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Publication years (Num. hits)
1985-1992 (15) 1993-1998 (15) 1999-2001 (23) 2002-2005 (17) 2006-2008 (15) 2009-2011 (8)
Publication types (Num. hits)
article(25) inproceedings(68)
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The graphs summarize 160 occurrences of 115 keywords

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Found 93 publication records. Showing 93 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
4Cheng-Hsien Chen, Chen-Yi Lee Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware. Search on Bibsonomy The Visual Computer The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Hierarchical Z-buffer, Hierarchical Z-buffer compression, 3D graphics hardware
3Raouf Benjemaa, Francis Schmitt Fast Global Registration of 3D Sampled Surfaces using a Multi-Z-Buffer Technique. Search on Bibsonomy 3DIM The full citation details ... 1997 DBLP  DOI  BibTeX  RDF fast global registration, 3D sampled surfaces, multi-z-buffer technique, overlapping 3D surfaces, 3D space partitioning, point-to-point correspondence, randomized iterative registration, highly curved objects, test, segmentation, search, image registration, image sampling, nearest neighbours, ICP algorithm, iterative closest point algorithm
2Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark The irregular Z-buffer: Hardware acceleration for irregular data structures. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Real-time graphics hardware, visible surface algorithms, architecture, computer graphics, shadow algorithms
2Huw Jones, Ronald J. Balsys, Kevin G. Suffern Point based rendering of non manifold surfaces. Search on Bibsonomy GRAPHITE The full citation details ... 2003 DBLP  DOI  BibTeX  RDF non manifold surface, shadow buffer, singular surface, implicit surface, parametric surface, z-buffer, IFS
2Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer The randomized z-buffer algorithm: interactive rendering of highly complex scenes. Search on Bibsonomy SIGGRAPH The full citation details ... 2001 DBLP  DOI  BibTeX  RDF rendering systems, Monte Carlo techniques, level of detail algorithms
2Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae Rendering optimal solar shadows with plural sunlight depth buffers. Search on Bibsonomy The Visual Computer The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Two-pass Z -buffer algorithm, Photo-realistism, Rendering, Shadow, Penumbra
2Tsuyoshi Isshiki, Makoto Ishikawa, Hiroaki Kunieda Cost-effective shadowing method using the ED-buffer on an adaptive light cube. Search on Bibsonomy The Visual Computer The full citation details ... 2000 DBLP  DOI  BibTeX  RDF ED-buffer, Light cube, Shadowing, Hardware implementation, Z-buffer
2Ned Greene Efficient Occlusion Culling for Z-Buffer Systems. (PDF / PS) Search on Bibsonomy Computer Graphics International The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
2Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. (PDF / PS) Search on Bibsonomy Computer Graphics International The full citation details ... 1999 DBLP  DOI  BibTeX  RDF two-pass z-buffer algorithm, shadow, landscape, local illumination
2Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 1999 DBLP  DOI  BibTeX  RDF virtual reality, image based rendering, texture mapping, level of detail, Z-buffer
2Ella Barkan, Dan Gordon The scanline principle: efficient conversion of display algorithms into scanline mode. Search on Bibsonomy The Visual Computer The full citation details ... 1999 DBLP  DOI  BibTeX  RDF Critical-points, BSP trees, Z-buffer, Hidden surface removal, Scan conversion, Scanline
2Rolf Hendrik van Lengen, Jörg Meyer, Mathias Matzat, Hans Hagen Shadow generation for volumetric data sets. Search on Bibsonomy The Visual Computer The full citation details ... 1998 DBLP  DOI  BibTeX  RDF Shadow Z -buffer, Medical imaging, Scientific visualization, Volume visualization, Shadow map
2Ned Greene, Michael Kass, Gavin S. P. Miller Hierarchical Z-buffer visibility. Search on Bibsonomy SIGGRAPH The full citation details ... 1993 DBLP  DOI  BibTeX  RDF octree, temporal coherence, pyramid, Z buffer, spatial coherence
2Ryutarou Ohbuchi, Henry Fuchs Incremental Volume Rendering Algorithm for Interactive 3D Ultrasound Imaging. Search on Bibsonomy IPMI The full citation details ... 1991 DBLP  DOI  BibTeX  RDF 3D ultrasound echography, Z-buffer algorithm, D-buffer algorithm, hierarchical ray-caching, Ray-casting, 3D imaging
