| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Derek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis, Eugene Fiume |
Eigentransport for efficient and accurate all-frequency relighting.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
shading error analysis, dimensionality reduction, realistic image synthesis, precomputed radiance transfer |
| 1 | The Kiet Lu, Zhiyong Huang |
A GPU-based method for real-time simulation of Eastern painting.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
brush modeling, interactive painting, physically-based simulation, GPU programming |
| 1 | Maria Andréia F. Rodrigues, Ricardo Régis Cavalcante Chaves |
Performance and user based analysis of a collaborative virtual environment system.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
collaborative virtual environment system, performance analysis, training |
| 1 | Andrew Rohl (eds.) |
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, Perth, Western Australia, 1-4 December 2007  |
GRAPHITE  |
2007 |
DBLP BibTeX RDF |
|
| 1 | K. Raiyan Kamal, Yusuf Sarwar Uddin |
Parametrically controlled terrain generation.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
controlled terrain generation, parametric control, terrain generation |
| 1 | James Faure Walker |
James Faure Walker.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Roman Verostko |
Roman Verostko.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Christophe Schlick |
Appearance preserving octree-textures.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
appearance preserving simplification, octree-textures, GPU, normal mapping |
| 1 | Anna Ursyn |
Anna Ursyn.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Ian G. Lisle, S.-L. Tracy Huang |
Algorithms for spherical harmonic lighting.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
Wigner matrix, spherical harmonic lighting, rotation, recurrence |
| 1 | Stefan Marks, John Windsor, Burkhard Wünsche |
Evaluation of game engines for simulated surgical training.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
simulation systems, physically-based animation, collaborative environments, game engines |
| 1 | Anthony Rowe |
Squidsoup.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Yangmi Lim |
Yangmi Lim.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Mike Wong |
Mike Wong.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Konstantin Kolchin |
Curvature-based shading of translucent materials, such as human skin.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
rendering, subsurface scattering |
| 1 | Ig-Jae Kim, Hyeong-Seok Ko |
Intuitive quasi-eigen faces.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
blendshape interpolation, principal component analysis, facial animation |
| 1 | Lars Schjøth, Jeppe Revall Frisvad, Kenny Erleben, Jon Sporring |
Photon differentials.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
ray differentials, ray-tracing, global illumination, caustics, photon mapping |
| 1 | Przemyslaw Musialski, Robert F. Tobler, Stefan Maierhofer, Charles A. Wüthrich |
Multiresolution geometric details on subdivision surfaces.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
real-time rendering, multiresolution, subdivision surfaces, displacement mapping |
| 1 | Jeppe Revall Frisvad, Geoff Wyvill |
Fast high-quality noise.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
GPU, noise, point rendering |
| 1 | Philip Willis |
Generalised compositing.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
alpha compositing, beta compositing, compositing images, digital compositing, post-production |
| 1 | Marte Newcombe |
Marte Newcombe.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul Hertz |
Paul Hertz.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Biswarup Choudhury, Sharat Chandran |
Data-intensive image based relighting.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
virtual/augmented reality, relighting, image-based |
| 1 | V. B. Mello, Cláudio Rosito Jung, Marcelo Walter |
Virtual woodcuts from images.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
expressive rendering, npr, woodcuts |
| 1 | John Antoine Labadie |
John Antoine Labadie.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihiro Chihara |
GPU-based shape from silhouettes.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
graphics processing unit, constructive solid geometry, shape from silhouettes |
| 1 | Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster |
The Aristotelian rainbow: from philosophy to computer graphics.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
history, realistic image synthesis, philosophy |
| 1 | Petra Stefankova |
Petra Stefankova.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | H. Cords |
Mode-splitting for highly detailed, interactive liquid simulation.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
liquid simulation, water simulation, real-time rendering, wave equation, smoothed particle hydrodynamics |
| 1 | Khoa Nguyen Tran, Zhiyong Huang |
Design and implementation of a built-in camera based user interface for mobile games.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
built-in camera, user interfaces, augmented reality, mobile devices, motion detection, mobile games |
