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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 507 occurrences of 294 keywords
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Results
Found 339 publication records. Showing 339 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Ben Medler, Brian Magerko |
The implications of improvisational acting and role-playing on design methodologies.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
performance, design methodologies, role-playing, improvisation, theatre |
| 3 | Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
| 3 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games.  |
EC-TEL  |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
| 3 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
| 3 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
| 3 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
| 3 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
| 3 | Stella Boess |
First steps in role playing.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
interaction design, role playing, design education, ideation |
| 3 | Stella Boess, Daniel Saakes, Caroline Hummels |
When is role playing really experiential?: case studies.  |
Tangible and Embedded Interaction  |
2007 |
DBLP DOI BibTeX RDF |
experience, design process, role playing, empathy |
| 3 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
| 3 | Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisband |
Design of a role-playing game to study the trajectories of health care workers in an operating room.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
coordination, interruptions, trajectories, health care, role-playing game, operating room |
| 3 | Shuo Wang, Xiaocao Xiong, Yan Xu, Chao Wang, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control.  |
CHI  |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
| 3 | Ken Newman |
Albert in Africa: online role-playing and lessons from improvisational theatre.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
online communication, fun, role-playing games |
| 3 | Dag Svanaes, Gry Seland |
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems.  |
CHI  |
2004 |
DBLP DOI BibTeX RDF |
mobile computing, participatory design, role playing |
| 3 | Didar Zowghi, Suresh Paryani |
Teaching Requirements Engineering through Role Playing: Lessons Learnt.  |
RE  |
2003 |
DBLP DOI BibTeX RDF |
Requirements Engineering Education, Role Playing |
| 3 | Kristian T. Simsarian |
Take it to the next stage: the roles of role playing in the design process.  |
CHI Extended Abstracts  |
2003 |
DBLP DOI BibTeX RDF |
bodystorming, participatory design, scenarios, rapid prototyping, collaborative design, role playing, improv |
| 2 | Robert A. Chesebrough, Ivan Turner |
Parallel computing: at the interface of high school and industry.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
intel parallel studio, threading building blocks, parallelism, concurrency, synchronization, openmp, deadlocks, reductions, domain decomposition, role playing, race conditions, critical sections, high school, task decomposition |
| 2 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | David A. Huffaker, Jing (Annie) Wang, Jeffrey William Treem, Muhammad Aurangzeb Ahmad, Lindsay Fullerton, Dmitri Williams, Marshall Scott Poole, Noshir S. Contractor |
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
| 2 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
| 2 | Imran A. Zualkernan, Maram Jibreel, Rawan Tayem, Rim Zakaria |
A Role-Playing Game-Based Learning Platform for Environmental Awareness.  |
ICALT  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Yolanda Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
| 2 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
| 2 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
| 2 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Carlos Léon, Federico Peinado, Álvaro Navarro, Héctor Cortiguera |
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Xinbo Jiang, Farzad Safaei |
Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games.  |
LCN  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic |
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft.  |
NETGAMES  |
2008 |
DBLP DOI BibTeX RDF |
network performance measurement, virtual world, MMORPG |
| 2 | Roxanne L. Canosa, Joan M. Lucas |
Mock trials and role-playing in computer ethics courses.  |
SIGCSE  |
2008 |
DBLP DOI BibTeX RDF |
mock-trials, case studies, ethics, role-playing, debates |
| 2 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Stella Boess |
Do that again?  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
interaction design, interpretation, role playing, ideation |
| 2 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
| 2 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
| 2 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
| 2 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
| 2 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training.  |
Creative Environments  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle |
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games.  |
PERSUASIVE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance.  |
