| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | David Silver, Richard S. Sutton, Martin Müller 0003 |
Temporal-difference search in computer Go.  |
Machine Learning  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Adi Botea, Markus Enzenberger, Martin Müller 0003, Jonathan Schaeffer |
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Fan Xie, Hootan Nakhost, Martin Müller 0003 |
A Local Monte Carlo Tree Search Approach in Deterministic Planning.  |
AAAI  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Chang-Shing Lee, Martin Müller 0003, Olivier Teytaud |
Special Issue on Monte Carlo Techniques and Computer Go.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Markus Enzenberger, Martin Müller 0003, B. Arneson, R. Segal |
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hootan Nakhost, Jörg Hoffmann, Martin Müller 0003 |
Improving Local Search for Resource-Constrained Planning.  |
SOCS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Neil Burch, Robert C. Holte, Martin Müller 0003, David O'Connell, Jonathan Schaeffer |
Automating Layouts of Sewers in Subdivisions.  |
ECAI  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hootan Nakhost, Martin Müller 0003 |
Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement.  |
ICAPS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | David Tom, Martin Müller 0003 |
Computational Experiments with the RAVE Heuristic.  |
Computers and Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Markus Enzenberger, Martin Müller 0003 |
A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm.  |
ACG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | David Tom, Martin Müller 0003 |
A Study of UCT and Its Enhancements in an Artificial Game.  |
ACG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Hootan Nakhost, Martin Müller 0003 |
Monte-Carlo Exploration for Deterministic Planning.  |
IJCAI  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Akihiro Kishimoto, Martin Müller 0003 |
About the Completeness of Depth-First Proof-Number Search.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaozhen Niu, Martin Müller 0003 |
An Improved Safety Solver in Go Using Partial Regions.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ling Zhao, Martin Müller 0003 |
Using Artificial Boundaries in the Game of Go.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | David Silver, Richard S. Sutton, Martin Müller 0003 |
Sample-based learning and search with permanent and transient memories.  |
ICML  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | David Silver, Richard S. Sutton, Martin Müller 0003 |
Reinforcement Learning of Local Shape in the Game of Go.  |
IJCAI  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Kazuki Yoshizoe, Akihiro Kishimoto, Martin Müller 0003 |
Lambda Depth-First Proof Number Search and Its Application to Go.  |
IJCAI  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Fast Planning with Iterative Macros.  |
IJCAI  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Xiaozhen Niu, Akihiro Kishimoto, Martin Müller 0003 |
Recognizing Seki in Computer Go.  |
ACG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Ling Zhao, Martin Müller 0003 |
Solving Probabilistic Combinatorial Games.  |
ACG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaozhen Niu, Martin Müller 0003 |
An Open Boundary Safety-of-Territory Solver for the Game of Go.  |
Computers and Games  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Akihiro Kishimoto, Martin Müller 0003 |
A solution to the GHI problem for depth-first proof-number search.  |
Inf. Sci.  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Adi Botea, Markus Enzenberger, Martin Müller 0003, Jonathan Schaeffer |
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators.  |
J. Artif. Intell. Res. (JAIR)  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller 0003, Robert Lake, Paul Lu, Steve Sutphen |
Solving Checkers.  |
IJCAI  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Learning Partial-Order Macros from Solutions.  |
ICAPS  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Akihiro Kishimoto, Martin Müller 0003 |
Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go.  |
CIG  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Akihiro Kishimoto, Martin Müller 0003 |
Search versus Knowledge for Solving Life and Death Problems in Go.  |
AAAI  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Jianjun Zhou, Martin Müller 0003 |
Solving Systems of Difference Constraints Incrementally with Bidirectional Search.  |
Algorithmica  |
2004 |
DBLP DOI BibTeX RDF |
Difference constraints, Bidirectional search, Computational complexity, Incremental algorithm, Shortest-path algorithm |
| 1 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Component Abstraction for Automatic Generation of Macro-Actions.  |
ICAPS  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Ling Zhao, Martin Müller 0003 |
Game-SAT: A Preliminary Report.  |
SAT  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Martin Müller 0003, Zhichao Li |
Locally Informed Global Search for Sums of Combinatorial Games.  |
Computers and Games  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaozhen Niu, Martin Müller 0003 |
An Improved Safety Solver for Computer Go.  |
Computers and Games  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Müller 0003, Markus Enzenberger, Jonathan Schaeffer |
Temperature Discovery Search.  |
AAAI  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Akihiro Kishimoto, Martin Müller 0003 |
A General Solution to the Graph History Interaction Problem.  |
AAAI  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Jianjun Zhou, Martin Müller 0003 |
Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs.  |
Inf. Process. Lett.  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Conditional combinatorial games and their application to analyzing capturing races in Go.  |
Inf. Sci.  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Akihiro Kishimoto, Martin Müller 0003 |
DF-PN in Go: An Application to the One-Eye Problem.  |
ACG  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Jonathan Schaeffer, Martin Müller 0003, Yngvi Björnsson (eds.) |
Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers  |
Computers and Games  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Position Evaluation in Computer Go.  |
ICGA Journal  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Computer Go.  |
Artif. Intell.  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Proof-Set Search.  |
Computers and Games  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Abstraction for Planning in Sokoban.  |
Computers and Games  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Müller 0003 |
A Generalized Framework for Analyzing Capturing Races in Go.  |
JCIS  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Global and local game tree search.  |
Inf. Sci.  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Partial order bounding: A new approach to evaluation in game tree search.  |
Artif. Intell.  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Review: Computer Go 1984-2000.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
Computer Go, Go programs |
| 1 | Martin Müller 0003 |
Decomposition Search: A Combinatorial Games Approach to Game Tree Search, with Applications to Solving Go Endgames.  |
IJCAI  |
1999 |
DBLP BibTeX RDF |
|
| 1 | Martin Müller 0003 |
Computer Go: A Research Agenda.  |
Computers and Games  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Anders Kierulf, Ralph Gasser, Peter M. Geiser, Martin Müller 0003, Jürg Nievergelt, Christoph Wirth |
Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board.  |
Hypertext/Hypermedia  |
1991 |
DBLP BibTeX RDF |
|