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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 17641 occurrences of 5085 keywords
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Results
Found 20881 publication records. Showing 20881 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 8 | George Baciu, Wingo Sai-Keung Wong |
Rendering in object interference detection on conventional graphics workstations.  |
Pacific Conference on Computer Graphics and Applications  |
1997 |
DBLP DOI BibTeX RDF |
object interference detection, conventional graphics workstations, rasterizing graphics hardware, interference detection algorithms, graphics rendering hardware, rendering rates, animation, collision detection, complex objects, rendering (computer graphics) |
| 7 | Sheng-Yih Guan, Avi Bleiweiss, Richard Lipes |
Parallel implementation of volume rendering on Denali graphics systems. (PDF / PS)  |
IPPS  |
1995 |
DBLP DOI BibTeX RDF |
computer graphic equipment, computer peripheral equipment, Denali graphics systems, 3D graphics systems, texture mapping capability, standard graphics pipeline, pipelined parallel architecture, Kubota Graphics Corporation, maximum intensity projection, iso-surface rendering, partitioning data allocation scheme, texture memory requirements, transformation and rasterization modules, frame buffer modules, parallel node, general purpose RISC processor, object parallelism, hardware ASICs, pixel memory, pixel parallelism, resource allocation, parallel architectures, volume rendering, pipeline processing, dynamic load balancing, image texture, parallel implementation, rendering (computer graphics), reduced instruction set computing, static load balancing |
| 6 | Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai |
3D graphics LSI core for mobile phone "Z3D".  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
graphics accelerator, graphics hardware, rendering hardware |
| 6 | Ali Azarbayejani, Thad Starner, Bradley Horowitz, Alex Pentland |
Visually Controlled Graphics.  |
IEEE Trans. Pattern Anal. Mach. Intell.  |
1993 |
DBLP DOI BibTeX RDF |
visually controlled graphics, interactive graphics system, display latency, user interfaces, user interfaces, computer vision, computer vision, computer graphics, computer graphics, accuracy, interactive systems, compensation, computational efficiency, structure recovery |
| 6 | Lloyd A. Fletcher, Rangachar Kasturi |
A Robust Algorithm for Text String Separation from Mixed Text/Graphics Images.  |
IEEE Trans. Pattern Anal. Mach. Intell.  |
1988 |
DBLP DOI BibTeX RDF |
text string separation, mixed text/graphics images, computer graphics, computer graphics, transforms, computerised picture processing, character recognition, computerised pattern recognition, Hough transform, document analysis, graphics recognition, computerized picture processing |
| 5 | Beatriz Sousa Santos, Paulo Dias, Samuel S. Silva, Carlos Ferreira, Joaquim Madeira |
Integrating User Studies into Computer Graphics-Related Courses.  |
IEEE Computer Graphics and Applications  |
2011 |
DBLP DOI BibTeX RDF |
computer graphics education, visualization education, user studies, computer graphics, graphics and multimedia, human-computer interaction education |
| 5 | David J. Kasik |
Advanced Graphics Technology.  |
IEEE Computer Graphics and Applications  |
2010 |
DBLP DOI BibTeX RDF |
advanced graphics technology, MIT Media Labs, HITLab, M-Ink, Videomap, PhotoelasticTouch, human-computer interaction, augmented reality, computer graphics, graphics and multimedia, tangible computing |
| 5 | Dimitri Plemenos, George Miaoulis |
1 Intelligent Techniques for Computer Graphics.  |
Artificial Intelligence Techniques for Computer Graphics  |
2008 |
DBLP DOI BibTeX RDF |
Virtual World Exploration, Artificial Intelligence, Computer Graphics, Triangulation, Motion Modelling, Declarative Modelling, Camera placement |
| 5 | Abram Santilli, Ewa Huebner |
A global hierarchical Z space algorithm for cluster parallel graphics architectures.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
cluster parallel graphics, global Z buffer, hierarchical Z, parallel graphics algorithms, GPUs |
| 5 | Edgar Velázquez-Armendáriz, Eugene Lee, Kavita Bala, Bruce Walter |
Implementing the render cache and the edge-and-point image on graphics hardware.  |
