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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 59 occurrences of 35 keywords
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Results
Found 52 publication records. Showing 52 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Visual Simulation of Magnetic Fluids.  |
GRAPP/IVAPP  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima |
Real-time and Interactive Rendering for Translucent Materials such as Human Skin.  |
HCI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Syuhei Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Ken Anjyo |
Controlling Simulated Explosions by Optimization and Prediction.  |
CAD/Graphics  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomoyuki Nishita |
Visual simulation of mixed-motion avalanches with interactions between snow layers.  |
The Visual Computer  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.  |
ACM Trans. Graph.  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
An interactive rendering system using hierarchical data structure for earth-scale clouds.  |
SCIENCE CHINA Information Sciences  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Yusuke Shinzo, Tsuyoshi Yamamoto |
Modeling of Clouds from a Single Photograph.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuki Nishita |
Fast Particle-based Visual Simulation of Ice Melting.  |
Comput. Graph. Forum  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima |
Curvature-dependent reflectance function for rendering translucent materials.  |
SIGGRAPH Talks  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Interactive Lighting and Material Design System for Cyber Worlds.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
material design, interactive rendering, image-based lighting |
| 1 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita |
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.  |
Comput. Graph. Forum  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita |
Rendering Translucent Materials with Plane-parallel Solution.  |
JIP  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
An Inverse Problem Approach to BRDF Modeling.  |
GRAPP  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Siren Bato, Yoshinori Dobashi, Tsuyoshi Yamamoto |
Rendering from unstructured image collections.  |
IADIS AC  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Yoshinori Dobashi |
Simulation of various natural phenomena based on computational fluid dynamics.  |
CAD/Graphics  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
GPU-based rendering of point-sampled water surfaces.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
GPU, Real-time rendering, Caustics, Point-sampled geometry |
| 1 | Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto |
Feedback control of cumuliform cloud formation based on computational fluid dynamics.  |
ACM Trans. Graph.  |
2008 |
DBLP DOI BibTeX RDF |
simulation control, clouds, fluid dynamics |
| 1 | Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita |
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.  |
Comput. Graph. Forum  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita |
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
Real-time rendering, Clouds, Multiple scattering, Lightning |
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita |
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.  |
IEEE Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
haptic interaction, haptic rendering, fluids |
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.  |
Rendering Techniques  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.  |
Pacific Conference on Computer Graphics and Applications  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
Real-Time Rendering of Point Based Water Surfaces.  |
Computer Graphics International  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita |
A fluid resistance map method for real-time haptic interaction with fluids.  |
VRST  |
2006 |
DBLP DOI BibTeX RDF |
fluid resistance, simulation, virtual reality, haptics, computational fluid dynamics |
| 1 | Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita |
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.  |
IEICE Transactions  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.  |
Comput. Graph. Forum  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita |
Modeling of Volcanic Clouds using CML.  |
J. Inf. Sci. Eng.  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi |
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.  |
CW  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Radiosity for Point-Sampled Geometry.  |
Pacific Conference on Computer Graphics and Applications  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo |
Extracting 3D Stylized Accentuation Effects from a Painted Image.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
aerodynamic sound, simulation, animation, computational fluid dynamics, sound synthesis |
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.  |
Comput. Graph. Forum  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita |
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.  |
Volume Graphics  |
2003 |
DBLP BibTeX RDF |
|
| 1 | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto |
A method for real-time rendering of water droplets taking into account interactive depth of field effects.  |
IWEC  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics |
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Efficient Rendering, Level of Detail, Graphics Hardware, Clouds, Lightning, Atmospheric Scattering |
| 1 | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Coupled Map Lattice, simulation, Clouds, natural phenomena, cellular automaton, metaballs |
| 1 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita 0001, Tomoyuki Nishita |
A simple, efficient method for realistic animation of clouds.  |
SIGGRAPH  |
2000 |
DBLP DOI BibTeX RDF |
atmospheric effects, animation, volume rendering, rendering, graphics hardware |
| 1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Interactive Rendering Method for Displaying Shafts of Light.  |
Pacific Conference on Computer Graphics and Applications  |
2000 |
DBLP DOI BibTeX RDF |
shafts of light, graphics hardware, realistic image synthesis, atmospheric scattering |
| 1 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Using metaballs to modeling and animate clouds from satellite images.  |
The Visual Computer  |
1999 |
DBLP DOI BibTeX RDF |
Clouds, Image-based modeling, Satellite image, Metaballs |
| 1 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering Methods of Clouds.  |
Pacific Conference on Computer Graphics and Applications  |
1999 |
DBLP DOI BibTeX RDF |
satelight image, Fractal, Clouds, natural phenomena, cellular automaton, multiple scattering, metaballs |
| 1 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Modeling of Clouds from Satellite Images using Metaballs.  |
Pacific Conference on Computer Graphics and Applications  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita |
A Fast Display Method of Sky Colour Using Basis Functions.  |
Journal of Visualization and Computer Animation  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae |
A Modeling and Rendering Method for Snow by Using Metaballs.  |
Comput. Graph. Forum  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita |
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.  |
Comput. Graph. Forum  |
1996 |
DBLP DOI BibTeX RDF |
|
| 1 | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae |
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.  |
SIGGRAPH  |
1996 |
DBLP DOI BibTeX RDF |
optical length, radiative transfer, sky light, clouds, participating media, multiple scattering, photo-realism |
| 1 | Kazufumi Kaneda, Yoshinori Dobashi, Kazunori Yamamoto, Hideo Yamashita |
Fast Volume Rendering with Adjustable Color Maps.  |
VVS  |
1996 |
DBLP BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita |
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.  |
Comput. Graph. Forum  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura |
Skylight for Interior Lighting Design.  |
Comput. Graph. Forum  |
1994 |
DBLP DOI BibTeX RDF |
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