game engine, entertainment systems
1Monica McGill Critical skills for game developers: an analysis of skills sought by industry. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry
1Arun Somasekharan To grab or not to grab: a viable framework for physically based hand animation in game characters. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game characters, physically based animation controllers, games, character animation, real-time animation, physics engines
1Mike Pattrick, Andrew Hogue, Khalil El-Khatib A secure digital asset managment network for game development and education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF security, education, games, 3D model, digital rights management, DRM
1Robert J. Teather, Wolfgang Stürzlinger Exaggerated head motions for game viewpoint control. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF head-coupled perspective, head-tracking amplification, motion exaggeration
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