|
|
|
|
Venues (Conferences, Journals, ...)
|
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 18 occurrences of 14 keywords
|
|
|
|
|
Results
Found 24 publication records. Showing 24 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Elizabeth M. Bonsignore, Derek L. Hansen, Zachary O. Toups, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters |
Mixed reality games.  |
CSCW (Companion)  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt |
Game user research.  |
CHI Extended Abstracts  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Lennart Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk |
"I'm just here to play games": social dynamics and sociality in an online game site.  |
CSCW  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Kathrin Maria Gerling, Ian J. Livingston, Lennart Nacke, Regan L. Mandryk |
Full-body motion-based game interaction for older adults.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
Influencing Experience: The Effects of Reading Game Reviews on Player Experience.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lennart E. Nacke, Chris Bateman, Regan L. Mandryk |
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk |
Calibration games: making calibration tasks enjoyable by adding motivating game elements.  |
UIST  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk |
Brain and body interfaces: designing for meaningful interaction.  |
CHI Extended Abstracts  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk |
Biofeedback game design: using direct and indirect physiological control to enhance game interaction.  |
CHI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke |
From game design elements to gamefulness: defining "gamification".  |
MindTrek  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Arnold M. Lund, Annuska Perkins, Sri Kurniawan, Lennart Nacke |
Accessible games SIG.  |
CHI Extended Abstracts  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, Dan Dixon |
Gamification. using game-design elements in non-gaming contexts.  |
CHI Extended Abstracts  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lennart E. Nacke, Mark N. Grimshaw, Craig A. Lindley |
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game.  |
Interacting with Computers  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt, Craig A. Lindley |
Trends and Techniques in Visual Gaze Analysis  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lennart E. Nacke, Craig A. Lindley |
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lennart E. Nacke |
From Playability to a Hierarchical Game Usability Model  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen |
Psychophysiological Correlations with Gameplay Experience Dimensions  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley |
Gameplay experience in a gaze interaction game  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lennart Nacke, Anders Drachen, Stefan Göbel |
Methods for Evaluating Gameplay Experience in a Serious Gaming Context.  |
Int. J. Comp. Sci. Sport  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Sophie Stellmach, Lennart Nacke, Raimund Dachselt |
Advanced gaze visualizations for three-dimensional virtual environments.  |
ETRA  |
2010 |
DBLP DOI BibTeX RDF |
attentional maps, gaze visualizations, virtual environments, eye tracking, eye movements, three-dimensional, scan paths |
| 1 | Sophie Stellmach, Lennart Nacke, Raimund Dachselt |
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments.  |
AVI  |
2010 |
DBLP DOI BibTeX RDF |
attentional map, gaze visualizations, three-dimensional scene, virtual environments, eye tracking, eye movements |
| 1 | Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart Nacke, Robert J. K. Jacob |
Brain, body and bytes: psychophysiological user interaction.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
physiological computing, psychophysiological signals, affective computing, brain-computer interfaces |
| 1 | Lennart Nacke, Craig A. Lindley, Sophie Stellmach |
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
gameplay analysis, usability, interactive techniques, digital games, psychophysiology |
| 1 | Lennart Nacke, Craig A. Lindley |
Flow and immersion in first-person shooters: measuring the player's gameplay experience.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
gameplay experience, game design, immersion, flow, psychophysiology |
Displaying result #1 - #24 of 24 (100 per page; Change: )
|
|