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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 32 occurrences of 25 keywords
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Results
Found 55 publication records. Showing 55 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl |
Scaling Mobile Alternate Reality Games with Geo-location Translation.  |
ICIDS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Boyang Li, Mark O. Riedl |
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies.  |
Intelligent Narrative Technologies  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Vadim Bulitko, Mark O. Riedl (eds.) |
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, Stanford, California, USA  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl |
WeQuest: scalable alternate reality games through end-user content authoring.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl |
Toward supporting stories with procedurally generated game worlds.  |
CIG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark O. Riedl, Ashwin Ram |
A Case Base Planning Approach for Dialogue Generation in Digital Movie Design.  |
ICCBR  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, Mark O. Riedl |
Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility.  |
FLAIRS Conference  |
2011 |
DBLP BibTeX RDF |
|
| 1 | James Michael Niehaus, Boyang Li, Mark O. Riedl |
Automated Scenario Adaptation in Support of Intelligent Tutoring Systems.  |
FLAIRS Conference  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Boyang Li, Mark O. Riedl |
Creative gadget design in fictions: generalized planning in analogical spaces.  |
Creativity & Cognition  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram |
Robust and Authorable Multiplayer Storytelling Experiences.  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Brian O'Neill, Mark Riedl |
Toward a Computational Framework of Suspense and Dramatic Arc.  |
ACII  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexander Zook, Brian Magerko, Mark Riedl |
Formally modeling pretend object play.  |
Creativity & Cognition  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicholas Davis, Boyang Li, Brian O'Neill, Mark Riedl, Michael Nitsche |
Distributed creative cognition in digital filmmaking.  |
Creativity & Cognition  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, R. Michael Young |
Narrative Planning: Balancing Plot and Character.  |
J. Artif. Intell. Res. (JAIR)  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | David W. Aha, Mark S. Boddy, Vadim Bulitko, Artur S. d'Avila Garcez, Prashant Doshi, Stefan Edelkamp, Christopher W. Geib, Piotr J. Gmytrasiewicz, Robert P. Goldman, Pascal Hitzler, Charles L. Isbell, Darsana P. Josyula, Leslie Pack Kaelbling, Kristian Kersting, Maithilee Kunda, Luís C. Lamb, Bhaskara Marthi, Keith McGreggor, Vivi Nastase, Gregory Provan, Anita Raja, Ashwin Ram, Mark O. Riedl, Stuart J. Russell, Ashish Sabharwal, Jan-Georg Smaus, Gita Sukthankar, Karl Tuyls, Ron van der Meyden, Alon Y. Halevy, Lilyana Mihalkova, Sriraam Natarajan |
Reports of the AAAI 2010 Conference Workshops.  |
AI Magazine  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Mark O. Riedl |
Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation.  |
Minds and Machines  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl |
Scalable personalization of interactive experiences through creative automation.  |
Computers in Entertainment  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, Mark O. Riedl |
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool.  |
AIIDE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Boyang Li, Mark O. Riedl |
An Offline Planning Approach to Game Plotline Adaptation.  |
AIIDE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Boyang Li, Mark O. Riedl |
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach.  |
AGS ![In: Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada], pp. 99-116, 2010, Springer, 978-3-642-18180-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl (eds.) |
Interactive Storytelling - Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings  |
ICIDS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl |
A Computational Model of Emotional Response to Stories.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | D. Scott Appling, Mark O. Riedl |
Representations for Learning to Summarize Plots.  |
AAAI Spring Symposium: Intelligent Narrative Technologies II  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Mark O. Riedl |
Incorporating Authorial Intent into Generative Narrative Systems.  |
AAAI Spring Symposium: Intelligent Narrative Technologies II  |
2009 |
DBLP BibTeX RDF |
|
| 1 | James Michael Niehaus, Mark O. Riedl |
Toward Scenario Adaptation for Learning.  |
AIED  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Brian O'Neill, Mark O. Riedl, Michael Nitsche |
Towards intelligent authoring tools for machinima creation.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
computational creativity support, story authoring, machinima, user-created content |
| 1 | Mark Riedl, Carlos Leon |
Generating Story Analogues.  |
