| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Pavel Krajcevski, Adam Lake, Dinesh Manocha |
FasTC: accelerated fixed-rate texture encoding.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer |
Fast light-map computation with virtual polygon lights.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Kostas Vardis, Georgios Papaioannou, Athanasios Gaitatzes |
Multi-view ambient occlusion with importance sampling.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Yongjin Kim, Holger Winnemöller, Seungyong Lee |
WYSIWYG stereo painting.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Cheng-Guo Huang, Wen-Chieh Lin, Tsung-Shian Huang, Jung-Hong Chuang |
Physically-based cosmetic rendering.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret |
Filtering color mapped textures and surfaces.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Philipp Lensing, Wolfgang Broll |
Efficient shading of indirect illumination applying reflective shadow maps.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Asako Soga, Sakiko Matsumoto |
A motion synthesis system for dance using a tablet.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang |
Flip-flop: convex hull construction via star-shaped polyhedron in 3D.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Qian Sun, Long Zhang, Ying He |
Splatting lines for 3D mesh illustration.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Yu Sheng, Yulong Shi, Lili Wang, Srinivasa G. Narasimhan |
A practical analytic model for the radiosity of translucent scenes.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann |
Volume stylizer: tomography-based volume painting.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Mubbasir Kapadia, I.-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr. |
Efficient motion retrieval in large motion databases.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Yubo Zhang, Kwan-Liu Ma |
Fast global illumination for interactive volume visualization.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Ekaterina Prasolova-Førland, Mikhail Fominykh, Peter Leong |
3D recording as enabling technology for serious games and educational roleplaying.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong |
Real-time water drops and flows on glass panes.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Yuyu Xu, Andrew W. Feng, Ari Shapiro |
A simple method for high quality artist-driven lip syncing.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy (eds.) |
Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013  |
I3D  |
2013 |
DBLP BibTeX RDF |
|
| 1 | Luv Kohli |
Warping virtual space for low-cost haptic feedback.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Stan Melax, Leonid Keselman, Sterling Orsten |
Dynamics based 3D skeletal hand tracking.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiang Ying, Zhenhua Li, Ying He |
A parallel algorithm for improving the maximal property of Poisson disk sampling in R2 and R3.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Kan Chen, Henry Johan, Wolfgang Mueller-Wittig |
Simple and efficient example-based texture synthesis using tiling and deformation.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler |
ADAPT: the agent development and prototyping testbed.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Tahir Azim, Ewen Cheslack-Postava, Philip Levis |
Displaying large user-generated virtual worlds from the cloud.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Su Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang |
Real-time physics-based ink splattering art creation.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Marilena Maule, João Comba, Rafael P. Torchelsen, Rui Bastos |
Hybrid transparency.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Chao Peng, Yong Cao |
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer |
Fast percentage closer soft shadows using temporal coherence.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Scott Nykl, Chad Mourning, David M. Chelberg |
Interactive mesostructures.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Fu-Che Wu |
From 3D to reality: projector-based sculpture assistance system.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Kefei Lei, John F. Hughes |
Approximate depth of field effects using few samples per pixel.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Mara, David P. Luebke, Morgan McGuire |
Toward practical real-time photon mapping: efficient GPU density estimation.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | John Mooney, Rohan Gandhi, Jan M. Allbeck |
Modeling agent determination of spatial relationships.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Jincan Lin, Yunning Huang, Junfeng Yao |
Creating a large area of trees based on FOREST PRO.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita |
Fast hair collision handling using slice planes.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Billy Clack, John Keyser |
Physical simulation of an embedded surface mesh involving deformation and fracture.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Ke Chen, Charly Collin, Ajit Hakke Patil, Sumanta N. Pattanaik |
A practical model for computing the BRDF of real world materials.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Abhinav Golas, Rahul Narain, Ming C. Lin |
Hybrid long-range collision avoidance for crowd simulation.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruirui Li, Kaihuai Qin |
Volume-based indirect lighting with irradiance decomposition.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He |
Texture brush: an interactive surface texturing interface.  |
I3D  |
2013 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon (eds.) |
Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012  |
I3D  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Paul Rosen |
Rectilinear texture warping for fast adaptive shadow mapping.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Seung In Park, Yong Cao, Francis K. H. Quek |
Modeling small group behaviors in large crowd simulation.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Stephen DiVerdi, Aravind Krishnaswamy, Radomír Mech, Daichi Ito |
A lightweight, procedural, vector watercolor painting engine.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Lester, Cary Laxer |
Postmortem stylization of open-source games.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan |
Sleight of hand: perception of finger motion from reduced marker sets.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch |
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Cyrus Rahgoshay, Amir H. Rabbani, Karan Singh, Paul G. Kry |
Editing and constraining kinematic approximations of dynamic motion.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton |
4D parametric motion graphs for interactive animation.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Sean Curtis, Jamie Snape, Dinesh Manocha |
Way portals: efficient multi-agent navigation with line-segment goals.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Rubens Fernandes Nunes, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Paul G. Kry, Victor B. Zordan |
