| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Giel van Lankveld, Sonny Schreurs, Pieter Spronck |
Psychologically Verified Player Modelling.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Christof Rezk-Salama, Severin Todt |
Towards Image Based Rendering in Computer Games.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Carlota Tovar, Ginés Jesús Jimena, José María Cabanellas |
Modular Technology in the Generation of Large Virtual Environments.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Zsófia Ruttkay |
Math Games: An Alternative (Approach) to Teaching Math.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Barbaros Bostan, Ugur Kaplancali |
Explorations in Player Motivations: Game Mechanics.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | M. Haak, S. Bos, S. Panic, Léon J. M. Rothkrantz |
Detecting Stress using Eye Blinks during Game Playing.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen |
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Linda Breitlauch (eds.) |
GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Stefan Seitz, Marco Hermann, Daniel-Percy Wimpff |
Setting up a Virtual Factory Based on 3D Internet Platforms.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Penny de Byl |
Recommendations to Make Game Engines more accessible to Educators and Students.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Jens Orthmann, Christof Rezk-Salama, Andreas Kolb |
Responsive Real-Time Simulation of Ground Vegetation for Games.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Michael Ehret, Tobias Fritsch, Benjamin Voigt |
The Profi League Continues - An Online Gaming Community for Professional Players.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Yifan Sui, Andrew Davison |
Rendering Water and Land Interaction using a Spring System.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Fergal Costello, Colm O'Riordan |
An Approach to providing Feedback at the Design Phase in Game Authoring Tools.  |
GAMEON  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Emanuel Montero Reyno, José Á. Carsí Cubel |
Model Driven Game Development: 2D Platform Game Prototyping.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | J. Fabregat-Pinilla, Carlos Carrascosa |
Emerging Team Collaboration by Social Reinforcement.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Yoshihiro Okada |
IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Jeroen Boogaard, Léon J. M. Rothkrantz |
Da Vinci Code Game An Neural Network approach to an imperfect information game.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Iñigo Barona, Ramón Mollá, Francisco López, Maria Carmen Juan |
Use of LoD Techniques in Luminance Changes on Video Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Antonio Barella, Carlos Carrascosa, Vicente J. Botti |
Extending Game Technologies with Virtual Reality and Multi-Agent Systems.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Xin Li, Cody Luitjens, Michael Beach |
Transformation and Interpolation with VQM Structure.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez |
Edutainment games included as activities in the Summer School of the Technical University of Valencia.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Christopher Mitchell Deeb, Xin Li |
HACCS: A Hierarchical Approach to Continuum Crowd Simulation.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Dave Saunders, Colm O'Riordan |
Evolving believable behaviours for first person shooter games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Juan Albero Sanchis |
MyHeart.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | David Keaveney, Colm O'Riordan |
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Alberto Samaniego, Alejandro Alliana, Benjamín Barán |
MASTERGOAL: An Interesting Testbed for AI Techniques.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Samuel Manier, Olivier Sigaud |
Compacting a Rule Base into an and/or Diagram for Game AI.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns |
Online Gaming Communities: A Practical Shortlist.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) |
GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Alan Cunningham, Colm O'Riordan |
An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie |
XIMPEL Interactive Video - between narrative(s) and game play.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Fabien Tencé, Cédric Buche |
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Vincent de Boer, Léon J. M. Rothkrantz |
Mshindi - an Awalé winner.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Marco Remondino, Marco Pironti, Roberto Schiesari |
Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Ken Newman |
Humming in Facebook: An overview of Social Network platform architectures.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid Adaptation of Video Game AI.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Roman V. Yampolskiy, Venu Govindaraju |
Behavioral Biometrics for Recognition and Verification of Game Bots.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Balázs Józsa |
Journey from the Magic Circle to the Therapeutic Gameplay Experience.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Worapoj Thunputtarakul, Vishnu Kotrajaras |
Data Analysis for Ghost AI Creation in Commercial Fighting Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden |
Towards a High-level design Approach for Multi-Server Online Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter |
Mashups in Second Life @ VU.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Alessandro Amoroso |
WEBBING: A Smart Architecture for Snappy Browser-Based Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Marco Furini |
Mobile Games: What to expect in the near Future.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga |
Clima Futura @ VU -- communicating (unconvenient) science.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Davide Rossi, Elisa Turrini |
EGO: an E-Games Orchestration Platform.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb |
Gaming Technology in Cultural Heritage Systems.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Stefano Cacciaguerra, Gabriele D'Angelo |
Mobile Virtual Worlds: A Proximity Based Evolution.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz |
AIBO as a Needs-Based Companion Dog.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Dhaval Vyas |
PANORAMA - Explorations in the Aesthetics of Social Awareness.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Abhishek Rawat, Michel Simatic |
Issues for Multiplayer Mobile Game Engines.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Marco Remondino |
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. Tedesco, Geber L. Ramalho |
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Laurens van der Blom, Sander Bakkes, Pieter Spronck |
Map-Adaptive Artificial Intelligence for Video Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Jouni Smed, Timo Knuutila, Harri Hakonen |
Towards Swift and Accurate Collusion Detection.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe |
Temporal Difference Control within a Dynamic Environment.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori |
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Frederik Schadd, Sander Bakkes, Pieter Spronck |
Opponent Modeling in Real-Time Strategy Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | M. C. Bouterse, Anton Eliëns |
Simulating Infinite Curved Spaces using Vertex Shaders.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Cesar Tadeu Pozzer, Börje Karlsson |
Teaching AI Concepts by Using Casual Games: A Case Study.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|