2Tom Duff Compositing 3-D rendered images. Search on Bibsonomy SIGGRAPH The full citation details ... 1985 DBLP  DOI  BibTeX  RDF 3-D rendering, compositing, image synthesis, anti-aliasing, Z-buffer, hidden-surface elimination
2Hiroyuki Sato, Mitsuo Ishii, Keiji Sato, Morio Ikesaka, Hiroaki Ishihata, Masanori Kakimoto, Katsuhiko Hirota, Kouichi Inoue Fast image generation of construcitve solid geometry using a cellular array processor. Search on Bibsonomy SIGGRAPH The full citation details ... 1985 DBLP  DOI  BibTeX  RDF scan-line algorithms, computer graphics, computer aided design, solid modeling, constructive solid geometry, z-buffer, hidden surface removal
1Hidemi Yamachi, Yasuyuki Souma, Yasushi Kambayashi, Yasuhiro Tsujimura, Tomoaki Iida Evaluation of a Technique for Collision and Object Detection with the Z-buffer in Cyber Space. Search on Bibsonomy CW The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke Stochastic transparency. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF deep shadow maps, foliage, order-independent transparency, rendering, smoke, hair
1Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran Real time ray tracing of point-based models. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Benoit Lange, Nancy Rodriguez 0001 LOD +: augmenting LOD with skeletons. Search on Bibsonomy SIGGRAPH Posters The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Karthik Ramani, Christiaan P. Gribble, Al Davis StreamRay: a stream filtering architecture for coherent ray tracing. Search on Bibsonomy ASPLOS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF wide simd architectures, ray tracing, graphics processors, interactive rendering
1Chung-Ping Chung, Hong-Wei Chen, Hui-Chin Yang Blocked-Z Test for Reducing Rasterization, Z Test and Shading Workloads. Search on Bibsonomy CSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Uwe Hahne, Marc Alexa Depth Imaging by Combining Time-of-Flight and On-Demand Stereo. Search on Bibsonomy Dyn3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Yohsuke Furuta, Jun Mitani, Yukio Fukui A Rendering Method for 3D Origami Models Using Face Overlapping Relations. Search on Bibsonomy Smart Graphics The full citation details ... 2009 DBLP  DOI  BibTeX  RDF computer graphics, rendering, origami
1William Mark Future Graphics Architectures. Search on Bibsonomy ACM Queue The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Venkatraman Govindaraju, Peter Djeu, Karthikeyan Sankaralingam, Mary Vernon, William R. Mark Toward a multicore architecture for real-time ray-tracing. Search on Bibsonomy MICRO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ping-Han Wu, Yu-Wei Li, Chih-Hsing Chu Tool Path Planning for 5-Axis Flank Milling Based on Dynamic Programming Techniques. Search on Bibsonomy GMP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF 5-axis machining, flank milling, ruled surface, optimization, dynamic programming
1Hans de Ruiter, Beno Benhabib Visual-model-based, real-time 3D pose tracking for autonomous navigation: methodology and experiments. Search on Bibsonomy Auton. Robots The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Real-time object tracking, Pose tracking, Computer vision, Mobile-robot navigation
1Chih-Chang Chen, Damon Shing-Min Liu Use of hardware Z-buffered rasterization to accelerate ray tracing. Search on Bibsonomy SAC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, ray tracing, programmable graphics hardware
1Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba, Cláudio T. Silva Multi-fragment effects on the GPU using the k-buffer. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF fragment processing, volume rendering, graphics hardware, transparency, CSG, blending, visibility ordering
1Adam Bowen, Andrew Mullins, Roland Wilson, Nasir Rajpoot Surface Estimation and Tracking using Sequential MCMC Methods for Video Based Rendering. Search on Bibsonomy ICIP The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Ronald J. Balsys, Kevin G. Suffern Point Based Rendering of Implicit 4-Dimensional Surfaces. Search on Bibsonomy CGIV The full citation details ... 2007 DBLP  DOI  BibTeX  RDF 16-tree, 4D implicit surfaces, points, intervals