| 1 | Hamid Laga, Masayuki Nakajima |
A boosting approach to content-based 3D model retrieval.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
3D model classification, 3D retrieval, best view selection, feature saliency, boosting |
| 1 | Nguyen Hoang Anh, Alexei Sourin, Parimal Aswani |
Physically based hydraulic erosion simulation on graphics processing unit.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
hydraulic erosion, physically based modeling, natural phenomena, terrain, visual simulation |
| 1 | Makoto Fujisawa, Kenjiro T. Miura |
Animation of ice melting phenomenon based on thermodynamics with thermal radiation.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
dynamic fluid simulation, heat radiation, melting, multi-phase fluid, thermodynamics |
| 1 | Viktor Koen |
Viktor Koen.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Li Zhang, Ling Li |
Monocular reconstruction of human translation in motion sequence by MTA.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
body translation, monocular reconstruction, motion analysis |
| 1 | Jeff Sinclair, Philip Hingston, Martin Masek |
Considerations for the design of exergames.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
games, exergaming |
| 1 | Jason Lee |
Jason Lee.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Rhushabh Goradia, Anil Kanakanti, Sharat Chandran, Amitava Datta |
Visibility map for global illumination in point clouds.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
point models, global illumination, radiosity, visibility map |
| 1 | Dirk J. Harbinson, Ronald J. Balsys, Kevin G. Suffern |
Point rendering of non-manifold surfaces with features.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
non-manifold surface, rays, octrees, intervals, point rendering |
| 1 | María José Abásolo, José Mariano Della |
Magallanes: 3D navigation for everybody.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
accessibility, VRML, virtual worlds, wayfinding, navigation aids |
| 1 | Andrea Weidlich, Alexander Wilkie |
Arbitrarily layered micro-facet surfaces.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
microfacets, global illumination, surface model |
| 1 | Anders Henrysson, Joe Marshall, Mark Billinghurst |
Experiments in 3D interaction for mobile phone AR.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
mobile graphics, augmented reality, 3D interaction |
| 1 | Derek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis, Karan Singh, Eugene Fiume |
Compact and efficient generation of radiance transfer for dynamically articulated characters.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
animated precomputed radiance transfer, real-time, dimensionality reduction, model fitting |
| 1 | Laura Rusnak |
Laura Rusnak.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Sung Dae Hong |
Sung Dae Hong.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi |
Sliced data structure for particle-based simulations on GPUs.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Wei Guan, Juyong Zhang, Jianfei Cai, Jianmin Zheng |
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
illumination dependent, progressive mesh transmission, mesh compression, view dependent, semi-regular meshes |
| 1 | Adrian Boeing, Thomas Bräunl |
Evaluation of real-time physics simulation systems.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
evaluation, dynamic simulation, physics engine |
| 1 | Julian Looser, Mark Billinghurst, Raphael Grasset, Andy Cockburn |
An evaluation of virtual lenses for object selection in augmented reality.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
augmented reality, lens, selection technique |
| 1 | Martin Falk, Tobias Schafhitzel, Daniel Weiskopf, Thomas Ertl |
Panorama maps with non-linear ray tracing.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
non-linear ray tracing, panorama maps |
| 1 | Anton van den Hengel, Anthony R. Dick, Thorsten Thormählen, Ben Ward, Philip H. S. Torr |
A shape hierarchy for 3D modelling from video.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
model-based reconstruction, structure-from-motion, image-based modelling |
| 1 | Amit Shesh, Baoquan Chen |
Crayon lighting: sketch-guided illumination of models.  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
inverse lighting, sketch-based input, optimization |
| 1 | Jieun Kwon, Yuncheol Baek |
Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art).  |
GRAPHITE  |
2007 |
DBLP DOI BibTeX RDF |
Gesamtkunstwer (total work of art), background subtraction algorithm, interactive installation |
| 1 | Marc Fournier, Jean-Michel Dischler, Dominique Bechmann |
3D distance transform adaptive filtering for smoothing and denoising triangle meshes.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
3D convolution, adaptive filtering, distance transform, mesh smoothing, voxel representation, mesh reconstruction |
| 1 | Alyssa Lees |
Learned deformable skeletons for motion capture based animation.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
nonlinear learning, animation, motion capture |
| 1 | Hai-Yin Xu, Dan Li, Jian Wang |
Implicit curve oriented inbetweening for motion animation.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
