| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Stefan Warwas, Klaus Fischer, Matthias Klusch, Philipp Slusallek |
BOCHICA: A Model-driven Framework for Engineering Multiagent Systems.  |
ICAART  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Michael Repplinger, Philipp Slusallek |
Stream processing on GPUs using distributed multimedia middleware.  |
Concurrency and Computation: Practice and Experience  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Javor Kalojanov, Markus Billeter, Philipp Slusallek |
Two-Level Grids for Ray Tracing on GPUs.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Alexander Löffler, Lukas Marsalek, Hilko Hoffmann, Philipp Slusallek |
Realistic Lighting Simulation for Interactive VR Applications.  |
EGVE/EuroVR  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sergiy Byelozyorov, Vincent Pegoraro, Philipp Slusallek |
An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web.  |
CW  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Vincent Pegoraro, Mathias Schott, Philipp Slusallek |
A mathematical framework for efficient closed-form single scattering.  |
Graphics Interface  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Kristian Sons, Philipp Slusallek |
XML3D Physics: Declarative Physics Simulation for the Web.  |
VRIPHYS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomás Davidovic, Jaroslav Krivánek, Milos Hasan, Philipp Slusallek, Kavita Bala |
Combining global and local virtual lights for detailed glossy illumination.  |
ACM Trans. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Mike Phillips, Iliyan Georgiev, Anna Katharina Dehof, Stefan Nickels, Lukas Marsalek, Hans-Peter Lenhof, Andreas Hildebrandt, Philipp Slusallek |
Measuring properties of molecular surfaces using ray casting.  |
IPDPS Workshops  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kristian Sons, Felix Klein, Dmitri Rubinstein, Sergiy Byelozyorov, Philipp Slusallek |
XML3D: interactive 3D graphics for the web.  |
Web3D  |
2010 |
DBLP DOI BibTeX RDF |
XML3D, real-time, ray tracing, DOM, CSS, web integrated, HTML5, DHTML |
| 1 | Justin Hensley, Philipp Slusallek, David K. McAllister, Christiaan P. Gribble (eds.) |
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, Saarbrücken, Germany, June 25-27, 2010  |
High Performance Graphics  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, Sebastian Hack |
AnySL: efficient and portable shading for ray tracing.  |
High Performance Graphics  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lukas Marsalek, Anna Katharina Dehof, Iliyan Georgiev, Hans-Peter Lenhof, Philipp Slusallek, Andreas Hildebrandt |
Real-Time Ray Tracing of Complex Molecular Scenes.  |
IV  |
2010 |
DBLP DOI BibTeX RDF |
visualization, rendering, ray tracing, ray casting, molecular modeling, structural bioinformatics |
| 1 | Stefan Nesbigall, Stefan Warwas, Patrick Kapahnke, René Schubotz, Matthias Klusch, Klaus Fischer, Philipp Slusallek |
Intelligent Agents for Semantic Simulated Realities - The ISReal Platform.  |
ICAART  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Michael Repplinger, Philipp Slusallek |
Stream Processing on GPUs Using Distributed Multimedia Middleware.  |
PPAM  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Repplinger, Alexander Löffler, Dmitri Rubinstein, Philipp Slusallek |
DRONE: A Flexible Framework for Distributed Rendering and Display.  |
ISVC  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael Repplinger, Alexander Löffler, Benjamin Schug, Philipp Slusallek |
Extending X3D for distributed multimedia processing and control.  |
Web3D  |
2009 |
DBLP DOI BibTeX RDF |
distributed and parallel processing, distributed flow graph, multimedia middleware, distributed processing, X3D |
| 1 | Dmitri Rubinstein, Iliyan Georgiev, Benjamin Schug, Philipp Slusallek |
RTSG: ray tracing for X3D via a flexible rendering framework.  |
Web3D  |
2009 |
DBLP DOI BibTeX RDF |
interactive, VRML, ray tracing, X3D, scene graph |
| 1 | Javor Kalojanov, Philipp Slusallek |
A parallel algorithm for construction of uniform grids.  |
High Performance Graphics  |
2009 |
DBLP DOI BibTeX RDF |
regular grid, uniform grid, grid, ray tracing, CUDA |
| 1 | Stefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp Slusallek |
Object partitioning considered harmful: space subdivision for BVHs.  |
High Performance Graphics  |
2009 |
DBLP DOI BibTeX RDF |
acceleration structures, surface area heuristic, ray tracing, construction, bounding volume hierarchies |
| 1 | Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek (eds.) |
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009  |
High Performance Graphics  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Michael Repplinger, Alexander Löffler, Martin Thielen, Philipp Slusallek |
A Flexible Adaptation Service for Distributed Rendering.  |
EGPGV  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Gerd Marmitt, Heiko Friedrich, Philipp Slusallek |
Efficient CPU-based Volume Ray Tracing Techniques.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Marco Lohse, Florian Winter, Michael Repplinger, Philipp Slusallek |
Network-integrated multimedia middleware (NMM).  |
ACM Multimedia  |
2008 |
DBLP DOI BibTeX RDF |
multimedia, middleware, streaming, home networking |
| 1 | Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek |
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.  |
