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Publications of "Tomas Akenine-Möller" ( http://dblp.L3S.de/Authors/Tomas_Akenine-Möller )

URL (Homepage):  http://www.cs.lth.se/home/Tomas_Akenine_Moller/  Author page on DBLP  Author page in RDF  Community of Tomas Akenine-Möller in ASPL-2

Publication years (Num. hits)
2002-2005 (17) 2006-2008 (16) 2009-2012 (12)
Publication types (Num. hits)
article(26) book(1) inproceedings(16) proceedings(2)
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The graphs summarize 40 occurrences of 28 keywords

Results
Found 45 publication records. Showing 45 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Tomas Akenine-Möller, Robert Toth, Jacob Munkberg, Jon Hasselgren Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller Efficient multi-view ray tracing using edge detection and shader reuse. Search on Bibsonomy The Visual Computer The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Carl Johan Gribel, Rasmus Barringer, Tomas Akenine-Möller High-quality spatio-temporal rendering using semi-analytical visibility. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller Hierarchical Stochastic Motion Blur Rasterization. Search on Bibsonomy High Performance Graphics The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller Depth Buffer Compression for Stochastic Motion Blur Rasterization. Search on Bibsonomy High Performance Graphics The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller Error-bounded lossy compression of floating-point color buffers using quadtree decomposition. Search on Bibsonomy The Visual Computer The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Color buffer compression, Real-time, Quadtree, High dynamic range, Lossy compression, Texture compression
1Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller An Optimizing Compiler for Automatic Shader Bounding. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Carl Johan Gribel, Michael C. Doggett, Tomas Akenine-Möller Analytical motion blur rasterization with compression. Search on Bibsonomy High Performance Graphics The full citation details ... 2010 DBLP  BibTeX  RDF
1Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller Efficient bounding of displaced Bézier patches. Search on Bibsonomy High Performance Graphics The full citation details ... 2010 DBLP  BibTeX  RDF
1Jim Rasmusson, Jacob Ström, Per Wennersten, Michael C. Doggett, Tomas Akenine-Möller Texture compression of light maps using smooth profile functions. Search on Bibsonomy High Performance Graphics The full citation details ... 2010 DBLP  BibTeX  RDF
1Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller Automatic pre-tessellation culling. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF hardware, tessellation, Rasterization, culling
1Thomas Larsson, Tomas Akenine-Möller Bounding Volume Hierarchies of Slab Cut Balls. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Petrik Clarberg, Tomas Akenine-Möller Practical Product Importance Sampling for Direct Illumination. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller Practical HDR Texture Compression. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Petrik Clarberg, Tomas Akenine-Möller Exploiting Visibility Correlation in Direct Illumination. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller The State of the Art in Mobile Graphics Research. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller Floating-Point Buffer Compression in a Unified Codec Architecture. Search on Bibsonomy Graphics Hardware The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller Non-Uniform Fractional Tessellation. Search on Bibsonomy Graphics Hardware The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Jon Hasselgren, Tomas Akenine-Möller PCU: the programmable culling unit. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF hardware, rasterization, shaders, culling
1Thomas Larsson, Tomas Akenine-Möller, Eric Lengyel On Faster Sphere-Box Overlap Testing. Search on Bibsonomy J. Graphics Tools The full citation details ... 2007 DBLP  BibTeX  RDF
1Jon Hasselgren, Tomas Akenine-Möller Textured Shadow Volumes. Search on Bibsonomy J. Graphics Tools The full citation details ... 2007 DBLP  BibTeX  RDF
1Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren Stochastic rasterization using time-continuous triangles. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller Tight frame normal map compression. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller Exact and error-bounded approximate color buffer compression and decompression. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller High dynamic range texture compression for graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF image compression, graphics hardware, high dynamic range images, texture compression
1Thomas Larsson, Tomas Akenine-Möller A dynamic bounding volume hierarchy for generalized collision detection. Search on Bibsonomy Computers & Graphics The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Jon Hasselgren, Tomas Akenine-Möller An Efficient Multi-View Rasterization Architecture. Search on Bibsonomy Rendering Techniques The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Tomas Akenine-Möller, Wolfgang Heidrich (eds.) Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006 Search on Bibsonomy Rendering Techniques The full citation details ... 2006 DBLP  BibTeX  RDF
1Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen Wavelet importance sampling: efficiently evaluating products of complex functions. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF complex products, wavelets, rendering, global illumination, importance sampling, Monte Carlo techniques
1Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller Soft shadow volumes for ray tracing. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF shadow algorithms, visibility determination
1Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen Precomputed local radiance transfer for real-time lighting design. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF global illumination, real-time rendering, precomputed radiance transfer, lighting design
1Marta Löfstedt, Tomas Akenine-Möller An Evaluation Framework for Ray-Triangle Intersection Algorithms. Search on Bibsonomy J. Graphics Tools The full citation details ... 2005 DBLP  BibTeX  RDF
1Tomas Akenine-Möller, Timo Aila Conservative and Tiled Rasterization Using a Modified Triangle Set-Up. Search on Bibsonomy J. Graphics Tools The full citation details ... 2005 DBLP  BibTeX  RDF
1Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine A Family of Inexpensive Sampling Schemes. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
1Jacob Ström, Tomas Akenine-Möller iPACKMAN: high-quality, low-complexity texture compression for mobile phones. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
1Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen Interactive rendering of caustics using interpolated warped volumes. Search on Bibsonomy Graphics Interface The full citation details ... 2005 DBLP  DOI  BibTeX  RDF caustic volumes, volume caustics, graphics hardware, real-time rendering, caustics
1Ulf Assarsson, Tomas Akenine-Möller Occlusion culling and z-fail for soft shadow volume algorithms. Search on Bibsonomy The Visual Computer The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Graphics hardware, Soft shadows, Shadow volumes
1Michael D. McCool, Tomas Akenine-Möller (eds.) Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  BibTeX  RDF
1Timo Aila, Tomas Akenine-Möller A hierarchical shadow volume algorithm. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Thomas Larsson, Tomas Akenine-Möller Efficient collision detection for models deformed by morphing. Search on Bibsonomy The Visual Computer The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Tomas Akenine-Möller, Jacob Ström Graphics for the masses: a hardware rasterization architecture for mobile phones. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF multisampling, texture filtering, mobile phone, graphics hardware, culling
1Ulf Assarsson, Tomas Akenine-Möller A geometry-based soft shadow volume algorithm using graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graphics hardware, soft shadows, pixel shaders
1Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller An optimized soft shadow volume algorithm with real-time performance. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Tomas Akenine-Möller, Eric Haines Real-time rendering (2. ed.). Search on Bibsonomy 2002   RDF
1Tomas Akenine-Möller, Ulf Assarsson Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. Search on Bibsonomy Rendering Techniques The full citation details ... 2002 DBLP  BibTeX  RDF
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