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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 427 occurrences of 229 keywords
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Results
Found 271 publication records. Showing 271 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Aidan Sliney, Dave Murphy |
Using Serious Games for Assessment.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Sara de Freitas, Fotis Liarokapis |
Serious Games: A New Paradigm for Education?  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer, Chuang Xuejin, Scot Osterweil, Jason Haas |
Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Richard N. Landers, Rachel C. Callan |
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain |
Innovations in Serious Games for Future Learning.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Mario Soflano |
Modding in Serious Games: Teaching Structured Query Language (SQL) Using NeverWinter Nights.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Rafael J. Martínez-Durá, Miguel Arevalillo-Herráez, Ignacio García-Fernández, Miguel A. Gamón-Giménez, Ángel Rodríguez-Cerro |
Serious Games for Health and Safety Training.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux |
Origins of Serious Games.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Konstantin Mitgutsch |
Serious Learning in Serious Games - Learning In, Through, and Beyond Serious Games.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Matt Smith |
What Computing Students Can Learnby Developing Their Own Serious Games.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Hanno Hildmann, Jule Hildmann |
A Formalism to Define, Assess and Evaluate Player Behaviour in Mobile Device Based Serious Games.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Frederik De Grove, Peter Mechant, Jan Van Looy |
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
SWOT, foreign language learning, opportunities, gaming, survey, serious games, quantitative, limitations, experts, qualitative |
| 3 | Robert J. Stone, David White, Robert Guest, Benjamin T. Francis |
The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity.  |
Virtual Reality  |
2009 |
DBLP DOI BibTeX RDF |
Marine biology, Simulation complexity, Serious games, Artificial life, Climate change, Virtual heritage |
| 3 | Stephen Howell, Tony Veale |
Designing serious games with linguistic resources.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
intelligent tutoring systems, serious games, WordNet, casual games |
| 3 | Bjorn Andersen, Manuel Fradinho, Paul Lefrere, Veli-Pekka Niitamo |
The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
inter-cultural, competence development environments, Serious games, role playing |
| 3 | Maher Ben Moussa, Nadia Magnenat-Thalmann |
Applying Affect Recognition in Serious Games: The PlayMancer Project.  |
MIG  |
2009 |
DBLP DOI BibTeX RDF |
Emotion Fusion, Affect Fusion, Affective Computing, Serious Games, Emotion Recognition, Affect Recognition |
| 3 | Paul A. Roman, Doug Brown |
Constructive simulation versus serious games: a Canadian case study.  |
SpringSim  |
2007 |
DBLP DOI BibTeX RDF |
military training, serious games |
| 2 | Artemisa Rocha Dores, Irene Palmares Carvalho, Fernando Barbosa, Isabel Almeida, Sandra Guerreiro, Miguel Leitão, Liliana de Sousa, Alexandre Castro-Caldas |
Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?  |
SGDA  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Martin Ruskov, William Seager |
What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games.  |
SGDA  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Sylvester Arnab, Panagiotis Petridis, Ian Dunwell, Sara de Freitas |
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Christine Bachen, Chad Raphael |
Social Flow and Learning in Digital Games: A Conceptual Model and Research Agenda.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Sara Cortés Gómez, Rut Martínez Borda, Pilar Lacasa |
Learning Narratives with Harry Potter. "Manuel de Fallas's The Prophet Newspaper".  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Kae Novak, Rurik Nackerud |
Choosing a Serious Game for the Classroom: An Adoption Model for Educators.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Peter Russell Bloomfield |
Expanding a VLE-Based Integration Framework Supporting Education in Second Life.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Vanessa Camilleri, Leonard Busuttil, Matthew Montebello |
Social Interactive Learning in Multiplayer Games.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Jule Hildmann, Hanno Hildmann |
Augmenting Initiative Game Worlds with Mobile Digital Devices.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Alexandra Carter |
Using Dungeons and Dragons to Integrate Curricula in an Elementary Classroom.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Keith K. Millis, Carol Forsyth, Heather Butler, Patty Wallace, Arthur C. Graesser, Diane F. Halpern |
Operation ARIES!: A Serious Game for Teaching Scientific Inquiry.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Carolina Islas Sedano, Jan M. Pawlowski, Erkki Sutinen, Mikko Vinni, Teemu Henrikki Laine |
From Global Games to Re-contextualized Games: The Design Process of TekMyst.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Karla Muñoz, Paul McKevitt, Tom Lunney, Julieta Noguez, Luis Neri |
Designing and Evaluating Emotional Student Models for Game-Based Learning.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Therese Charles, David W. Bustard, Michaela M. Black |
Experiences of Promoting Student Engagement Through Game-Enhanced Learning.  |
Serious Games and Edutainment Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson |
Randomly Generated 3D Environments for Serious Games.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
3D terrain modeling, computer graphics, serious games, flight simulator |
| 2 | Amri Yusoff, Richard Crowder, Lester Gilbert |
Validation of Serious Games Attributes Using the Technology Acceptance Model.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
model, framework, Serious games, Technology Acceptance Model, Attributes, Acceptance |
