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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 7196 occurrences of 2437 keywords
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Results
Found 5598 publication records. Showing 5598 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 7 | Fabian Di Fiore, Frank Van Reeth |
Mimicing 3D transformations of emotional stylised animation with minimal 2D input.  |
GRAPHITE  |
2003 |
DBLP DOI BibTeX RDF |
computer-assisted animation, example-based animation, computer animation, facial expressions, facial animation, cartoon animation |
| 6 | D. J. Densley, Philip J. Willis |
Emotional posturing: a method towards achieving emotional figure animation.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
emotional posturing, emotional figure animation, psychological theory, general posturing functions, general stance, human figure posturing, computer animation, emotional model, human figure animation, emotional state |
| 6 | António C. Valente, Óscar Mealha |
Virtual images as a "line-test" to real image animation.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
virtual images, line-test, real image animation, laser beams, virtual animation prediction process, computer animation |
| 6 | Tosiyasu L. Kunii, Takao Maeda |
On The Silhouette Cartoon Animation.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
silhouette cartoon animation, human visual cognition, object movement, shape characteristics, dolphin, orientation independent invariants, convex portion, concave portions, user interfaces, computational geometry, computational geometry, human factors, graph, computer animation, computer animation, entertainment, visual perception, research, object identification, swimming, jumping |
| 6 | Dan Vodislav |
Visual Programming for Animation in User Interfaces. (PDF / PS)  |
VL  |
1995 |
DBLP DOI BibTeX RDF |
HandMove system, classical interface builder, path-oriented animation, time signals, application values, event-based synchronisation, position attribute constraints, interactive animation specification, user interfaces, formal specification, animation, graphical user interfaces, visual programming, visual programming, computer animation, user interface management systems, user input |
| 5 | Arun Somasekharan |
To grab or not to grab: a viable framework for physically based hand animation in game characters.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game characters, physically based animation controllers, games, character animation, real-time animation, physics engines |
| 5 | Parag Chaudhuri, Prem Kalra, Subhashis Banerjee |
Reusing view-dependent animation.  |
The Visual Computer  |
2007 |
DBLP DOI BibTeX RDF |
View-dependent character animation, Stylized animation, Animation reuse |
| 5 | Yoshikazu Kato, Etsuya Shibayama, Shin Takahashi |
Effect Lines for Specifying Animation Effects.  |
VL/HCC  |
2004 |
DBLP DOI BibTeX RDF |
effect lines, speed lines, animation effects, animation authoring, visual input method, presentation design, key-frame animation |
| 5 | Douglas W. Cunningham, Martin Breidt, Mario Kleiner, Christian Wallraven, Heinrich H. Bülthoff |
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation.  |
CASA  |
2003 |
DBLP DOI BibTeX RDF |
social and conversational agents, virtual humans and avatars, vision techniques in animation, behavioral animation, perceptual models |
| 5 | Toshio Kodama, Tosiyasu L. Kunii |
Homotopic Database Animation.  |
CA  |
2002 |
DBLP DOI BibTeX RDF |
database animation, cellular databases, homotopic animation, homotopy, cellular model |
| 5 | Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos |
Composable controllers for physics-based character animation.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
physics-based animation control, computer animation, physics-based modeling, character animation |
| 5 | Adailton José Alves Da Cruz, Alberto Barbosa Raposo, Léo Pini Magalhães |
Planning Computer Modeled Animation: Towards an Animation Machine.  |
SIBGRAPI  |
2000 |
DBLP DOI BibTeX RDF |
computer modeled animation, animation machine, character behavior simulation, software architecture, planning, computer animation |
| 5 | Nicolas Dubreuil, Dominique Bechmann |
Facial Animation.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
order-controlled, animation, deformation, facial animation |
| 5 | Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pentland |
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
Expressions and Gestures, Computer Vision, Facial Animation, Interactive Animation, Facial Modeling |
| 5 | Merlin Hughes, Christopher DiMattia, Ming C. Lin, Dinesh Manocha |
Efficient And Accurate Interference Detection For Polynomial Deformation.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
