| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 4 | Cheng-Hsien Chen, Chen-Yi Lee |
Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware.  |
The Visual Computer  |
2003 |
DBLP DOI BibTeX RDF |
Hierarchical Z-buffer, Hierarchical Z-buffer compression, 3D graphics hardware |
| 3 | Raouf Benjemaa, Francis Schmitt |
Fast Global Registration of 3D Sampled Surfaces using a Multi-Z-Buffer Technique.  |
3DIM  |
1997 |
DBLP DOI BibTeX RDF |
fast global registration, 3D sampled surfaces, multi-z-buffer technique, overlapping 3D surfaces, 3D space partitioning, point-to-point correspondence, randomized iterative registration, highly curved objects, test, segmentation, search, image registration, image sampling, nearest neighbours, ICP algorithm, iterative closest point algorithm |
| 2 | Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark |
The irregular Z-buffer: Hardware acceleration for irregular data structures.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
Real-time graphics hardware, visible surface algorithms, architecture, computer graphics, shadow algorithms |
| 2 | Huw Jones, Ronald J. Balsys, Kevin G. Suffern |
Point based rendering of non manifold surfaces.  |
GRAPHITE  |
2003 |
DBLP DOI BibTeX RDF |
non manifold surface, shadow buffer, singular surface, implicit surface, parametric surface, z-buffer, IFS |
| 2 | Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
The randomized z-buffer algorithm: interactive rendering of highly complex scenes.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
rendering systems, Monte Carlo techniques, level of detail algorithms |
| 2 | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae |
Rendering optimal solar shadows with plural sunlight depth buffers.  |
The Visual Computer  |
2001 |
DBLP DOI BibTeX RDF |
Two-pass Z -buffer algorithm, Photo-realistism, Rendering, Shadow, Penumbra |
| 2 | Tsuyoshi Isshiki, Makoto Ishikawa, Hiroaki Kunieda |
Cost-effective shadowing method using the ED-buffer on an adaptive light cube.  |
The Visual Computer  |
2000 |
DBLP DOI BibTeX RDF |
ED-buffer, Light cube, Shadowing, Hardware implementation, Z-buffer |
| 2 | Ned Greene |
Efficient Occlusion Culling for Z-Buffer Systems. (PDF / PS)  |
Computer Graphics International  |
1999 |
DBLP DOI BibTeX RDF |
|
| 2 | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae |
Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. (PDF / PS)  |
Computer Graphics International  |
1999 |
DBLP DOI BibTeX RDF |
two-pass z-buffer algorithm, shadow, landscape, local illumination |
| 2 | Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun |
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.  |
Pacific Conference on Computer Graphics and Applications  |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image based rendering, texture mapping, level of detail, Z-buffer |
| 2 | Ella Barkan, Dan Gordon |
The scanline principle: efficient conversion of display algorithms into scanline mode.  |
The Visual Computer  |
1999 |
DBLP DOI BibTeX RDF |
Critical-points, BSP trees, Z-buffer, Hidden surface removal, Scan conversion, Scanline |
| 2 | Rolf Hendrik van Lengen, Jörg Meyer, Mathias Matzat, Hans Hagen |
Shadow generation for volumetric data sets.  |
The Visual Computer  |
1998 |
DBLP DOI BibTeX RDF |
Shadow Z -buffer, Medical imaging, Scientific visualization, Volume visualization, Shadow map |
| 2 | Ned Greene, Michael Kass, Gavin S. P. Miller |
Hierarchical Z-buffer visibility.  |
SIGGRAPH  |
1993 |
DBLP DOI BibTeX RDF |
octree, temporal coherence, pyramid, Z buffer, spatial coherence |
| 2 | Ryutarou Ohbuchi, Henry Fuchs |
Incremental Volume Rendering Algorithm for Interactive 3D Ultrasound Imaging.  |
IPMI  |
1991 |
DBLP DOI BibTeX RDF |
3D ultrasound echography, Z-buffer algorithm, D-buffer algorithm, hierarchical ray-caching, Ray-casting, 3D imaging |
| 2 | Tom Duff |
Compositing 3-D rendered images.  |
