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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 213 occurrences of 117 keywords
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Results
Found 99 publication records. Showing 99 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Gustavo Aranda Bada, Vicente J. Botti, Carlos Carrascosa |
MMOG based on MAS: the MMOG layer.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
MAS, multi-agent systems, MMOG, massively multiplayer online games |
| 3 | Su Min Jang, Jae-Soo Yoo |
An Efficient Distributed MMOG Server Using 2Layer-Cell Method.  |
Edutainment  |
2007 |
DBLP DOI BibTeX RDF |
Game server, Scalability issue, Parallel & distributed processing, MMOG, Partitioning algorithm, Communication system traffic |
| 3 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
| 2 | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
Robust resource allocation in a massive multiplayer online gaming environment.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
FePIA, peer-to-peer, resource allocation, robustness, heterogeneous, MMOG, client/server |
| 2 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
A hybrid P2P communications architecture for zonal MMOGs.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Fault tolerance, MMOG, Networked games, Multi-user interaction, Area of interest management |
| 2 | Behnoosh Hariri, Mohammad Reza Pakravan, Shervin Shirmohammadi, Mohammad Hossein Alavi |
Using geometrical routing for overlay networking in MMOGs.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Overlay networks, MMOG, Locality sensitive hashing, Geometrical routing |
| 2 | Xiangbin Shi, Xue Wang, Jing Bi, Fang Liu, Dan Yang, Xian-Yan Liu |
A DR algorithm based on artificial potential field method.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Dead reckoning algorithm, MMOG, Q-Learning, Artificial potential field |
| 2 | David J. Lubliner, George R. Widmeyer |
N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm.  |
HICSS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Stephan Krause |
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG |
| 2 | Steven Daniel Webb, Sieteng Soh, Jerry L. Trahan |
Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming.  |
PADS  |
2008 |
DBLP DOI BibTeX RDF |
referee selection, security, peer-to-peer, MMOG, network game, cheating |
| 2 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game.  |
CCGRID  |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
| 2 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
An Expedite State Dissemination Mechanism for MMOGs.  |
ISPAN  |
2008 |
DBLP DOI BibTeX RDF |
Game state, P2P, MMOG |
| 2 | Xiangbin Shi, Wang Yue, Li Qiang, Du Ling, Liu Fang |
An Interest Management Mechanism Based on N-Tree.  |
SNPD  |
2008 |
DBLP DOI BibTeX RDF |
N-Tree, AOI, MMOG, Interest Management |
| 2 | Shanshan Liu, Jinlong Li, Xufa Wang |
Local Reputation for P2P MMOG Design.  |
PDCAT  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Viknashvaran Narayanasamy, Kok Wai Wong |
Mapping resources to state functions in massively multiplayer online games.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
state transition functions, games, resources, MMOG, states |
| 2 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Improving gaming experience in zonal MMOGs.  |
ACM Multimedia  |
2007 |
DBLP DOI BibTeX RDF |
group communication, MMOG, area of interest management |
| 2 | Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen |
AoIM in peer-to-peer multiplayer online games.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
area of interest management (AoIM), peer-to-peer, game design, MMOG, spatial distribution |
| 2 | Thorsten Hampel, Thomas Bopp, Robert Hinn |
A peer-to-peer architecture for massive multiplayer online games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, game architecture |
| 2 | Victor Tay |
Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application.  |
CW  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester |
Dynamic microcell assignment for massively multiplayer online gaming.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
| 2 | Tsun-Yu Hsiao, Shyan-Ming Yuan |
Practical Middleware for Massively Multiplayer Online Games.  |
IEEE Internet Computing  |
2005 |
DBLP DOI BibTeX RDF |
gaming middleware, MMOG, massively multiplayer online game |
| 2 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
| 1 | Damon Daylamani Zad, Marios C. Angelides, Harry W. Agius |
Personalise your massively multiplayer online game (MMOG) with Artemis.  |
Multimedia Syst.  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok, Yulin Fang |
The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning.  |
Information & Management  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Ginhung Wang, Kuochen Wang |
An efficient hybrid P2P MMOG cloud architecture for dynamic load management.  |
ICOIN  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Bruno Van Den Bossche, Bart De Vleeschauwer, Filip De Turck, Bart Dhoedt, Piet Demeester |
Design of distributed microcell-based MMOG hosting platforms: impact study of dynamic relocations.  |
Cluster Computing  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sheng Pang, Changjia Chen |
Community Analysis of Social Network in MMOG.  |
IJCNS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Rabindra A. Ratan, Jae Eun Chung, Cuihua Shen, Dmitri Williams, Marshall Scott Poole |
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG.  |