Graphics Interface  |
2006 |
DBLP DOI BibTeX RDF |
silhouette and shadow edges, sparse sampling, graphics hardware, interactive rendering |
| 5 | Kari Pulli, Tomi Aarnio, Kimmo Roimela, Jani Vaarala |
Designing Graphics Programming Interfaces for Mobile Devices.  |
IEEE Computer Graphics and Applications  |
2005 |
DBLP DOI BibTeX RDF |
graphics APIs, mobile graphics, OpenGL ES, M3G |
| 5 | Martin Koster, Jörg Haber, Hans-Peter Seidel |
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
opacity maps, programmable graphics hardware, shadow maps, hair rendering, anisotropic reflection |
| 5 | Li-Yi Wei |
Tile-based texture mapping on graphics hardware.  |
Graphics Hardware  |
2004 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, graphics hardware |
| 5 | Johan Sanneblad, Lars Erik Holmquist |
The GapiDraw platform: high-performance cross-platform graphics on mobile devices.  |
MUM  |
2004 |
DBLP DOI BibTeX RDF |
graphics API, graphics framework, graphics middleware, mobile phones, prototyping, mobile games, handheld computers |
| 5 | Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel |
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
Global Illumination, Real Time Rendering, Programmable Graphics Hardware |
| 5 | Tsuyoshi Yamamoto, Munehiro Doi |
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
Panorama movie, Image Mosaicking, Commodity Hardware, Texture Mapping, 3D Graphics Hardware |
| 5 | Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan |
Photon mapping on programmable graphics hardware.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
global illumination, programmable graphics hardware, photon mapping |
| 5 | Mark J. Harris, William V. Baxter, Thorsten Scheuermann, Anselmo Lastra |
Simulation of cloud dynamics on graphics hardware.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
graphics hardware, clouds, physically-based simulation, fluid dynamics, light scattering |
| 5 | Yuval Noimark, Daniel Cohen-Or |
Streaming Scenes to MPEG-4 Video-Enabled Devices.  |
IEEE Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
Web Graphics, Server-Client Graphics, Computer Graphics, MPEG-4, Video Compression |
| 5 | Michael Deering, David Naegle |
The SAGE graphics architecture.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
video, graphics hardware, graphics systems, anti-aliasing, rendering hardware, hardware systems, frame buffer algorithms |
| 5 | Jian Yang, Jiaoying Shi, Zhefan Jin, Hui Zhang 0006 |
Design and implementation of a large-scale hybrid distributed graphics system.  |
EGPGV  |
2002 |
DBLP DOI BibTeX RDF |
global share, large-scale cluster rendering, logical timestamp, memory explosion, image compression, parallel rendering, tiled displays, geometry compression, image composition, remote graphics, virtual graphics |
| 5 | Michael S. Brown, W. Brent Seales |
A Practical and Flexible Tiled Display System.  |
Pacific Conference on Computer Graphics and Applications  |
2002 |
DBLP DOI BibTeX RDF |
Projector Mosaic, Virtual Reality, Applications, Rendering Systems, Graphics Systems, Distributed Graphics |
| 5 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics |
| 5 | Andrey Collison, Hanspeter Bieri |
A component-based system for storing and manipulating graphics objects of different representations.  |
The Visual Computer  |
2000 |
DBLP DOI BibTeX RDF |
Graphics database, GSCOPE, Components, Reuse, Representations, Graphics system, Graphics objects, Type model |
| 5 | Insung Ihm, Sanghoon Park, Rae Kyoung Lee |
Rendering of spherical light fields.  |
Pacific Conference on Computer Graphics and Applications  |
1997 |
DBLP DOI BibTeX RDF |
spherical light field rendering, parameterized function, light flow, image based rendering systems, spherical coordinates, object space algorithm, polygonal rendering system, 3D graphics boards, primitive functionality, smooth shading, lumigraph data, future applications, modified significance map, incremental decoding technique, wavelets, data compression, rendering (computer graphics), compression ratios, encoding scheme, multi resolutional representation, plenoptic function, lumigraph, representation scheme |
| 5 | Kevin P. Acken, Mary Jane Irwin, Robert Michael Owens, Amulya K. Garga |
Architectural Optimizations For A Floating Point Multiply-Accumulate Unit In A Graphics Pipeline.  |
