| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Sandy Brand, Rafael Bidarra |
Multi-core scalable and efficient pathfinding with Parallel Ripple Search.  |
Journal of Visualization and Computer Animation  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Xin Zhang, Tim Tutenel, Rong Mo, Rafael Bidarra, Willem F. Bronsvoort |
A Method for Specifying Semantics of Large Sets of 3D Models.  |
GRAPP/IVAPP  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra |
A declarative approach to procedural modeling of virtual worlds.  |
Computers & Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Julian Togelius, Jim Whitehead, Rafael Bidarra |
Guest Editorial: Procedural Content Generation in Games.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Tim Tutenel, Ruben Michaël Smelik, Ricardo Lopes, Klaas Jan de Kraker, Rafael Bidarra |
Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ricardo Lopes, Rafael Bidarra |
Adaptivity Challenges in Games and Simulations: A Survey.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Casper van Est, Ronald Poelman, Rafael Bidarra |
High-level Scenario Editing for Serious Games.  |
GRAPP  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Ricardo Lopes, Rafael Bidarra |
A semantic generation framework for enabling adaptive game worlds.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sandy Brand, Rafael Bidarra |
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures.  |
MIG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra |
Declarative Terrain Modeling for Military Training Games.  |
Int. J. Computer Games Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ruben Michaël Smelik, Rafael Bidarra |
Real-time rendering of river networks.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker |
A Semantic Scene Description Language for Procedural Layout Solving Problems.  |
AIIDE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Rafael Bidarra, Robert Schaap, Kim Goossens |
Growing on the inside: Soulful characters for video games.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, Xiaopeng Zhang |
Game Technology for Training and Education.  |
Int. J. Computer Games Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Giliam J. P. de Carpentier, Rafael Bidarra |
Interactive GPU-based procedural heightfield brushes.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
heightfields, procedural synthesis, shader programming, graphics hardware, GPGPU, terrain modeling |
| 1 | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
Services in Game Worlds: A Semantic Approach to Improve Object Interaction.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
game worlds, semantics, services, object interaction |
| 1 | Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker |
Using Semantics to Improve the Design of Game Worlds.  |
AIIDE  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Leonard van Driel, Rafael Bidarra |
A Semantic Navigation Model for Video Games.  |
MIG  |
2009 |
DBLP DOI BibTeX RDF |
navigation, game semantics, game AI |
| 1 | René van den Berg, Juan Manuel Rejen, Rafael Bidarra |
Collision Avoidance between Avatars of Real and Virtual Individuals.  |
MIG  |
2009 |
DBLP DOI BibTeX RDF |
Trajectory modification, collision evasion, real-world integration |
| 1 | Tim Tutenel, Rafael Bidarra, Ruben Michaël Smelik, Klaas Jan de Kraker |
The role of semantics in games and simulations.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert Schaap, Rafael Bidarra |
Towards Emotional Characters in Computer Games.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, Alex Noort, Daniel Lourenço, Pedro Oliveira |
Advanced direct manipulation of feature models.  |
GRAPP (GM/R)  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra |
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.  |
Edutainment  |
2007 |
DBLP DOI BibTeX RDF |
emergency prevention training, levee inspection, levee patroller, design methodology, serious games, game design |
| 1 | Daniel Lourenço, Pedro Oliveira, Alex Noort, Rafael Bidarra |
Constraint solving for direct manipulation of features.  |
AI EDAM  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, Joaquim Madeira, Willem J. Neels, Willem F. Bronsvoort |
Efficiency of boundary evaluation for a cellular model.  |
Computer-Aided Design  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, Niels Kranendonk, Alex Noort, Willem F. Bronsvoort |
A Collaborative Framework for Integrated Part and Assembly Modeling.  |
J. Comput. Inf. Sci. Eng.  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Rafael Bidarra, Eelco van den Berg, Willem F. Bronsvoort |
A Collaborative Feature Modeling System.  |
J. Comput. Inf. Sci. Eng.  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Rafael Bidarra, Niels Kranendonk, Alex Noort, Willem F. Bronsvoort |
A collaborative framework for integrated part and assembly modeling.  |
Symposium on Solid Modeling and Applications  |
2002 |
DBLP DOI BibTeX RDF |
assembly modeling, integrated product modeling, part modeling, collaborative design, feature modeling |
| 1 | Rafael Bidarra, Willem F. Bronsvoort |
Persistent Naming Through Persistent Entities.  |
GMP  |
2002 |
DBLP DOI BibTeX RDF |
feature modeling, parametric modeling, boundary representation, persistent naming |
| 1 | Rafael Bidarra, Eelco van den Berg, Willem F. Bronsvoort |
Web-based collaborative feature modeling.  |
Symposium on Solid Modeling and Applications  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, Willem F. Bronsvoort |
Semantic feature modelling.  |
Computer-Aided Design  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, Willem F. Bronsvoort |
On Families of Objects and Their Semantics. (PDF / PS)  |
GMP  |
2000 |
DBLP DOI BibTeX RDF |
families of objects, semantics, feature modeling, parametric modeling, cellular model |
| 1 | Alex Noort, Rafael Bidarra, Willem F. Bronsvoort |
Satisfying Interaction Constraints.  |
Workshop on Geometric Modeling  |
2000 |
DBLP BibTeX RDF |
|
| 1 | Eelco van den Berg, Rafael Bidarra, Willem F. Bronsvoort |
Web-based Interaction on Feature Models.  |
Workshop on Geometric Modeling  |
2000 |
DBLP BibTeX RDF |
|
| 1 | Rafael Bidarra, Willem F. Bronsvoort |
Validity maintenance of semantic feature models.  |
Symposium on Solid Modeling and Applications  |
1999 |
DBLP DOI BibTeX RDF |
feature semantics, validity maintenance, validity recovery, feature modeling |
| 1 | Rafael Bidarra, Klaas Jan de Kraker, Willem F. Bronsvoort |
Representation and management of feature information in a cellular model.  |
Computer-Aided Design  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Bidarra, José Carlos Teixeira |
Intelligent form feature interaction management in a cellular modeling scheme.  |
Solid Modeling and Applications  |
1993 |
DBLP DOI BibTeX RDF |
|