| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
Animating strings with twisting, tearing and flicking effects.  |
Journal of Visualization and Computer Animation  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Visual Simulation of Magnetic Fluids.  |
GRAPP/IVAPP  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
Motion Deblurring from a Single Image using Circular Sensor Motion.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
Twisting, Tearing and Flicking Effects in String Animations.  |
MIG  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Paulo Silva, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
Curling and clumping fur represented by texture layers.  |
The Visual Computer  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomoyuki Nishita |
Visual simulation of mixed-motion avalanches with interactions between snow layers.  |
The Visual Computer  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.  |
ACM Trans. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
An interactive rendering system using hierarchical data structure for earth-scale clouds.  |
SCIENCE CHINA Information Sciences  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, Tomoyuki Nishita |
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Masanori Kakimoto, Tomoaki Tatsukawa, Tomoyuki Nishita |
An Eyeglass Simulator Using Conoid Tracing.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, Markus H. Gross |
Motion Blur for EWA Surface Splatting.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita |
Chain Shape Matching for Simulating Complex Hairstyles.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuki Nishita |
Fast Particle-based Visual Simulation of Ice Melting.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Interactive Lighting and Material Design System for Cyber Worlds.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
material design, interactive rendering, image-based lighting |
| 1 | Martin Madaras, Roman Durikovic, Tomas Ágoston, Tomoyuki Nishita |
Skeleton extraction from a mesh for easy skinning animation.  |
Humans and Computers  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Pavol Fabo, Roman Durikovic, Tomoyuki Nishita |
Multi-touch display using combination of FTIR and HD LCD.  |
Humans and Computers  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Takashi Imagire, Henry Johan, Tomoyuki Nishita |
A fast method for simulating destruction and the generated dust and debris.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Destruction simulation, Fine debris, Dust generation, Voronoi diagram |
| 1 | Pablo Garcia Trigo, Henry Johan, Takashi Imagire, Tomoyuki Nishita |
Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation.  |
IEICE Transactions  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Makoto Ohta, Yoshihiro Kanamori, Tomoyuki Nishita |
Deformation and fracturing using adaptive shape matching with stiffness adjustment.  |
Journal of Visualization and Computer Animation  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
Simulation of Tearing Cloth with Frayed Edges.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita |
Rendering Translucent Materials with Plane-parallel Solution.  |
JIP  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, Tomoyuki Nishita |
Animating character images in 3D space.  |
SIGGRAPH Posters  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
An Inverse Problem Approach to BRDF Modeling.  |
GRAPP  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Naoto Okaichi, Henry Johan, Takashi Imagire, Tomoyuki Nishita |
A virtual painting knife.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Painting knife model, Non-photorealistic rendering, Painting systems |
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
GPU-based rendering of point-sampled water surfaces.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
GPU, Real-time rendering, Caustics, Point-sampled geometry |
| 1 | Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto |
Feedback control of cumuliform cloud formation based on computational fluid dynamics.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
simulation control, clouds, fluid dynamics |
| 1 | Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita |
Extracting depth and matte using a color-filtered aperture.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
alpha matting, color correlation, color filters, computational camera, computational photography, depth estimation |
| 1 | Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita |
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita |
GPU-based Fast Ray Casting for a Large Number of Metaballs.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Witawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki Nishita |
Real-time Animation of Sand-Water Interaction.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita |
Eccentric radial basis functions and its applications.  |
SIGGRAPH Posters  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Yusuke Tsuda, Yonghao Yue, Tomoyuki Nishita |
Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography.  |
CW  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita |
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
Real-time rendering, Clouds, Multiple scattering, Lightning |
| 1 | Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita |
Anti-aliased and real-time rendering of scenes with light scattering effects.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
