| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Joe Shanahan |
Students create game-based online learning environment that teaches Java programing.  |
ACM Southeast Regional Conference  |
2009 |
DBLP DOI BibTeX RDF |
Java-education, dimension D, educational MMORPG, educational multi-media, educational video games, online world, Java, e-learning, virtual world, online community, edutainment, game-based learning, MMORPG |
| 3 | Marios Assiotis, Velin Tzanov |
A distributed architecture for MMORPG.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
distributed architecture, MMORPG, multiplayer game |
| 3 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
| 3 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents.  |
ICHIT  |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
| 2 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
| 2 | Géza Szabó, Andras Veres, Sándor Molnár |
On the impacts of human interactions in MMORPG traffic.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Effects of human behavior, DPI, MMORPG, Traffic characteristics |
| 2 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
| 2 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
| 2 | Victoria McArthur, Tyler M. Pace, Aaron R. Houssian |
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
cybertype, virtual world, avatar, MMORPG |
| 2 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game.  |
CCGRID  |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
| 2 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Fang You, Jianmin Wang 0002, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs.  |
Mobility Conference  |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
| 2 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
| 2 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
| 2 | Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima |
Some positive effects of online gaming.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
communication, online games, psychology, MMORPG |
| 2 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
| 2 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game.  |
ICHIT  |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
| 2 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
| 2 | Anders Tychsen, Michael Hitchens |
Ghost Worlds - Time and Consequence in MMORPGs.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
Consequence, Time, computer games, Storytelling, MMORPG |
| 2 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
| 2 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective.  |
NOSSDAV  |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
| 2 | Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito |
A distributed event delivery method with load balancing for MMORPG.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
event delivery architecture, load balancing, multiplayer game |
| 2 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
| 2 | Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung Kwon, Yanghee Choi, Eungsu Yuk |
Traffic characteristics of a massively multi-player online role playing game.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
3D, MMORPG, traffic characteristic |
| 2 | Dae Woong Rhee, Il-Seok Won, Hyunjoo Song, Hung Kook Park, Juno Chang, Kang Ryoung Park, Yongjoo Cho |
A 3D-Dialogue System Between Game Characters to Improve Reality in MMORPG.  |
PCM  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Larry Shi, Weiyun Huang |
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Huei-Tse Hou |
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG).  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Wen-Chi Kuo, Shih-Ting Wang, Jie-Chi Yang |
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Zhi-Jin Zhong |
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Avus C. Y. Hou, Ching-Chin Chern, Houn-Gee Chen, Yu-Chen Chen |
'Migrating to a new virtual world': Exploring MMORPG switching through human migration theory.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mirko Suznjevic, Ivana Stupar, Maja Matijasevic |
Traffic modeling of player action categories in a MMORPG.  |
SimuTools  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara |
Detecting Real Money Traders in MMORPG by Using Trading Network.  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Ignasi Barri Vilardell, Francesc Giné, Concepció Roig |
A Hybrid P2P System to Support MMORPG Playability.  |
HPCC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Seokshin Son, Ah Reum Kang, Hyunchul Kim, Ted Taekyoung Kwon, Juyong Park, Huy Kang Kim |
Multi-relational social networks in a large-scale MMORPG.  |
SIGCOMM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Shih-Ting Wang, Wen-Chi Kuo, Jie-Chi Yang |
A Study on Exploring Participant Behavior and Virtual Community in MMORPG.  |
Edutainment  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Helio Cavalcante Silva Neto, Leonardo Filipe Batista Silva de Carvalho, Fábio Paraguaçu, Roberta Vilhena Vieira Lopes |
A MMORPG Decision-Making Model Based on Persuasive Reciprocity.  |
IUKM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mirko Suznjevic, Ivana Stupar, Maja Matijasevic |