polynomial deformation, soft object animation, Bezier patches, axis aligned bounding boxes, surface intersection tests, loop intersection tests, animation, computational geometry, linear programming, linear programming, geometric models, computer animation, deformable models, solid modelling, solid models, B-splines, convex hulls, subdivision, parametric surfaces, dynamic simulation, splines (mathematics), polygonal meshes, variational models, interference detection, frame-to-frame coherence |
| 5 | P. Hall, F. Devitt |
Integrated planning for computer animation.  |
ANNES  |
1995 |
DBLP DOI BibTeX RDF |
planning system, human actor, artificial intelligence agent, STRIPS, knowledge based systems, planning (artificial intelligence), requirements, software agents, computer animation, computer animation, problem solving, problem solving, beliefs, human animation |
| 5 | Ian J. Palmer |
Modelling the computer animation process for parallel environments.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
computer animation process modelling, processor intensive task, behavioural realism, frame-based animation process, task-processor assignment method, dedicated processing architecture, parallel processing, object-oriented programming, programming environments, computer animation, object-oriented model, parallel environments |
| 4 | Liang Lin, Kun Zeng, Han Lv, Yizhou Wang, Yingqing Xu, Song Chun Zhu |
Painterly animation using video semantics and feature correspondence.  |
NPAR  |
2010 |
DBLP DOI BibTeX RDF |
painterly animation, non-photorealistic rendering, video parsing |
| 4 | Xiaohan Ma, Binh Huy Le, Zhigang Deng |
Style learning and transferring for facial animation editing.  |
Symposium on Computer Animation  |
2009 |
DBLP DOI BibTeX RDF |
|
| 4 | Eakta Jain, Yaser Sheikh, Jessica K. Hodgins |
Leveraging the talent of hand animators to create three-dimensional animation.  |
Symposium on Computer Animation  |
2009 |
DBLP DOI BibTeX RDF |
|
| 4 | Simon Pabst, Bernhard Thomaszewski, Wolfgang Straßer |
Anisotropic friction for deformable surfaces and solids.  |
Symposium on Computer Animation  |
2009 |
DBLP DOI BibTeX RDF |
computer animation, physics based animation, cloth simulation, friction |
| 4 | Parag Chaudhuri, George Papagiannakis, Nadia Magnenat-Thalmann |
Self adaptive animation based on user perspective.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Self adaptive character animation, Animation blending, Augmented and virtual reality |
| 4 | Nikolaos Ersotelos, Feng Dong |
Building highly realistic facial modeling and animation: a survey.  |
The Visual Computer  |
2008 |
DBLP DOI BibTeX RDF |
Facial expression and animation, Generic model adaptation, Morphablemodeling, Pseudo muscles, Blend shapes, Facial modeling, Performance-driven animation |
| 4 | Sebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller 0004 |
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
animation language, CharanisML, Scenejo, 3D, Embodied conversational agents, behavioral animation, 2D, interactive digital storytelling |
| 4 | Yvonne Jung, Johannes Behr |
Extending H-anim and X3D for advanced animation control.  |
Web3D  |
2008 |
DBLP DOI BibTeX RDF |
animation control and synchronization, humanoid animation, X3D, virtual characters |
| 4 | Ludovic Dutreve, Alexandre Meyer, Saïda Bouakaz |
Feature points based facial animation retargeting.  |
VRST  |
2008 |
DBLP DOI BibTeX RDF |
performance-driven facial animation, skeleton-subspace deformation, facial animation, retargeting |
| 4 | Hae Won Byun |
Realistic Facial Modeling and Animation Based on High Resolution Capture.  |
ACIVS  |
2007 |
DBLP DOI BibTeX RDF |
Performance-based animation, facial expression capture, real-time facial feature tracking, character animation |
| 4 | Qinxin Yu, Demetri Terzopoulos |
A decision network framework for the behavioral animation of virtual humans.  |
Symposium on Computer Animation  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall |
Deformation styles for spline-based skeletal animation.  |
Symposium on Computer Animation  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Kevin Wampler, Daichi Sasaki, Li Zhang 0003, Zoran Popovic |
Dynamic, expressive speech animation from a single mesh.  |
Symposium on Computer Animation  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Grégoire Aujay, Franck Hétroy, Francis Lazarus, Christine Depraz |
Harmonic skeleton for realistic character animation.  |
Symposium on Computer Animation  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Christian Theobalt, Christian Rössl, Edilson de Aguiar, Hans-Peter Seidel |
Animation collage.  |
Symposium on Computer Animation  |
2007 |
DBLP DOI BibTeX RDF |
|
| 4 | Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima |
Simplified motion language for 3D computer animation with turtle metaphor.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
3DCG, animation authoring, animation generation, logo language |
| 4 | Olavo Belloc, Marcio Cabral, Marcelo Knörich Zuffo |
TimeClock: flexible animation control in X3D.  |
Web3D  |
2007 |
DBLP DOI BibTeX RDF |
interaction, X3D, key-frame animation, animation control |
| 4 | Michael Century |
Exact imagination and distributed creativity: a lesson from the history of animation.  |
Creativity & Cognition  |
2007 |
DBLP DOI BibTeX RDF |
auteur animation, distributed creativity, exact imagination, key-frame interpolation, computer animation |
| 4 | Minhua Ma, Paul McKevitt |
Virtual human animation in natural language visualisation.  |
Artif. Intell. Rev.  |
2006 |
DBLP DOI BibTeX RDF |
Language visualisation, Virtual human animation, Virtual Reality, Temporal relations, 3D animation |
| 4 | Zhigang Deng, Ulrich Neumann, John P. Lewis, Tae-Yong Kim 0002, Murtaza Bulut, Shrikanth Narayanan |
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces.  |
IEEE Trans. Vis. Comput. Graph.  |
2006 |
DBLP DOI BibTeX RDF |
expressive speech, animation synthesis, speech coarticulation, motion capture, texture synthesis, Facial animation, data-driven |
| 4 | Liliya Kharevych, Weiwei Yang, Yiying Tong, Eva Kanso, Jerrold E. Marsden, Peter Schröder, Mathieu Desbrun |
Geometric, variational integrators for computer animation.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Zhigang Deng, Ulrich Neumann |
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Christina N. de Juan, Bobby Bodenheimer |
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Janghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung Ihm |
Practical animation of turbulent splashing water.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Manfred Lau, James J. Kuffner |
Precomputed search trees: planning for interactive goal-driven animation.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Edwin Chang, Odest Chadwicke Jenkins |
Sketching articulation and pose for facial animation.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Julien Diener, Lionel Revéret, Eugene Fiume |
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Yeuhi Abe, Jovan Popovic |
Interactive animation of dynamic manipulation.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Z. Wang, Michiel van de Panne |
Walk to here: a voice driven animation system.  |
Symposium on Computer Animation  |
2006 |
DBLP DOI BibTeX RDF |
|
| 4 | Ueno Masayuki, Nishiki Takeshi, Tsushima Katsuhide |
NeGAS: logo based authoring environment for 3D computer animation.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
3DCG, animation authoring, animation generation, logo language, motion control |
| 4 | Ingu Kang, Young Ik Eom, JungHyun Han |
A Multi-resolution Technique for Real-time Animation of Large Crowds.  |
ISCIS  |
2006 |
DBLP DOI BibTeX RDF |
vertex keyframe animation, large crowds rendering, GPU, character animation, skinning, impostor |
| 4 | Herbert Stocker |
Linear filters: animating objects in a flexible and pleasing way.  |
Web3D  |
2006 |
DBLP DOI BibTeX RDF |
camera animation, inertia, virtual reality, interaction, VRML, dynamics, X3D, physical simulation, linear filters, key frame animation, animation control |
| 4 | Adi Bar-Lev, Alfred M. Bruckstein, Gershon Elber |
Virtual marionettes: a system and paradigm for real-time 3D animation.  |
The Visual Computer  |
2005 |
DBLP DOI BibTeX RDF |
Computer graphics system, Virtual marionettes, RealTime physics-based animation, Computer game, Animation system |
| 4 | Scott A. King, Richard E. Parent |
Creating Speech-Synchronized Animation.  |
IEEE Trans. Vis. Comput. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
speech synchronization, visual speech synthesis, coarticulation, animation, Facial animation, facial modeling, lip synchronization |
| 4 | William Van Haevre, Fabian Di Fiore, Frank Van Reeth |
Uniting cartoon textures with computer assisted animation.  |
GRAPHITE  |
2005 |
DBLP DOI BibTeX RDF |
automatic in-betweening, cartoon textures, structured 2D animation, computer animation |
| 4 | Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho |
An Image-Based Shading Pipeline for 2D Animation.  |
SIBGRAPI  |
2005 |
DBLP DOI BibTeX RDF |
image-based shading, computer-assisted animation, non-photorealistic rendering, cel animation |
| 4 | D. Schofield, N. Hussin, M. Tarek Shalaby |
A Methodology for the Evidential Analysis of Computer-Generated Animation (CGA).  |
IV  |
2005 |
DBLP DOI BibTeX RDF |
Computer-Generated Animation, Forensic Animation, Visual, Knowledge, Evidence |
| 4 | S. A. Marsland, R. J. Lapeer |
Physics-Based Animation of a Trotting Horse in a Virtual Environment.  |
IV  |
