| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, George Drettakis |
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.  |
IEEE Trans. Vis. Comput. Graph.  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Ares Lagae, George Drettakis |
Filtering solid Gabor noise.  |
ACM Trans. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Carles Bosch, Pierre-Yves Laffont, Holly E. Rushmeier, Julie Dorsey, George Drettakis |
Image-guided weathering: A new approach applied to flow phenomena.  |
ACM Trans. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Gaurav Chaurasia, Olga Sorkine, George Drettakis |
Silhouette-Aware Warping for Image-Based Rendering.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Peter Vangorp, Gaurav Chaurasia, Pierre-Yves Laffont, Roland W. Fleming, George Drettakis |
Perception of Visual Artifacts in Image-Based Rendering of Façades.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Marcio Cabral, Nicolas Bonneel, Sylvain Lefebvre, George Drettakis |
Relighting Photographs of Tree Canopies.  |
IEEE Trans. Vis. Comput. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
Image-based rendering, relighting |
| 1 | Marcio Cabral, Peter Vangorp, Gaurav Chaurasia, Emmanuelle Chapoulie, Martin Hachet, George Drettakis |
A multimode immersive conceptual design system for architectural modeling and lighting.  |
3DUI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Cécile Picard, Christian Frisson, François Faure, George Drettakis, Paul G. Kry |
Advances in Modal Analysis Using a Robust and Multiscale Method.  |
EURASIP J. Adv. Sig. Proc.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Bonneel, Clara Suied, Isabelle Viaud-Delmon, George Drettakis |
Bimodal perception of audio-visual material properties for virtual environments.  |
TAP  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot |
A Dynamic Noise Primitive for Coherent Stylization.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, George Drettakis, David S. Ebert, J. P. Lewis, K. Perlin, Matthias Zwicker |
A Survey of Procedural Noise Functions.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot |
NPR Gabor noise for coherent stylization.  |
SIGGRAPH Talks  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Bonneel, Michiel van de Panne, Sylvain Lefebvre, George Drettakis |
Proxy-Guided Texture Synthesis for Rendering Natural Scenes.  |
VMV  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Pierre-Yves Laffont, Jong Yun Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, Sung-Eui Yoon |
Interactive content-aware zooming.  |
Graphics Interface  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré |
Procedural noise using sparse Gabor convolution.  |
ACM Trans. Graph.  |
2009 |
DBLP DOI BibTeX RDF |
noise, rendering, shading, procedural texture |
| 1 | Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis |
Structure-Preserving Reshape for Textured Architectural Scenes.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Bonneel, Sylvain Paris, Michiel van de Panne, Frédo Durand, George Drettakis |
Single Photo Estimation of Hair Appearance.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis |
Efficient and practical audio-visual rendering for games using crossmodal perception.  |
SI3D  |
2009 |
DBLP DOI BibTeX RDF |
audio-visual rendering, crossmodal perception |
| 1 | Nicolas Bonneel, George Drettakis, Nicolas Tsingos, Isabelle Viaud-Delmon, Doug L. James |
Fast modal sounds with scalable frequency-domain synthesis.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
modal synthesis, real-time audio rendering, physically based animation, sound synthesis |
| 1 | Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis |
Lazy Solid Texture Synthesis.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | George Drettakis |
Audiovisual 3d rendering as a tool for multimodal interfaces.  |
ICMI  |
2008 |
DBLP DOI BibTeX RDF |
computer graphics, 3d audio |
| 1 | George Drettakis, Maria Roussou, Alex Reche Martinez, Nicolas Tsingos |
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.  |
Presence  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand |
Implicit visibility and antiradiance for interactive global illumination.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
GPU, global illumination, visibility |
| 1 | Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza |
Progressive perceptual audio rendering of complex scenes.  |
SI3D  |
2007 |
DBLP DOI BibTeX RDF |
audio rendering, auditory masking, ventriloquism, clustering |
| 1 | George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon |
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking.  |
Rendering Techniques  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis |
Approximate ambient occlusion for trees.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Pau Estalella, Ignacio Martín, George Drettakis, Dani Tost |
A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects.  |
