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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 127 occurrences of 112 keywords
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Results
Found 38 publication records. Showing 38 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro |
Detecting gesture force peaks for intuitive interaction.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
Nintendo, interaction, navigation, games, gestures, gesture recognition, accelerometer, Wiimote, Wii |
| 1 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
| 1 | Matthew Willis |
RoboCup as a spectator sport: simulating emotional response in the four-legged league.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
Sony Aibo, human-computer interaction, robots, human-robot interaction, robot soccer, RoboCup |
| 1 | Georgia Leigh McGregor |
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
ludus, paidia, virtual worlds, play, space, videogames |
| 1 | Christian Jones |
Online games-based child safety environment.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
anti-abduction, child safety, sexual abuse prevention, social and psychological evaluation, animation, games-based learning |
| 1 | Zafer Bilda, Chris Bowman, Ernest A. Edmonds |
Experience evaluation of interactive art: study of GEO landscapes.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
audience experience, evaluation, interaction design, interactive art |
| 1 | Mohammad Obaid, Charles Han, Mark Billinghurst |
"Feed the Fish": an affect-aware game.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
affect-aware system, computer vision, computer games, facial feature tracking |
| 1 | Ruth Christie, Gavin Sade, Yusuf Pisan (eds.) |
Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia  |
IE  |
2008 |
DBLP BibTeX RDF |
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| 1 | Damian Hills, Yusuf Pisan, Ernest A. Edmonds |
Towards a generic framework for situated collaborative storytelling.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
cognitive information retrieval, conversation theory, conversational information system, collaboration, narrative intelligence, interactive digital storytelling |
| 1 | Darshana Jayemanne |
The nonsense of the aura.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
Agamben, Benjamin, aura, memory, affect |
| 1 | Christian McCrea |
Dismembers of the audience: the expulsive, explosive force of bodies in games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
blood, guts, physicality, materiality |
| 1 | Kevin McGee |
Patterns and computer game design innovation.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
game innovation, design patterns, computer games, design methodologies, game design, design education |
| 1 | Larissa Hjorth, Esther Milne (eds.) |
Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia  |
IE  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Adam J. Hassell, Philip Smith, David Stratton |
An evaluation framework for videogame based tasking of remote vehicles.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
videogame interfaces, metrics, human robot interaction, situation awareness |
| 1 | Florian Mueller, Martin R. Gibbs |
A physical three-way interactive game based on table tennis.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
bonding, network, social interaction, tangible, physical, videoconferencing, active, sports, exertion interface, connectedness, exhausting, team spirit, sweat, rapport, table-tennis, ping pong |
| 1 | Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg |
Exploring terra incognita: wayfinding devices for games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
gameworld, exploring, wayfinding, landmarks, egocentric |
| 1 | Yusuf Pisan |
My guild, my people: role of guilds in massively multiplayer online games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
group identity, virtual environments, games, digital identity, MMOs |
| 1 | Hugh Davies |
Place as media in pervasive games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
psychocartography, game design, pervasive games, spatial interaction |
| 1 | Viveka Weiley |
Utzon's studio as a collaborative virtual environment.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
Ba-principle, Jørn Utzon, loose parts, low road architecture, collaborative virtual environments, aesthetics, space, pattern languages, place, distributed teams |
| 1 | Alyx Macfadyen, Andrew Stranieri, John Yearwood |
Dramatic flow in interactive 3D narrative.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm |
Implementation and evaluation of a background music reactive game.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3 |
| 1 | Fabio Zambetta |
Simulating sensory perception in 3D game characters.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
3D characters, sensory perception, scene graph |
| 1 | Thomas Apperley |
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
The Matrix, convergence culture, transmedia storytelling, uneven development, ethnography, digital divide, globalization, media literacy, creative industries |
| 1 | Scott Beattie |
Sam Fisher versus Immanuel Kant: the ethics of interactive media.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
stealth games, ethics, interactive media |
| 1 | Qinying Xu, Daryl J. D'Souza, Victor Ciesielski |
Evolving images for entertainment.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
image generation tool, genetic programming, evolutionary search |
| 1 | Peter Bayliss |
Beings in the game-world: characters, avatars, and players.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
avatars, embodiment, telepresence, characters |
| 1 | Greg More, Andrew Burrow |
Observing the learning curve of videogames in architectural design.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
design pedagogy, immersive media, architecture, videogames |
| 1 | Christian McCrea |
Then, suddenly, I was moved: nostalgia and the media history of games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
Crary, Kittler, Rosen, arcades, materiality, transmedia, past, pastness |
| 1 | Greg Wadley, Martin R. Gibbs, Peter Benda |
Speaking in character: using voice-over-IP to communicate within MMORPGs.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
Dungeons and Dragons Online, CMC, computer mediated communication, VoIP, MMORPG, voice-over-IP, World of Warcraft, media effects |
| 1 | Troy Innocent, Stewart Haines |
Nonverbal communication in multiplayer game worlds.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay |
| 1 | Malcolm Ryan, Nicholas Hannah, Joshua Lobb |
The tale of Peter Rabbit: a case-study in story-sense reasoning.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Adam Nash |
Real time art engines 3: post-convergent creative practice in MUVEs.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
audio-visual composition, post-convergent space, Second Life, multi-user virtual environments |
| 1 | Fabio Zambetta, Adam Nash, Paul Smith |
Two families: dynamical policy models in interactive storytelling.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
game design, system dynamics, interactive storytelling |
| 1 | Cameron Foale, Peter Vamplew |
Portal-based sound propagation for first-person computer games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Christy Dena |
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
hypercomplexity, transdisciplinarity, ontology, integration, convergence, schema, narratology, cross-media, transmedia, ludology, alternate reality games |
| 1 | J. Turner, Nicola J. Bidwell |
Through the looking glass: game worlds as representations and views from elsewhere.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
intangible culture, spatial practices, maps, representation, computer games |
| 1 | Thomas Apperley |
Rhythms of gaming bodies.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
| 1 | Malcolm Ryan |
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
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