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Searching for phrase board games (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1980-2003 (15) 2004-2006 (21) 2007-2008 (24) 2009-2011 (18)
Publication types (Num. hits)
article(15) inproceedings(63)
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The graphs summarize 115 occurrences of 79 keywords

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Found 78 publication records. Showing 78 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
3Yannis Lilis, Anthony Savidis Structured tiles: directed subgraphs of recurring path patterns in board games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF recurring paths, structured tiles, terrain editors, board games
3Stefan J. Johansson On using multi-agent systems in playing board games. Search on Bibsonomy AAMAS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF diplomacy, multiagent system architecture, risk, board games
3Johan Peitz, Staffan Björk, Anu Jäppinen Wizard's apprentice gameplay-oriented design of a computer-augmented board game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games
3Johan Peitz, Staffan Björk, Anu Jäppinen Wizard's apprentice gameplay-oriented design of a computer-augmented board game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games
2Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven Balancing Skills to Optimize Fun in Interactive Board Games. Search on Bibsonomy INTERACT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Balancing skills, fun experience, interaction design, social interaction, tangible interaction, board games, game balance
2Tom Schaul, Jürgen Schmidhuber Scalable Neural Networks for Board Games. Search on Bibsonomy ICANN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
2Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo Non-visual Gameplay: Making Board Games Easy and Fun. Search on Bibsonomy ICCHP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF non-visual game, overview cues, audio-haptic mapping, camera mouse, board game, tabular data
2Jacek Mandziuk Some thoughts on using Computational Intelligence methods in classical mind board games. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2Christoph Schlieder, Peter Kiefer, Sebastian Matyas Geogames: Designing Location-Based Games from Classic Board Games. Search on Bibsonomy IEEE Intelligent Systems The full citation details ... 2006 DBLP  DOI  BibTeX  RDF min-max algorithm, game design, location-based games, state-space analysis
2Min Xin, Ehud Sharlin Exploring Human-Robot Interaction Through Telepresence Board Games. Search on Bibsonomy ICAT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Shenyi Chen, Hui Qian, Miaoliang Zhu Pheromone-Based Pre-processing to Improve Move Generation in Board Games. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Christoph Schlieder, Peter Kiefer, Sebastian Matyas Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. Search on Bibsonomy INTETAIN The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Clim J. de Boer, Maarten H. Lamers Electronic Augmentation of Traditional Board Games. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
2Boris Stilman Linguistic Geometry for Solving War Games. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF war games, symmetric/asymmetric war games, linguistic geometry, reduced search, strategies, search problems, board games
2Nils Faltin Designing courseware on algorithms for active learning with virtual board games. Search on Bibsonomy ITiCSE The full citation details ... 1999 DBLP  DOI  BibTeX  RDF courseware design, active learning, algorithm animation
1Matthew Berland, Victor R. Lee Collaborative Strategic Board Games as a Site for Distributed Computational Thinking. Search on Bibsonomy IJGBL The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jessica Ip, Jeremy R. Cooperstock To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games. Search on Bibsonomy ICEC The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Peter Drake, Kelvin Sung Teaching introductory programming with popular board games. Search on Bibsonomy SIGCSE The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Aleksander Krzywinski, Weiqin Chen, Erlend Røsjø Digital board games: peripheral activity eludes ennui. Search on Bibsonomy ITS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Markus Enzenberger, Martin Müller 0003, B. Arneson, R. Segal Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Nicholas Caporusso, Lusine Mkrtchyan, Leonardo Badia A Multimodal interface device for online board games designed for sight-impaired people. Search on Bibsonomy IEEE Transactions on Information Technology in Biomedicine The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Karl Bergström The implicit rules of board games: on the particulars of the lusory agreement. Search on Bibsonomy MindTrek The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Eray Molla, Vincent Lepetit Augmented reality for board games. Search on Bibsonomy ISMAR The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1René Gutschmidt, Maria Schiewe, Francis Zinke, Helmut Jürgensen Haptic emulation of games: haptic Sudoku for the blind. Search on Bibsonomy PETRA The full citation details ... 2010 DBLP  DOI  BibTeX  RDF nonvisual communication, haptics, visually impaired, gestural interaction, board games, Sudoku
1Travis Kirton, Pamela Jennings, Hideaki Ogawa TextDraw: a prototype for gestural typesetting. Search on Bibsonomy Tangible and Embedded Interaction The full citation details ... 2010 DBLP  DOI  BibTeX  RDF gestural typesetting, moveable type, interaction, tangible, multi-touch, typography
