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Searching for phrase Game AI (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
2000-2006 (21) 2007 (34) 2008 (37) 2009-2010 (16) 2011-2012 (6)
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article(9) inproceedings(103) proceedings(2)
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Found 114 publication records. Showing 114 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
3Alexander Nareyek Game AI is Dead. Long Live Game AI! Search on Bibsonomy IEEE Intelligent Systems The full citation details ... 2007 DBLP  DOI  BibTeX  RDF automated storytelling, Interactive Intelligence Lab, National University of Singapore, automated content generation, game AI, virtual actors
3Andrew Chiou What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI
3Andrew Chiou A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games
3Yi Jack Yau, Jason Teo, Patricia Anthony Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis. Search on Bibsonomy EMO The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization
2Fan Xie, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu To create neuro-controlled game opponent from UCT-created data. Search on Bibsonomy GEC Summit The full citation details ... 2009 DBLP  DOI  BibTeX  RDF UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution
2Laurent Navarro, Vincent Corruble Extending the Strada Framework to Design an AI for ORTS. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF real-time strategy games, learning, Game AI
2Samuel Manier, Olivier Sigaud Compacting a Rule Base into an and/or Diagram for Game AI. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
2Sander Bakkes, Pieter Spronck, H. Jaap van den Herik Rapid Adaptation of Video Game AI. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
2Sule Yildirim, Sindre Berg Stene A survey on the need and use of AI in game agents. Search on Bibsonomy SpringSim The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game agents, game AI
2Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma Adaptive game AI with dynamic scripting. Search on Bibsonomy Machine Learning The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Dynamic scripting, Reinforcement learning, Computer game
2Alexander Repenning Collaborative diffusion: programming antiobjects. Search on Bibsonomy OOPSLA Companion The full citation details ... 2006 DBLP  DOI  BibTeX  RDF incremental AI, object-oriented programming, end-user programming, diffusion, distributed artificial intelligence, psychology of programming, game AI, multi-agent architecture, collaborative agents
2Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall A lightweight rule-based Al engine for mobile games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF tools, mobile gaming, game AI, rule-based languages
1Georgios N. Yannakakis Game AI revisited. Search on Bibsonomy Conf. Computing Frontiers The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Tse Guan Tan, Patricia Anthony, Jason Teo, Ong Jia Hui Neural network ensembles for video game AI using evolutionary multi-objective optimization. Search on Bibsonomy HIS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1David Conroy, Peta Wyeth, Daniel Johnson Modeling player-like behavior for game AI design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Martin Allen, Phil Fritzsche Reinforcement learning with adaptive Kanerva coding for Xpilot game AI. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, Gino Yu Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment. Search on Bibsonomy BICA The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maxim Mozgovoy, Iskander Umarov Behavior Capture with Acting Graph: A Knowledgebase for a Game AI System. Search on Bibsonomy DNIS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ben George Weber, Peter A. Mawhorter, Michael Mateas, Arnav Jhala Reactive planning idioms for multi-scale game AI. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. Search on Bibsonomy ICNC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Zhiyuan Shi, Yamin Wang, Suoju He, Junping Wang, Jie Dong, Yuanwei Liu, Teng Jiang Automatic game AI design by the use of UCT for Dead-End. Search on Bibsonomy ICNC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. Search on Bibsonomy ICNC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Istvan Szita, Marc J. V. Ponsen, Pieter Spronck Effective and Diverse Adaptive Game AI. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Sander Bakkes, Pieter Spronck, H. Jaap van den Herik Rapid and Reliable Adaptation of Video Game AI. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Kuan Liang Tan, Chin Hiong Tan, Kay Chen Tan, Arthur Tay Adaptive game AI for Gomoku. Search on Bibsonomy ICARA The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Martin Van Velsen, Josh Williams, Gustav Verhulsdonck Concepts for Interactive Digital Storytelling: From Table-top to Game-AI. Search on Bibsonomy AIIDE The full citation details ... 2009 DBLP  BibTeX  RDF
1Swen E. Gaudl, Klaus P. Jantke, Rainer Knauf In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach. Search on Bibsonomy FLAIRS Conference The full citation details ... 2009 DBLP  BibTeX  RDF
