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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 27 occurrences of 25 keywords
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Results
Found 53 publication records. Showing 53 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Xi Chen, Xiaotie Deng, Shang-Hua Teng |
Settling the complexity of computing two-player Nash equilibria.  |
J. ACM  |
2009 |
DBLP DOI BibTeX RDF |
Arrow-Debreu market, Brouwer's fixed point, Lemke-Howson algorithm, PPAD-completeness, Sperner's lemma, Nash equilibrium, smoothed analysis, Two-player game |
| 1 | Sarang Aravamuthan, Biswajit Ganguly |
e-Valuate: A Two-player Game on Arithmetic Expressions  |
CoRR  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Kazunori Terada, Seiji Yamada, Akira Ito |
Experimental investigation of human adaptation to change in agent's strategy through a competitive two-player game.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Shahab Mehraeen, Travis Dierks, Sarangapani Jagannathan, Mariesa L. Crow |
Zero-sum two-player game theoretic formulation of affine nonlinear discrete-time systems using neural networks.  |
IJCNN  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Giuseppe De Giacomo, Paolo Felli, Fabio Patrizi, Sebastian Sardiña |
Two-Player Game Structures for Generalized Planning and Agent Composition.  |
AAAI  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Yong-kang Peng, Yi-lai Zhang |
Research and Application of Two-Player Game Model of the Ceramic Pattern Cooperative Design.  |
ISCID  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Severin Hacker, Luis von Ahn |
Matchin: eliciting user preferences with an online game.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
web games, human computation, preference elicitation |
| 1 | Pietro Michiardi, Carla-Fabiana Chiasserini, Claudio Casetti, Chi-Anh La, Marco Fiore |
On a selfish caching game.  |
PODC  |
2009 |
DBLP DOI BibTeX RDF |
caching, game theory |
| 1 | Elad Hazan, Robert Krauthgamer |
How hard is it to approximate the best Nash equilibrium?  |
SODA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Lance Fortnow |
Program equilibria and discounted computation time.  |
TARK  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Sebastien Soudan, Dinil Mon Divakaran, Eitan Altman, Pascale Vicat-Blanc Primet |
Equilibrium in Size-Based Scheduling Systems.  |
ASMTA  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Peter E. Bulychev, Thomas Chatain, Alexandre David, Kim Guldstrand Larsen |
Efficient on-the-fly Algorithm for Checking Alternating Timed Simulation.  |
FORMATS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger |
A Survey of Stochastic Games with Limsup and Liminf Objectives.  |
ICALP  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Hillel Kugler, Itai Segall |
Compositional Synthesis of Reactive Systems from Live Sequence Chart Specifications.  |
TACAS  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Andreas Polyméris |
Stability of two player game structures.  |
Discrete Applied Mathematics  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | |
Two-Player Game.  |
Encyclopedia of Algorithms  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Anup Rao |
Parallel repetition in projection games and a concentration bound.  |
STOC  |
2008 |
DBLP DOI BibTeX RDF |
chsh game, parallel repetition, unique games conjecture |
| 1 | Lei Yao, Guanzhong Dai, Huixiang Zhang, Shuai Ren, Yun Niu |
A Novel Algorithm for Task Scheduling in Grid Computing Based on Game Theory.  |
HPCC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Olivier Delande, Dale Miller |
A Neutral Approach to Proof and Refutation in MALL.  |
LICS  |
2008 |
DBLP DOI BibTeX RDF |
neutral approach, linear logic, game semantics |
| 1 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jérémie Cabessa, Jacques Duparc |
The Algebraic Counterpart of the Wagner Hierarchy.  |
CiE  |
2008 |
DBLP DOI BibTeX RDF |
?-automata, ?-rational languages, ?-semigroups, Wadge game, Wadge hierarchy, Wagner hierarchy, infinite games |
| 1 | Toshinori Yamada, Hiroyuki Ishii |
Algorithm for Finding a Nash Equilibrium of a Two-Player Game in the Strategic Form Using Convex Hull.  |
FCS  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, Mariëlle Stoelinga |
Game Relations and Metrics.  |
LICS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Steve Butler, Jia Mao, Ronald L. Graham |
How to Play the Majority Game with Liars.  |
AAIM  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen |
Finding Equilibria in Games of No Chance.  |
COCOON  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Kim Guldstrand Larsen, Ulrik Nyman, Andrzej Wasowski |
Modal I/O Automata for Interface and Product Line Theories.  |
ESOP  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Kyle W. Burke, Shang-Hua Teng |