animation, motion, implicit curve, inbetweening |
| 1 | Yuanfeng Zhou, Caiming Zhang |
Extending cubic Bézier curve based on geometric continuity.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
G2 continuity, cubic bézier curve, curvature variation, curve extension, energy |
| 1 | Anthony S. K. Chong, Alexei Sourin, Konstantin Levinski |
Grid-based computer animation rendering.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
grid-based rendering, render farm, data compression, computer animation |
| 1 | Stephen Ng Dellosa, Florante R. Salvador |
Representation of basket constructs using braid theory.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
basket constructs, basket patterns, basketry, braid theory, representation |
| 1 | Shawn Singh |
The photon pipeline.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
reverse photon mapping, global illumination, graphics hardware, photon mapping |
| 1 | Yasunori Yanai, Minoru Okada |
A study on a geometry transformation method for a geometry and scene modeler by a verbal interface.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
geometry transformation, modeler, animation, computer graphics, natural language |
| 1 | David Lieberman |
Game enhanced music manuscript.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
anigraphical music, game-score, interactive music manuscript |
| 1 | Nicolas Pronost, Georges Dumont |
Validating retargeted and interpolated locomotions by dynamics-based analysis.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
dynamics-based validation, motion analysis, biomechanics |
| 1 | Shinichi Fukushige, Hiromasa Suzuki |
Interactive 3D pointing device using mirror reflections.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
3D input, interactive pointing device, reflections, motion tracking |
| 1 | Yi Lin |
Efficient human motion retrieval in large databases.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
motion search, indexing, motion capture, geometric feature |
| 1 | Han Xiao, De-Gui Xiao |
An accelerating splatting algorithm based on multi-texture mapping for volume rendering.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
multi texture blending, volume render, splatting, footprint |
| 1 | Yinghui Che, Jing Wang 0013, Xiaohui Liang |
Real-time deformation using modal analysis on graphics hardware.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
deformation, graphics hardware, physically based modeling, modal analysis |
| 1 | Kai Xu 0004, Yueshan Xiong, Yanzhen Wang, Ke Tan, Guangyou Guo |
A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
feature detecting, mesh smoothing, feature preserving, adaptive subdivision |
| 1 | Michael Cheng, Binh Pham, Dian Tjondronegoro |
Tracking and video surveillance activity analysis.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
tracking, video surveillance, video processing |
| 1 | Shinichi Fukushige, Hiromasa Suzuki |
Voronoi diagram depth sorting for polygon visibility ordering.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
depth sorting, transparency rendering, Voronoi diagram, visibility determination |
| 1 | Francesca Taponecco, Timothy Urness, Victoria Interrante |
Directional enhancement in texture-based vector field visualization.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
texture synthesis, flow visualization |
| 1 | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann |
Individualized reaction movements for virtual humans.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
reaction movement, virtual humans animation, semantic model |
| 1 | Sazilah Salam, Farah Nadia Azman, Noraswaliza Abdullah |
Applying memory techniques in designing a multimedia application for learning multiplication tables.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
accelerated learning, memory improvement technique, mental journey, multiplication tables, multimedia, courseware |
| 1 | Abdullah Bade, Norhaida Mohd. Suaib, Abdullah Mohd Zin, Tengku M. T. Sembok |
Oriented convex polyhedra for collision detection in 3D computer animation.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
virtual environments, collision detection, bounding volumes |
| 1 | Nico Ritsche |
Real-time shell space rendering of volumetric geometry.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
3D distance map, shading and lighting, shell space, graphics hardware, real-time rendering, displacement mapping, surface geometry, volume texture |
| 1 | Erik Millán, Isaac Rudomín |
Impostors and pseudo-instancing for GPU crowd rendering.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, crowds, impostors |
| 1 | Zulkifli Dol, Rosalina Abdul Salam, Zurinahni Zainol |
Face feature extraction using Bayesian network.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
feature extraction, face recognition, Bayesian network, backpropagation |
| 1 | Qing Xu 0002, Lianping Xing, Wei Wang, Mateu Sbert |
Adaptive sampling based on fuzzy inference.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
global illumination, Monte Carlo, fuzzy-rule |
| 1 | Sonali Patil, R. K. V. S. Raman |
It's a bright summer morning!: providing depth to plays using 3D graphics.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