SIGGRAPH  |
1985 |
DBLP DOI BibTeX RDF |
3-D rendering, compositing, image synthesis, anti-aliasing, Z-buffer, hidden-surface elimination |
| 2 | Hiroyuki Sato, Mitsuo Ishii, Keiji Sato, Morio Ikesaka, Hiroaki Ishihata, Masanori Kakimoto, Katsuhiko Hirota, Kouichi Inoue |
Fast image generation of construcitve solid geometry using a cellular array processor.  |
SIGGRAPH  |
1985 |
DBLP DOI BibTeX RDF |
scan-line algorithms, computer graphics, computer aided design, solid modeling, constructive solid geometry, z-buffer, hidden surface removal |
| 1 | Hidemi Yamachi, Yasuyuki Souma, Yasushi Kambayashi, Yasuhiro Tsujimura, Tomoaki Iida |
Evaluation of a Technique for Collision and Object Detection with the Z-buffer in Cyber Space.  |
CW  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke |
Stochastic transparency.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
deep shadow maps, foliage, order-independent transparency, rendering, smoke, hair |
| 1 | Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran |
Real time ray tracing of point-based models.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Benoit Lange, Nancy Rodriguez 0001 |
LOD +: augmenting LOD with skeletons.  |
SIGGRAPH Posters  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Karthik Ramani, Christiaan P. Gribble, Al Davis |
StreamRay: a stream filtering architecture for coherent ray tracing.  |
ASPLOS  |
2009 |
DBLP DOI BibTeX RDF |
wide simd architectures, ray tracing, graphics processors, interactive rendering |
| 1 | Chung-Ping Chung, Hong-Wei Chen, Hui-Chin Yang |
Blocked-Z Test for Reducing Rasterization, Z Test and Shading Workloads.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Uwe Hahne, Marc Alexa |
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo.  |
Dyn3D  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Yohsuke Furuta, Jun Mitani, Yukio Fukui |
A Rendering Method for 3D Origami Models Using Face Overlapping Relations.  |
Smart Graphics  |
2009 |
DBLP DOI BibTeX RDF |
computer graphics, rendering, origami |
| 1 | William Mark |
Future Graphics Architectures.  |
ACM Queue  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Venkatraman Govindaraju, Peter Djeu, Karthikeyan Sankaralingam, Mary Vernon, William R. Mark |
Toward a multicore architecture for real-time ray-tracing.  |
MICRO  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ping-Han Wu, Yu-Wei Li, Chih-Hsing Chu |
Tool Path Planning for 5-Axis Flank Milling Based on Dynamic Programming Techniques.  |
GMP  |
2008 |
DBLP DOI BibTeX RDF |
5-axis machining, flank milling, ruled surface, optimization, dynamic programming |
| 1 | Hans de Ruiter, Beno Benhabib |
Visual-model-based, real-time 3D pose tracking for autonomous navigation: methodology and experiments.  |
Auton. Robots  |
2008 |
DBLP DOI BibTeX RDF |
Real-time object tracking, Pose tracking, Computer vision, Mobile-robot navigation |
| 1 | Chih-Chang Chen, Damon Shing-Min Liu |
Use of hardware Z-buffered rasterization to accelerate ray tracing.  |
SAC  |
2007 |
DBLP DOI BibTeX RDF |
GPU, ray tracing, programmable graphics hardware |
| 1 | Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba, Cláudio T. Silva |
Multi-fragment effects on the GPU using the k-buffer.  |
SI3D  |
2007 |
DBLP DOI BibTeX RDF |
fragment processing, volume rendering, graphics hardware, transparency, CSG, blending, visibility ordering |
| 1 | Adam Bowen, Andrew Mullins, Roland Wilson, Nasir Rajpoot |
Surface Estimation and Tracking using Sequential MCMC Methods for Video Based Rendering.  |
ICIP  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Ronald J. Balsys, Kevin G. Suffern |
Point Based Rendering of Implicit 4-Dimensional Surfaces.  |
CGIV  |
2007 |
DBLP DOI BibTeX RDF |
16-tree, 4D implicit surfaces, points, intervals |
| 1 | Harald Wuest, Folker Wientapper, Didier Stricker |
Adaptable Model-Based Tracking Using Analysis-by-Synthesis Techniques.  |
