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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 14 occurrences of 11 keywords
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Results
Found 7 publication records. Showing 7 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Hyun-Seung Cho, Su-Min Koo, Joohyeon Lee, Hakyung Cho, Da-Hye Kang, Ha-Young Song, Jeong-Whan Lee, Kang-Hwi Lee, Young-Jae Lee |
Heart Monitoring Garments Using Textile Electrodes for Healthcare Applications.  |
J. Medical Systems  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Seungkeun Song, Joohyeon Lee |
Retraction notice to "Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game" [Int. J. Human-Computer Studies 65 (2007) 709-723].  |
Int. J. Hum.-Comput. Stud.  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Seungkeun Song, Joohyeon Lee |
RETRACTED - Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game.  |
International Journal of Man-Machine Studies  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Hakyung Cho, Joohyeon Lee |
A Development of Design Prototype of Smart Healthcare Clothing for Silver Generation Based on Bio-medical Sensor Technology.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Smart clothing for health care, Design prototype, Bio-medical sensor, Vital signs, Usability |
| 1 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
| 1 | Haeng-Suk Chae, Ji-Young Hong, Hyun-Seung Cho, Kwang-Hee Han, Joohyeon Lee |
An Investigation of Usability Evaluation for Smart Clothing.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Observation Evaluation (OE), Wearability Evaluation (WE), Comport Rate Scale(CRS), Wearablility, Wearable Computer, Usability Evaluation, Smart Clothing |
| 1 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game.  |
ICHIT  |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
Displaying result #1 - #7 of 7 (100 per page; Change: )
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