| 2 | Erik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse |
Attentional Cueing in Serious Games.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
games for health, learning, serious games, game design, instructional design, cognitive load, cueing, triage |
| 2 | Chadwick A. Wingrave, Jeremy Rose, Todd Langston, Joseph J. LaViola Jr. |
Early explorations of CAT: canine amusement and training.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
canine, cross-species, dog, training, serious games |
| 2 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Optimising engagement for stroke rehabilitation using serious games.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Serious games, Engagement, Rehabilitation, Stroke, Video capture |
| 2 | Tiffany Barnes, L. Miguel Encarnação, Christopher D. Shaw |
Serious Games.  |
IEEE Computer Graphics and Applications  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Gyula Vastag, Moshe Yerushalmy |
Automating Serious Games.  |
Handbook of Automation  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | K. Brock Stitts, Colleen L. Phillips, Norman D. Geddes |
Validation of Sociocultural Models and Meta-Models via Serious Games.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Alberto Cabas Vidani, Luca Chittaro |
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
emergency medical procedures, design, development, task modeling, serious games |
| 2 | Conor Linehan, Shaun Lawson, Mark Doughty |
Tabletop Prototyping of Serious Games for 'Soft Skills' Training.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
serious games methodologies, education and learning, Game design, soft skills, collaborative games |
| 2 | Luca Chittaro, Roberto Ranon |
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
fire safety, virtual environments, training, virtual worlds, serious games |
| 2 | James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Serious Games for Upper Limb Rehabilitation Following Stroke.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Nintendo Wii, virtual reality, serious games, rehabilitation, stroke, video-capture |
| 2 | Pauline Rooney, K. C. O'Rourke, Greg Burke, Brian MacNamee, Claudia Igbrude |
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
food safety, environmental health, design, serious games, Higher education |
| 2 | Bente Meyer |
Learning English through Serious Games - Reflections on Teacher and Learner Performance.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi |
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
3D reconstruction, serious games, virtual heritage |
| 2 | Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise Rose, Adam Dubrowski |
Interprofessional care simulator for critical care education.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
interporfessional education, active learning, serious games |
| 2 | Minh Quang Tran, Robert Biddle |
Collaboration in serious game development: a case study.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
serious games development, collaboration, ethnography, grounded theory |
| 2 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
| 2 | Manuel Oliveira, Heiko Duin |
Agility in Serious Games Development with Distributed Teams: A Case Study.  |
WEBIST (Selected Papers)  |
2007 |
DBLP DOI BibTeX RDF |
Distributed brainstorming, serious games, conceptual design, distributed teams |
| 2 | Veronika Brezinka, Ludger Hovestadt |
Serious Games Can Support Psychotherapy of Children and Adolescents.  |
USAB  |
2007 |
DBLP DOI BibTeX RDF |
childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy |
| 2 | José L. Encarnação |
Edutainment and Serious Games - Games Move into Professional Applications.  |
Edutainment  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Robert L. Sanders, Graham S. Rhodes |
A simulation learning approach to training first responders for radiological emergencies.  |
SCSC  |
2007 |
DBLP DOI BibTeX RDF |
simulation learning, serious games, emergency response, simulation-based training |
| 2 | Alicia Sanchez, Peter A. Smith |
Emerging technologies for military game-based training.  |
SpringSim  |
2007 |
DBLP DOI BibTeX RDF |
game based technologies, games, training, serious games |
| 2 | David Nicholas Carr, Terry Bossomaier, Ken Lodge |
Designing a Computer Game to Teach Einstein's Theory of Relativity.  |
CGIV  |
2007 |
DBLP DOI BibTeX RDF |
games to teach, relativistic visualisation, serious games, physics, relativity |
| 2 | Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra |
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.  |
Edutainment  |
2007 |
DBLP DOI BibTeX RDF |
emergency prevention training, levee inspection, levee patroller, design methodology, serious games, game design |
| 2 | Viknashvaran Narayanasamy, Kok Wai Wong, Chun Che Fung, Shri Rai |
Distinguishing games and simulation games from simulators.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
computer simulation games, simulators, serious games, digital games |
| 2 | Elaine M. Raybourn, Nathan Bos |
Design and evaluation challenges of serious games.  |
CHI Extended Abstracts  |
2005 |
DBLP DOI BibTeX RDF |
evaluation, design, learning, education, training, computer games, interactive simulations |
| 2 | Michael Zyda |
From Visual Simulation to Virtual Reality to Games.  |
IEEE Computer  |
2005 |
DBLP DOI BibTeX RDF |
America’s Army project, virtual reality, serious games, video games, 3D graphics, entertainment computing |
| 1 | Victoria Guillén-Nieto, Marian Aleson-Carbonell |
Serious games and learning effectiveness: The case of It's a Deal!  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Thomas M. Connolly, Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey, James M. Boyle |
A systematic literature review of empirical evidence on computer games and serious games.  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Jörg Müller-Lietzkow, Stephen Jacobs |
Serious Games - Theory and Reality.  |
Int. J. Comp. Sci. Sport  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Michael D. Kickmeier-Rust, Dietrich Albert |
Educationally Adaptive: Balancing Serious Games.  |
Int. J. Comp. Sci. Sport  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Alenka Poplin |
