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Publication years (Num. hits)
2002-2005 (16) 2006 (21) 2007 (17) 2008-2009 (31) 2010 (15) 2011-2012 (11)
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article(19) inproceedings(92)
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Found 111 publication records. Showing 111 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
3Joe Shanahan Students create game-based online learning environment that teaches Java programing. Search on Bibsonomy ACM Southeast Regional Conference The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Java-education, dimension D, educational MMORPG, educational multi-media, educational video games, online world, Java, e-learning, virtual world, online community, edutainment, game-based learning, MMORPG
3Marios Assiotis, Velin Tzanov A distributed architecture for MMORPG. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed architecture, MMORPG, multiplayer game
3Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito Cheat detection for MMORPG on P2P environments. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming
3Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee MMORPG Map Evaluation Using Pedestrian Agents. Search on Bibsonomy ICHIT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Multi-Agent Systems, Online Game, MMORPG, Game AI
2Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic MMORPG Player actions: Network performance, session patterns and latency requirements analysis. Search on Bibsonomy Multimedia Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Player activity, Performance, Patterns, MMORPG, Networked game
2Géza Szabó, Andras Veres, Sándor Molnár On the impacts of human interactions in MMORPG traffic. Search on Bibsonomy Multimedia Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Effects of human behavior, DPI, MMORPG, Traffic characteristics
2Chun-Cheng Hsu, Elvis Chih-Hsien Chen Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. Search on Bibsonomy HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design
2Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen Detection of MMORPG bots based on behavior analysis. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF action frequency, action type, game bot, online game
2Victoria McArthur, Tyler M. Pace, Aaron R. Houssian Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cybertype, virtual world, avatar, MMORPG
2Huey-Ing Liu, Yun-Ting Lo DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. Search on Bibsonomy CCGRID The full citation details ... 2008 DBLP  DOI  BibTeX  RDF P2P, MMOG, MMORPG
2Wu-chang Feng, David Brandt, Debanjan Saha A long-term study of a popular MMORPG. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Fang You, Jianmin Wang 0002, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam RA-model: a taxonomy model of player activities in mobile MMORPGs. Search on Bibsonomy Mobility Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mobile MMORPG, taxonomy, motivation, payment
2Leigh Achterbosch, Robyn Pierce, Gregory Simmons Massively multiplayer online role-playing games: the past, present, and future. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF socialization, MMORPG, game development, multiplayer games
2Seungkeun Song, Joohyeon Lee, Insun Hwang A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. Search on Bibsonomy HCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Usability, Framework, Design Process, Game Design, MMORPG
2Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima Some positive effects of online gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF communication, online games, psychology, MMORPG
2Elina M. I. Koivisto, Mirjam Eladhari Paper prototyping a pervasive game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF prototyping, game design, pervasive game, MMORPG
2Seungkeun Song, Joohyeon Lee, Jun Jo The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. Search on Bibsonomy ICHIT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework
2Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF engagement, MMORPG, enjoyment
2Anders Tychsen, Michael Hitchens Ghost Worlds - Time and Consequence in MMORPGs. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Consequence, Time, computer games, Storytelling, MMORPG
2Anders Tychsen, Susana Pajares Tosca, Thea Brolund Personalizing the Player Experience in MMORPGs. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF personalization, personality, MMORPG, character, role playing game
2Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei Game traffic analysis: an MMORPG perspective. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF traffic analysis, network games, internet measurement
2Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito A distributed event delivery method with load balancing for MMORPG. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF event delivery architecture, load balancing, multiplayer game
2Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller The effect of latency and network limitations on MMORPGs: a field study of everquest2. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Everquest2, user study, mobile gaming, MMORPG, network games
2Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung Kwon, Yanghee Choi, Eungsu Yuk Traffic characteristics of a massively multi-player online role playing game. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 3D, MMORPG, traffic characteristic
2Dae Woong Rhee, Il-Seok Won, Hyunjoo Song, Hung Kook Park, Juno Chang, Kang Ryoung Park, Yongjoo Cho A 3D-Dialogue System Between Game Characters to Improve Reality in MMORPG. Search on Bibsonomy PCM The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
2Larry Shi, Weiyun Huang Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Huei-Tse Hou Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). Search on Bibsonomy Computers & Education The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Wen-Chi Kuo, Shih-Ting Wang, Jie-Chi Yang An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG. Search on Bibsonomy DIGITEL The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Zhi-Jin Zhong The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital. Search on Bibsonomy Computers in Human Behavior The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Avus C. Y. Hou, Ching-Chin Chern, Houn-Gee Chen, Yu-Chen Chen 'Migrating to a new virtual world': Exploring MMORPG switching through human migration theory. Search on Bibsonomy Computers in Human Behavior The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Ivana Stupar, Maja Matijasevic Traffic modeling of player action categories in a MMORPG. Search on Bibsonomy SimuTools The full citation details ... 2011 DBLP  BibTeX  RDF
1Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara Detecting Real Money Traders in MMORPG by Using Trading Network. Search on Bibsonomy AIIDE The full citation details ... 2011 DBLP  BibTeX  RDF
1Ignasi Barri Vilardell, Francesc Giné, Concepció Roig A Hybrid P2P System to Support MMORPG Playability. Search on Bibsonomy HPCC The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Seokshin Son, Ah Reum Kang, Hyunchul Kim, Ted Taekyoung Kwon, Juyong Park, Huy Kang Kim Multi-relational social networks in a large-scale MMORPG. Search on Bibsonomy SIGCOMM The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Shih-Ting Wang, Wen-Chi Kuo, Jie-Chi Yang A Study on Exploring Participant Behavior and Virtual Community in MMORPG. Search on Bibsonomy Edutainment The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Helio Cavalcante Silva Neto, Leonardo Filipe Batista Silva de Carvalho, Fábio Paraguaçu, Roberta Vilhena Vieira Lopes A MMORPG Decision-Making Model Based on Persuasive Reciprocity. Search on Bibsonomy IUKM The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Ivana Stupar, Maja Matijasevic MMORPG player behavior model based on player action categories. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Heinz Susaeta, Felipe Jimenez, Miguel Nussbaum, Ignacio Gajardo, Juan José Andreu, Marco Villalta From MMORPG to a Classroom Multiplayer Presential Role Playing Game. Search on Bibsonomy Educational Technology & Society The full citation details ... 2010 DBLP  BibTeX  RDF
1Gabriel Synnaeve, Pierre Bessière Bayesian Modeling of a Human MMORPG Player Search on Bibsonomy CoRR The full citation details ... 2010 DBLP  BibTeX  RDF
1Mirko Suznjevic, Maja Matijasevic Why MMORPG players do what they do: relating motivations to action categories. Search on Bibsonomy IJAMC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1S. Suh, S. W. Kim, N. J. Kim Effectiveness of MMORPG-based instruction in elementary English education in Korea. Search on Bibsonomy J. Comp. Assisted Learning The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ruck Thawonmas, Yoshitaka Kashifuji Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals. Search on Bibsonomy DMIN The full citation details ... 2010 DBLP  BibTeX  RDF
1Muhammad Aurangzeb Ahmad, David A. Huffaker, Jing Wang, Jeffrey William Treem, Dinesh Kumar, Marshall Scott Poole, Jaideep Srivastava The Many Faces of Mentoring in an MMORPG. Search on Bibsonomy SocialCom/PASSAT The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara Exploiting MMORPG log data toward efficient RMT player detection. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Sang-Hyun Park, Jee-Hyong Lee, Hye-Wuk Jung, Sung-Woo Bang Game behavior pattern modeling for game bots detection in MMORPG. Search on Bibsonomy ICUIMC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ge Qian Psychological Perspectives on Social Behaviors of Chinese MMORPG Players. Search on Bibsonomy Edutainment The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jianmin Wang 0002, Zibin Zheng, Peter Tam, Jianping Liu Optimization Technique for Commercial Mobile MMORPG. Search on Bibsonomy Edutainment The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yeng-Ting Lee, Kuan-Ta Chen Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft. Search on Bibsonomy IEEE CLOUD The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Huei-Tse Hou Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games. Search on Bibsonomy DIGITEL The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jan Van Looy, Cédric Courtois, Melanie De Vocht Player identification in online games: validation of a scale for measuring identification in MMORPGs. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF measurement scale, identification, avatar, MMORPG, World of Warcraft
