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Publications at "IEEE Trans. Comput. Intellig. and AI in Games"( http://dblp.L3S.de/Venues/IEEE_Trans._Comput._Intellig._and_AI_in_Games )

URL (DBLP): http://dblp.uni-trier.de/db/journals/tciaig

Publication years (Num. hits)
2009 (24) 2010 (25) 2011 (26) 2012 (4)
Publication types (Num. hits)
article(79)
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Found 79 publication records. Showing 79 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Sergey Karakovskiy, Julian Togelius The Mario AI Benchmark and Competitions. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Cameron Browne, Edward J. Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton A Survey of Monte Carlo Tree Search Methods. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Matt Parker, Bobby D. Bryant Neurovisual Control in the Quake II Environment. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave Monte Carlo Beam Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Hisao Ishibuchi, Hajime Ohyanagi, Yusuke Nojima Evolution of Strategies With Different Representation Schemes in a Spatial Iterated Prisoner's Dilemma Game. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Maarten P. D. Schadd, Mark H. M. Winands Best Reply Search for Multiplayer Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne Search-Based Procedural Content Generation: A Taxonomy and Survey. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Daniel Ashlock, Colin Lee, Cameron McGuinness Search-Based Procedural Generation of Maze-Like Levels. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Inon Zuckerman, Ariel Felner The MP-MIX Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten The 2010 Mario AI Championship: Level Generation Track. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Martin V. Butz, M. J. Linhardt, Thies D. Lönneker Effective Racing on Partially Observable Tracks: Indirectly Coupling Anticipatory Egocentric Sensors With Motor Commands. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Adam M. Smith, Michael Mateas Answer Set Programming for Procedural Content Generation: A Design Space Approach. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi Automatic Track Generation for High-End Racing Games Using Evolutionary Computation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Thomas Wolf A Dynamical Systems Approach for Static Evaluation in Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nathan Sorenson, Philippe Pasquier, Steve DiPaola A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Chin Hiong Tan, Kay Chen Tan, Arthur Tay Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha Launchpad: A Rhythm-Based Level Generator for 2-D Platformers. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Jim Whitehead, Rafael Bidarra Guest Editorial: Procedural Content Generation in Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Spyridon Samothrakis, David Robles, Simon M. Lucas Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1William Hewlett Partially Precomputed A*. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Shi-Jim Yen, Jung-Kuei Yang Two-Stage Monte Carlo Tree Search for Connect6. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tim Tutenel, Ruben Michaël Smelik, Ricardo Lopes, Klaas Jan de Kraker, Rafael Bidarra Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1David Keaveney, Colm O'Riordan Evolving Coordination for Real-Time Strategy Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jiawei Li, Philip Hingston, Graham Kendall Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ricardo Lopes, Rafael Bidarra Adaptivity Challenges in Games and Simulations: A Survey. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Joris Dormans, Sander Bakkes Generating Missions and Spaces for Adaptable Play Experiences. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Michelle McPartland, Marcus Gallagher Reinforcement Learning in First Person Shooter Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Zaheer Khan, Savo Glisic, Luiz A. DaSilva, Janne J. Lehtomäki Modeling the Dynamics of Coalition Formation Games for Cooperative Spectrum Sharing in an Interference Channel. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Jim Whitehead, Michael Mateas Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Amir Danak, Shie Mannor A Robust Learning Approach to Repeated Auctions With Monitoring and Entry Fees. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Broderick Arneson, Ryan B. Hayward, Philip Henderson Monte Carlo Tree Search in Hex. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi Evaluation of Game Tree Search Methods by Game Records. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Arnav Jhala, R. Michael Young Cinematic Visual Discourse: Representation, Generation, and Evaluation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jeffrey Tsang The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Mike Preuss, Nicola Beume, Holger Danielsiek, Tobias Hein, Boris Naujoks, Nico Piatkowski, Raphael Stür, Andreas Thom, Simon Wessing Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza Automatic Generation of Game Level Solutions as Storyboards. