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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 49 occurrences of 30 keywords
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Results
Found 33 publication records. Showing 33 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Ohan Oda, Steven Feiner |
Rolling and shooting: two augmented reality games.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
augmented/mixed reality, games, multi-user interaction, interference avoidance |
| 2 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
| 2 | Pedro Ferreira, João Orvalho, Fernando Boavida |
A Middleware Architecture for Mobile and Pervasive Large-Scale Augmented Reality Games.  |
CNSR  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Kai Kuikkaniemi, Marko Turpeinen, Antti Salovaara, Timo Saari, Janne Vuorenmaa |
Toolkit for user-created augmented reality games.  |
MUM  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, Anne-Kathrin Braun |
Meeting technology challenges of pervasive augmented reality games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
ubiquitous computing, augmented reality, mixed reality, pervasive gaming |
| 2 | Pedro Miguel F. M. Ferreira |
Network middleware for large scale mobile and pervasive augmented reality games.  |
CoNEXT  |
2005 |
DBLP DOI BibTeX RDF |
augmented reality, middleware, gaming, entertainment, pervasive networking |
| 1 | Richard Wetzel, Lisa Blum, Wolfgang Broll, Leif Oppermann |
Designing Mobile Augmented Reality Games.  |
Handbook of Augmented Reality  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Pedro Ferreira, Fernando Boavida |
Network Middleware for Large Scale Mobile and Pervasive Augmented Reality Games.  |
Handbook of Augmented Reality  |
2011 |
DBLP DOI BibTeX RDF |
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| 1 | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng |
Pre-patterns for designing embodied interactions in handheld augmented reality games.  |
ISMAR-AMH  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Azfar Bin Tomi, Dayang Rohaya Awang Rambli |
A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction.  |
IVIC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Brian Mac Namee, David Beaney, Qingqing Dong |
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games.  |
Int. J. Computer Games Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Augmented Reality Games for Upper-Limb Stroke Rehabilitation.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, serious games, rehabilitation, stroke, video-capture |
| 1 | Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana |
In-Place Sketching for content authoring in Augmented Reality games.  |
VR  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Faranak Fotouhi-Ghazvini, Rae A. Earnshaw, David Robison, P. S. Excell |
Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm.  |
CW  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh |
Communicative behaviors and flow experience in tabletop gaming.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
flow theory, social interaction, tabletop interface, communicative behaviors, augmented reality games |
| 1 | Georgios N. Yannakakis |
Learning from preferences and selected multimodal features of players.  |
ICMI  |
2009 |
DBLP DOI BibTeX RDF |
evolving artificial neural networks, player satisfaction modeling, preference learning, augmented reality games |
| 1 | David Gibson, Susan Grasso |
Online recruitment and engagement of students in game and simulation-based STEM learning.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
STEM learning, retention, recruitment, alternate reality game, augmented reality game |
| 1 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
Multimodal augmented reality tangible gaming.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Augmented reality, Pervasive computing, Multimodal interfaces, Serious games |
| 1 | John Martin, James Mathews, Ming-Fong Jan, Christopher Holden |
Restructuring activity and place: augmented reality games on handhelds.  |
ICLS  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre |
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
co-located handheld games, social play, augmented reality |
| 1 | Georgios N. Yannakakis, John Hallam |
Real-time adaptation of augmented-reality games for optimizing player satisfaction.  |
CIG  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg |
Mobility and social interaction as core gameplay elements in multi-player augmented reality.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
mobility, handheld augmented reality, augmented reality games |
| 1 | Wolfgang Broll, Irma Lindt, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, Richard Wetzel |
Toward Next-Gen Mobile AR Games.  |
IEEE Computer Graphics and Applications  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Pedro Ferreira, João Orvalho, Fernando Boavida |
Scalability and Mobility in a Network Middleware for Large Scale Mobile and Pervasive Augmented Reality Games.  |
ICWN  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze |
Development of an augmented reality game by extendinga 3D authoring system.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
iterative prototyping, virtools, augmented reality |
| 1 | Chao Huang, Aaron Harwood, Shanika Karunasekera |
Directions for Peer-to-Peer based mobile pervasive augmented reality gaming.  |
ICPADS  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Jong Seung Park, Jong-Hyun Yoon, Chungkyue Kim |
Towards an Efficient Implementation of a Video-Based Gesture Interface.  |
Australian Conference on Artificial Intelligence  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Jong Seung Park, Tae-Yong Kim, Jong-Hyun Yoon |
AR Table Tennis: A Video-Based Augmented Reality Sports Game.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung |
Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg |
MonkeyBridge: autonomous agents in augmented reality games.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
augmented reality, autonomous agents, multiplayer games |
| 1 | Keith Phillips, Wayne Piekarski |
Possession techniques for interaction in real-time strategy augmented reality games.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
interaction, augmented reality, gaming |
| 1 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
| 1 | Newton Lee |
A word from the editor.  |
Computers in Entertainment  |
2003 |
DBLP DOI BibTeX RDF |
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Displaying result #1 - #33 of 33 (100 per page; Change: )
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