Comput. Graph. Forum  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | David J. Kasik, Dinesh Manocha, Philipp Slusallek |
Guest Editors' Introduction: Real-Time Interaction with Complex Models.  |
IEEE Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
massive-model rendering, visualization, ray tracing, complex models |
| 1 | Hendrik P. A. Lensch, Bodo Rosenhahn, Hans-Peter Seidel, Philipp Slusallek, Joachim Weickert (eds.) |
Proceedings of the Vision, Modeling, and Visualization Conference 2007, VMV 2007, Saarbrücken, Germany, November 7-9, 2007  |
VMV  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Heiko Friedrich, Ingo Wald, Johannes Günther, Gerd Marmitt, Philipp Slusallek |
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.  |
EGPGV  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek |
Interactive ray tracing of skinned animations.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Fuzzy kd-tree, Ray tracing, Dynamic scenes |
| 1 | Carsten Benthin, Ingo Wald, Philipp Slusallek |
Techniques for Interactive Ray Tracing of Bézier Surfaces.  |
J. Graphics Tools  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek |
Ray Tracing Animated Scenes using Motion Decomposition.  |
Comput. Graph. Forum  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Gerd Marmitt, Philipp Slusallek |
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering.  |
EuroVis  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Sven Woop, Jörg Schmittler, Philipp Slusallek |
RPU: a programmable ray processing unit for realtime ray tracing.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
ray processing unit, ray tracing, hardware architecture, programmable shading |
| 1 | Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel |
Faster Isosurface Ray Tracing Using Implicit KD-Trees.  |
IEEE Trans. Vis. Comput. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
visualization, Ray tracing, global illumination, real-time rendering, isosurface |
| 1 | Marco Lohse, Philipp Slusallek |
Towards Automatic Setup of Distributed Multimedia Applications.  |
IMSA  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Michael Repplinger, Florian Winter, Marco Lohse, Philipp Slusallek |
Parallel Bindings in Distributed Multimedia Systems.  |
ICDCS Workshops  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Andreas Dietrich, Carsten Colditz, Oliver Deussen, Philipp Slusallek |
Realistic and Interactive Visualization of High-Density Plant Ecosystems.  |
NPH  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Marco Lohse, Michael Repplinger, Philipp Slusallek |
Dynamic Media Routing in Multi-User Home Entertainment Systems.  |
DMS  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Ingo Wald, Johannes Günther, Philipp Slusallek |
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.  |
Comput. Graph. Forum  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Benthin, Ingo Wald, Philipp Slusallek |
Interactive ray tracing of free-form surfaces.  |
Afrigraph  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicolas Fritz, Philipp Lucas, Philipp Slusallek |
CGiS, a new Language for Data-parallel GPU Programming.  |
VMV  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek |
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.  |
VMV  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Johannes Günther, Ingo Wald, Philipp Slusallek |
Realtime Caustics using Distributed Photon Mapping.  |
Rendering Techniques  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Ingo Wald, Andreas Dietrich, Philipp Slusallek |
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.  |
Rendering Techniques  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek |
Realtime ray tracing of dynamic scenes on an FPGA chip.  |
Graphics Hardware  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek |
Realtime Ray Tracing for Current and Future Games.  |
GI Jahrestagung  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek |
VRML Scene Graphs on an Interactive Ray Tracing Engine.  |
VR  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek |
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. (PDF / PS)  |
VR  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Jörg Schmittler, Alexander Leidinger, Philipp Slusallek |
A virtual memory architecture for real-time ray tracing hardware.  |
Computers & Graphics  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Benthin, Ingo Wald, Philipp Slusallek |
A Scalable Approach to Interactive Global Illumination.  |
Comput. Graph. Forum  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek |
Interactive Ray Tracing on Commodity PC Clusters.  |
Euro-Par  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ingo Wald, Carsten Benthin, Philipp Slusallek |
Distributed Interactive Ray Tracing of Dynamic Scenes.  |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek |
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments.  |
VMV  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Ingo Wald, Carsten Benthin, Philipp Slusallek |
Interactive Global Illumination in Complex and Highly Occluded Environments.  |
Rendering Techniques  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Marco Lohse, Michael Repplinger, Philipp Slusallek |
Session Sharing as Middleware Service for Distributed Multimedia Applications.  |
MIPS  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller |
Interactive Global Illumination using Fast Ray Tracing.  |
