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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 8 occurrences of 6 keywords
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Results
Found 14 publication records. Showing 14 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Oscar Ripolles, Francisco Ramos, Anna Puig-Centelles, Miguel Chover |
Real-time tessellation of terrain on graphics hardware.  |
Computers & Geosciences  |
2012 |
DBLP DOI BibTeX RDF |
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| 1 | Oscar Ripolles, Miguel Chover, Francisco Ramos |
Visualization of level-of-detail meshes on the GPU.  |
The Visual Computer  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Anna Puig-Centelles, Nicolau Sunyer, Oscar Ripolles, Miguel Chover, Mateu Sbert |
Rain Simulation in Dynamic Scenes.  |
IJCICG  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Oscar Ripolles, Jose Simo, Roberto Vivo |
Automatic Population of Scenarios with Augmented Virtuality.  |
ISCIS  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Francisco Ramos, Anna Puig-Centelles, Miguel Chover, Oscar Ripolles |
3D visualization of sea.  |
J. Visualization  |
2010 |
DBLP DOI BibTeX RDF |
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| 1 | Anna Puig-Centelles, J. Francisco Ramos, Miguel Chover, Oscar Ripolles, Mateu Sbert |
Tessellating Ocean Surfaces.  |
GRAPP  |
2010 |
DBLP BibTeX RDF |
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| 1 | Anna Puig-Centelles, Oscar Ripolles, Miguel Chover |
Creation and control of rain in virtual environments.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Rain, GPU, Level-of-detail, Real-time rendering, Particle system |
| 1 | Oscar Ripolles, Miguel Chover, Jesús Gumbau, Francisco Ramos, Anna Puig-Centelles |
Rendering continuous level-of-detail meshes by Masking Strips.  |
Graphical Models  |
2009 |
DBLP DOI BibTeX RDF |
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| 1 | Anna Puig-Centelles, Oscar Ripolles, Miguel Chover |
Optimizing the Management and Rendering of Rain.  |
GRAPP  |
2009 |
DBLP BibTeX RDF |
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| 1 | Anna Puig-Centelles, Oscar Ripolles, Miguel Chover |
Surveying the identification of communities.  |
IJWBC  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Oscar Ripolles, Miguel Chover |
Optimizing the management of continuous level of detail models on GPU.  |
Computers & Graphics  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Oscar Ripolles, Francisco Ramos, Miguel Chover |
Sliding-Tris: A Sliding Window Level-of-Detail Scheme.  |
ICCS  |
2008 |
DBLP DOI BibTeX RDF |
GPU, Level of Detail, Multiresolution, Sliding-Window |
| 1 | Cristina Rebollo, Inmaculada Remolar, Miguel Chover, Jesús Gumbau, Oscar Ripolles |
A Clustering Framework for Real-time Rendering of Tree Foliage.  |
JCP  |
2007 |
DBLP DOI BibTeX RDF |
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| 1 | Francisco Ramos, Miguel Chover, Oscar Ripolles, Carlos Granell |
Continuous Level of Detail on Graphics Hardware.  |
DGCI  |
2006 |
DBLP DOI BibTeX RDF |
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Displaying result #1 - #14 of 14 (100 per page; Change: )
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