J. Computer-Mediated Communication  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Chris Carter, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab |
Hybrid Client-Server, Peer-to-Peer framework for MMOG.  |
ICME  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yang-Wai Chow, Willy Susilo, Hua-Yu Zhou |
CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
security, online games, MMOG, CAPTCHA, cheating, bots |
| 1 | Jianan Hao, Suiping Zhou |
SAFE: A Secure Area of Interests Filter for P2P-based MMOGs.  |
CIT  |
2010 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, secure computation, security system, Area of Interests |
| 1 | Ignasi Barri Vilardell, Francesc Giné, Concepció Roig |
A Scalable Hybrid P2P System for MMOFPS.  |
PDP  |
2010 |
DBLP DOI BibTeX RDF |
MMOFPS, Game Server System, P2P, MMOG |
| 1 | Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer |
Dynamic load management for MMOGs in distributed environments.  |
Conf. Computing Frontiers  |
2010 |
DBLP DOI BibTeX RDF |
load balancing, mmogs |
| 1 | Mário Ferreira, Ricardo Morla |
Second life in-world action traffic modeling.  |
NOSSDAV  |
2010 |
DBLP DOI BibTeX RDF |
model, statistics, second life, massive multiplayer online games, communication traffic |
| 1 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
MMOG Game-Based Collaborative Learning: An Exploratory Study and its Research Potential.  |
PACIS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
Intention to learn in MMOG: Examining the roles of peer intrinsic and extrinsic motivations.  |
ECIS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
The MMOG Layer: MMOG Based on MAS.  |
AGS ![In: Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary], pp. 63-78, 2009, Springer, 978-3-642-11197-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexandru Iosup |
POGGI: Puzzle-Based Online Games on Grid Infrastructures.  |
Euro-Par  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan |
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games.  |
PaCT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer |
A load balancing scheme for massively multiplayer online games.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Load balancing, Graph partitioning, MMOGs, Distributed server |
| 1 | Jaak Henno |
High-Level Specification of Games.  |
Towards Intelligent Engineering and Information Technology  |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
| 1 | Chee Siang Ang, Panayiotis Zaphiris |
Social learning in MMOG: an activity theoretical perspective.  |
Interact. Techn. Smart Edu.  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiangbin Shi, Du Ling, Liu Fang, Li Bao-long, Xian-min Chen |
A Traffic Modeling Method for MMOG.  |
SNPD  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology.  |
GAMEON  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Shaowen Bardzell, Jeffrey Bardzell, Tyler Pace, Kayce N. Reed |
Blissfully productive: grouping and cooperation in world of warcraft instance runs.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
small groups, collaboration, mmog, leadership, mmorpg, world of warcraft, instances |
| 1 | Daniel Volk |
Co-creative game development in a participatory Metaverse.  |
PDC  |
2008 |
DBLP DOI BibTeX RDF |
participatory design, virtual world, serious game, MMOG, game development, co-creation, Metaverse |
| 1 | Luca Genovali, Laura Ricci |
Voronoi models for distributed virtual environments.  |
CoNEXT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
| 1 | Roger Zimmermann, Ke Liang |
Spatialized audio streaming for networked virtual environments.  |
ACM Multimedia  |
2008 |
DBLP DOI BibTeX RDF |
proximity audio, spatial audio, peer-to-peer streaming |
| 1 | Kaiwen Zhang, Bettina Kemme, Alexandre Denault |
Persistence in massively multiplayer online games.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Tonio Triebel, Benjamin Guthier, Richard Süselbeck, Gregor Schiele, Wolfgang Effelsberg |
Peer-to-peer infrastructures for games.  |
NOSSDAV  |
2008 |
DBLP DOI BibTeX RDF |
3D-multimedia, peer-to-peer, online games |
| 1 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games.  |
SC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs.  |
DS-RT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Carlos Eduardo Benevides Bezerra, Fábio Reis Cecin, Cláudio F. R. Geyer |
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs.  |
DS-RT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer |
Enhancing Grids for Massively Multiplayer Online Computer Games.  |
Euro-Par  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiangbin Shi, Fang Liu, Ling Du, Xinghai Zhou, Yuansheng Xing |
An Event Correlation Synchronization Algorithm for MMOG.  |
SNPD  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
| 1 | Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara |
Transmedial interactions and digital games.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
mobile, interaction, games, MMOG, cross-platform, transmedia |
| 1 | Steven Daniel Webb, Sieteng Soh, William Lau |
Enhanced mirrored servers for network games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
mirrored servers, peer-to-peer, architecture, MMOG, client/server, cheating |
| 1 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft.  |
SIGDOC  |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
| 1 | Stuart J. Barnes |
Virtual worlds as a medium for advertising.  |
DATA BASE  |
2007 |
DBLP DOI BibTeX RDF |
virtual world, marketing, online game, second life, advertising, MMOG |
| 1 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money.  |
DATA BASE  |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