Volumetric object, GPU, Real-time rendering, Anti-aliasing |
| 1 | Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Mukai, Tomoyuki Nishita |
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.  |
Comput. Graph. Forum  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita |
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.  |
IEEE Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
haptic interaction, haptic rendering, fluids |
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.  |
Rendering Techniques  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Yosuke Bando, Tomoyuki Nishita |
Towards Digital Refocusing from a Single Photograph.  |
Pacific Conference on Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.  |
Pacific Conference on Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomoyuki Nishita, Yonghao Yue |
Efficient Methods for Global/Environment Illumination.  |
CAD/Graphics  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita |
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.  |
The Visual Computer  |
2006 |
DBLP DOI BibTeX RDF |
Photo-realistic rendering, Precomputed shadow fields, Real-time rendering |
| 1 | Henry Johan, Tomoyuki Nishita |
Clustering Environment Lights for an Efficient All-Frequency Relighting.  |
IEICE Transactions  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin |
On pixel-based texture synthesis by non-parametric sampling.  |
Computers & Graphics  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Shigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita |
Occlusion-Free Animation of Driving Routes for Car Navigation Systems.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
nonperspective projection, occlusion-free animation, visual perception, temporal coherence, car navigation systems |
| 1 | Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel (eds.) |
Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings  |
CGI  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
Real-Time Rendering of Point Based Water Surfaces.  |
Computer Graphics International  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Kazuyo Kojima, Shigeo Takahashi, Tomoyuki Nishita |
Creating quadrilateral mosaics from image topographic features.  |
APGV  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Kenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita |
Designing nonperspective projection through screen-space manipulation.  |
APGV  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita |
A fluid resistance map method for real-time haptic interaction with fluids.  |
VRST  |
2006 |
DBLP DOI BibTeX RDF |
fluid resistance, simulation, virtual reality, haptics, computational fluid dynamics |
| 1 | Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita |
Character animation creation using hand-drawn sketches.  |
The Visual Computer  |
2005 |
DBLP DOI BibTeX RDF |
Consistent mesh parameterization, Sketches, Nonphotorealistic rendering, Cel animation, 3D morphing |
| 1 | Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita |
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.  |
IEICE Transactions  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Bongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin |
A feature-based approach to facial expression cloning.  |
Journal of Visualization and Computer Animation  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Naoki Tamura, Henry Johan, Tomoyuki Nishita |
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.  |
Journal of Visualization and Computer Animation  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Koichi Onoue, Tomoyuki Nishita |
An Interactive Deformation System for Granular Material.  |
Comput. Graph. Forum  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima |
Glare Generation Based on Wave Optics.  |
Comput. Graph. Forum  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Shigeo Takahashi, Issei Fujishiro, Yuriko Takeshima, Tomoyuki Nishita |
A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
viewpoint entropy, level-set graphs, direct volume rendering, viewpoint selection, interval volumes |
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.  |
Comput. Graph. Forum  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita |
Modeling of Volcanic Clouds using CML.  |
J. Inf. Sci. Eng.  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita |
3D Character Model Creation from Cel Animation.  |
CW  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi |
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.  |
CW  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Koichi Onoue, Nelson Max, Tomoyuki Nishita |
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.  |
CW  |
2004 |
DBLP DOI BibTeX RDF |
horizon map, graphics hardware, shadows, curvature, bump-mapping |
| 1 | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima |
Glare Generation Based on Wave Optics.  |
Pacific Conference on Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Radiosity for Point-Sampled Geometry.  |
Pacific Conference on Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Henry Johan, Tomoyuki Nishita |
A Progressive Refinement Approach for Image Magnification.  |
Pacific Conference on Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita |
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
light interference, graphics hardware, real-time animation |
| 1 | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
An efficient representation of complex materials for real-time rendering.  |
VRST  |
2004 |
DBLP DOI BibTeX RDF |