A PSPACE-complete Sperner Triangle Game.  |
WINE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Michael L. Littman, Nishkam Ravi, Arjun Talwar, Martin Zinkevich |
An Efficient Optimal-Equilibrium Algorithm for Two-player Game Trees.  |
UAI  |
2006 |
DBLP BibTeX RDF |
|
| 1 | Nathaniel Gemelli, Robert Wright, James Lawton, Andrew Boes |
Asynchronous chess competition.  |
AAMAS  |
2006 |
DBLP DOI BibTeX RDF |
adversarial environments, real-time reasoning, intelligent agents |
| 1 | Ami Litman, Shiri Moran-Schein |
Smooth scheduling under variable rates or the analog-digital confinement game.  |
SPAA  |
2006 |
DBLP DOI BibTeX RDF |
EDF schemes, EDF strategies, concurrent confinement games, confinement games, non-concurrent confinement games, smooth scheduling, variable rates, online scheduling, two players games |
| 1 | John Musacchio, Jean C. Walrand |
WiFi access point pricing as a dynamic game.  |
IEEE/ACM Trans. Netw.  |
2006 |
DBLP DOI BibTeX RDF |
WiFi pricing, game theory, network pricing |
| 1 | Kevin Burns |
Style in Poker.  |
CIG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Johan Conradie, Andries Petrus Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization.  |
CIG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xi Chen, Xiaotie Deng |
Settling the Complexity of Two-Player Nash Equilibrium.  |
FOCS  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xi Chen, Xiaotie Deng, Shang-Hua Teng |
Computing Nash Equilibria: Approximation and Smoothed Complexity.  |
FOCS  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger |
Strategy Improvement for Concurrent Reachability Games.  |
QEST  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Rudolf Ahlswede, Ning Cai |
A Kraft-Type Inequality for d-Delay Binary Search Codes.  |
GTIT-C  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Weimin Tang, Juanjuan Peng |
The Research on Repurchase Announcements of Open-Market Stock.  |
SEAL  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xi Chen, Xiaotie Deng, Shang-Hua Teng |
Sparse Games Are Hard.  |
WINE  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrew Warren, Peter S. Excell, William Wyatt-Millington |
A two-player game system implemented under WAP.  |
IJMC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Rajeev Alur, Pavol Cerný, P. Madhusudan, Wonhong Nam |
Synthesis of interface specifications for Java classes.  |
POPL  |
2005 |
DBLP DOI BibTeX RDF |
behavioral interfaces, learning regular languages, model checking, games, abstraction, synthesis, software components |
| 1 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe |
Games with Uniqueness Properties.  |
Theory Comput. Syst.  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Subhajyoti Bandyopadhyay, Alok R. Chaturvedi, John M. Barron, Jackie Rees, Shailendra Raj Mehta |
Simulating Sellers' Behavior in a Reverse Auction B2B Exchange.  |
International Conference on Computational Science  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Carlos H. C. Ribeiro, Renê Pegoraro, Anna Helena Reali Costa |
Experience generalization for concurrent reinforcement learners: the minimax-QS algorithm.  |
AAMAS  |
2002 |
DBLP DOI BibTeX RDF |
Markov games, Minimax-Q, experience generalization, reinforcement learning, robot soccer |
| 1 | Akihiro Kishimoto, Jonathan Schaeffer |
Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling. (PDF / PS)  |
ICPP  |
2002 |
DBLP DOI BibTeX RDF |
?? search, transposition-table-driven scheduling, transposition table, single-agent search |
| 1 | Marco Faella, Salvatore La Torre, Aniello Murano |
Dense Real-Time Games.  |
LICS  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe |
Games with a Uniqueness Property.  |
STACS  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Carroll Morgan, Annabelle McIver |
Cost Analysis of Games, Using Program Logic.  |
APSEC  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Todd Eisworth |
Near coherence and filter games.  |
Arch. Math. Log.  |
2001 |
DBLP DOI BibTeX RDF |
Mathematics Subject Classification (2000): 03E20 |
| 1 | Michel Rudnianski, Helene Bestougeff |
Modeling Task and Teams through Game Theoretical Agents.  |
FAABS  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Alan D. Blair, Elizabeth Sklar, Pablo Funes |
Co-evolution, Determinism and Robustness.  |
SEAL  |
1998 |
DBLP DOI BibTeX RDF |
Neural networks, Co-evolution |
| 1 | Satoru Yoshida, Nobuhiro Inuzuka, Tin Tin Naing, Hirohisa Seki, Hidenori Itoh |
A Game-Theoretic Solution of Conflicts among Competitive Agents.  |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Nick Reingold, Da-Wei Wang, Lenore D. Zuck |
Games I/O Automata Play (Extended Abstract).  |
CONCUR  |
1992 |
DBLP DOI BibTeX RDF |
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