|
|
|
|
Venues (Conferences, Journals, ...)
|
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
No Growbag Graphs found.
|
|
|
|
|
Results
Found 12 publication records. Showing 12 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | David Al-Dabass, Alessandra Orsoni, Richard Cant, Ajith Abraham (eds.) |
Proceedings of the 13th UKSim-AMSS International Conference on Computer Modelling and Simulation, Cambridge University, Emmanuel College, Cambridge, UK, 30 March - 1 April 2011  |
UKSim  |
2011 |
DBLP BibTeX RDF |
|
| 1 | David Al-Dabass, Alessandra Orsoni, Richard Cant, Ajith Abraham (eds.) |
Proceedings of the 12th UKSim, International Conference on Computer Modelling and Simulation, Cambridge, UK, 24-26 March 2010  |
UKSim  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Daniel Rhodes, Richard Cant, David Al-Dabass |
A New Depth of Field Algorithm With Applications to Games.  |
GAME-ON  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Julian Churchill, Richard Cant, David Al-Dabass |
Genetic Search Techniques for Line Play Generation in the Game of GO.  |
GAME-ON  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Daniel Rhodes, Richard Cant, David Al-Dabass |
Current Depth of Field Algorithms and Techniques for Games.  |
GAME-ON  |
2003 |
DBLP BibTeX RDF |
|
| 1 | David Al-Dabass, Richard Cant, Nathan Chia |
AI Architectures for Games: A Review of 3D Accelerator Technology.  |
Int. J. Intell. Games & Simulation  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Ryan Doyle, Richard Cant, David Al-Dabass |
Real-Time Generation of Impact Effects in Virtual Environments with Application to Games.  |
GAME-ON  |
2002 |
DBLP BibTeX RDF |
|
| 1 | James Flannery, Richard Cant, David Al-Dabass |
A New Realistic Motion Blur Algorithm.  |
GAME-ON  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Julian Churchill, Richard Cant, David Al-Dabass |
Feasibility of Distributed Parallel Simulation of AI Search Algorithms.  |
ESM  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Nathan Chia, Richard Cant, David Al-Dabass |
A Review of 3_D Accelerator Technology for Games.  |
GAME-ON  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Nathan Chia, Richard Cant, David Al-Dabass |
New Anti-Aliasing and Depth of Field Techniques for Games Graphics.  |
GAME-ON  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Julian Churchill, Richard Cant, David Al-Dabass |
A New Computational Approach to the Game of Go.  |
GAME-ON  |
2001 |
DBLP BibTeX RDF |
|
Displaying result #1 - #12 of 12 (100 per page; Change: )
|
|