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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 41 occurrences of 28 keywords
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Results
Found 26 publication records. Showing 26 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Li-Yi Wei, Rui Wang |
Differential domain analysis for non-uniform sampling.  |
ACM Trans. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Chongyang Ma, Li-Yi Wei, Xin Tong |
Discrete element textures.  |
ACM Trans. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hsiang-Ting Chen, Li-Yi Wei, Chun-Fa Chang |
Nonlinear revision control for images.  |
ACM Trans. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua Wu |
Non-Linear Beam Tracing on a GPU.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Li-Yi Wei |
Multi-class blue noise sampling.  |
ACM Trans. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Hongwei Li, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu |
Anisotropic blue noise sampling.  |
ACM Trans. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | John C. Bowers, Rui Wang, Li-Yi Wei, David Maletz |
Parallel Poisson disk sampling with spectrum analysis on surfaces.  |
ACM Trans. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu |
Fast capacity constrained Voronoi tessellation.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
capacity constrained, point distribution, sampling, relaxation, Voronoi tessellation, blue noise, stippling |
| 1 | Nelson Siu-Hang Chu, William Baxter, Li-Yi Wei, Naga K. Govindaraju |
Detail-preserving paint modeling for 3D brushes.  |
NPAR  |
2010 |
DBLP DOI BibTeX RDF |
natural media modeling, oil painting, pastel, virtual tools, resampling, digital painting |
| 1 | Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou |
Motion field texture synthesis.  |
ACM Trans. Graph.  |
2009 |
DBLP DOI BibTeX RDF |
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| 1 | Baoquan Liu, Li-Yi Wei, Ying-Qing Xu, Enhua Wu |
Multi-layer depth peeling via fragment sort.  |
CAD/Graphics  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Li-Yi Wei |
Parallel Poisson disk sampling.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
GPU techniques, Poisson disk, parallel computation, sampling, texture synthesis, blue noise |
| 1 | Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum |
Inverse texture synthesis.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
GPU techniques, texture mapping, texture synthesis |
| 1 | Stanley Tzeng, Li-Yi Wei |
Parallel white noise generation on a GPU via cryptographic hash.  |
SI3D  |
2008 |
DBLP DOI BibTeX RDF |
GPU techniques, parallel computation, texturing, noise, random number generation |
| 1 | Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly E. Rushmeier |
Context-aware textures.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
natural phenomenon, texture synthesis, Aging, weathering, data capture, realistic rendering |
| 1 | Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo |
Rendering from compressed high dynamic range textures on programmable graphics hardware.  |
SI3D  |
2007 |
DBLP DOI BibTeX RDF |
games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression |
| 1 | Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum |
High Dynamic Range Image Hallucination.  |
Rendering Techniques  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo |
Fast example-based surface texture synthesis via discrete optimization.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Texture animation, Texture mapping, Texture synthesis, Flow visualization, Energy minimization |
| 1 | Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum |
Subspace gradient domain mesh deformation.  |
ACM Trans. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
projection constraint, skeletal control, volume preservation, nonlinear constraints |
| 1 | Hongzhi Wu, Li-Yi Wei, Xi Wang, Baining Guo |
Silhouette Texture.  |
Rendering Techniques  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo |
Real-time Multi-perspective Rendering on Graphics Hardware.  |
Rendering Techniques  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Li-Yi Wei |
Tile-based texture mapping on graphics hardware.  |
Graphics Hardware  |
2004 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, graphics hardware |
| 1 | Li-Yi Wei |
Texture synthesis from multiple sources.  |
SIGGRAPH  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Li-Yi Wei, Marc Levoy |
Texture synthesis over arbitrary manifold surfaces.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, curves & surfaces |
| 1 | Li-Yi Wei, Marc Levoy |
Fast texture synthesis using tree-structured vector quantization.  |
SIGGRAPH  |
2000 |
DBLP DOI BibTeX RDF |
image processing, texture synthesis, compression algorithms |
| 1 | Li-Yi Wei |
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization. (PDF / PS)  |
SIBGRAPI  |
1999 |
DBLP DOI BibTeX RDF |
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