Rendering Techniques  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Marco Lohse, Michael Repplinger, Philipp Slusallek |
An Open Middleware Architecture for Network-Integrated Multimedia.  |
IDMS/PROMS  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek |
Interactive headlight simulation: a case study of interactive distributed ray tracing.  |
EGPGV  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner |
Interactive Rendering with Coherent Ray Tracing.  |
Comput. Graph. Forum  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner |
Interactive Distributed Ray Tracing of Highly Complex Models.  |
Rendering Techniques  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Xing Chen, James Davis, Philipp Slusallek |
Wide Area Camera Calibration Using Virtual Calibration Object. (PDF / PS)  |
CVPR  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel |
Sampling Procedural Shaders Using Affine Arithmetic.  |
ACM Trans. Graph.  |
1998 |
DBLP DOI BibTeX RDF |
affine arithmetic |
| 1 | Marc Stamminger, Hartmut Schirmacher, Philipp Slusallek, Hans-Peter Seidel |
Getting Rid of Links in Hierarchical Radiosity.  |
Comput. Graph. Forum  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Joachim Loos, Philipp Slusallek, Hans-Peter Seidel |
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses.  |
Comput. Graph. Forum  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Philipp Slusallek, Marc Stamminger, Wolfgang Heidrich, Jan-Christian Popp, Hans-Peter Seidel |
Composite Lighting Simulations with Lighting Networks.  |
IEEE Computer Graphics and Applications  |
1998 |
DBLP DOI BibTeX RDF |
composite lighting, reflection approximation, representation, global illumination, finite elements, Monte-Carlo, domain decomposition, basis functions, lighting simulation |
| 1 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel |
Three Point Clustering for Radiance Computations.  |
Rendering Techniques  |
1998 |
DBLP BibTeX RDF |
|
| 1 | Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel |
Canned Lightsources.  |
Rendering Techniques  |
1998 |
DBLP BibTeX RDF |
|
| 1 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel |
Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport. (PDF / PS)  |
Pacific Conference on Computer Graphics and Applications  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel |
Lighting Networks - A New Approach for Designing Lighting Algorithms.  |
Graphics Interface  |
1998 |
DBLP BibTeX RDF |
|
| 1 | Swen Campagna, Philipp Slusallek, Hans-Peter Seidel |
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results.  |
The Visual Computer  |
1997 |
DBLP DOI BibTeX RDF |
Ray tracing, Surface rendering, Spline surfaces |
| 1 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel |
Bounded Radiosity - Illumination on General Surfaces and Clusters.  |
Comput. Graph. Forum  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Julie Dorsey, Philipp Slusallek (eds.) |
Rendering Techniques '97, Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997  |
Rendering Techniques  |
1997 |
DBLP BibTeX RDF |
|
| 1 | Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel |
Hierarchical techniques for global illumination computations-recent trends and developments.  |
Pacific Conference on Computer Graphics and Applications  |
1997 |
DBLP DOI BibTeX RDF |
hierarchical techniques, global illumination computations, realistic images, three-dimensional environments, photo-realistic images, optical complexity, advanced algorithms, photo-realistic rendering, computer graphics, finite element analysis, lighting, photographs, geometric complexity |
| 1 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel |
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics.  |
Graphics Interface  |
1997 |
DBLP BibTeX RDF |
|
| 1 | Philipp Slusallek, Hans-Peter Seidel |
Towards an Open Rendering Kernel for Image Synthesis.  |
Rendering Techniques  |
1996 |
DBLP BibTeX RDF |
|
| 1 | Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel |
Using Procedural RenderMan Shaders for Global Illumination.  |
Comput. Graph. Forum  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | Günther Greiner, Andreas Kolb, Ronald Pfeifle, Hans-Peter Seidel, Philipp Slusallek, Miguel Encarnação, Reinhard Klein |
A platform for visualizing curves and surfaces.  |
Computer-Aided Design  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | Philipp Slusallek, Hans-Peter Seidel |
Vision - An Architecture for Global Illumination Calculations.  |
IEEE Trans. Vis. Comput. Graph.  |
1995 |
DBLP DOI BibTeX RDF |
rendering architecture, Computer graphics, global illumination, image synthesis, object-oriented analysis and design |
| 1 | Philipp Slusallek, Michael Schröder, Marc Stamminger, Hans-Peter Seidel |
Smart Links and Efficient Reconstruction for Wavelet Radiosity.  |
Rendering Techniques  |
1995 |
DBLP BibTeX RDF |
|
| 1 | Philipp Slusallek, Hans-Peter Seidel |
Object-Oriented Design for Image Synthesis.  |
Eurographics Workshop on Programming Paradigms in Graphics  |
1995 |
DBLP BibTeX RDF |
|
| 1 | Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel |
Implementing RenderMan - Practice, Problems and Enhancements.  |
Comput. Graph. Forum  |
1994 |
DBLP DOI BibTeX RDF |
|
| 1 | Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner |
An Object-Oriented Approach to Curves and Surfaces.  |
Workshop on Object-Oriented Graphics  |
1994 |
DBLP BibTeX RDF |
|