Rendering Techniques  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Christian Linz, Alex Reche Martinez, George Drettakis, Marcus A. Magnor |
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees.  |
NPH  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xavier Granier, George Drettakis |
A final reconstruction approach for a unified global illumination algorithm.  |
ACM Trans. Graph.  |
2004 |
DBLP DOI BibTeX RDF |
final gather, hierarchical radiosity with clustering, Global illumination, density estimation, particle tracing |
| 1 | Alex Reche Martinez, Ignacio Martín, George Drettakis |
Volumetric reconstruction and interactive rendering of trees from photographs.  |
ACM Trans. Graph.  |
2004 |
DBLP DOI BibTeX RDF |
visibility estimation, 3D reconstruction, interactive rendering |
| 1 | Nicolas Tsingos, Emmanuel Gallo, George Drettakis |
Perceptual audio rendering of complex virtual environments.  |
ACM Trans. Graph.  |
2004 |
DBLP DOI BibTeX RDF |
Audio Hardware, Perceptual Rendering, Spatial Hearing Models, Virtual Environments, Spatialized Sound |
| 1 | Florent Duguet, George Drettakis |
Flexible Point-Based Rendering on Mobile Devices.  |
IEEE Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Florent Duguet, George Drettakis, Daniel Girardeau-Montaut, Jean-Luc Martinez, Francis Schmitt |
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts.  |
VAST  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo |
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.  |
VR  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Alex Reche Martinez, George Drettakis |
View-Dependent Layered Projective Texture Maps.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Maria Roussou, George Drettakis |
Photorealism and Non-Photorealism in Virtual Heritage Representation.  |
VAST  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra |
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. (PDF / PS)  |
ISMAR  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis |
Interactive Point-based Modeling of Complex Objects from Images.  |
Graphics Interface  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Marc Stamminger, George Drettakis |
Perspective shadow maps.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, level of detail algorithms, frame buffer algorithms |
| 1 | Frédo Durand, George Drettakis, Claude Puech |
The 3D visibility complex.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
Line-space, visibility classification, visibility complex, visibility skeleton |
| 1 | Florent Duguet, George Drettakis |
Robust epsilon visibility.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
epsilon visibility, robust visibility predicates, illumination, shadow algorithms, 3D visibility |
| 1 | Marc Stamminger, George Drettakis |
Perspective shadow maps.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, level of detail algorithms, frame buffer algorithms |
| 1 | Florent Duguet, George Drettakis |
Robust epsilon visibility.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
epsilon visibility, robust visibility predicates, illumination, shadow algorithms, 3D visibility |
| 1 | Bruce Walter, George Drettakis, Donald P. Greenberg |
Enhancing and Optimizing the Render Cache.  |
Rendering Techniques  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis |
Interactive Visualization of Complex Plant Ecosystems.  |
IEEE Visualization  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Eric Paquette, Pierre Poulin, George Drettakis |
The Simulation of Paint Cracking and Peeling.  |
Graphics Interface  |
2002 |
DBLP BibTeX RDF |
|
| 1 | David Bourguignon, Marie-Paule Cani, George Drettakis |
Drawing for Illustration and Annotation in 3D.  |
Comput. Graph. Forum  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Xavier Granier, George Drettakis |
Incremental Updates for Rapid Glossy Global Illumination.  |
Comput. Graph. Forum  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Marc Stamminger, George Drettakis |
Interactive Sampling and Rendering for Complex and Procedural Geometry.  |
Rendering Techniques  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Eric Paquette, Pierre Poulin, George Drettakis |
Surface Aging by Impacts.  |
Graphics Interface  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion |
Efficient Glossy Global Illumination with Interactive Viewing.  |
Comput. Graph. Forum  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Céline Loscos, George Drettakis, Luc Robert |
Interactive Virtual Relighting of Real Scenes.  |
IEEE Trans. Vis. Comput. Graph.  |
2000 |
DBLP DOI BibTeX RDF |
computer augmented reality, common illumination, virtual relighting, interactivity, global illumination, Hierarchical radiosity |
| 1 | Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech |
Conservative visibility preprocessing using extended projections.  |
SIGGRAPH  |
2000 |
DBLP DOI BibTeX RDF |
PVS, occlusion culling, visibility determination |
| 1 | Xavier Granier, George Drettakis, Bruce Walter |
Fast Global Illumination Including Specular Effects.  |