1Jing-Kai Lou, Shou-De Lin, Kuan-Ta Chen, Chin-Laung Lei What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information. Search on Bibsonomy ASONAM The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Text-Conversation, MMORPG, Betweenness
1Jason Pitsch, Jesús Ubaldo Quevedo-Torrero Cases of Study on the Social Effects of Online Gaming. Search on Bibsonomy ITNG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF online behavior, MMORPG, World of Warcraft, social effects
1Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen Identifying MMORPG Bots: A Traffic Analysis Approach. Search on Bibsonomy EURASIP J. Adv. Sig. Proc. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Shang Hwa Hsu, Ming-Hui Wen, Muh-Cherng Wu Exploring user experiences as predictors of MMORPG addiction. Search on Bibsonomy Computers & Education The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Ulrika Bennerstedt, Jonas Linderoth The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG. Search on Bibsonomy CSCL The full citation details ... 2009 DBLP  BibTeX  RDF
1Géza Szabó, Andras Veres, Sándor Molnár Effects of User Behavior on MMORPG Traffic. Search on Bibsonomy ICC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Juseon Kang, Ilsang Ko, Yunjung Ko The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG. Search on Bibsonomy HICSS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong Game Balance Principles in MMORPG with Pet System. Search on Bibsonomy Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF pet system, pet fighting skills, game balance
1Breen Sweeney, Anne Adams Virtual world users evaluated according to environment design, task based and affective attention measures. Search on Bibsonomy BCS HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF gaming, attention, immersion, MMORPG, MUVE, social worlds
1Margaret Greene Waging wars in wangba: political policy and social practice in Chinese MMO culture. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games
1Anne Sullivan Gender-inclusive quest design in massively multiplayer online role-playing games. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Srivastava, Dmitri Williams, Noshir S. Contractor Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. Search on Bibsonomy CSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Jaya Kawale, Aditya Pal, Jaideep Srivastava Churn Prediction in MMORPGs: A Social Influence Based Approach. Search on Bibsonomy CSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). Search on Bibsonomy CSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Kuan-Ta Chen, Polly Huang, Chin-Laung Lei Effect of Network Quality on Player Departure Behavior in Online Games. Search on Bibsonomy IEEE Trans. Parallel Distrib. Syst. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Chee Siang Ang, Panayiotis Zaphiris Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design. Search on Bibsonomy INTERACT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF simulation, social network, online community, Agent-based model, sociability
1Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei On the challenge and design of transport protocols for MMORPGs. Search on Bibsonomy Multimedia Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance
1Klarissa Ting-Ting Chang, Allan Tai-Tong Koh, Bernard Ying-Yao Low, Dustin Jefferson Santos Onghanseng, Kharisma Tanoto, Tran Song Thuong Thuong Why I Love This Online Game: The MMORPG Stickiness Factor. Search on Bibsonomy ICIS The full citation details ... 2008 DBLP  BibTeX  RDF
1Tyler Pace Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cultural interface, cybertype, virtual word, avatar, transcode, mmorpg
1Shaowen Bardzell, Jeffrey Bardzell, Tyler Pace, Kayce N. Reed Blissfully productive: grouping and cooperation in world of warcraft instance runs. Search on Bibsonomy CSCW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF small groups, collaboration, mmog, leadership, mmorpg, world of warcraft, instances
1Victoria McArthur World of Warcraft as a ludic cyborg. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ludic cyborg, social interaction, social computing, MMORPG
1Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF network performance measurement, virtual world, MMORPG
1Mirjam Palosaari Eladhari, Michael Mateas Semi-autonomous avatars in world of minds: a case study of AI-based game design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ernst Gunnar Gran, Sven-Arne Reinemo Dragon kill points: loot distribution in MMORPGs. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang An analysis of WoW players' game hours. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Shaolong Li, Changjia Chen, Lei Li Prevent In-Game Cheat in Network Games. Search on Bibsonomy WKDD The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Vivian Hsueh-hua Chen, Henry Been-Lirn Duh Understanding social interaction in world of warcraft. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF social interaction, social computing, MMORPG