MMORPG player behavior model based on player action categories.  |
NETGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Heinz Susaeta, Felipe Jimenez, Miguel Nussbaum, Ignacio Gajardo, Juan José Andreu, Marco Villalta |
From MMORPG to a Classroom Multiplayer Presential Role Playing Game.  |
Educational Technology & Society  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Gabriel Synnaeve, Pierre Bessière |
Bayesian Modeling of a Human MMORPG Player  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Mirko Suznjevic, Maja Matijasevic |
Why MMORPG players do what they do: relating motivations to action categories.  |
IJAMC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | S. Suh, S. W. Kim, N. J. Kim |
Effectiveness of MMORPG-based instruction in elementary English education in Korea.  |
J. Comp. Assisted Learning  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruck Thawonmas, Yoshitaka Kashifuji |
Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals.  |
DMIN  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Muhammad Aurangzeb Ahmad, David A. Huffaker, Jing Wang, Jeffrey William Treem, Dinesh Kumar, Marshall Scott Poole, Jaideep Srivastava |
The Many Faces of Mentoring in an MMORPG.  |
SocialCom/PASSAT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara |
Exploiting MMORPG log data toward efficient RMT player detection.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Sang-Hyun Park, Jee-Hyong Lee, Hye-Wuk Jung, Sung-Woo Bang |
Game behavior pattern modeling for game bots detection in MMORPG.  |
ICUIMC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ge Qian |
Psychological Perspectives on Social Behaviors of Chinese MMORPG Players.  |
Edutainment  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jianmin Wang 0002, Zibin Zheng, Peter Tam, Jianping Liu |
Optimization Technique for Commercial Mobile MMORPG.  |
Edutainment  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yeng-Ting Lee, Kuan-Ta Chen |
Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft.  |
IEEE CLOUD  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Huei-Tse Hou |
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games.  |
DIGITEL  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Jan Van Looy, Cédric Courtois, Melanie De Vocht |
Player identification in online games: validation of a scale for measuring identification in MMORPGs.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
measurement scale, identification, avatar, MMORPG, World of Warcraft |
| 1 | Jing-Kai Lou, Shou-De Lin, Kuan-Ta Chen, Chin-Laung Lei |
What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information.  |
ASONAM  |
2010 |
DBLP DOI BibTeX RDF |
Text-Conversation, MMORPG, Betweenness |
| 1 | Jason Pitsch, Jesús Ubaldo Quevedo-Torrero |
Cases of Study on the Social Effects of Online Gaming.  |
ITNG  |
2010 |
DBLP DOI BibTeX RDF |
online behavior, MMORPG, World of Warcraft, social effects |
| 1 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG Bots: A Traffic Analysis Approach.  |
EURASIP J. Adv. Sig. Proc.  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Shang Hwa Hsu, Ming-Hui Wen, Muh-Cherng Wu |
Exploring user experiences as predictors of MMORPG addiction.  |
Computers & Education  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Ulrika Bennerstedt, Jonas Linderoth |
The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG.  |
CSCL  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Géza Szabó, Andras Veres, Sándor Molnár |
Effects of User Behavior on MMORPG Traffic.  |
ICC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Juseon Kang, Ilsang Ko, Yunjung Ko |
The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG.  |
HICSS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong |
Game Balance Principles in MMORPG with Pet System.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
pet system, pet fighting skills, game balance |
| 1 | Breen Sweeney, Anne Adams |
Virtual world users evaluated according to environment design, task based and affective attention measures.  |
BCS HCI  |
2009 |
DBLP DOI BibTeX RDF |
gaming, attention, immersion, MMORPG, MUVE, social worlds |
| 1 | Margaret Greene |
Waging wars in wangba: political policy and social practice in Chinese MMO culture.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games |
| 1 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Srivastava, Dmitri Williams, Noshir S. Contractor |
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei |
Effect of Network Quality on Player Departure Behavior in Online Games.  |
IEEE Trans. Parallel Distrib. Syst.  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Chee Siang Ang, Panayiotis Zaphiris |
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
simulation, social network, online community, Agent-based model, sociability |
| 1 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs.  |
Multimedia Tools Appl.  |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
| 1 | Klarissa Ting-Ting Chang, Allan Tai-Tong Koh, Bernard Ying-Yao Low, Dustin Jefferson Santos Onghanseng, Kharisma Tanoto, Tran Song Thuong Thuong |