Using natural vibrations to guide control for locomotion.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Sujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin |
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Carlo H. Séquin |
Interactive 3D rapid-prototyping models.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Gabor Liktor, Carsten Dachsbacher |
Decoupled deferred shading for hardware rasterization.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Zeng Dai, Chris Wyman |
Real-time rough refraction via LEAN mapping and Gaussian sum reduction.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrei Sherstyuk, Arindam Dey, Christian Sandor, Andrei State |
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Marco Salvi, Kiril Vidimce |
Surface based anti-aliasing.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrei Sherstyuk |
Animal reality.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Pavlos Mavridis, Georgios Papaioannou |
Texture compression using wavelet decomposition: a preview.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Meng Qi, Thanh-Tung Cao, Tiow Seng Tan |
Computing 2D constrained Delaunay triangulation using the GPU.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Shi-Qing Xin, Xiang Ying, Ying He |
Constant-time all-pairs geodesic distance query on triangle meshes.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu |
A framework for rendering complex scattering effects on hair.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Adams, Parris K. Egbert, Seth Brunner |
Feature-based interactively sketched terrain.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Roman Vlasov, Karl-Ingo Friese, Franz-Erich Wolter |
Ray casting for collision detection in haptic rendering of volume data.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Henry Schäfer, Magdalena Prus, Quirin Meyer, Jochen Süßmuth, Marc Stamminger |
Multiresolution attributes for tessellated meshes.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin |
Tabletop Ensemble: touch-enabled virtual percussion instruments.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Christiaan P. Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig |
Ray tracing visualization toolkit.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Young In Yeo, Lihan Bin, Jörg Peters |
Efficient pixel-accurate rendering of curved surfaces.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Yubo Zhang, Zhao Dong, Kwan-Liu Ma |
Realtime volume rendering using precomputed photon mapping.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Chen Wei, James E. Gain, Patrick Marais |
Interactive GPU-based octree generation and traversal.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Joshua D. Nasman, Barbara Cutler |
Evaluation of a tangible interface for architectural daylighting analysis.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrew W. Feng, Yuyu Xu, Ari Shapiro |
An example-based motion synthesis technique for locomotion and object manipulation.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael J. Doyle, Colin Fowler, Michael Manzke |
Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Jeff Pool, Anselmo Lastra, Montek Singh |
Lossless compression of variable-precision floating-point buffers on GPUs.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Morgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman |
A reconstruction filter for plausible motion blur.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Markus Billeter, Erik Sintorn, Ulf Assarsson |
Real-time multiple scattering using light propagation volumes.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew E. Kensler |
Fast, effective BVH updates for animated scenes.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Yusuke Tokuyoshi, Shinji Ogaki |
Real-time bidirectional path tracing via rasterization.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Bradford James Loos, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan |
Delta radiance transfer.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Steven Braeger, Charles E. Hughes |
Linear compression for spatially-varying BRDFs.  |
I3D  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Garland, Rui Wang 0003 (eds.) |
Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011  |
I3D  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Marc Levoy, Edwin E. Catmull, David Zeltzer (eds.) |
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29 - April 1, 1992  |
I3D  |
1992 |
DBLP BibTeX RDF |
|
| 1 | Michael Zyda (eds.) |
Proceedings of the 1990 symposium on Interactive 3D graphics, I3D '90, Snowbird, UT, USA, March 1990  |
I3D  |
1990 |
DBLP BibTeX RDF |
|
| 1 | Andrew P. Witkin, Michael Gleicher, William Welch |
Interactive dynamics.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Steven Feiner, Clifford Beshers |
Visualizing n-dimensional virtual worlds with n-vision.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Jih-fang Wang, Vernon Chi, Henry Fuchs |
A real-time optical 3D tracker for head-mounted display systems.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | J. Craig Dunwoody, Mark A. Linton |
Tracing interactive 3D graphics programs.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Alex Pentland |
Computational complexity versus virtual worlds.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Chu P. Wang, Lawrence Koved, Semyon Dukach |
Design for interactive performance in a virtual laboratory.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Chuck Blanchard, Scott Burgess, Young Harvill, Jaron Lanier, Ann Lasko, Mark Oberman, Mike Teitel |
Reality built for two: a virtual reality tool.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Penny Rheingans, Brice Tebbs |
A tool for dynamic explorations of color mappings.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Marc Levoy, Ross Whitaker |
Gaze-directed volume rendering.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Daniel R. Baum, James M. Winget |
Real time radiosity through parallel processing and hardware acceleration.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | David P. Dobkin, Stephen C. North, Nathaniel J. Thurston |
A viewer for mathematical structures and surfaces in 3D.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert Marshall, Jill Kempf, Scott Dyer, Chieh-Cheng Yen |
Visualization methods and simulation steering for a 3D turbulence model of Lake Erie.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Colin Ware, Steven Osborne |
Exploration and virtual camera control in virtual three dimensional environments.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Rodney J. Recker, David W. George, Donald P. Greenberg |
Acceleration techniques for progressive refinement radiosity.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Cary B. Phillips, Jianmin Zhao, Norman I. Badler |
Interactive real-time articulated figure manipulation using multiple kinematic constraints.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Eric A. Bier |
Snap-dragging in three dimensions.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Ping-Kang Hsiung, Robert H. Thibadeau, Michael Wu |
T-buffer: fast visualization of relativistic effects in space-time.  |
I3D  |
1990 |
DBLP DOI BibTeX RDF |
|