| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Alexander Nareyek |
Game AI is Dead. Long Live Game AI!  |
IEEE Intelligent Systems  |
2007 |
DBLP DOI BibTeX RDF |
automated storytelling, Interactive Intelligence Lab, National University of Singapore, automated content generation, game AI, virtual actors |
| 3 | Andrew Chiou |
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI |
| 3 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
| 3 | Yi Jack Yau, Jason Teo, Patricia Anthony |
Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis.  |
EMO  |
2006 |
DBLP DOI BibTeX RDF |
Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization |
| 2 | Fan Xie, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data.  |
GEC Summit  |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
| 2 | Laurent Navarro, Vincent Corruble |
Extending the Strada Framework to Design an AI for ORTS.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
real-time strategy games, learning, Game AI |
| 2 | Samuel Manier, Olivier Sigaud |
Compacting a Rule Base into an and/or Diagram for Game AI.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 2 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid Adaptation of Video Game AI.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 2 | Sule Yildirim, Sindre Berg Stene |
A survey on the need and use of AI in game agents.  |
SpringSim  |
2008 |
DBLP DOI BibTeX RDF |
game agents, game AI |
| 2 | Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Adaptive game AI with dynamic scripting.  |
Machine Learning  |
2006 |
DBLP DOI BibTeX RDF |
Dynamic scripting, Reinforcement learning, Computer game |
| 2 | Alexander Repenning |
Collaborative diffusion: programming antiobjects.  |
OOPSLA Companion  |
2006 |
DBLP DOI BibTeX RDF |
incremental AI, object-oriented programming, end-user programming, diffusion, distributed artificial intelligence, psychology of programming, game AI, multi-agent architecture, collaborative agents |
| 2 | Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall |
A lightweight rule-based Al engine for mobile games.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
tools, mobile gaming, game AI, rule-based languages |
| 1 | Georgios N. Yannakakis |
Game AI revisited.  |
Conf. Computing Frontiers  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Tse Guan Tan, Patricia Anthony, Jason Teo, Ong Jia Hui |
Neural network ensembles for video game AI using evolutionary multi-objective optimization.  |
HIS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David Conroy, Peta Wyeth, Daniel Johnson |
Modeling player-like behavior for game AI design.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Allen, Phil Fritzsche |
Reinforcement learning with adaptive Kanerva coding for Xpilot game AI.  |
IEEE Congress on Evolutionary Computation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, Gino Yu |
Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment.  |
BICA  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maxim Mozgovoy, Iskander Umarov |
Behavior Capture with Acting Graph: A Knowledgebase for a Game AI System.  |
DNIS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ben George Weber, Peter A. Mawhorter, Michael Mateas, Arnav Jhala |
Reactive planning idioms for multi-scale game AI.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha |
Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End.  |
ICNC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Zhiyuan Shi, Yamin Wang, Suoju He, Junping Wang, Jie Dong, Yuanwei Liu, Teng Jiang |
Automatic game AI design by the use of UCT for Dead-End.  |
ICNC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang |
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man.  |
ICNC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Istvan Szita, Marc J. V. Ponsen, Pieter Spronck |
Effective and Diverse Adaptive Game AI.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid and Reliable Adaptation of Video Game AI.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kuan Liang Tan, Chin Hiong Tan, Kay Chen Tan, Arthur Tay |
Adaptive game AI for Gomoku.  |
ICARA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI.  |
AIIDE  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Swen E. Gaudl, Klaus P. Jantke, Rainer Knauf |
In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach.  |
FLAIRS Conference  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Jonathan Rubin, Ian Watson |
A Memory-Based Approach to Two-Player Texas Hold'em.  |
Australasian Conference on Artificial Intelligence  |
2009 |
DBLP DOI BibTeX RDF |
Computer Poker, Case-Based Reasoning, Game-AI |
| 1 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
| 1 | Leonard van Driel, Rafael Bidarra |
A Semantic Navigation Model for Video Games.  |
MIG  |
2009 |
DBLP DOI BibTeX RDF |
navigation, game semantics, game AI |
| 1 | Ben Niu, Haibo Wang, Peter H. F. Ng, Simon C. K. Shiu |
A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games.  |
IEA/AIE  |
2009 |
DBLP DOI BibTeX RDF |
Case-based planning, real time strategy (RTS) games, genetic algorithm, artificial neural network |
| 1 | Shiuh-Jer Huang, Shian-Shin Wu |
Vision-Based Robotic Motion Control for Non-autonomous Environment.  |
Journal of Intelligent and Robotic Systems  |
2009 |
DBLP DOI BibTeX RDF |
Self-organizing fuzzy control, FPGA chip, Visual servo, Robotic system |
| 1 | Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck |
Monte-Carlo Tree Search: A New Framework for Game AI.  |
AIIDE  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) |
GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid adaptation of video game AI.  |
CIG  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Emanuel Montero Reyno, José Á. Carsí Cubel |
Model Driven Game Development: 2D Platform Game Prototyping.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | J. Fabregat-Pinilla, Carlos Carrascosa |
Emerging Team Collaboration by Social Reinforcement.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Yoshihiro Okada |
IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Jeroen Boogaard, Léon J. M. Rothkrantz |
Da Vinci Code Game An Neural Network approach to an imperfect information game.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Antonio Barella, Carlos Carrascosa, Vicente J. Botti |
Extending Game Technologies with Virtual Reality and Multi-Agent Systems.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Xin Li, Cody Luitjens, Michael Beach |
Transformation and Interpolation with VQM Structure.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez |
Edutainment games included as activities in the Summer School of the Technical University of Valencia.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Christopher Mitchell Deeb, Xin Li |
HACCS: A Hierarchical Approach to Continuum Crowd Simulation.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Dave Saunders, Colm O'Riordan |