CAIP  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Abram Santilli, Ewa Huebner |
A global hierarchical Z space algorithm for cluster parallel graphics architectures.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
cluster parallel graphics, global Z buffer, hierarchical Z, parallel graphics algorithms, GPUs |
| 1 | Shinichi Fukushige, Hiromasa Suzuki |
Voronoi diagram depth sorting for polygon visibility ordering.  |
GRAPHITE  |
2006 |
DBLP DOI BibTeX RDF |
depth sorting, transparency rendering, Voronoi diagram, visibility determination |
| 1 | Wan-Yu Chen, Yu-Lin Chang, Hsu-Kuang Chiu, Shao-Yi Chien, Liang-Gee Chen |
Real-Time Depth Image based Rendering Hardware Accelerator for Advanced Three Dimensional Television System.  |
ICME  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Xin Chen, Martin R. Varley, Lik-Kwan Shark, Glyn S. Shentall, Mike C. Kirby |
An Extension of Iterative Closest Point Algorithm for 3D-2D Registration for Pre-treatment Validation in Radiotherapy.  |
MediVis  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | A. F. Habib, K. I. Bang, C. J. Kim, S. W. Shin |
True Ortho-photo Generation from High Resolution Satellite Imagery.  |
3D-GIS  |
2006 |
DBLP DOI BibTeX RDF |
True Ortho-Photo, IKONOS, Satellite Imagery |
| 1 | Artem Ignatov, Manbae Kim |
Multi-view Video Composition with Computer Graphics.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
composition, image-based rendering, multi-view, view synthesis |
| 1 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
| 1 | Jianfei Liu, Xiaopeng Zhang |
Enclosure Sphere Based Cell Visibility for Virtual Endoscopy.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
Cell and Portal, Virtual Endoscopy, Visibility Analysis |
| 1 | Jan Ohlenburg, Jan Muller |
Interactive CSG Trees Inside Complex Scenes.  |
IEEE Visualization  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Brian E. Chapman, Janet O. Stapelton, Dennis L. Parker |
Intracranial vessel segmentation from time-of-flight MRA using pre-processing of the MIP Z-buffer: accuracy of the ZBS algorithm.  |
Medical Image Analysis  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Brian E. Chapman, Dennis L. Parker, Janet O. Stapelton, Jay S. Tsuruda, Claudia Mello-Thoms, Bronwin Hamilton, Gregory L. Katzman, Kevin Moore |
Diagnostic fidelity of the Z-buffer segmentation algorithm: preliminary assessment based on intracranial aneurysm detection.  |
Journal of Biomedical Informatics  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Marcelo Bertalmío, Pere Fort, Daniel Sánchez-Crespo |
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards.  |
3DPVT  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassiliadis, Petri Liuha |
Scene Management Models and Overlap Tests for Tile-Based Rendering.  |
DSD  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Xiaoxu Han, James Cremer, Zhihong Wang, Jun Ni |
LRZB, a Hybrid Algorithm of Local Ray-Casting and Z-Buffering for Large Geometric Datasets.  |
GCC Workshops  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian |
Application of the two-sided depth test to CSG rendering.  |
SI3D  |
2003 |
DBLP DOI BibTeX RDF |
graphics hardware, constructive solid geometry, shadow mapping, z-buffer |
| 1 | Paul J. Gray, Fathy Ismail, Sanjeev Bedi |
Cusp modeling for 5-axis surface machining.  |
Symposium on Solid Modeling and Applications  |
2003 |
DBLP DOI BibTeX RDF |
5-axis machining, cusp modeling, surface fitting, Z-buffer, swept volumes |
| 1 | Nigel Stewart, Geoff Leach, Sabu John |
Improved CSG rendering using overlap graph subtraction sequences.  |
GRAPHITE  |
2003 |
DBLP DOI BibTeX RDF |
graph algorithm, CSG, rendering algorithm |
| 1 | Tomas Akenine-Möller, Jacob Ström |
Graphics for the masses: a hardware rasterization architecture for mobile phones.  |
ACM Trans. Graph.  |
2003 |
DBLP DOI BibTeX RDF |