1A. Fleming Seay, Robert E. Kraut Project massive: self-regulation and problematic use of online gaming. Search on Bibsonomy CHI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF addiction, play motivation, social integration, online games, MMORPG, self-regulation, depression
1Greg Wadley, Martin R. Gibbs, Peter Benda Speaking in character: using voice-over-IP to communicate within MMORPGs. Search on Bibsonomy IE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Dungeons and Dragons Online, CMC, computer mediated communication, VoIP, MMORPG, voice-over-IP, World of Warcraft, media effects
1Sonja Bergsträsser, Tomas Hildebrandt, Lasse Lehmann, Christoph Rensing, Ralf Steinmetz Virtual context based services for support of interaction in virtual worlds. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF context-based service, online games, MMORPG, user-support
1Lee M. Sherlock When social networking meets online games: the activity system of grouping in world of warcraft. Search on Bibsonomy SIGDOC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq
1Yue Guo, Stuart J. Barnes Why people buy virtual items in virtual worlds with real money. Search on Bibsonomy DATA BASE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game
1Anthony Faiola, Alexander E. Voiskounsky Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA. Search on Bibsonomy HCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction, flow, play, online, MMORPG, structural equation modeling, MUD
1Chyng-Yang Jang Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community. Search on Bibsonomy HCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Distributive justice, Fairness, Online community, MMORPG
1Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004. Search on Bibsonomy PAISI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF online gaming crime, virtual property, MMORPG, cybercrime
1Boreum Choi, Inseong Lee, Kiho Lee, Seungki Jung, Sunju Park, Jinwoo Kim The Effects of Users' Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games. Search on Bibsonomy HICSS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Gary McGraw, Greg Hoglund Online Games and Security. Search on Bibsonomy IEEE Security & Privacy The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1JianGuo Liu, YanSheng Lu, JiuYun Chen AIPlayer: A Platform of Intelligent Simulation of Virtual Human in Virtual Environment. Search on Bibsonomy HCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Robert J. Moore, Nicolas Ducheneaut, Eric Nickell Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. Search on Bibsonomy Computer Supported Cooperative Work The full citation details ... 2007 DBLP  DOI  BibTeX  RDF virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games
1Kuan-Ta Chen, Polly Huang, Chin-Laung Lei Game traffic analysis: An MMORPG perspective. Search on Bibsonomy Computer Networks The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Carsten Griwodz, Pål Halvorsen The fun of using TCP for an MMORPG. Search on Bibsonomy NOSSDAV The full citation details ... 2006 DBLP  DOI  BibTeX  RDF thin streams, MMORPGs, TCP performance
1Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen Identifying MMORPG bots: a traffic analysis approach. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game bot, traffic burstiness, online games
1Anton Leuski, Victor Lavrenko Tracking dragon-hunters with language models. Search on Bibsonomy CIKM The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively multiplayer online role-playing game, virtual worlds, MMORPG, activity detection
1Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei An empirical evaluation of TCP performance in online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF performance analysis, transport protocols, MMOG, network games, internet measurement
1Kuan-Ta Chen, Chin-Laung Lei Network game design: hints and implications of player interaction. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations
1Hsiu-Hui Lee, Chin-Hua Sun Load-balancing for peer-to-peer networked virtual environment. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF peer-to-peer, load-balancing, networked virtual environment
1Jens Müller 0004, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
1Jiyi Wu, Xiangguo Gong, Jiwen Zheng A Model for Massively Multiplayer Role-Playing Games System Performance. Search on Bibsonomy ICAT Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Yi Wu, Hui Huang, Dongmei Zhang Study the Traffic Difference of Online Games Between GPRS/EGPRS and ADSL Networks. Search on Bibsonomy VTC Spring The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Beob Kyun Kim, Kang-Soo You A Dynamic Hierarchical Map Partitioning for MMOG. Search on Bibsonomy ISPA Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
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