2005 |
DBLP DOI BibTeX RDF |
forward dynamics, controllers, computer animation, physics-based animation |
| 4 | Jonathan Dinerstein, Parris K. Egbert |
Fast multi-level adaptation for interactive autonomous characters.  |
ACM Trans. Graph.  |
2005 |
DBLP DOI BibTeX RDF |
AI-based animation, machine learning, Computer animation, behavioral modeling, character animation |
| 4 | Belinda Teoh Soo Phing, Mohamad Izani Zainal Abidin, Aishah Abdul Razak |
Adaptation of moveable pop-up technique in 3D animation.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
movable, pop-up, technique/style, animation, production, storytelling, continuity, 3D animation |
| 4 | N. Hussin, D. Schofield, M. Tarek Shalaby |
Visualising Information: Evidence Analysis for Computer-Generated Animation (CGA.  |
IV  |
2004 |
DBLP DOI BibTeX RDF |
Computer-Generated Animation, Forensic animation, Knowledge, Visualisation, Evidence |
| 4 | Fabian Di Fiore, William Van Haevre, Frank Van Reeth |
Rendering Artistic and Believable Trees for Cartoon Animation.  |
Computer Graphics International  |
2003 |
DBLP DOI BibTeX RDF |
2.5D animation, non-photorealistic rendering, computer animation, natural phenomena |
| 4 | Nadia Magnenat-Thalmann, Pascal Volino, Frederic Cordier |
Avenues of Research in Dynamic Clothing.  |
CA  |
2002 |
DBLP DOI BibTeX RDF |
Garment animation, Mechanical cloth modeling, real-time garment animation, numerical integration, Cloth simulation |
| 4 | C. Karen Liu, Zoran Popovic |
Synthesis of complex dynamic character motion from simple animations.  |
SIGGRAPH  |
2002 |
DBLP DOI BibTeX RDF |
animation w/constraints, motion transformation, animation, physically based modeling, physically based animation, spacetime constraints |
| 4 | C. Karen Liu, Zoran Popovic |
Synthesis of complex dynamic character motion from simple animations.  |
ACM Trans. Graph.  |
2002 |
DBLP DOI BibTeX RDF |
animation w/constraints, motion transformation, animation, physically based modeling, physically based animation, spacetime constraints |
| 4 | Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore |
BEAT: the Behavior Expression Animation Toolkit.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
gesture, facial animation, speech synthesis, animation systems |
| 4 | Kees van den Doel, Paul G. Kry, Dinesh K. Pai |
FoleyAutomatic: physically-based sound effects for interactive simulation and animation.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
virtual reality, multimedia, computer games, physically based modeling, physically based animation, head mounted displays, animation systems, sound visualization |
| 4 | Victor Milenkovic, Harald Schmidl |
Optimization-based animation.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
animation w/ constraints, animation, scientific visualization, physically based modeling, solid modeling, physically based animation |
| 4 | Gabriel J. Brostow, Irfan A. Essa |
Image-based motion blur for stop motion animation.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
stop motion animation, temporal antialiasing, video post-processing, computer vision, animation, image-based rendering, motion blur |
| 4 | Harold C. Sun, Dimitris N. Metaxas |
Automating gait generation.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
animation, animation with constraints, animation systems, human body simulation |
| 4 | Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Chan-Jong Park |
Fast and Stable Animation of Cloth with an Approximated Implicit Method. (PDF / PS)  |
Computer Graphics International  |
2000 |
DBLP DOI BibTeX RDF |
implicit method, stability, interactive animation, cloth animation |
| 4 | Patrick Witting |
Computational Fluid Dynamics in a Traditional Animation Environment.  |
SIGGRAPH  |
1999 |
DBLP DOI BibTeX RDF |
animation, applications, texture mapping, scientific visualization, physically based modeling, physically based animation, numerical analysis, natural phenomena, fluid simulations, animation systems |
| 4 | Marita Dücker, Georg Lehrenfeld, Wolfgang Müller 0003, Christoph Tahedl |
A generic system for interactive real-time animation.  |
ECBS  |
1997 |
DBLP DOI BibTeX RDF |
interactive real-time animation, interactive design environment, interactive analysis environment, editor animator, editor interpreter, interpreter-animator interaction, logical level executions, animator triggering, Pictorial Janus visual programming language, architecture, interface, automation, visual languages, visual languages, liveness, interactive animation, generic system, debugging environment |
| 4 | Jinhui Yu, John W. Patterson |
Assessment Criteria for 2D Shape Transformations in Animation.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
criterion, assessment, computer animation, morphing, shape transformation |