| 1 | Eli M. Noam |
The dismal economics of virtual worlds.  |
DATA BASE  |
2007 |
DBLP DOI BibTeX RDF |
virtual world, economics, business models, marketing, online game, second life, MMOG |
| 1 | Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi |
Bridging the Gap between Networked Appliances and Virtual Worlds.  |
AINA Workshops  |
2007 |
DBLP DOI BibTeX RDF |
Peer-to-Peer Virtual Worlds, Disembodiment, Service-Oriented Architectures, Networking, MMOG, Networked Appliances |
| 1 | Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim |
The Effects of Network Loads and Latency in Multiplayer Online Games.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests |
| 1 | Steven Daniel Webb, Sieteng Soh |
Cheating in networked computer games: a review.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
networked computer games, peer-to-peer, client/server, cheating |
| 1 | Lu Fan, Hamish Taylor, Philip W. Trinder |
Mediator: a design framework for P2P MMOGs.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Michu M. Hu, Ben Chang |
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Aaron Harwood, Santosh Kulkani |
Delay sensitive identity protection in peer-to-peer online gaming environments.  |
ICPADS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jehn-Ruey Jiang, Hung-Shiang Chen |
Peer-to-Peer AOI voice chatting for massively multiplayer online games.  |
ICPADS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Zyda |
A Look at the Future of Networked and Mobile Entertainment.  |
PADS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jens Müller 0004, Sergei Gorlatch |
Enhancing Online Computer Games for Grids.  |
PaCT  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games.  |
Computer Supported Cooperative Work  |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
| 1 | Beob Kyun Kim, Kang-Soo You |
A Dynamic Hierarchical Map Partitioning for MMOG.  |
ISPA Workshops  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
| 1 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
| 1 | Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester |
A platform for dynamic microcell redeployment in massively multiplayer online games.  |
NOSSDAV  |
2006 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
| 1 | Leslie S. Liu, Roger Zimmermann, Baoxuan Xiao, Jon Christen |
PartyPeer: a P2P massively multiplayer online game.  |
ACM Multimedia  |
2006 |
DBLP DOI BibTeX RDF |
massively online games, virtual reality, peer-to-peer streaming |
| 1 | Jens Müller 0004, Andreas Gössling, Sergei Gorlatch |
On correctness of scalable multi-server state replication in online games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen |
Applicability of group communication for increased scalability in MMOGs.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Shin Ito, Hiroki Saito, Hajime Sogawa, Yoshito Tobe |
A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games.  |
ICDCS Workshops  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Anne-Gwenn Bosser |
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Anne-Gwenn Bosser, Ryohei Nakatsu |
Hardcore Gamers and Casual Gamers Playing Online Together.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Jungyoul Lim, Jaeyong Chung, Jinryong Kim, Kwanghyun Shim |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Lisa Galarneau |
Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli |
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.  |
WWW (Special interest tracks and posters)  |
2005 |
DBLP DOI BibTeX RDF |
synchronization, MMOG, scene graph |
| 1 | Stefano Ferretti, Marco Roccetti |
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization |
| 1 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
| 1 | Anthony (Peiqun) Yu, Son T. Vuong |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games.  |
NOSSDAV  |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management |
| 1 | Peter Leong, Chunyan Miao |
Fuzzy Cognitive Agents in Shared Virtual Worlds.  |
CW  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruck Thawonmas, Katsuyoshi Hata |
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph.  |
ICEC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Kohei Tsuda, Ruck Thawonmas |
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services.  |
ICEC  |
2005 |
DBLP DOI BibTeX RDF |
Keyword Discovery, Tree-style BBSs, MMOGs, Comments |
| 1 | Kyoung-chul Kim, Ikjun Yeom, Joonwon Lee |
HYMS: A Hybrid MMOG Server Architecture.  |
IEICE Transactions  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Yoshitaka Matsumoto, Ruck Thawonmas |
MMOG Player Classification Using Hidden Markov Models.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | John C. McEachen II |
A self-similarity traffic analysis of an internet-based multiplayer online game.  |
NETGAMES  |
2004 |
DBLP DOI BibTeX RDF |
self-similarity, MMOG, multiplayer |
| 1 | Kang-Won Lee, Bong-Jun Ko, Seraphin B. Calo |
Adaptive server selection for large scale interactive online games.  |
NOSSDAV  |
2004 |
DBLP DOI BibTeX RDF |
synchronization delay model, distributed algorithm, MMOG, server selection |
| 1 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Sérgio Crisóstomo, Farzad Safaei, Don Platt |
On the provision of immersive audio communication to massively multi-player online games.  |
ISCC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | T. L. Taylor |
Power games just want to have fun?: instrumental play in a MMOG.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
|
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