Evolving believable behaviours for first person shooter games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Juan Albero Sanchis |
MyHeart.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | David Keaveney, Colm O'Riordan |
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Alberto Samaniego, Alejandro Alliana, Benjamín Barán |
MASTERGOAL: An Interesting Testbed for AI Techniques.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns |
Online Gaming Communities: A Practical Shortlist.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Alan Cunningham, Colm O'Riordan |
An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie |
XIMPEL Interactive Video - between narrative(s) and game play.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Fabien Tencé, Cédric Buche |
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Vincent de Boer, Léon J. M. Rothkrantz |
Mshindi - an Awalé winner.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Marco Remondino, Marco Pironti, Roberto Schiesari |
Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Ken Newman |
Humming in Facebook: An overview of Social Network platform architectures.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Eike Falk Anderson |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
behaviour definition (programming) language, smart terrain, game AI |
| 1 | Ian Watson, Jonathan Rubin |
CASPER: A Case-Based Poker-Bot.  |
Australasian Conference on Artificial Intelligence  |
2008 |
DBLP DOI BibTeX RDF |
Case-Based Reasoning, Game AI, Poker |
| 1 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey.  |
Artif. Intell. Rev.  |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
| 1 | Han Yu, Zhiqi Shen, Chunyan Miao |
A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
distributed system, multi-agent system, intelligent agent, design tool, goal-oriented |
| 1 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function.  |
CSSE  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ji-Lung Hsieh, Chuen-Tsai Sun |
Building a player strategy model by analyzing replays of real-time strategy games.  |
IJCNN  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Javier Asensio, Marta Jiménez, Susana Fernández, Daniel Borrajo |
A Social and Emotional Model for Obtaining Believable Emergent Behaviors.  |
AIMSA  |
2008 |
DBLP DOI BibTeX RDF |
emotions and personality, autonomous agents, behavior models |
| 1 | Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz |
Predictive Control for Artificial Intelligence in Computer Games.  |
ICAISC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games.  |
ISMIS  |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
| 1 | Darko Obradovic, Armin Stahl |
Learning by Observing: Case-Based Decision Making in Complex Strategy Games.  |
KI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha |
Knowledge acquisition for adaptive game AI.  |
Sci. Comput. Program.  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Christian J. Darken, Bradley G. Anderegg, Perry McDowell |
Game AI in Delta3D.  |
CIG  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Roman V. Yampolskiy, Venu Govindaraju |
Behavioral Biometrics for Recognition and Verification of Game Bots.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Balázs Józsa |
Journey from the Magic Circle to the Therapeutic Gameplay Experience.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Worapoj Thunputtarakul, Vishnu Kotrajaras |
Data Analysis for Ghost AI Creation in Commercial Fighting Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden |
Towards a High-level design Approach for Multi-Server Online Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter |
Mashups in Second Life @ VU.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Alessandro Amoroso |
WEBBING: A Smart Architecture for Snappy Browser-Based Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Marco Furini |
Mobile Games: What to expect in the near Future.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga |
Clima Futura @ VU -- communicating (unconvenient) science.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Davide Rossi, Elisa Turrini |
EGO: an E-Games Orchestration Platform.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb |
Gaming Technology in Cultural Heritage Systems.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Stefano Cacciaguerra, Gabriele D'Angelo |
Mobile Virtual Worlds: A Proximity Based Evolution.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz |
AIBO as a Needs-Based Companion Dog.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Anton Eliëns, Dhaval Vyas |
PANORAMA - Explorations in the Aesthetics of Social Awareness.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Abhishek Rawat, Michel Simatic |
Issues for Multiplayer Mobile Game Engines.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Marco Remondino |
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. Tedesco, Geber L. Ramalho |
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Laurens van der Blom, Sander Bakkes, Pieter Spronck |
Map-Adaptive Artificial Intelligence for Video Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Jouni Smed, Timo Knuutila, Harri Hakonen |
Towards Swift and Accurate Collusion Detection.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe |
Temporal Difference Control within a Dynamic Environment.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori |
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Frederik Schadd, Sander Bakkes, Pieter Spronck |
Opponent Modeling in Real-Time Strategy Games.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | M. C. Bouterse, Anton Eliëns |
Simulating Infinite Curved Spaces using Vertex Shaders.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Cesar Tadeu Pozzer, Börje Karlsson |
Teaching AI Concepts by Using Casual Games: A Case Study.  |
GAMEON  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Walker M. White, Alan J. Demers, Christoph Koch, Johannes Gehrke, Rajmohan Rajagopalan |
Scaling games to epic proportion.  |
SIGMOD Conference  |
2007 |
DBLP DOI BibTeX RDF |
games, indexing, aggregates, scripting |
| 1 | Jörg Kienzle, Alexandre Denault, Hans Vangheluwe |
Model-Based Design of Computer-Controlled Game Character Behavior.  |
MoDELS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruck Thawonmas, Syota Osaka |
A method for online adaptation of computer-game AI rulebase.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer controlled characters, dynamic scripting, rulebase, computer games, game design |
| 1 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents.  |
ICHIT  |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
| 1 | Klaus P. Jantke |
Games that do not exist communication design beyond the current limits.  |
SIGDOC  |
2006 |
DBLP DOI BibTeX RDF |
|