ICAT Workshops  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
| 2 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game.  |
ICHIT  |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
| 2 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
| 2 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.  |
INTETAIN  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung Kwon, Yanghee Choi, Eungsu Yuk |
Traffic characteristics of a massively multi-player online role playing game.  |
NETGAMES  |
2005 |
DBLP DOI BibTeX RDF |
3D, MMORPG, traffic characteristic |
| 2 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Ban Al-Ani, Norazlin Yusop |
Role-Playing, Group Work and Other Ambitious Teaching Methods in a Large Requirements Engineering Course.  |
ECBS  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker |
ScriptEase: Generative Design Patterns for Computer Role-Playing Games.  |
ASE  |
2004 |
DBLP DOI BibTeX RDF |
generative design patterns, code generation, computer games, scripting languages |
| 2 | Emmanuel G. Blanchard, Claude Frasson |
An Autonomy-Oriented System Design for Enhancement of Learner?s Motivation in E-learning.  |
Intelligent Tutoring Systems  |
2004 |
DBLP DOI BibTeX RDF |
Achievement Motivation, e-Learning, Emotions, Intelligent Tutoring Systems, Role-Playing, Pedagogical Agents, Open-Environment, Agents Collaboration, Constructivist Learning |
| 2 | Hanna Strömberg, Valtteri Pirttilä, Veikko Ikonen |
Interactive scenarios-building ubiquitous computing concepts in the spirit of participatory design.  |
Personal and Ubiquitous Computing  |
2004 |
DBLP DOI BibTeX RDF |
Scenario building, Participatory design, Role-playing, Improvisation |
| 2 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.  |
International Conference on Virtual Storytelling  |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
| 2 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.  |
Computers and Games  |
2002 |
DBLP DOI BibTeX RDF |
|
| 2 | Vincent Hilaire, Abder Koukam, Pablo Gruer |
A Mechanism for Dynamic Role Playing.  |
Agent Technologies, Infrastructures, Tools, and Applications for E-Services  |
2002 |
DBLP DOI BibTeX RDF |
Multi-agent systems, formal specification, methodology |
| 2 | Steven K. Andrianoff, David B. Levine |
Role playing in an object-oriented world.  |
SIGCSE  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Huei-Tse Hou |
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG).  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Huei-Tse Hou |
Analyzing the Learning Process of an Online Role-Playing Discussion Activity.  |
Educational Technology & Society  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Hao Chen, Huei-Tse Hou, Yi-Shiuan Chou, Si-Nga Lai, Yi-Syuan Wu |
Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Jia-Sheng Heh, Hsueh-Fu Lu, Jia-Chi Hwang, Shu-Mei Lin, Kuo-Chen Li |
A Model for Role-Playing Game with Mobile Learning.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Kuo-Yu Liu, Chang-Ta Yang, Kuei-Hsiang Chang |
Development of a Multiplayer Online Role-Playing Game-based Learning System for Multiple Curriculums.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Françoise Gourmelon, Mathias Rouan, Jean-François Lefevre, Anne Rognant |
Role-Playing Game and Learning for Young People About Sustainable Development Stakes: An Experiment in Transferring and Adapting Interdisciplinary Scientific Knowledge.  |
J. Artificial Societies and Social Simulation  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Megan A. Winget |
Videogame preservation and massively multiplayer online role-playing games: A review of the literature.  |
JASIST  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Youngseol Lee, Sung-Bae Cho |
Context-Aware Petri Net for Dynamic Procedural Content Generation in Role-Playing Game.  |
IEEE Comp. Int. Mag.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Matilde Santos, José Antonio Martin H., Victoria Lopez |
Dyna-H: a heuristic planning reinforcement learning algorithm applied to role-playing-game strategy decision systems  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Olivia Metcalf, Kristen Pammer |
Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yu-Ling Lin, Hong-Wen Lin |
A study on the goal value for massively multiplayer online role-playing games players.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Zhi-Jin Zhong |
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Seung-bae Park, Namho Chung |
Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games.  |
Computers in Human Behavior  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sylvie Girard, Hilary Johnson |
Designing affective animations with children as design partners using role-playing.  |
IHM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Christopher A. Ballinger, David A. Turner, Arturo I. Concepcion |
Artificial Intelligence Design in a Multiplayer Online Role Playing Game.  |
ITNG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven |
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
An Exploratory Study of Player Performance, Motivation, and Enjoyment in Massively Multiplayer Online Role-Playing Games.  |
SocialCom/PASSAT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas |
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.  |
ICIDS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project.  |
AIIDE  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Xinbo Jiang, Farzad Safaei |
Churn performance study of structured peer-to-peer overlay in supporting massively multiplayer online role playing games (MMORPGs).  |
ICON  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Eric Gordon, Steven Schirra |
Playing with empathy: digital role-playing games in public meetings.  |
C&T  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
ASONAM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network.  |
ASONAM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Bee Bee Chua |
Role Playing for Scholarly Articles.  |
FGIT-ASEA/DRBC/EL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | David A. Jones, Maiga Chang |
Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance.  |
ICALT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Pierre Bénech, Valérie Emin, Jana Trgalova, Eric Sanchez |
Role-Playing Game for the Osteopathic Diagnosis.  |
EC-TEL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Davide Carneiro, Paulo Novais, Luís Machado, Cesar Analide, Nuno Costa, José Neves |
Role Playing Games and Emotions in Dispute Resolution Environments.  |
SOCO  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Matthew Horsfall, Andreas Oikonomou |
A study of how different game play aspects can affect the popularity of role-playing video games.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds.  |
IEEE Computer  |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
| 1 | Ying-Fu Lo, Ming-Hui Wen |
A fuzzy-AHP-based technique for the decision of design feature selection in Massively Multiplayer Online Role-Playing Game development.  |
Expert Syst. Appl.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Véronique Souchère, Laurent Millair, Javier Echeverria, François Bousquet, Christophe Le Page, Michel Etienne |
Co-constructing with stakeholders a role-playing game to initiate collective management of erosive runoff risks at the watershed scale.  |
Environmental Modelling and Software  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Manuela Vieira Pak, Daniel Castillo Brieva |
Designing and implementing a Role-Playing Game: A tool to explain factors, decision making and landscape transformation.  |
Environmental Modelling and Software  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Dong-Hee Shin |
The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games.  |
Int. J. Hum. Comput. Interaction  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Peggy A. Ertmer, Johannes Strobel, Xi Cheng, Xiaojun Chen, Hannah Kim, Larissa Olesova, Ayesha Sadaf, Annette Tomory |
Expressions of critical thinking in role-playing simulations: comparisons across roles.  |
J. Computing in Higher Education  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Heinz Susaeta, Felipe Jimenez, Miguel Nussbaum, Ignacio Gajardo, Juan José Andreu, Marco Villalta |
From MMORPG to a Classroom Multiplayer Presential Role Playing Game.  |
Educational Technology & Society  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Siu-Lan Tan, John Baxa, Matthew P. Spackman |
Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game.  |
IJGCMS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Arend Ligtenberg, Ron van Lammeren, Arnold Bregt, Adrie J. M. Beulens |
Validation of an agent-based model for spatial planning: A role-playing approach.  |
Computers, Environment and Urban Systems  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kurosh Madani, Amine Chohra, Arash Bahrammirzaee, Dalel Kanzari |
SISINE: A Negotiation Training Dedicated Multi-Player Role-Playing Platform Using Artificial Intelligence Skills.  |
Computational Intelligence for Technology Enhanced Learning  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Gokul Chittaranjan, Hayley Hung |
Are you Awerewolf? Detecting deceptive roles and outcomes in a conversational role-playing game.  |
ICASSP  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Jaideep Srivastava |
Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
ICDM Workshops  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Judith Good, Katherine Howland, Keiron Nicholson |
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study.  |
VL/HCC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Jaideep Srivastava |
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
SocialCom/PASSAT  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyong Jin Shim, Richa Sharan, Jaideep Srivastava |
Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs).  |
PAKDD  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Carl Heath |
Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS).  |
ICIDS  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Ming-Fong Jan, Kurt Squire |
Learning argumentation through a role-playing game-based curriculum.  |
ICLS  |
2010 |
DBLP BibTeX RDF |
|
| 1 | |
Serious games and virtual worlds: is there a future with serious role-playing games for learning using open metaverses?  |
SpringSim  |
2010 |
DBLP DOI BibTeX RDF |
|
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