multisampling, texture filtering, mobile phone, graphics hardware, culling |
| 1 | Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
Particle-Based Visual Simulation of Explosive Flames.  |
Pacific Conference on Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | In Kyu Park, Kyoung Mu Lee, Sang Uk Lee |
Efficient Measurement of Shape Dissimilarity between 3D Models Using Z-Buffer and Surface Roving Method.  |
EURASIP J. Adv. Sig. Proc.  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Theoharis Theoharis, Georgios Papaioannou, Evaggelia-Aggeliki Karabassi |
The magic of the Z-Buffer: A Survey.  |
WSCG  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Daeuk Kang, Donghwan Kim, Kyunghyun Yoon |
A Study on the Real-Time Toon Rendering for 3D Geometry Model. (PDF / PS)  |
IV  |
2001 |
DBLP DOI BibTeX RDF |
Toon Rendering, Outline Extraction, Shadow Z-Buffer, Animation, NPR, Realtime Rendering |
| 1 | Alejo Hausner |
Simulating decorative mosaics.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Allan D. Spence, Z. Li |
Parallel processing for 2-1/2D machining simulation.  |
Symposium on Solid Modeling and Applications  |
2001 |
DBLP DOI BibTeX RDF |
parallel processing, computational geometry, machining simulation |
| 1 | Qunsheng Peng, Wei Hua, Xuehui Yang |
A New Approach of Point-Based Rendering. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. Huang |
Using A-Buffer in Radiosity. (PDF / PS)  |
Computer Graphics International  |
2001 |
DBLP DOI BibTeX RDF |
shadow boundary, A-Buffer, Radiosity, anti-aliasing |
| 1 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.  |
Pacific Conference on Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics |
| 1 | Gershon Elber |
Rendering with Parallel Stripes.  |
IEEE Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Injective mapping, B-spline curves and surfaces, Victor Vasarely, Artistic rendering, Nonphotorealistic rendering |
| 1 | Elizabeth Bullitt, Stephen R. Aylward |
Volume Rendering of Segmented Tubular Objects.  |
MICCAI  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | |
Computer Graphics Society Issue.  |
The Visual Computer  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Nigel Stewart, Geoff Leach, Sabu John |
A Z-Buffer CSG Rendering Algorithm for Convex Objects.  |
WSCG  |
2000 |
DBLP BibTeX RDF |
|
| 1 | Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross |
Surfels: surface elements as rendering primitives.  |
SIGGRAPH  |
2000 |
DBLP DOI BibTeX RDF |
texture mapping, rendering systems |
| 1 | Xuehui Liu, Hanqiu Sun, Enhua Wu |
A hybrid method of image synthesis in IBR for novel viewpoints.  |
VRST  |
2000 |
DBLP DOI BibTeX RDF |
backward warping, depth-image map, forward warping, epipolar geometry, Image-Based modeling and rendering |
| 1 | Sehyun Kim, Sung-ye Kim, Kyung-hyun Yoon |
A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm. (PDF / PS)  |
IV  |
2000 |
DBLP DOI BibTeX RDF |
ZF-buffer, intersection test, ray-tracing |
| 1 | Raouf Benjemaa, Francis Schmitt |
Fast global registration of 3D sampled surfaces using a multi-z-buffer technique.  |
Image Vision Comput.  |
1999 |
DBLP DOI BibTeX RDF |
|
| 1 | Oded Sudarsky, Craig Gotsman |
Dynamic Scene Occlusion Culling.  |
IEEE Trans. Vis. Comput. Graph.  |
1999 |
DBLP DOI BibTeX RDF |
distributed multiuser virtual environments, hierarchical Z-buffer, octrees, Occlusion culling, dynamic scenes, BSP tree |
| 1 | C. Renaud |
Fast Local and Global Illuminations through A SIMD z-Buffer.  |
IJPRAI  |
1997 |
DBLP BibTeX RDF |
|
| 1 | SonOu Lee, JunHyeok Heo, KwangYun Wohn |
An efficient collision detection algorithm using range data for walk-through systems.  |
VRST  |
1997 |
DBLP DOI BibTeX RDF |
view collision detection, range data, Z-buffer |
| 1 | Hee Cheol Yun, Brian K. Guenter, Russell M. Mersereau |
Lossless Compression of Computer Generated Animation Frames.  |
ACM Trans. Graph.  |
1997 |