ASAP  |
1996 |
DBLP DOI BibTeX RDF |
floating point multiply-accumulate unit, three-dimensional graphics engines, normalized space, virtual reality, virtual reality, parallelism, computer graphics, scientific visualization, matrix multiplication, matrix multiplications, data visualisation, floating point arithmetic, architectural optimizations, graphics pipeline |
| 5 | Zhenghong Lee, Pedro Diaz, Errol Bellon |
Manipulation of Volume and Graphics Objects for the Visualization of Medical Data under OpenGL (tm).  |
CBMS  |
1995 |
DBLP DOI BibTeX RDF |
volume objects, medical data visualisation, clinical applications, graphics API standard, user interfaces, rendering, user interactions, application program interfaces, data visualisation, medical applications, OpenGL, rendering (computer graphics), medical computing, software standards, graphics objects, geometric objects |
| 5 | Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle |
FBRAM: a new form of memory optimized for 3D graphics.  |
SIGGRAPH  |
1994 |
DBLP DOI BibTeX RDF |
parallel graphics algorithms, caching, rendering, dynamic memory, 3D graphics hardware |
| 4 | Kurt Debattista, Piotr Dubla, Luís Paulo Peixoto dos Santos, Alan Chalmers |
Wait-Free Shared-Memory Irradiance Caching.  |
IEEE Computer Graphics and Applications  |
2011 |
DBLP DOI BibTeX RDF |
parallel processing, computer graphics, ray tracing, 3D graphics, graphics and multimedia |
| 4 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
depth peeling, multi-fragment effects, order-independent transparency, programmable graphics pipeline, graphics hardware, compute unified device architecture (CUDA), rasterizer, atomic operation |
| 4 | Jing Qin, Yim-Pan Chui, Wai-Man Pang, Kup-Sze Choi, Pheng-Ann Heng |
Learning Blood Management in Orthopedic Surgery through Gameplay.  |
IEEE Computer Graphics and Applications  |
2010 |
DBLP DOI BibTeX RDF |
orthopedic-surgery trainer, game-oriented simulation, bleeding simulation, blood management, physics processing unit, computer graphics, graphics processing unit, GPU, graphics and multimedia |
| 4 | Vidya Setlur |
Semantic graphics for more effective visual communication.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
|
| 4 | David P. Luebke |
Graphics hardware & GPU computing: past, present, and future.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
|
| 4 | Erik Lindholm, John Nickolls, Stuart F. Oberman, John Montrym |
NVIDIA Tesla: A Unified Graphics and Computing Architecture.  |
IEEE Micro  |
2008 |
DBLP DOI BibTeX RDF |
SIMT, unified graphics and parallel computing architecture, cooperative thread array, GPU, graphics processing unit, SIMD, parallel processor, Tesla, Hot Chips 19 |
| 4 | Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche |
Fast non-linear projections using graphics hardware.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
indirect lighting, non-linear projections, video games & GPU, graphics hardware |
| 4 | Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus |
Computing two-dimensional Delaunay triangulation using graphics hardware.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
computational geometry, Voronoi diagram, graphics hardware, GPGPU |
| 4 | Jakub Grudzinski |
A Scene Graph-Oriented Particle System for Real-Time 3D Graphics.  |
ICCVG  |
2008 |
DBLP DOI BibTeX RDF |
particle effects, Particle systems, scene graphs, real-time graphics |
| 4 | Jerry Donney, Steve Murphy, Chris Sacre, Alexander Scholz, David Walters |
Globalization of graphics: delineating a research into using the scalable vector graphics file format to improve the translation of graphics.  |
SIGDOC  |
2008 |
DBLP DOI BibTeX RDF |
documentation, graphics, translation, SVG, scalable vector graphics, globalization, graphic design |
| 4 | Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Thomas Banton, Dennis Proffitt, Greg Humphreys |
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content.  |
APGV  |
2008 |
DBLP DOI BibTeX RDF |
secure graphics, usability, perception, 3D reconstruction |
| 4 | David J. Kasik |
Tools and Products.  |
IEEE Computer Graphics and Applications  |
2008 |
DBLP DOI BibTeX RDF |
computer graphics tools, computer graphics products |
| 4 | Liu Wenyin, Wan Zhang, Luo Yan |