Playful public participation in urban planning: A case study for online serious games.  |
Computers, Environment and Urban Systems  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | André Silva, Cristiano Marques, Jorge Baptista, Alfredo Ferreira Jr., Nuno J. Mamede |
REAP.PT Serious Games for Learning Portuguese.  |
PROPOR  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Paula Escudeiro, Nuno Filipe Escudeiro |
Evaluation of Serious Games in Mobile Platforms with QEF: QEF (Quantitative Evaluation Framework).  |
WMUTE  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Pieter Wouters, Herre van Oostendorp, Rudy Boonekamp, Erik D. Van der Spek |
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing.  |
Interacting with Computers  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Qiang Wang, Olga Sourina, Minh Khoa Nguyen |
Fractal dimension based neurofeedback in serious games.  |
The Visual Computer  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jaime Sánchez, Ruby Olivares |
Problem solving and collaboration using mobile serious games.  |
Computers & Education  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Bruce Campbell, Chris Weaver |
RimSim Response Hospital Evacuation: Improving Situation Awareness and Insight through Serious Games Play and Analysis.  |
IJISCRAM  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Bill Kapralos, Michelle Hogan, Antonin I. Pribetic, Adam Dubrowski |
Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions.  |
Interact. Techn. Smart Edu.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ben Sawyer |
Research Essay: What Will Serious Games of the Future Look Like?  |
IJGCMS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael A. Evans |
Procedural Ethos: Confirming the Persuasive in Serious Games.  |
IJGCMS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Lindsay J. Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David J. Brown |
Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™.  |
IJGBL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Matthew Ian Bates, David Brown, Wayne Cranton, James Lewis |
Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service.  |
IJGBL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrew M. Burton, Hao Liu, Steven Battersby, David J. Brown, Nasser Sherkat, Penny J. Standen, Marion Walker |
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients.  |
IJGBL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain (eds.) |
Serious Games and Edutainment Applications.  |
|
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Anastasios D. Doulamis, Fotis Liarokapis, Panagiotis Petridis, Georgios Miaoulis |
Serious Games for Cultural Applications.  |
Intelligent Computer Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Bill Kapralos, Sayra Cristancho, Mark Porte, David Backstein, Alex Monclou, Adam Dubrowski |
Serious Games in the Classroom: Gauging Student Perceptions.  |
MMVR  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Olga Sourina, Qiang Wang, Minh Khoa Nguyen |
EEG-based "Serious" Games and Monitoring Tools for Pain Management.  |
MMVR  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Minhua Ma, Manuel Fradinho, João Madeiras Pereira (eds.) |
Serious Games Development and Applications - Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings  |
sgda  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Casper van Est, Ronald Poelman, Rafael Bidarra |
High-level Scenario Editing for Serious Games.  |
GRAPP  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Christian Schönauer, Thomas Pintaric, Hannes Kaufmann |
Full body interaction for serious games in motor rehabilitation.  |
AH  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | André F. S. Barbosa, Frutuoso G. M. Silva |
Serious Games: design and development of OxyBlood.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino |
Towards a conversational agent architecture to favor knowledge discovery in serious games.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Shan Lakhmani, Clint A. Bowers |
Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Sébastien George, Audrey Serna |
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Anya Andrews |
Serious Games for Psychological Health Education.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Rafael Radkowski, Wilfried Huck, Gitta Domik, Martin Holtmann |
Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael D. Kickmeier-Rust, Eva Hillemann, Dietrich Albert |
Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Tanner Olsen, Katelyn Procci, Clint A. Bowers |
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Viktor Wendel, Stefan Göbel, Ralf Steinmetz |
Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games.  |
CSEDU  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Aarij Mahmood Hussaan, Karim Sehaba |
A System for Generating Pedagogical Scenarios for Serious Games.  |
CSEDU  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Heiko Aydt, Michael Lees, Linbo Luo, Wentong Cai, Malcolm Yoke-Hean Low, Kabilen Kadirvelen Sornum |
A Computational Model of Emotions for Agent-Based Crowds in Serious Games.  |
IAT  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Philippe Mathieu, David Panzoli, Sébastien Picault |
Serious Games et SMA - Application à un supermarché virtuel.  |
JFSMA  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Maria Saridaki, Constantinos Mourlas |
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Grassyara Pinho Tolentino, Claudio Battaglini, Alam Carlos Ventura Pereira, Ricardo Jacó de Oliveria, Marilene Gesiane Mendes de Paula |
Usability of Serious Games for Health.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Huang Ling Yi |
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Daire Ó. Broin |
Using a Criteria-Based User Model for Facilitating Flow in Serious Games.  |
VS-GAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Aaron D. Tull, Tucker S. Smith, Kendra M. L. Cooper |
Towards an Agent-oriented Framework for Serious Games - Architecting with Behavioural Software Agents.  |
SIMULTECH  |
2011 |
DBLP BibTeX RDF |
|
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