DBLP DOI BibTeX RDF |
computer graphics, compression, computer animation, motion prediction |
| 1 | Steve Hill |
The Lazy Z-Buffer.  |
Inf. Process. Lett.  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | Nelson L. Max, Keiichi Ohsaki |
Rendering Trees from Precomputed Z-Buffer Views.  |
Rendering Techniques  |
1995 |
DBLP BibTeX RDF |
|
| 1 | Roni Yagel, Raghu Machiraju |
Data-parallel, volume-rendering algorithms.  |
The Visual Computer  |
1995 |
DBLP DOI BibTeX RDF |
Data-parallel approach, Combining, Splatting, Z-buffer, Parallel volume rendering |
| 1 | Kelvin Sung, William J. Kubitz |
Tracing rays with the Area Sampling Machine.  |
The Visual Computer  |
1995 |
DBLP DOI BibTeX RDF |
Area sampling, Parallel architecture, Ray tracing |
| 1 | Jan van Ee, Cornelius W. A. M. van Overveld |
Casting shadows with approximated object space accuracy by means of a modified Z-buffer.  |
The Visual Computer  |
1994 |
DBLP DOI BibTeX RDF |
|
| 1 | Li-an Tang, Thomas S. Huang |
An Efficient Hidden-Line Removal Method Based on Z-Buffer Algorithm.  |
ICIP  |
1994 |
DBLP BibTeX RDF |
|
| 1 | Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle |
FBRAM: a new form of memory optimized for 3D graphics.  |
SIGGRAPH  |
1994 |
DBLP DOI BibTeX RDF |
parallel graphics algorithms, caching, rendering, dynamic memory, 3D graphics hardware |
| 1 | Gershon Elber |
Low cost illumination computation using an approximation of light wavefronts.  |
SIGGRAPH  |
1994 |
DBLP DOI BibTeX RDF |
spot light source, illumination, caustics, wavefronts, freeform surfaces |
| 1 | Tomoyuki Nishita, Eihachiro Nakamae |
Method of displaying optical effects within water using accumulation buffer.  |
SIGGRAPH  |
1994 |
DBLP DOI BibTeX RDF |
accumulation buffer, color of water, optical length, shaft of light, caustic, photo-realism |
| 1 | Jian-jin Li, Serge Miguet, Yves Robert |
Implementation of the Z-Buffer Algorithm on A Reconfigurable Network of Processors.  |
IJPRAI  |
1992 |
DBLP BibTeX RDF |
|
| 1 | Kelvin Sung |
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware.  |
Comput. Graph. Forum  |
1992 |
DBLP DOI BibTeX RDF |
|
| 1 | Mel Slater, Kieron Drake, Allan Davison, Emmanouell Kordakis, Adam Billyard, Eliot Miranda |
A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms.  |
Comput. Graph. Forum  |
1992 |
DBLP DOI BibTeX RDF |
|
| 1 | Heinrich Müller, Jörg Winckler |
Distributed Image Synthesis with Breadth-First Ray Tracing and the Ray-Z-Buffer.  |
Data Structures and Efficient Algorithms  |
1992 |
DBLP DOI BibTeX RDF |
|
| 1 | Rolf Hendrik van Lengen |
The Volume Priority Z-Buffer.  |
Focus on Scientific Visualization  |
1991 |
DBLP BibTeX RDF |
|
| 1 | J. Zhang |
A Dynamic Span Storing Method for Hidden Surface Removal.  |
ACM Conference on Computer Science  |
1989 |
DBLP DOI BibTeX RDF |
|
| 1 | Steven Molnar |
Combining Z-buffer Engines for Higher-Speed Rendering.  |
Advances in Computer Graphics Hardware  |
1988 |
DBLP BibTeX RDF |
|
| 1 | Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, Donald P. Greenberg |
A progressive refinement approach to fast radiosity image generation.  |
SIGGRAPH  |
1988 |
DBLP DOI BibTeX RDF |
adaptive subdivsion, backward ray tracing, global illumination, radiosity, progressive refinement, z-buffer |
| 1 | Robert L. Cook, Loren C. Carpenter, Edwin E. Catmull |
The Reyes image rendering architecture.  |
SIGGRAPH  |
1987 |
DBLP DOI BibTeX RDF |
|
| 1 | John R. Wallace, Michael F. Cohen, Donald P. Greenberg |
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods.  |
SIGGRAPH  |
1987 |
DBLP DOI BibTeX RDF |
|
| 1 | P. Leray |
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips.  |
Advances in Computer Graphics Hardware  |
1986 |
DBLP BibTeX RDF |
|
| 1 | Jack Goldfeather, Jeff P. Hultquist, Henry Fuchs |
Fast constructive-solid geometry display in the pixel-powers graphics system.  |
SIGGRAPH  |
1986 |
DBLP DOI BibTeX RDF |
|