An interactive example-driven approach to graphics recognition in engineering drawings.  |
IJDAR  |
2007 |
DBLP DOI BibTeX RDF |
Interactive graphics recognition, Engineering drawings interpretation, Graphics recognition |
| 4 | Tom Geller |
Envisioning the Wind: Meteorology Graphics at Weather Underground.  |
IEEE Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
meteorology graphics, Weather Underground |
| 4 | Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo |
Rendering from compressed high dynamic range textures on programmable graphics hardware.  |
SI3D  |
2007 |
DBLP DOI BibTeX RDF |
games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression |
| 4 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.  |
Smart Graphics  |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
| 4 | Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh |
Real-Time Approximate Subsurface Scattering on Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron |
A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors.  |
Graphics Hardware  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang |
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware.  |
Graphics Interface  |
2007 |
DBLP DOI BibTeX RDF |
real-time view synthesis, image-based rendering, GPU programming |
| 4 | Scott Davis, Chris Wyman |
Interactive refractions with total internal reflection.  |
Graphics Interface  |
2007 |
DBLP DOI BibTeX RDF |
interactive refractions, total internal reflections, graphics hardware, binary search |
| 4 | José L. Encarnação |
Computer Graphics Visions and Challenges: A European Perspective.  |
IEEE Computer Graphics and Applications  |
2006 |
DBLP DOI BibTeX RDF |
Information Society Technologies program, smart interfaces, simulated realities, visualization, AR, computer graphics, biometrics, image-based rendering, physics-based modeling |
| 4 | Ariel Shamir, Michael Rubinstein, Tomer Levinboim |
Generating Comics from 3D Interactive Computer Graphics.  |
IEEE Computer Graphics and Applications  |
2006 |
DBLP DOI BibTeX RDF |
comics generation, 3D graphics compression, computer games, nonphotorealistic rendering, digital storytelling |
| 4 | Yinghui Che, Jing Wang 0013, Xiaohui Liang |
Real-time deformation using modal analysis on graphics hardware.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
deformation, graphics hardware, physically based modeling, modal analysis |
| 4 | Kerstin Altmanninger, Wolfram Wöß |
Dynamically Generated Scalable Vector Graphics (SVG) for Barrier-Free Web-Applications.  |
ICCHP  |
2006 |
DBLP DOI BibTeX RDF |
elderly/disabled people, barrier-free graphics, accessibility, Scalable Vector Graphics (SVG) |
| 4 | Nathaniel Duca, Krzysztof Niski, Jonathan Bilodeau, Matthew Bolitho, Yuan Chen, Jonathan D. Cohen |
A relational debugging engine for the graphics pipeline.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
visualization, debugging, SQL, streaming, graphics hardware, SIMD, relational algebra, graphics pipeline |
| 4 | David Geer |
Taking the Graphics Processor beyond Graphics.  |
IEEE Computer  |
2005 |
DBLP DOI BibTeX RDF |
graphics chips, graphics processing units, GPUs, GPGPUs, streaming processors |
| 4 | Dinesh Manocha |
General-Purpose Computations Using Graphics Processors.  |
IEEE Computer  |
2005 |
DBLP DOI BibTeX RDF |
computer games, 3D graphics, graphics processors |
| 4 | Mike Bailey, Steve Cunningham |
Guest Editors' Introduction: Computer Graphics in Education.  |
IEEE Computer Graphics and Applications  |
2005 |
DBLP DOI BibTeX RDF |
education, computer graphics, visual learning |
| 4 | Turner Whitted, James T. Kajiya |
Fully procedural graphics.  |
Graphics Hardware  |
2005 |
DBLP DOI BibTeX RDF |
|
| 4 | Mingyan Shao, Robert P. Futrelle |
Recognition and Classification of Figures in PDF Documents.  |
GREC  |
2005 |
DBLP DOI BibTeX RDF |
Machine Learning, Boosting, Graphics Recognition, PDF, Vector Graphics, Graphemes |
| 4 | Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen |
Interactive rendering of caustics using interpolated warped volumes.  |
Graphics Interface  |
2005 |
DBLP DOI BibTeX RDF |
caustic volumes, volume caustics, graphics hardware, real-time rendering, caustics |
| 4 | Jean-François St-Amour, Eric Paquette, Pierre Poulin |
Soft shadows from extended light sources with penumbra deep shadow maps.  |