1Harald Wuest, Folker Wientapper, Didier Stricker Adaptable Model-Based Tracking Using Analysis-by-Synthesis Techniques. Search on Bibsonomy CAIP The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Abram Santilli, Ewa Huebner A global hierarchical Z space algorithm for cluster parallel graphics architectures. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF cluster parallel graphics, global Z buffer, hierarchical Z, parallel graphics algorithms, GPUs
1Shinichi Fukushige, Hiromasa Suzuki Voronoi diagram depth sorting for polygon visibility ordering. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF depth sorting, transparency rendering, Voronoi diagram, visibility determination
1Wan-Yu Chen, Yu-Lin Chang, Hsu-Kuang Chiu, Shao-Yi Chien, Liang-Gee Chen Real-Time Depth Image based Rendering Hardware Accelerator for Advanced Three Dimensional Television System. Search on Bibsonomy ICME The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Xin Chen, Martin R. Varley, Lik-Kwan Shark, Glyn S. Shentall, Mike C. Kirby An Extension of Iterative Closest Point Algorithm for 3D-2D Registration for Pre-treatment Validation in Radiotherapy. Search on Bibsonomy MediVis The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1A. F. Habib, K. I. Bang, C. J. Kim, S. W. Shin True Ortho-photo Generation from High Resolution Satellite Imagery. Search on Bibsonomy 3D-GIS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF True Ortho-Photo, IKONOS, Satellite Imagery
1Artem Ignatov, Manbae Kim Multi-view Video Composition with Computer Graphics. Search on Bibsonomy ICAT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF composition, image-based rendering, multi-view, view synthesis
1Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. Search on Bibsonomy GRAPHITE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering
1Jianfei Liu, Xiaopeng Zhang Enclosure Sphere Based Cell Visibility for Virtual Endoscopy. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Cell and Portal, Virtual Endoscopy, Visibility Analysis
1Jan Ohlenburg, Jan Muller Interactive CSG Trees Inside Complex Scenes. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
1Brian E. Chapman, Janet O. Stapelton, Dennis L. Parker Intracranial vessel segmentation from time-of-flight MRA using pre-processing of the MIP Z-buffer: accuracy of the ZBS algorithm. Search on Bibsonomy Medical Image Analysis The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Brian E. Chapman, Dennis L. Parker, Janet O. Stapelton, Jay S. Tsuruda, Claudia Mello-Thoms, Bronwin Hamilton, Gregory L. Katzman, Kevin Moore Diagnostic fidelity of the Z-buffer segmentation algorithm: preliminary assessment based on intracranial aneurysm detection. Search on Bibsonomy Journal of Biomedical Informatics The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Marcelo Bertalmío, Pere Fort, Daniel Sánchez-Crespo Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards. Search on Bibsonomy 3DPVT The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassiliadis, Petri Liuha Scene Management Models and Overlap Tests for Tile-Based Rendering. Search on Bibsonomy DSD The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Xiaoxu Han, James Cremer, Zhihong Wang, Jun Ni LRZB, a Hybrid Algorithm of Local Ray-Casting and Z-Buffering for Large Geometric Datasets. Search on Bibsonomy GCC Workshops The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian Application of the two-sided depth test to CSG rendering. Search on Bibsonomy SI3D The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graphics hardware, constructive solid geometry, shadow mapping, z-buffer
1Paul J. Gray, Fathy Ismail, Sanjeev Bedi Cusp modeling for 5-axis surface machining. Search on Bibsonomy Symposium on Solid Modeling and Applications The full citation details ... 2003 DBLP  DOI  BibTeX  RDF 5-axis machining, cusp modeling, surface fitting, Z-buffer, swept volumes
1Nigel Stewart, Geoff Leach, Sabu John Improved CSG rendering using overlap graph subtraction sequences. Search on Bibsonomy GRAPHITE The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graph algorithm, CSG, rendering algorithm
1Tomas Akenine-Möller, Jacob Ström Graphics for the masses: a hardware rasterization architecture for mobile phones. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF multisampling, texture filtering, mobile phone, graphics hardware, culling
1Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba Particle-Based Visual Simulation of Explosive Flames. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1In Kyu Park, Kyoung Mu Lee, Sang Uk Lee Efficient Measurement of Shape Dissimilarity between 3D Models Using Z-Buffer and Surface Roving Method. Search on Bibsonomy EURASIP J. Adv. Sig. Proc. The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
1Theoharis Theoharis, Georgios Papaioannou, Evaggelia-Aggeliki Karabassi The magic of the Z-Buffer: A Survey. Search on Bibsonomy WSCG The full citation details ... 2001 DBLP  BibTeX  RDF
1Daeuk Kang, Donghwan Kim, Kyunghyun Yoon A Study on the Real-Time Toon Rendering for 3D Geometry Model. (PDF / PS) Search on Bibsonomy IV The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Toon Rendering, Outline Extraction, Shadow Z-Buffer, Animation, NPR, Realtime Rendering
1Alejo Hausner Simulating decorative mosaics. Search on Bibsonomy SIGGRAPH The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
1Allan D. Spence, Z. Li Parallel processing for 2-1/2D machining simulation. Search on Bibsonomy Symposium on Solid Modeling and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF parallel processing, computational geometry, machining simulation
1Qunsheng Peng, Wei Hua, Xuehui Yang A New Approach of Point-Based Rendering. (PDF / PS) Search on Bibsonomy Computer Graphics International The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
1Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. Huang Using A-Buffer in Radiosity. (PDF / PS) Search on Bibsonomy Computer Graphics International The full citation details ... 2001 DBLP  DOI  BibTeX  RDF shadow boundary, A-Buffer, Radiosity, anti-aliasing
1Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi Efficient Rendering of Optical Effects within Water Using Graphics Hardware. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics
1Gershon Elber Rendering with Parallel Stripes. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Injective mapping, B-spline curves and surfaces, Victor Vasarely, Artistic rendering, Nonphotorealistic rendering
1Elizabeth Bullitt, Stephen R. Aylward Volume Rendering of Segmented Tubular Objects. Search on Bibsonomy MICCAI The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
1 Computer Graphics Society Issue. Search on Bibsonomy The Visual Computer The full citation details ... 2001 DBLP  BibTeX  RDF
1Nigel Stewart, Geoff Leach, Sabu John A Z-Buffer CSG Rendering Algorithm for Convex Objects. Search on Bibsonomy WSCG The full citation details ... 2000 DBLP  BibTeX  RDF
1Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross Surfels: surface elements as rendering primitives. Search on Bibsonomy SIGGRAPH The full citation details ... 2000 DBLP  DOI  BibTeX  RDF texture mapping, rendering systems
1Xuehui Liu, Hanqiu Sun, Enhua Wu A hybrid method of image synthesis in IBR for novel viewpoints. Search on Bibsonomy VRST The full citation details ... 2000 DBLP  DOI  BibTeX  RDF backward warping, depth-image map, forward warping, epipolar geometry, Image-Based modeling and rendering
1Sehyun Kim, Sung-ye Kim, Kyung-hyun Yoon A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm. (PDF / PS) Search on Bibsonomy IV The full citation details ... 2000 DBLP  DOI  BibTeX  RDF ZF-buffer, intersection test, ray-tracing
1Raouf Benjemaa, Francis Schmitt Fast global registration of 3D sampled surfaces using a multi-z-buffer technique. Search on Bibsonomy Image Vision Comput. The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
1Oded Sudarsky, Craig Gotsman Dynamic Scene Occlusion Culling. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 1999 DBLP  DOI  BibTeX  RDF distributed multiuser virtual environments, hierarchical Z-buffer, octrees, Occlusion culling, dynamic scenes, BSP tree
1C. Renaud Fast Local and Global Illuminations through A SIMD z-Buffer. Search on Bibsonomy IJPRAI The full citation details ... 1997 DBLP  BibTeX  RDF
1SonOu Lee, JunHyeok Heo, KwangYun Wohn An efficient collision detection algorithm using range data for walk-through systems. Search on Bibsonomy VRST The full citation details ... 1997 DBLP  DOI  BibTeX  RDF view collision detection, range data, Z-buffer
1Hee Cheol Yun, Brian K. Guenter, Russell M. Mersereau Lossless Compression of Computer Generated Animation Frames. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 1997 DBLP  DOI  BibTeX  RDF computer graphics, compression, computer animation, motion prediction
