| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Tomas Akenine-Möller, Robert Toth, Jacob Munkberg, Jon Hasselgren |
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling.  |
Comput. Graph. Forum  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller |
Efficient multi-view ray tracing using edge detection and shader reuse.  |
The Visual Computer  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Carl Johan Gribel, Rasmus Barringer, Tomas Akenine-Möller |
High-quality spatio-temporal rendering using semi-analytical visibility.  |
ACM Trans. Graph.  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller |
Hierarchical Stochastic Motion Blur Rasterization.  |
High Performance Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller |
Depth Buffer Compression for Stochastic Motion Blur Rasterization.  |
High Performance Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller |
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition.  |
The Visual Computer  |
2010 |
DBLP DOI BibTeX RDF |
Color buffer compression, Real-time, Quadtree, High dynamic range, Lossy compression, Texture compression |
| 1 | Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller |
An Optimizing Compiler for Automatic Shader Bounding.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Carl Johan Gribel, Michael C. Doggett, Tomas Akenine-Möller |
Analytical motion blur rasterization with compression.  |
High Performance Graphics  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller |
Efficient bounding of displaced Bézier patches.  |
High Performance Graphics  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Jim Rasmusson, Jacob Ström, Per Wennersten, Michael C. Doggett, Tomas Akenine-Möller |
Texture compression of light maps using smooth profile functions.  |
High Performance Graphics  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller |
Automatic pre-tessellation culling.  |
ACM Trans. Graph.  |
2009 |
DBLP DOI BibTeX RDF |
hardware, tessellation, Rasterization, culling |
| 1 | Thomas Larsson, Tomas Akenine-Möller |
Bounding Volume Hierarchies of Slab Cut Balls.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Petrik Clarberg, Tomas Akenine-Möller |
Practical Product Importance Sampling for Direct Illumination.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller |
Practical HDR Texture Compression.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Petrik Clarberg, Tomas Akenine-Möller |
Exploiting Visibility Correlation in Direct Illumination.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller |
The State of the Art in Mobile Graphics Research.  |
IEEE Computer Graphics and Applications  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller |
Floating-Point Buffer Compression in a Unified Codec Architecture.  |
Graphics Hardware  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller |
Non-Uniform Fractional Tessellation.  |
Graphics Hardware  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jon Hasselgren, Tomas Akenine-Möller |
PCU: the programmable culling unit.  |
ACM Trans. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
hardware, rasterization, shaders, culling |
| 1 | Thomas Larsson, Tomas Akenine-Möller, Eric Lengyel |
On Faster Sphere-Box Overlap Testing.  |
J. Graphics Tools  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Jon Hasselgren, Tomas Akenine-Möller |
Textured Shadow Volumes.  |
J. Graphics Tools  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren |
Stochastic rasterization using time-continuous triangles.  |
Graphics Hardware  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller |
Tight frame normal map compression.  |
Graphics Hardware  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller |
Exact and error-bounded approximate color buffer compression and decompression.  |
Graphics Hardware  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller |
High dynamic range texture compression for graphics hardware.  |
ACM Trans. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
image compression, graphics hardware, high dynamic range images, texture compression |
| 1 | Thomas Larsson, Tomas Akenine-Möller |
A dynamic bounding volume hierarchy for generalized collision detection.  |
Computers & Graphics  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Jon Hasselgren, Tomas Akenine-Möller |
An Efficient Multi-View Rasterization Architecture.  |
Rendering Techniques  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomas Akenine-Möller, Wolfgang Heidrich (eds.) |
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006  |
Rendering Techniques  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen |
Wavelet importance sampling: efficiently evaluating products of complex functions.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
complex products, wavelets, rendering, global illumination, importance sampling, Monte Carlo techniques |
| 1 | Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller |
Soft shadow volumes for ray tracing.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
shadow algorithms, visibility determination |
| 1 | Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen |
Precomputed local radiance transfer for real-time lighting design.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
global illumination, real-time rendering, precomputed radiance transfer, lighting design |
| 1 | Marta Löfstedt, Tomas Akenine-Möller |
An Evaluation Framework for Ray-Triangle Intersection Algorithms.  |
J. Graphics Tools  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Tomas Akenine-Möller, Timo Aila |
Conservative and Tiled Rasterization Using a Modified Triangle Set-Up.  |
J. Graphics Tools  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine |
A Family of Inexpensive Sampling Schemes.  |
Comput. Graph. Forum  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Jacob Ström, Tomas Akenine-Möller |
iPACKMAN: high-quality, low-complexity texture compression for mobile phones.  |
Graphics Hardware  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen |
Interactive rendering of caustics using interpolated warped volumes.  |
Graphics Interface  |
2005 |
DBLP DOI BibTeX RDF |
caustic volumes, volume caustics, graphics hardware, real-time rendering, caustics |
| 1 | Ulf Assarsson, Tomas Akenine-Möller |
Occlusion culling and z-fail for soft shadow volume algorithms.  |
The Visual Computer  |
2004 |
DBLP DOI BibTeX RDF |
Graphics hardware, Soft shadows, Shadow volumes |
| 1 | Michael D. McCool, Tomas Akenine-Möller (eds.) |
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004  |
Graphics Hardware  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Timo Aila, Tomas Akenine-Möller |
A hierarchical shadow volume algorithm.  |
Graphics Hardware  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Thomas Larsson, Tomas Akenine-Möller |
Efficient collision detection for models deformed by morphing.  |
The Visual Computer  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomas Akenine-Möller, Jacob Ström |
Graphics for the masses: a hardware rasterization architecture for mobile phones.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
multisampling, texture filtering, mobile phone, graphics hardware, culling |
| 1 | Ulf Assarsson, Tomas Akenine-Möller |
A geometry-based soft shadow volume algorithm using graphics hardware.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
graphics hardware, soft shadows, pixel shaders |
| 1 | Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller |
An optimized soft shadow volume algorithm with real-time performance.  |
Graphics Hardware  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomas Akenine-Möller, Eric Haines |
Real-time rendering (2. ed.).  |
|
2002 |
RDF |
|
| 1 | Tomas Akenine-Möller, Ulf Assarsson |
Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges.  |
Rendering Techniques  |
2002 |
DBLP BibTeX RDF |
|