| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Tamás Umenhoffer, László Szécsi, László Szirmay-Kalos |
Hatching for Motion Picture Production.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Balázs Tóth, Milan Magdics |
Free Path Sampling in High Resolution Inhomogeneous Participating Media.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton |
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping.  |
IEEE Trans. Vis. Comput. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González |
Shadow map filtering with Gaussian shadow maps.  |
VRCAI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Marc Ruiz, László Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert |
Volumetric ambient occlusion for volumetric models.  |
The Visual Computer  |
2010 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert |
Volumetric Ambient Occlusion for Real-Time Rendering and Games.  |
IEEE Computer Graphics and Applications  |
2010 |
DBLP DOI BibTeX RDF |
volumetric ambient occlusion, computer graphics, GPU, importance sampling, graphics and multimedia, obscurance |
| 1 | Milan Magdics, László Szirmay-Kalos, Balázs Tóth, Ádam Csendesi, Anton A. Penzov |
Scatter Estimation for PET Reconstruction.  |
NMA  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, László Szécsi |
Deterministic Importance Sampling with Error Diffusion.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi, Mateu Sbert |
Specular Effects on the GPU: State of the Art.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Balázs Tóth, Milan Magdics, D. Légrády, Anton A. Penzov |
Gamma Photon Transport on the GPU for PET.  |
LSSC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Anton A. Penzov, Ivan Tomov Dimov, László Szirmay-Kalos, V. N. Koylazov |
Analysis of the Monte Carlo Image Creation by Uniform Separation.  |
LSSC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton |
Parallel Solution to the Radiative Transport.  |
EGPGV  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Tamás Umenhoffer |
Displacement Mapping on the GPU - State of the Art.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Roel Martínez, Mateu Sbert, László Szirmay-Kalos |
Improving Multipath Radiosity with Bundles of Parallel Lines.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, László Szécsi, Mateu Sbert |
GPU-Based Techniques for Global Illumination Effects  |
|
2008 |
DOI RDF |
|
| 1 | Ismael García, Gustavo Patow, László Szirmay-Kalos, Mateu Sbert |
Multi-layered Indirect Texturing for Tree Rendering.  |
NPH  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szécsi, László Szirmay-Kalos, Mateu Sbert |
Light animation with precomputed light paths on the GPU.  |
Graphics Interface  |
2006 |
DBLP DOI BibTeX RDF |
light animation, real-time global illumination, GPU |
| 1 | Tamás Umenhoffer, László Szirmay-Kalos, Gabor Szijártó |
Spherical billboards and their application to rendering explosions.  |
Graphics Interface  |
2006 |
DBLP DOI BibTeX RDF |
shader programming, particle systems, billboards |
| 1 | László Szirmay-Kalos, Barnabás Aszódi, István Lazányi, Mátyás Premecz |
Approximate Ray-Tracing on the GPU with Distance Impostors.  |
Comput. Graph. Forum  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer |
Real-Time Multiple Scattering in Participating Media with Illumination Networks.  |
Rendering Techniques  |
2005 |
DBLP BibTeX RDF |
|
| 1 | István Lazányi, László Szirmay-Kalos |
Fresnel Term Approximations for Metals.  |
WSCG (Short Papers)  |
2005 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, György Antal, Mateu Sbert |
Go with the Winners Strategy in Path Tracing.  |
WSCG (Journal Papers)  |
2005 |
DBLP BibTeX RDF |
|
| 1 | László Szécsi, Mateu Sbert, László Szirmay-Kalos |
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.  |
Comput. Graph. Forum  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Mateu Sbert, László Szécsi, László Szirmay-Kalos |
Real-time Light Animation.  |
Comput. Graph. Forum  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szécsi, László Szirmay-Kalos |
Efficient Approximate Visibility Testing Using Occluding Spheres.  |
WSCG  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Barnabás Aszódi, Szabolcs Czuczor, László Szirmay-Kalos |
NURBS Fairing by Knot Vector Optimization.  |
WSCG  |
2004 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Bálazs Benedek, Mateu Sbert |
Metropolis Iteration for Global Illumination.  |
WSCG  |
2004 |
DBLP BibTeX RDF |
|
| 1 | György Antal, László Szirmay-Kalos, Ferenc Csonka, Csaba Kelemen |
Multiple strategy stochastic iteration for architectural walkthroughs.  |
Computers & Graphics  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, György Antal, Bálazs Benedek |
Global Illumination Animation with Random Radiance Representation.  |
Rendering Techniques  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Balázs Csébfalvi, László Szirmay-Kalos |
Monte Carlo Volume Rendering.  |
IEEE Visualization  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Roel Martínez, László Szirmay-Kalos, Mateu Sbert |
A Multiple Depth Buffer Implementation for Radiosity.  |
ICCSA  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Csaba Kelemen, Bálazs Benedek, László Szirmay-Kalos |
Bi-directional Rays in Global Illumination.  |
WSCG  |
2003 |
DBLP BibTeX RDF |
|
| 1 | László Szécsi, László Szirmay-Kalos, Csaba Kelemen |
Variance Reduction for Russian-roulette.  |
WSCG  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Csaba Kelemen, László Szirmay-Kalos, György Antal, Ferenc Csonka |
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm.  |
Comput. Graph. Forum  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | György Antal, László Szirmay-Kalos, Ferenc Csonka |
Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods.  |
WSCG  |
2002 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Ferenc Csonka, György Antal |
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration.  |
Comput. Graph. Forum  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, László Kovács, Ali Mohamed Abbas |
Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes.  |
WSCG  |
2001 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, György Antal, Mateu Sbert |
Progressive Light Path Building.  |
WSCG  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Roel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas |
Parallel Implementation of Stochastic Iteration Algorithms.  |
WSCG  |
2001 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Gábor Márton, Tibor Fóris, Tamás Horváth |
Development of process visualization systems: An object-oriented approach.  |
Journal of Systems Architecture  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Balázs Csébfalvi, Werner Purgathofer |
Importance driven quasi-random walk solution of the rendering equation.  |
Computers & Graphics  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Werner Purgathofer |
Global ray-bundle tracing with infinite number of rays.  |
Computers & Graphics  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | László Neumann, Attila Neumann, László Szirmay-Kalos |
Compact Metallic Reflectance Models.  |
Comput. Graph. Forum  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos |
Stochastic Iteration for Non-diffuse Global Illumination.  |
Comput. Graph. Forum  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | László Neumann, Attila Neumann, László Szirmay-Kalos |
Reflectance Models with Fast Importance Sampling.  |
Comput. Graph. Forum  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Gábor Márton |
Analysis and construction of worst-case optimal ray shooting algorithms.  |
Computers & Graphics  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Gábor Márton |
Worst-Case Versus Average Case Complexity of Ray-Shooting.  |
Computing  |
1998 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Werner Purgathofer |
Global Ray-Bundle Tracing with Hardware Acceleration.  |
Rendering Techniques  |
1998 |
DBLP BibTeX RDF |
|
| 1 | László Szirmay-Kalos, Tibor Fóris, László Neumann, Balázs Csébfalvi |
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method.  |
Comput. Graph. Forum  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Tamás Horváth, Gábor Márton, Peter Risztics, László Szirmay-Kalos |
Ray Coherence Between a Sphere and a Convex Polyhedron.  |
Comput. Graph. Forum  |
1992 |
DBLP DOI BibTeX RDF |
|