| 4 | Ian J. Palmer |
Dynamic Behaviors for Computer Animation: the Use of Java.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
Java, World-Wide Web, Animation, VRML, Behaviour |
| 4 | Marc Escher, Nadia Magnenat-Thalmann |
Automatic 3D Cloning and Real-Time Animation of a Human Face.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
texture fitting, face cloning, facial animation, Face modeling, model fitting |
| 4 | Volker Luckas, Tanja Broll |
CASUS - An Object-oriented Three-dimensional Animation System for Event-oriented Simulators.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
threedimensional animation, simulation, object-oriented approach |
| 4 | Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann |
An Animation Interface Designed for Motion Capture.  |
CA  |
1997 |
DBLP DOI BibTeX RDF |
Motion Capture, Human Animation, 3D Interface |
| 4 | Bruce Blumberg |
Autonomous Animated Interactive Characters: Do We Need Them?.  |
Computer Graphics International  |
1997 |
DBLP DOI BibTeX RDF |
autonomous animated interactive characters, life, noninteractive animation, adaptation, computer animation, variability, autonomy, interactive animation, intentionality |
| 4 | Thierry Guiard-Marigny, Nicolas Tsingos, Ali Adjoudani, Christian Benoît, Marie-Paule Gascuel |
3D Models Of The Lips For Realistic Speech Animation.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
audio-visual systems, realistic images, lip modelling, realistic speech animation, audio visual articulatory speech synthesizer, border contours, vermilion zone, lip shape, speaker dependent conformations, natural lips, French speaker, reference lip shapes, lip contact, natural languages, computer animation, 3D models, implicit surfaces, speech synthesis, volumetric model, continuous functions, human face, geometrical analysis, algebraic equations |
| 4 | Steven Feiner |
Adding Insight Through Animation In Augmented Reality.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
virtual world systems, synthesized environment, see-through head mounted display, stereo displays, mirror beam splitters, 3D tracking system, virtual reality, augmented reality, animation, computer animation, stereo image processing, interactive devices, three-dimensional displays |
| 4 | Arno Formella, Peter Paul Kiefer |
AniLan - An Animation Language.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
animation language, scripting tool, events, actions, motion control |
| 4 | Tat-Seng Chua, Thiam-Beng Lim |
From Text Description to Animation Sequences.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
On-line manual, task-level animation, concept-based information retrieval, knowledge-based system |
| 4 | Martin Preston |
A Motion Generator Framework.  |
CA  |
1996 |
DBLP DOI BibTeX RDF |
Computer Animation, Motion Synthesis, Animation Systems |
| 4 | Marc Najork, Marc H. Brown |
Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System.  |
IEEE Trans. Vis. Comput. Graph.  |
1995 |
DBLP DOI BibTeX RDF |
interpreted language, information visualization, 3D graphics, scripting language, algorithm animation, 3D animation, embedded language |
| 4 | Paul Carlson, Margaret M. Burnett |
Integrating Algorithm Animation into a Declarative Visual Programming Language. (PDF / PS)  |
VL  |
1995 |
DBLP DOI BibTeX RDF |
declarative visual programming language, semantic insights, VPL Forms/3, visual programming, computer animation, visual languages, computational linguistics, algorithm animation |
| 4 | W. Wright |
Research report: information animation applications in the capital markets.  |
INFOVIS  |
1995 |
DBLP DOI BibTeX RDF |
securities trading, information animation applications, securities market, securities industry, equity trading analytics, fixed income trading analytics, fixed-income risk viewing, three dimensional computer graphics, decision support systems, risk management, computer animation, data visualisation, visual design, financial data processing, decision-support tool, capital markets, 3D computer graphics |
| 4 | Alvaro Rendón, Juan C. Dueñas, Miguel A. de Miguel, Jyrki Leskela, Juan Antonio de la Puente, Gonzalo León, Alejandro Alonso |
Animation of heterogeneous prototypes of real-time systems.  |
ICECCS  |
1995 |
DBLP DOI BibTeX RDF |
heterogeneous prototypes animation, heterogeneous prototyping, internal architecture, heterogeneous prototypes, real-time systems, real-time systems, computational complexity, complexity, computer animation, software prototyping, risks reduction, global model |
| 4 | Xuejun Sheng |
Motion planning for computer animation and virtual reality applications.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
