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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 15 occurrences of 14 keywords
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Results
Found 19 publication records. Showing 19 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Henry Johan, Bo Li, Yuanmin Wei, Iskandarsyah |
3D model alignment based on minimum projection area.  |
The Visual Computer  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Aman Gupta, Satyam Mandavalli, Vincent J. Mooney, Keck-Voon Ling, Arindam Basu, Henry Johan, Budianto Tandianus |
Low Power Probabilistic Floating Point Multiplier Design.  |
ISVLSI  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Bo Li, Henry Johan |
View context based 2D sketch-3D model alignment.  |
WACV  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Budianto Tandianus, Henry Johan, Hock Soon Seah |
Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.  |
ICEC  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Bo Li, Henry Johan |
View Context: A 3D Model Feature for Retrieval.  |
MMM  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Kan Chen, Henry Johan |
Real-time continuum grass.  |
VR  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Takashi Imagire, Henry Johan, Tomoyuki Nishita |
A fast method for simulating destruction and the generated dust and debris.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Destruction simulation, Fine debris, Dust generation, Voronoi diagram |
| 1 | Pablo Garcia Trigo, Henry Johan, Takashi Imagire, Tomoyuki Nishita |
Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation.  |
IEICE Transactions  |
2009 |
DBLP BibTeX RDF |
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| 1 | Naoto Okaichi, Henry Johan, Takashi Imagire, Tomoyuki Nishita |
A virtual painting knife.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Painting knife model, Non-photorealistic rendering, Painting systems |
| 1 | Bo Li, Henry Johan |
A Comparison Study on Two Multi-scale Shape Matching Schemes.  |
ISVC  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita |
Anti-aliased and real-time rendering of scenes with light scattering effects.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
Volumetric object, GPU, Real-time rendering, Anti-aliasing |
| 1 | Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita |
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Photo-realistic rendering, Precomputed shadow fields, Real-time rendering |
| 1 | Henry Johan, Tomoyuki Nishita |
Clustering Environment Lights for an Efficient All-Frequency Relighting.  |
IEICE Transactions  |
2006 |
DBLP DOI BibTeX RDF |
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| 1 | Naoki Tamura, Henry Johan, Tomoyuki Nishita |
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.  |
Journal of Visualization and Computer Animation  |
2005 |
DBLP DOI BibTeX RDF |
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| 1 | Henry Johan, Tomoyuki Nishita |
A Progressive Refinement Approach for Image Magnification.  |
Pacific Conference on Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
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| 1 | Henry Johan, Tomoyuki Nishita |
Blending Multiple Polygonal Shapes.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
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| 1 | Ryota Hashimoto, Henry Johan, Tomoyuki Nishita |
Creating Various Styles of Animations Using Example-Based Filtering.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
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| 1 | Henry Johan, Yuichi Koiso, Tomoyuki Nishita |
Morphing Using Curves and Shape Interpolation Techniques.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
Transition Control, Animation, Deformation, Morphing, Warping, Shape Interpolation |
| 1 | Tomoyuki Nishita, Henry Johan |
A Scan Line Algorithm for Rendering Curved Tubular Objects.  |
Pacific Conference on Computer Graphics and Applications  |
1999 |
DBLP DOI BibTeX RDF |
Curved tubular objects, Bézier curve, Bézier Clipping, Rendering, Swept volume, Closest point |
Displaying result #1 - #19 of 19 (100 per page; Change: )
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