Rendering Techniques  |
2000 |
DBLP BibTeX RDF |
|
| 1 | Frédo Durand, George Drettakis, Claude Puech |
Fast and accurate hierarchical radiosity using global visibility.  |
ACM Trans. Graph.  |
1999 |
DBLP DOI BibTeX RDF |
form factor calculation, global visibility, hierarchical triangulation, perception, global illumination, hierarchical radiosity, discontinuity meshing |
| 1 | Jean-Marc Hasenfratz, Cyrille Damez, François X. Sillion, George Drettakis |
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity.  |
Comput. Graph. Forum  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin |
Interactive Virtual Relighting and Remodeling of Real Scenes.  |
Rendering Techniques  |
1999 |
DBLP BibTeX RDF |
|
| 1 | Bruce Walter, George Drettakis, Steven G. Parker |
Interactive Rendering using the Render Cache.  |
Rendering Techniques  |
1999 |
DBLP BibTeX RDF |
|
| 1 | Xavier Granier, George Drettakis |
Controlling Memory Consumption of Hierarchical Radiosity With Clustering.  |
Graphics Interface  |
1999 |
DBLP BibTeX RDF |
|
| 1 | Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion |
Efficient Glossy Global Illumination With Interactive Viewing.  |
Graphics Interface  |
1999 |
DBLP BibTeX RDF |
|
| 1 | Eric Paquette, Pierre Poulin, George Drettakis |
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.  |
Comput. Graph. Forum  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | George Drettakis, Nelson L. Max (eds.) |
Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998  |
Rendering Techniques  |
1998 |
DBLP BibTeX RDF |
|
| 1 | François X. Sillion, George Drettakis, B. Bodelet |
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery.  |
Comput. Graph. Forum  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Céline Loscos, George Drettakis |
Interactive High-Quality Soft Shadows in Scenes with Moving Objects.  |
Comput. Graph. Forum  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Frédo Durand, George Drettakis, Claude Puech |
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool.  |
SIGGRAPH  |
1997 |
DBLP DOI BibTeX RDF |
extremal stabbing lines, form factor calculation, global visibility, view calculation, global illumination, visibility, aspect graph, discontinuity meshing |
| 1 | George Drettakis, François X. Sillion |
Interactive update of global illumination using a line-space hierarchy.  |
SIGGRAPH  |
1997 |
DBLP DOI BibTeX RDF |
interactivity, global illumination, dynamic environments, hierarchical radiosity, form-factors, frame-rate control |
| 1 | George Drettakis, Luc Robert, Sylvain Bougnoux |
Interactive Common Illumination for Computer Augmented Reality.  |
Rendering Techniques  |
1997 |
DBLP BibTeX RDF |
|
| 1 | Katja Daubert, Hartmut Schirmacher, François X. Sillion, George Drettakis |
Hierachical Lighting Simulation for Outdoor Scenes.  |
Rendering Techniques  |
1997 |
DBLP BibTeX RDF |
|
| 1 | Frédo Durand, George Drettakis, Claude Puech |
3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton.  |
Symposium on Computational Geometry  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Frédo Durand, George Drettakis, Claude Puech |
The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects.  |
CCCG  |
1997 |
DBLP BibTeX RDF |
|
| 1 | George Drettakis, Eugene Fiume |
Structured Penumbral Irradiance Computation.  |
IEEE Trans. Vis. Comput. Graph.  |
1996 |
DBLP DOI BibTeX RDF |
primary and global illumination, interpolant degree reduction, interpolation, sampling, Rendering, structure, radiosity, mesh simplification, experimental study, irradiance, penumbra, discontinuity meshing, backprojection |
| 1 | Frédo Durand, George Drettakis, Claude Puech |
The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility.  |
Rendering Techniques  |
1996 |
DBLP BibTeX RDF |
|
| 1 | George Drettakis, François X. Sillion |
Accurate Visibility and Meshing Calculations for Hierarchical Radiosity.  |
Rendering Techniques  |
1996 |
DBLP BibTeX RDF |
|
| 1 | Frédéric Cazals, George Drettakis, Claude Puech |
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes.  |
Comput. Graph. Forum  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | François X. Sillion, George Drettakis |
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.  |
SIGGRAPH  |
1995 |
DBLP DOI BibTeX RDF |
feature-based error metric, multi-resolution visibility, progressive multi-gridding, visibility error, clustering, global illumination, hierarchical radiosity |
| 1 | François X. Sillion, George Drettakis, Cyril Soler |
A Clustering Algorithm for Radiance Calculation in General Environments.  |
Rendering Techniques  |
1995 |
DBLP BibTeX RDF |
|
| 1 | George Drettakis, Eugene Fiume |
A fast shadow algorithm for area light sources using backprojection.  |
SIGGRAPH  |
1994 |
DBLP DOI BibTeX RDF |
umbra, global illumination, shadows, penumbra, discontinuity meshing, backprojection |
| 1 | George Drettakis, Eugene Fiume |
Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling.  |
Comput. Graph. Forum  |
1993 |
DBLP DOI BibTeX RDF |
|