1Jonathan Rubin, Ian Watson A Memory-Based Approach to Two-Player Texas Hold'em. Search on Bibsonomy Australasian Conference on Artificial Intelligence The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Computer Poker, Case-Based Reasoning, Game-AI
1Jason MacGregor, Steve Leung Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Pathfinding Algorithms, Game AI
1Leonard van Driel, Rafael Bidarra A Semantic Navigation Model for Video Games. Search on Bibsonomy MIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF navigation, game semantics, game AI
1Ben Niu, Haibo Wang, Peter H. F. Ng, Simon C. K. Shiu A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. Search on Bibsonomy IEA/AIE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Case-based planning, real time strategy (RTS) games, genetic algorithm, artificial neural network
1Shiuh-Jer Huang, Shian-Shin Wu Vision-Based Robotic Motion Control for Non-autonomous Environment. Search on Bibsonomy Journal of Intelligent and Robotic Systems The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Self-organizing fuzzy control, FPGA chip, Visual servo, Robotic system
1Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck Monte-Carlo Tree Search: A New Framework for Game AI. Search on Bibsonomy AIIDE The full citation details ... 2008 DBLP  BibTeX  RDF
1Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Sander Bakkes, Pieter Spronck, H. Jaap van den Herik Rapid adaptation of video game AI. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Emanuel Montero Reyno, José Á. Carsí Cubel Model Driven Game Development: 2D Platform Game Prototyping. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1J. Fabregat-Pinilla, Carlos Carrascosa Emerging Team Collaboration by Social Reinforcement. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Yoshihiro Okada IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Jeroen Boogaard, Léon J. M. Rothkrantz Da Vinci Code Game An Neural Network approach to an imperfect information game. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Antonio Barella, Carlos Carrascosa, Vicente J. Botti Extending Game Technologies with Virtual Reality and Multi-Agent Systems. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Xin Li, Cody Luitjens, Michael Beach Transformation and Interpolation with VQM Structure. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez Edutainment games included as activities in the Summer School of the Technical University of Valencia. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Christopher Mitchell Deeb, Xin Li HACCS: A Hierarchical Approach to Continuum Crowd Simulation. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Dave Saunders, Colm O'Riordan Evolving believable behaviours for first person shooter games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Juan Albero Sanchis MyHeart. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1David Keaveney, Colm O'Riordan Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Alberto Samaniego, Alejandro Alliana, Benjamín Barán MASTERGOAL: An Interesting Testbed for AI Techniques. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns Online Gaming Communities: A Practical Shortlist. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Alan Cunningham, Colm O'Riordan An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie XIMPEL Interactive Video - between narrative(s) and game play. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Fabien Tencé, Cédric Buche Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Vincent de Boer, Léon J. M. Rothkrantz Mshindi - an Awalé winner. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Marco Remondino, Marco Pironti, Roberto Schiesari Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti MMOG based on MAS: A Game-Independent Ontology. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Ken Newman Humming in Facebook: An overview of Social Network platform architectures. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. Search on Bibsonomy GAMEON The full citation details ... 2008 DBLP  BibTeX  RDF
1Eike Falk Anderson Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF behaviour definition (programming) language, smart terrain, game AI
1Ian Watson, Jonathan Rubin CASPER: A Case-Based Poker-Bot. Search on Bibsonomy Australasian Conference on Artificial Intelligence The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Case-Based Reasoning, Game AI, Poker
1Leo Galway, Darryl Charles, Michaela M. Black Machine learning in digital games: a survey. Search on Bibsonomy Artif. Intell. Rev. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Machine learning, Computational intelligence, Digital games, Game AI
1Han Yu, Zhiqi Shen, Chunyan Miao A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications. Search on Bibsonomy Computers in Entertainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF distributed system, multi-agent system, intelligent agent, design tool, goal-oriented
1Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu Game Player Strategy Pattern Recognition by Using Radial Basis Function. Search on Bibsonomy CSSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ji-Lung Hsieh, Chuen-Tsai Sun Building a player strategy model by analyzing replays of real-time strategy games. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Javier Asensio, Marta Jiménez, Susana Fernández, Daniel Borrajo A Social and Emotional Model for Obtaining Believable Emergent Behaviors. Search on Bibsonomy AIMSA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF emotions and personality, autonomous agents, behavior models
1Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz Predictive Control for Artificial Intelligence in Computer Games. Search on Bibsonomy ICAISC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Kitty S. Y. Chiu, Keith C. C. Chan Using Data Mining for Dynamic Level Design in Games. Search on Bibsonomy ISMIS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Data Mining, Artificial intelligence, Game Development
1Darko Obradovic, Armin Stahl Learning by Observing: Case-Based Decision Making in Complex Strategy Games. Search on Bibsonomy KI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha Knowledge acquisition for adaptive game AI. Search on Bibsonomy Sci. Comput. Program. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Marco Roccetti (eds.) GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Christian J. Darken, Bradley G. Anderegg, Perry McDowell Game AI in Delta3D. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Roman V. Yampolskiy, Venu Govindaraju Behavioral Biometrics for Recognition and Verification of Game Bots. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Balázs Józsa Journey from the Magic Circle to the Therapeutic Gameplay Experience. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Worapoj Thunputtarakul, Vishnu Kotrajaras Data Analysis for Ghost AI Creation in Commercial Fighting Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden Towards a High-level design Approach for Multi-Server Online Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter Mashups in Second Life @ VU. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Patric Kabus, Alejandro P. Buchmann A Framework for Network-Agnostic Multiplayer Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Alessandro Amoroso WEBBING: A Smart Architecture for Snappy Browser-Based Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Marco Furini Mobile Games: What to expect in the near Future. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga Clima Futura @ VU -- communicating (unconvenient) science. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Davide Rossi, Elisa Turrini EGO: an E-Games Orchestration Platform. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb Gaming Technology in Cultural Heritage Systems. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Stefano Cacciaguerra, Gabriele D'Angelo Mobile Virtual Worlds: A Proximity Based Evolution. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz AIBO as a Needs-Based Companion Dog. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Anton Eliëns, Dhaval Vyas PANORAMA - Explorations in the Aesthetics of Social Awareness. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Abhishek Rawat, Michel Simatic Issues for Multiplayer Mobile Game Engines. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Marco Remondino Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. Tedesco, Geber L. Ramalho Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Laurens van der Blom, Sander Bakkes, Pieter Spronck Map-Adaptive Artificial Intelligence for Video Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Jouni Smed, Timo Knuutila, Harri Hakonen Towards Swift and Accurate Collusion Detection. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe Temporal Difference Control within a Dynamic Environment. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Frederik Schadd, Sander Bakkes, Pieter Spronck Opponent Modeling in Real-Time Strategy Games. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1M. C. Bouterse, Anton Eliëns Simulating Infinite Curved Spaces using Vertex Shaders. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Cesar Tadeu Pozzer, Börje Karlsson Teaching AI Concepts by Using Casual Games: A Case Study. Search on Bibsonomy GAMEON The full citation details ... 2007 DBLP  BibTeX  RDF
1Walker M. White, Alan J. Demers, Christoph Koch, Johannes Gehrke, Rajmohan Rajagopalan Scaling games to epic proportion. Search on Bibsonomy SIGMOD Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, indexing, aggregates, scripting
1Jörg Kienzle, Alexandre Denault, Hans Vangheluwe Model-Based Design of Computer-Controlled Game Character Behavior. Search on Bibsonomy MoDELS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Ruck Thawonmas, Syota Osaka A method for online adaptation of computer-game AI rulebase. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer controlled characters, dynamic scripting, rulebase, computer games, game design
1Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee MMORPG Map Evaluation Using Pedestrian Agents. Search on Bibsonomy ICHIT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Multi-Agent Systems, Online Game, MMORPG, Game AI
1Klaus P. Jantke Games that do not exist communication design beyond the current limits. Search on Bibsonomy SIGDOC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
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