Graphics Interface  |
2005 |
DBLP DOI BibTeX RDF |
compression, rendering, graphics hardware, visibility, illumination, shadow |
| 4 | Wolfgang Broll, Irma Lindt, Jan Ohlenburg, Iris Herbst, Michael Wittkämper, Thomas Novotny |
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces.  |
IEEE Trans. Vis. Comput. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
graphics data structures and data types, Distributed systems, virtual reality, user interfaces, interaction techniques, distributed applications, collaborative computing, graphics systems, device independence, artificial, multimedia information systems, augmented and virtual realities, three-dimensional graphics and realism, distributed/network graphics, methodology and techniques |
| 4 | Robert Strzodka, Marc Droske, Martin Rumpf |
Image Registration by a Regularized Gradient Flow. A Streaming Implementation in DX9 Graphics Hardware.  |
Computing  |
2004 |
DBLP DOI BibTeX RDF |
graphics hardware computing, DX9 graphics hardware, Image registration, stream processing, multi-scale, gradient flow, multi-grid |
| 4 | Ming C. Lin |
Accelerated Geometric Queries and Physical Simulation Using Graphics Processors.  |
Pacific Conference on Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
|
| 4 | Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron |
A flexible simulation framework for graphics architectures.  |
Graphics Hardware  |
2004 |
DBLP DOI BibTeX RDF |
|
| 4 | Jason Stewart, Eric P. Bennett, Leonard McMillan |
PixelView: a view-independent graphics rendering architecture.  |
Graphics Hardware  |
2004 |
DBLP DOI BibTeX RDF |
|
| 4 | Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassiliadis, Petri Liuha |
GraalBench: a 3D graphics benchmark suite for mobile phones.  |
LCTES  |
2004 |
DBLP DOI BibTeX RDF |
3D graphics benchmarking, embedded 3D graphics architectures |
| 4 | Petr Vanecek, Ivana Kolingerová |
Multi-Path Algorithm for Triangle Strips.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
computer graphics, triangle, triangle strips, dual graph |
| 4 | Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita |
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
light interference, graphics hardware, real-time animation |
| 4 | Gustav Taxén |
Teaching computer graphics constructively.  |
SIGGRAPH Educators Program  |
2003 |
DBLP DOI BibTeX RDF |
computer graphics education, constructivism |
| 4 | Hae-Kwang Kim, Nam-Yeol Lee, Jin-Woong Kim |
3D Graphics Adaptation System on the Basis of MPEG-21 DIA.  |
Smart Graphics  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Ron Goldman |
Computer Graphics in its Fifth Decade: Ferment at the Foundations.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte |
Illustration Watermarks for Vector Graphics.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Aaron Hertzmann |
Machine Learning for Computer Graphics: A Manifesto and Tutorial.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys |
A multigrid solver for boundary value problems using programmable graphics hardware.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha |
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Urs Kanus, Gregor Wetekam, Johannes Hirche |
VoxelCache: a cache-based memory architecture for volume graphics.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Le-Jeng Shiue, Vineet Goel, Jörg Peters |
Mesh mutation in programmable graphics hardware.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
|
| 4 | Yahya H. Mirza |
Building compilers for DirectX 9.0 compatible graphics processors.  |
OOPSLA Companion  |
2003 |
DBLP DOI BibTeX RDF |
micro-programmable graphics hardware, virtual machines, computer graphics |
| 4 | Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
Modeling Rocky Scenery Taking into Account Joints.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
Rocky Scenery, Computer Graphics, Visual Simulation, Weathering, Crack |
| 4 | Michael Deering, David Naegle |
The SAGE graphics architecture.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
video, graphics hardware, graphics systems, anti-aliasing, rendering hardware, hardware systems, frame buffer algorithms |
| 4 | Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan |
Ray tracing on programmable graphics hardware.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