Why I Love This Online Game: The MMORPG Stickiness Factor.  |
ICIS  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Tyler Pace |
Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
cultural interface, cybertype, virtual word, avatar, transcode, mmorpg |
| 1 | Shaowen Bardzell, Jeffrey Bardzell, Tyler Pace, Kayce N. Reed |
Blissfully productive: grouping and cooperation in world of warcraft instance runs.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
small groups, collaboration, mmog, leadership, mmorpg, world of warcraft, instances |
| 1 | Victoria McArthur |
World of Warcraft as a ludic cyborg.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
ludic cyborg, social interaction, social computing, MMORPG |
| 1 | Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic |
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
network performance measurement, virtual world, MMORPG |
| 1 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ernst Gunnar Gran, Sven-Arne Reinemo |
Dragon kill points: loot distribution in MMORPGs.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Shaolong Li, Changjia Chen, Lei Li |
Prevent In-Game Cheat in Network Games.  |
WKDD  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
| 1 | A. Fleming Seay, Robert E. Kraut |
Project massive: self-regulation and problematic use of online gaming.  |
CHI  |
2007 |
DBLP DOI BibTeX RDF |
addiction, play motivation, social integration, online games, MMORPG, self-regulation, depression |
| 1 | Greg Wadley, Martin R. Gibbs, Peter Benda |
Speaking in character: using voice-over-IP to communicate within MMORPGs.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
Dungeons and Dragons Online, CMC, computer mediated communication, VoIP, MMORPG, voice-over-IP, World of Warcraft, media effects |
| 1 | Sonja Bergsträsser, Tomas Hildebrandt, Lasse Lehmann, Christoph Rensing, Ralf Steinmetz |
Virtual context based services for support of interaction in virtual worlds.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
context-based service, online games, MMORPG, user-support |
| 1 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft.  |
SIGDOC  |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
| 1 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money.  |
DATA BASE  |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
| 1 | Anthony Faiola, Alexander E. Voiskounsky |
Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
interaction, flow, play, online, MMORPG, structural equation modeling, MUD |
| 1 | Chyng-Yang Jang |
Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Distributive justice, Fairness, Online community, MMORPG |
| 1 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004.  |
PAISI  |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
| 1 | Boreum Choi, Inseong Lee, Kiho Lee, Seungki Jung, Sunju Park, Jinwoo Kim |
The Effects of Users' Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games.  |
HICSS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Gary McGraw, Greg Hoglund |
Online Games and Security.  |
IEEE Security & Privacy  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | JianGuo Liu, YanSheng Lu, JiuYun Chen |
AIPlayer: A Platform of Intelligent Simulation of Virtual Human in Virtual Environment.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert J. Moore, Nicolas Ducheneaut, Eric Nickell |
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds.  |
Computer Supported Cooperative Work  |
2007 |
DBLP DOI BibTeX RDF |
virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games |
| 1 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei |
Game traffic analysis: An MMORPG perspective.  |
Computer Networks  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Griwodz, Pål Halvorsen |
The fun of using TCP for an MMORPG.  |
NOSSDAV  |
2006 |
DBLP DOI BibTeX RDF |
thin streams, MMORPGs, TCP performance |
| 1 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG bots: a traffic analysis approach.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
game bot, traffic burstiness, online games |
| 1 | Anton Leuski, Victor Lavrenko |
Tracking dragon-hunters with language models.  |
CIKM  |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer online role-playing game, virtual worlds, MMORPG, activity detection |
| 1 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
| 1 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
| 1 | Hsiu-Hui Lee, Chin-Hua Sun |
Load-balancing for peer-to-peer networked virtual environment.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
peer-to-peer, load-balancing, networked virtual environment |
| 1 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
| 1 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance.  |
ICAT Workshops  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Yi Wu, Hui Huang, Dongmei Zhang |
Study the Traffic Difference of Online Games Between GPRS/EGPRS and ADSL Networks.  |
VTC Spring  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Beob Kyun Kim, Kang-Soo You |
A Dynamic Hierarchical Map Partitioning for MMOG.  |
ISPA Workshops  |
2006 |
DBLP DOI BibTeX RDF |
|