1Steve Hill The Lazy Z-Buffer. Search on Bibsonomy Inf. Process. Lett. The full citation details ... 1995 DBLP  DOI  BibTeX  RDF
1Nelson L. Max, Keiichi Ohsaki Rendering Trees from Precomputed Z-Buffer Views. Search on Bibsonomy Rendering Techniques The full citation details ... 1995 DBLP  BibTeX  RDF
1Roni Yagel, Raghu Machiraju Data-parallel, volume-rendering algorithms. Search on Bibsonomy The Visual Computer The full citation details ... 1995 DBLP  DOI  BibTeX  RDF Data-parallel approach, Combining, Splatting, Z-buffer, Parallel volume rendering
1Kelvin Sung, William J. Kubitz Tracing rays with the Area Sampling Machine. Search on Bibsonomy The Visual Computer The full citation details ... 1995 DBLP  DOI  BibTeX  RDF Area sampling, Parallel architecture, Ray tracing
1Jan van Ee, Cornelius W. A. M. van Overveld Casting shadows with approximated object space accuracy by means of a modified Z-buffer. Search on Bibsonomy The Visual Computer The full citation details ... 1994 DBLP  DOI  BibTeX  RDF
1Li-an Tang, Thomas S. Huang An Efficient Hidden-Line Removal Method Based on Z-Buffer Algorithm. Search on Bibsonomy ICIP The full citation details ... 1994 DBLP  BibTeX  RDF
1Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle FBRAM: a new form of memory optimized for 3D graphics. Search on Bibsonomy SIGGRAPH The full citation details ... 1994 DBLP  DOI  BibTeX  RDF parallel graphics algorithms, caching, rendering, dynamic memory, 3D graphics hardware
1Gershon Elber Low cost illumination computation using an approximation of light wavefronts. Search on Bibsonomy SIGGRAPH The full citation details ... 1994 DBLP  DOI  BibTeX  RDF spot light source, illumination, caustics, wavefronts, freeform surfaces
1Tomoyuki Nishita, Eihachiro Nakamae Method of displaying optical effects within water using accumulation buffer. Search on Bibsonomy SIGGRAPH The full citation details ... 1994 DBLP  DOI  BibTeX  RDF accumulation buffer, color of water, optical length, shaft of light, caustic, photo-realism
1Jian-jin Li, Serge Miguet, Yves Robert Implementation of the Z-Buffer Algorithm on A Reconfigurable Network of Processors. Search on Bibsonomy IJPRAI The full citation details ... 1992 DBLP  BibTeX  RDF
1Kelvin Sung Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 1992 DBLP  DOI  BibTeX  RDF
1Mel Slater, Kieron Drake, Allan Davison, Emmanouell Kordakis, Adam Billyard, Eliot Miranda A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 1992 DBLP  DOI  BibTeX  RDF
1Heinrich Müller, Jörg Winckler Distributed Image Synthesis with Breadth-First Ray Tracing and the Ray-Z-Buffer. Search on Bibsonomy Data Structures and Efficient Algorithms The full citation details ... 1992 DBLP  DOI  BibTeX  RDF
1Rolf Hendrik van Lengen The Volume Priority Z-Buffer. Search on Bibsonomy Focus on Scientific Visualization The full citation details ... 1991 DBLP  BibTeX  RDF
1J. Zhang A Dynamic Span Storing Method for Hidden Surface Removal. Search on Bibsonomy ACM Conference on Computer Science The full citation details ... 1989 DBLP  DOI  BibTeX  RDF
1Steven Molnar Combining Z-buffer Engines for Higher-Speed Rendering. Search on Bibsonomy Advances in Computer Graphics Hardware The full citation details ... 1988 DBLP  BibTeX  RDF
1Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, Donald P. Greenberg A progressive refinement approach to fast radiosity image generation. Search on Bibsonomy SIGGRAPH The full citation details ... 1988 DBLP  DOI  BibTeX  RDF adaptive subdivsion, backward ray tracing, global illumination, radiosity, progressive refinement, z-buffer
1Robert L. Cook, Loren C. Carpenter, Edwin E. Catmull The Reyes image rendering architecture. Search on Bibsonomy SIGGRAPH The full citation details ... 1987 DBLP  DOI  BibTeX  RDF
1John R. Wallace, Michael F. Cohen, Donald P. Greenberg A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods. Search on Bibsonomy SIGGRAPH The full citation details ... 1987 DBLP  DOI  BibTeX  RDF
1P. Leray Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips. Search on Bibsonomy Advances in Computer Graphics Hardware The full citation details ... 1986 DBLP  BibTeX  RDF
1Jack Goldfeather, Jeff P. Hultquist, Henry Fuchs Fast constructive-solid geometry display in the pixel-powers graphics system. Search on Bibsonomy SIGGRAPH The full citation details ... 1986 DBLP  DOI  BibTeX  RDF
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