AIIDE  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, Celia Pearce |
An empirical study of cognition and theatrical improvisation.  |
Creativity & Cognition  |
2009 |
DBLP DOI BibTeX RDF |
performance, empirical study, cognition, narrative, improvisation, drama |
| 1 | Brian O'Neill, Mark Riedl |
Supporting human creative story authoring with asynthetic audience.  |
Creativity & Cognition  |
2009 |
DBLP DOI BibTeX RDF |
audience modeling, story authoring, creativity support |
| 1 | David L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst |
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, Neha Sugandh |
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Mei Si, Stacy C. Marsella, Mark O. Riedl |
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama.  |
AIIDE  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Mei Si, Stacy C. Marsella, Mark O. Riedl |
Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity.  |
AAAI Spring Symposium: Creative Intelligent Systems  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Jerry Ball, Chris Arney, Samuel G. Collins, Mitchell Marcus, Sergei Nirenburg, Antonio Chella, Kai Goebel, Jason H. Li, Margaret Lyell, Brian Magerko, Riccardo Manzotti, Clayton T. Morrison, Tim Oates, Mark Riedl, Goran Trajkovski, Walt Truszkowski, N. Serdar Uckun |
AAAI Fall Symposium Reports.  |
AI Magazine  |
2008 |
DBLP BibTeX RDF |
|
| 1 | David K. Elson, Mark O. Riedl |
A Lightweight Intelligent Virtual Cinematography System for Machinima Production.  |
AIIDE  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Mark Riedl, Isabel Machado Alexandre, Brian Magerko, Ana Paiva, H. Chad Lane |
Narrative Learning Environments.  |
AIED  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Mark O. Riedl, R. Michael Young |
From Linear Story Generation to Branching Story Graphs.  |
IEEE Computer Graphics and Applications  |
2006 |
DBLP DOI BibTeX RDF |
automated story generation, branching stories, story graphs, narrative mediation, narrative planning, computer games, interactive storytelling, narrative intelligence |
| 1 | Mark O. Riedl, R. Michael Young |
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space.  |
New Generation Comput.  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, Andrew Stern, Don M. Dini |
Mixing Story and Simulation in Interactive Narrative.  |
AIIDE  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Mark O. Riedl, Andrew Stern |
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, Andrew Stern |
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, R. Michael Young |
Open-World Planning for Story Generation.  |
IJCAI  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Mark O. Riedl, R. Michael Young |
From Linear Story Generation to Branching Story Graphs.  |
AIIDE  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst |
Increasing Replayability with Deliberative and Reactive Planning.  |
AIIDE  |
2005 |
DBLP BibTeX RDF |
|
| 1 | R. Michael Young, Mark O. Riedl |
Integrating plan-based behavior generation with game environments.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer games, storytelling, interactive narrative |
| 1 | Mark O. Riedl, R. Michael Young |
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.  |
IVA  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, R. Michael Young |
An Intent-Driven Planner for Multi-Agent Story Generation.  |
AAMAS  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl, C. J. Saretto, R. Michael Young |
Managing interaction between users and agents in a multi-agent storytelling environment.  |
AAMAS  |
2003 |
DBLP DOI BibTeX RDF |
planning, computer games, interactive narrative, embodied agents |
| 1 | Mark O. Riedl, Robert St. Amant |
Social navigation: modeling, simulation, and experimentation.  |
AAMAS  |
2003 |
DBLP DOI BibTeX RDF |
simulation, social navigation |
| 1 | Mark O. Riedl, R. Michael Young |
Character-Focused Narrative Generation for Execution in Virtual Worlds.  |
International Conference on Virtual Storytelling  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | R. Michael Young, Mark O. Riedl |
Towards an architecture for intelligent control of narrative in interactive virtual worlds .  |
IUI  |
2003 |
DBLP DOI BibTeX RDF |
planning, computer games, interactive narrative, embodied agents |
| 1 | Mark O. Riedl, Robert St. Amant |
Toward automated exploration of interactive systems.  |
IUI  |
2002 |
DBLP DOI BibTeX RDF |
cognitive models, interface agents, interface evaluation |
| 1 | Robert St. Amant, Mark O. Riedl |
A perception/action substrate for cognitive modeling in HCI.  |
Int. J. Hum.-Comput. Stud.  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark O. Riedl |
A computational model and classification framework for social navigation.  |
IUI  |
2001 |
DBLP DOI BibTeX RDF |
embodied avatars, social navigation model, World Wide Web, recommender systems, social presence |
| 1 | Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, Mika Torhola |
Intelligent visualization in a planning simulation.  |
IUI  |
2001 |
DBLP DOI BibTeX RDF |
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