arbitrary solid, six degrees of freedom, local moving information, characteristic volume, characteristic obstacles, collision-free path, complex moving solids, virtual reality, virtual reality, computer animation, computer animation, path planning, heuristic search, motion planning, 3D environment |
| 4 | Michael Braun, Arno Formella |
AniGraph-a data structure for computer animation.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
AniGraph, rendering animations, annotated graph, data structures, data structure, computer animation, computer animation, rendering (computer graphics), artist |
| 4 | Jean-Luc Nougaret, Bruno Arnaldi, Gérard Hégron, A. Razavi |
Quick tuning of a reference locomotion gait [computer animation].  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
quick tuning, reference locomotion gait, computer animation sequence, synthetic animal, kinematic locomotion gait, reference gait kinematic trajectories, wavelet redundant bases, optimization process, ready-to-use model, neural network, optimisation, computer animation |
| 4 | Tosiyasu L. Kunii, Gleb V. Nosovskij, Takafumi Hayashi |
A diffusion model for computer animation of diffuse ink painting.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
diffuse ink painting, absorbent paper, intensity distribution, Nijimi, Sumie, traditional Japanese ink painting, simulation, computer animation, computer animation, art, singularities, diffusion model |
| 4 | Robert E. Meisner, Stefan W. Dech |
An advanced technique for Meteosat cloud animation.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
atmospheric techniques, Meteosat cloud animation, thematic satellite data, combined thresholding, cloud picture elements, intermediate cloud images, earth surface, Meteosat Imagery, digital bathymetric ocean model, Meteosat Hemisphere, visible data, infrared data, near infrared features, land surfaces, World Data Bank II, water depth, ETOPO5, video disk, weather dynamics, image processing, interpolation, time series, time series, texture map, computer animation, clouds, pixels, infrared imaging, meteorology, linear interpolation, geophysics computing |
| 4 | John Nagle |
Realistic animation of legged running on rough terrain.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
realistic animation, legged creatures, 2D animations, gravity, inertia, artificial intelligence, artificial intelligence, robotics, computer animation, physical modelling, balance, friction, rough terrain, legged locomotion |
| 4 | Ugur Güdükbay, Bülent Özgüç |
Animating deformable models: different approaches.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
deformable models animation, realistic animation, elasticity theory, stiffness matrices, complicated stiffness matrices, computer animation, physically-based modeling, forces, strain energies, masses |
| 4 | Mel Slater, Martin Usoh, Razia Geeas, Anthony Steed |
Creating animations using virtual reality ThatcherWorld: a case study.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
virtual reality ThatcherWorld, Western shootout animation, BBC2 television production, simple human characters, virtual reality, animations, virtual environment, computer animation, entertainment, character animation, hierarchical models |
| 4 | Philip J. Willis, Tom Nettleship |
The Animachine renderer.  |
CA  |
1995 |
DBLP DOI BibTeX RDF |
Animachine renderer, two-dimensional animation, three-dimensional animation, computer-assistance, computer-based help, multilayer animated graphics, computer animation, rendering (computer graphics) |
| 4 | D. Michelle Benjamin, Barbara W. Mazziotti, F. Bradley Armstrong |
Issues and requirements for building a generic animation.  |
Winter Simulation Conference  |
1994 |
DBLP BibTeX RDF |
Focused Applicator Simulator and Trainer, data-driven animation, generic animation, non-programming data entry, visually accurate animation, generic model |
| 4 | Peter Litwinowicz |
Inkwell: A 2-D animation system.  |
SIGGRAPH  |
1991 |
DBLP DOI BibTeX RDF |
animation, character animation, free form deformation |
| 3 | Michalis Raptis, Darko Kirovski, Hugues Hoppe |
Real-Time Classification of Dance Gesturesfrom Skeleton Animation.  |
Symposium on Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Taehyun Rhee, Youngkyoo Hwang, James Dokyoon Kim, Changyeong Kim |
Real-time Facial Animation from Live Video Tracking.  |
Symposium on Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | C. O'Brien, John Dingliana, Steven Collins |
Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation.  |
Symposium on Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Kenny Erleben, Marek Krzysztof Misztal, J. Andreas Bærentzen |
Mathematical Foundation of the Optimization-based Fluid Animation Method.  |
Symposium on Computer Animation  |
2011 |
DBLP DOI BibTeX RDF |
|
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