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Andrea Bolognesi, Paolo Ciancarini, Gian Piero Favini Progress Through Uncertainty in Some Kriegspiel Endings. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jean Méhat, Tristan Cazenave Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Edward P. Manning Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yusuke Soejima, Akihiro Kishimoto, Osamu Watanabe Evaluating Root Parallelization in Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Chang-Shing Lee, Martin Müller 0003, Olivier Teytaud Special Issue on Monte Carlo Techniques and Computer Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hendrik Baier, P. D. Drake The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Mingliang Xu, Zhigeng Pan, Hongxing Lu, Yangdong Ye, Pei Lv, Abdennour El Rhalibi Moving-Target Pursuit Algorithm Using Improved Tracking Strategy. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jonathon Doran, Ian Parberry Controlled Procedural Terrain Generation Using Software Agents. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez, Yago Sáez, Mike Preuss, Jan Quadflieg The 2009 Simulated Car Racing Championship. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1I-Chen Wu, Ping-Hung Lin Relevance-Zone-Oriented Proof Search for Connect6. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito Monte Carlo Tree Search in Lines of Action. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Markus Enzenberger, Martin Müller 0003, B. Arneson, R. Segal Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang Game Bot Detection via Avatar Trajectory Analysis. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Cameron Browne, Frédéric Maire Evolutionary Game Design. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Shi-Jim Yen, Mei-Hui Wang, Shang-Rong Tsai Current Frontiers in Computer Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hao Wang, Yang Gao 0001, Xingguo Chen RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Christopher Pedersen, Julian Togelius, Georgios N. Yannakakis Modeling Player Experience for Content Creation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Magy Seif El-Nasr, Athanasios V. Vasilakos, C. Rao, Joseph A. Zupko Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1M. Mehta, A. Ram Runtime Behavior Adaptation for Real-Time Interactive Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Hanyang Quek, Kay Chen Tan, Arthur Tay Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Hsueh-Min Chang, Von-Wun Soo Planning-Based Narrative Generation in Simulated Game Universes. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Simon M. Lucas Computational Intelligence and AI in Games: A New IEEE Transactions. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Philip Hingston A Turing Test for Computer Game Bots. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Magalie Ochs, Nicolas Sabouret, Vincent Corruble Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1M. Gillies Learning Finite-State Machine Controllers From Motion Capture Data. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero Query-Enabled Behavior Trees. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Ian Douglas Horswill Lightweight Procedural Animation With Believable Physical Interactions. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Darren Doherty, Colm O'Riordan Effects of Shared Perception on the Evolution of Squad Behaviors. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Dionysia K. Petraki, Markos P. Anastasopoulos, Hsiao-Hwa Chen, Panayotis G. Cottis Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Heather Barber, Daniel Kudenko Generation of Adaptive Dilemma-Based Interactive Narratives. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Georgios N. Yannakakis, John Hallam Real-Time Game Adaptation for Optimizing Player Satisfaction. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Mehdi Samadi, Fatemeh Torabi Asr, Jonathan Schaeffer, Zohreh Azimifar Extending the Applicability of Pattern and Endgame Databases. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Justin Harris, R. Michael Young Proactive Mediation in Plan-Based Narrative Environments. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Istvan Szita, Marc J. V. Ponsen, Pieter Spronck Effective and Diverse Adaptive Game AI. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera Adaptive Experience Engine for Serious Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Sander Bakkes, Pieter Spronck, H. Jaap van den Herik Rapid and Reliable Adaptation of Video Game AI. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley Automatic Content Generation in the Galactic Arms Race Video Game. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Siang Yew Chong, Peter Tino, Xin Yao Relationship Between Generalization and Diversity in Coevolutionary Learning. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Yngvi Björnsson, Hilmar Finnsson CadiaPlayer: A Simulation-Based General Game Player. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
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