ray tracing, programmable graphics hardware |
| 4 | Ruigang Yang, Greg Welch, Gary Bishop |
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2002 |
DBLP DOI BibTeX RDF |
|
| 4 | Xiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing Sun |
On-Line Graphics Recognition.  |
Pacific Conference on Computer Graphics and Applications  |
2002 |
DBLP DOI BibTeX RDF |
|
| 4 | Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski |
Chromium: a stream-processing framework for interactive rendering on clusters.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
scalable rendering, stream processing, parallel rendering, tiled displays, remote graphics, cluster rendering, virtual graphics |
| 4 | Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan |
A real-time procedural shading system for programmable graphics hardware.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
shading languages, rendering, graphics hardware, graphics systems |
| 4 | Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan |
WireGL: a scalable graphics system for clusters.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
scalable rendering, parallel rendering, tiled displays, remote graphics, cluster rendering, virtual graphics |
| 4 | Marcelo Magallón, Matthias Hopf, Thomas Ertl |
Parallel Volume Rendering Using PC Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
|
| 4 | Manuel M. Oliveira |
Correcting Texture Mapping Errors Introduced by Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
|
| 4 | Gady Agam, Changhua Wu |
Structural Rectification of Non-planar Document Images: Application to Graphics Recognition.  |
GREC  |
2001 |
DBLP DOI BibTeX RDF |
perspective correction, joint triangulation, image processing, document analysis, graphics recognition, view synthesis, document pre-processing |
| 4 | Rudrajit Samanta, Thomas A. Funkhouser, Kai Li |
Parallel rendering with k-way replication.  |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics  |
2001 |
DBLP BibTeX RDF |
computer graphics systems, cluster computing, interactive visualization, Parallel rendering |
| 4 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Efficient Rendering, Level of Detail, Graphics Hardware, Clouds, Lightning, Atmospheric Scattering |
| 4 | Batjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
Visual Simulation of Lightning Taking into Account Cloud Growth. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
computer graphics, volume rendering, lightning |
| 4 | Tsuneo Ikedo, Eisaku Obuchi |
A Realtime Rough Surface Renderer. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
Bump-mapped Phong shading, Rough surface reflectivity, Graphics renderer |
| 4 | Stefan Brabec, Hans-Peter Seidel |
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
Frame Buffer Tricks, Image Processing, Rendering, Graphics Hardware, Shadow Algorithms |
| 4 | Xiaoyan Xie, Hao Wang, Zhiyong Huang |
Implementation of a Graphics Design Framework on the Web.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
|
| 4 | Hong Qin |
FEM-Based Dynamic Subdivision Splines.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
Subdivision Splines, Computer Graphics, Interactive Techniques, Dynamics, Geometric Modeling, Deformable Models, Physics-Based Modeling, Finite Elements, CAGD |
| 4 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Interactive Rendering Method for Displaying Shafts of Light.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
shafts of light, graphics hardware, realistic image synthesis, atmospheric scattering |
| 4 | Luiz Velho, Jonas Gomes |
Variable Resolution 4-k Meshes.  |
SIBGRAPI  |
2000 |
DBLP DOI BibTeX RDF |
variable resolution 4-k meshes, geometric object representation, multiple levels of detail, modeling, algorithms, computer graphics, graphics, adaptive computation |
| 4 | Tosiyasu L. Kunii |
Science of Computer Graphics.  |
Pacific Conference on Computer Graphics and Applications  |
1999 |
DBLP DOI BibTeX RDF |
a hierarchy of invariants, cellular spatial structures |
| 4 | Kenneth B. Russell, Bruce Blumberg |
Behavior-Friendly Graphics. (PDF / PS)  |
Computer Graphics International  |
1999 |
DBLP DOI BibTeX RDF |
interactive animated characters, behavior systems, real-time 3D graphics, Java, synthetic characters |
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