3D computer animation, cultural heritage applications, education and e-learning applications, computer art |
| 1 | Alexander Wilkie, Andrea Weidlich, Caroline Larboulette, Werner Purgathofer |
A reflectance model for diffuse fluorescent surfaces.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
analytical BRDF models, fluorescence |
| 1 | Nadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli |
Real-time animation of ancient Roman sites.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, virtual humans, cultural heritage, real-time animation |
| 1 | Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee |
Methodologies for immersive robot programming in an augmented reality environment.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
collision-free volume, curve learning Bayesian neural networks, re-parameterization, augmented reality, human-robot interaction, robot programming, path search |
| 1 | Martin Spindler, Marco Bubke, Tobias Germer, Thomas Strothotte |
Camera textures.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
mesh distortion, non-realistic projections |
| 1 | Nurazlin Zainal Azmi, Rahmita Wirza O. K. Rahmat, Ramlan Mahmod |
Modeling expressive wrinkle on human face.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
modeling expressive wrinkle, wrinkle simulation |
| 1 | Abram Santilli, Ewa Huebner |
A global hierarchical Z space algorithm for cluster parallel graphics architectures.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
cluster parallel graphics, global Z buffer, hierarchical Z, parallel graphics algorithms, GPUs |
| 1 | Mohsen Ashourian |
A new mixed spatial domain watermarking of three dimensional triangle mesh.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Junaidi Abdullah, Wan Noorshahida Mohd Isa |
Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single camera.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
point correspondence matching, augmented reality, self-calibration |
| 1 | Stephan Mantler, Stefan Jeschke |
Interactive landscape visualization using GPU ray casting.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
landscape visualisation, real-time rendering |
| 1 | António Oliveira, Luís Paulo Santos, Alberto José Proença |
Refinement criteria for high fidelity interactive walkthroughs.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
asynchronous rendering, refinement criteria, ray tracing, coherence, interactive walkthrough |
| 1 | Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara |
Two-stage compression for fast volume rendering of time-varying scalar data.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
large-scale data visualization, data compression, graphics hardware, temporal coherence, spatial coherence |
| 1 | Ladislav Kavan, Carol O'Sullivan, Jirí Zára |
Efficient collision detection for spherical blend skinning.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
SBS, on-demand refitting, sphere refitting, spherical blending, collision detection |
| 1 | Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba |
Efficient animation of water flow on irregular terrains.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
water simulation, physically based animation, natural phenomena, height field |
| 1 | Alan Chalmers, Kurt Debattista, Luís Paulo Peixoto dos Santos |
Selective rendering: computing only what you see.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
realism in real-time, there-reality, global illumination, selective rendering, high-fidelity graphics |
| 1 | Ralf Sondershaus, Wolfgang Straßer |
Segment-based tetrahedral meshing and rendering.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
multi-resolution meshes, volume rendering, simplification, tetrahedral meshes |
| 1 | Ahmad Hanif Ahmad Baharin, Romiza Md. Nor |
Kelembai walk: encouraging cooperative interaction via design.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
cooperative interaction, presumptive design, participatory design |
| 1 | Yang-Wai Chow, Ronald Pose, Matthew Regan, James Phillips |
Human visual perception of region warping distortions with different display and scene characteristics.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
region warping, visual perception, distortion |
| 1 | Benjamín Hernández, Isaac Rudomín |
Simple dynamic LOD for geometry images.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
GI mipmap, dynamic LOD, GPGPU, geometry image |
| 1 | Shalini Venkataraman, Werner Benger, Amanda Long, Byungil Jeong, Luc Renambot |
Visualizing Hurricane Katrina: large data management, rendering and display challenges.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
scalable displays, scientific visualization, geovisualization, scientific data management |
| 1 | Gerrit Voss, Dirk Reiners |
Towards a flexible back-end for scenegraph-based rendering systems.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
graphic toolkits, scene graph systems, real time rendering, virtual and augmented reality |
| 1 | Adriano N. Raposo, Abel J. P. Gomes |
Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
symbolic factorization, implicit surfaces, polygonization, numerical methods |