bi-directional texture function, parametric shading function, reflectance |
| 1 | Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita |
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.  |
WSCG  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
aerodynamic sound, simulation, animation, computational fluid dynamics, sound synthesis |
| 1 | Bing-Yu Chen, Tomoyuki Nishita |
Development of 3D graphics and VRML libraries for Web3D platform by using Java.  |
Systems and Computers in Japan  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.  |
Comput. Graph. Forum  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen |
Animating Hair with Loosely Connected Particles.  |
Comput. Graph. Forum  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita |
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Henry Johan, Tomoyuki Nishita |
Blending Multiple Polygonal Shapes.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Koichi Onoue, Tomoyuki Nishita |
Virtual Sandbox.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ryota Hashimoto, Henry Johan, Tomoyuki Nishita |
Creating Various Styles of Animations Using Example-Based Filtering.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Bing-Yu Chen, Tomoyuki Nishita |
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.  |
Volume Graphics  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng |
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.  |
The Visual Computer  |
2002 |
DBLP DOI BibTeX RDF |
Bézier surface, B-spline, Polygons, Free-form deformation, Trimmed surface |
| 1 | Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii |
Topological Morphing Using Reeb Graphs.  |
CW  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng |
Free-Form Deformation with Automatically Generated Multiresolution Lattices.  |
CW  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Bing-Yu Chen, Tomoyuki Nishita |
Adaptive Solid Texturing for Web3D Applications.  |
Pacific Conference on Computer Graphics and Applications  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita |
A Simple Method for Modeling Wrinkles on Human Skin.  |
Pacific Conference on Computer Graphics and Applications  |
2002 |
DBLP DOI BibTeX RDF |
wrinkle simulation, human skin rendering, texture mapping, facial animation, human body simulation |
| 1 | Bing-Yu Chen, Tomoyuki Nishita |
Multiresolution streaming mesh with shape preserving and QoS-like controlling.  |
Web3D  |
2002 |
DBLP DOI BibTeX RDF |
geometric quality of service, streaming mesh, level of detail, mesh simplification |
| 1 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics |
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Efficient Rendering, Level of Detail, Graphics Hardware, Clouds, Lightning, Atmospheric Scattering |
| 1 | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Coupled Map Lattice, simulation, Clouds, natural phenomena, cellular automaton, metaballs |
| 1 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Bing-Yu Chen, Tomoyuki Nishita |
jGL and its applications as a Web3D platform.  |
Web3D  |
2001 |
DBLP DOI BibTeX RDF |
Java, Java, VRML, VRML, OpenGL, Web3D |
| 1 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita 0001, Tomoyuki Nishita |
A simple, efficient method for realistic animation of clouds.  |
SIGGRAPH  |
2000 |
DBLP DOI BibTeX RDF |
atmospheric effects, animation, volume rendering, rendering, graphics hardware |
| 1 | Satoru Yoshida, Tomoyuki Nishita |
Modeling of Smoke Flow Taking Obstacles into Account.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
Computational Fluid Dynamics, Natural Phenomena, Smoke, Metaballs, Vorticity |
| 1 | Henry Johan, Yuichi Koiso, Tomoyuki Nishita |
Morphing Using Curves and Shape Interpolation Techniques.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
Transition Control, Animation, Deformation, Morphing, Warping, Shape Interpolation |
| 1 | Koichi Onoue, Tomoyuki Nishita |
A Method for Modeling and Rendering Dunes with Wind-Ripples.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
Dunes, Wind-ripples, Texture mapping, Levels of Detail, Natural phenomena, Bump mapping |
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Interactive Rendering Method for Displaying Shafts of Light.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
shafts of light, graphics hardware, realistic image synthesis, atmospheric scattering |
| 1 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Using metaballs to modeling and animate clouds from satellite images.  |
The Visual Computer  |
1999 |
DBLP DOI BibTeX RDF |
Clouds, Image-based modeling, Satellite image, Metaballs |
| 1 | Tomoyuki Nishita, Henry Johan |
A Scan Line Algorithm for Rendering Curved Tubular Objects.  |
Pacific Conference on Computer Graphics and Applications  |
1999 |
DBLP DOI BibTeX RDF |
Curved tubular objects, Bézier curve, Bézier Clipping, Rendering, Swept volume, Closest point |
| 1 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering Methods of Clouds.  |
Pacific Conference on Computer Graphics and Applications  |
1999 |
DBLP DOI BibTeX RDF |
satelight image, Fractal, Clouds, natural phenomena, cellular automaton, multiple scattering, metaballs |
| 1 | Tomoyuki Nishita |
Light Scattering Models for the Realistic Rendering of Natural Scenes.  |
Rendering Techniques  |
1998 |
DBLP BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Modeling of Clouds from Satellite Images using Metaballs.  |
Pacific Conference on Computer Graphics and Applications  |
1998 |
DBLP DOI BibTeX RDF |
|