1Florian Echtler, Simon Nestler, Andreas Dippon, Gudrun Klinker Supporting casual interactions between board games on public tabletop displays and mobile devices. Search on Bibsonomy Personal and Ubiquitous Computing The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Casual entertainment, Mobile devices, Interactive surface
1Frank Wallhoff, Alexander Bannat, Jürgen Gast, Tobias Rehrl, Moritz Dausinger, Gerhard Rigoll Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play! Search on Bibsonomy HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1James M. Vaccaro Modeling and simulation framework of real urban and board games to train players. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Jonathan Chaboissier, Frédéric Vernier Conception de jeux interactifs temps réel sur tabletop. Search on Bibsonomy IHM The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interaction techniques, real-time applications, tabletop gaming
1Karsten Weicker, Nicole Weicker Evolving Strategies for Non-player Characters in Unsteady Environments. Search on Bibsonomy EvoWorkshops The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Symeon Retalis Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment. Search on Bibsonomy J. UCS The full citation details ... 2008 DBLP  BibTeX  RDF
1Vukosi N. Marivate, Tshilidzi Marwala Social Learning Methods in Board Games Search on Bibsonomy CoRR The full citation details ... 2008 DBLP  BibTeX  RDF
1Glenn F. Matthews, Khaled Rasheed Temporal Difference Learning for Nondeterministic Board Games. Search on Bibsonomy IC-AI The full citation details ... 2008 DBLP  BibTeX  RDF
1Jenny Eriksson Lundström, Jørgen Fischer Nilsson, Andreas Hamfelt A Common Framework for Board Games and Argumentation Games. Search on Bibsonomy EJC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Tom Schaul, Jürgen Schmidhuber A scalable neural network architecture for board games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ben Kirman, Duncan Rowland Socially respectful enjoyment tracking for tabletop games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2008 DBLP  DOI  BibTeX  RDF magic circle, entertainment, flow, fun, board games, ecological validity
1Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Jean-Bernard Martens Designing and evaluating the tabletop game experience for senior citizens. Search on Bibsonomy NordiCHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games
1Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu A remote Chinese chess game using mobile phone augmented reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment
1Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose Strategy-acquisition system for video trading card game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF strategy acquisition, trading card game, machine learning, video game, COM
1Pedro Abreu, Pedro Mendes Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF pattern recognition, augmented-reality, problem solving, sets theory, 3D interface
1Anurag Bhatt, Pratul Varshney, Kalyanmoy Deb In search of no-loss strategies for the game of tic-tac-toe using a customized genetic algorithm. Search on Bibsonomy GECCO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF tic-tac-toe, learning strategies, evolutionary games
1Min Shi An empirical comparison of evolution and coevolution for designing artificial neural network game players. Search on Bibsonomy GECCO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF EEC, NE, SANE, TTT, gobang, neurocoevolution, neuroevolution, neat, ESP
1Rune Rasmussen A game theory approach to high-level strategic planning in first person shooters. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF combinatorial game, two-player board game, game, first person shooter
1Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau PINS: a prototype model towards thedefinition of surface games. Search on Bibsonomy ACM Multimedia The full citation details ... 2008 DBLP  DOI  BibTeX  RDF fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware
1Steven Scher, Ryan Crabb, James Davis Making real games virtual: Tracking board game pieces. Search on Bibsonomy ICPR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Brian Magerko Adaptation in Digital Games. Search on Bibsonomy IEEE Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Guillaume Verger, Christian Bessiere Guiding Search in QCSP+ with Back-Propagation. Search on Bibsonomy CP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Florian Berger, Alexander Marbach Workshop: Pen-and-Paper Role-Playing. Search on Bibsonomy ICIDS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1David K. Smith Dynamic programming and board games: A survey. Search on Bibsonomy European Journal of Operational Research The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Joe Marks, Vincent Hom Automatic Design of Balanced Board Games. Search on Bibsonomy AIIDE The full citation details ... 2007 DBLP  BibTeX  RDF
1Andrew Chiou A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games
1Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman Weathergods: tangible interaction in a digital tabletop game. Search on Bibsonomy Tangible and Embedded Interaction The full citation details ... 2007 DBLP  DOI  BibTeX  RDF digital tabletop gaming, interaction design, tangible user interfaces, tangible interaction, pervasive games
1Cameron Browne Fractal board games. Search on Bibsonomy Computers & Graphics The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Min Xin, Ehud Sharlin Sheep and wolves: test bed for human-robot interaction. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2006 DBLP  DOI  BibTeX  RDF augmented reality, human-robot interaction
1Edwin Soedarmadji Decentralized Decision Making in the Game of Tic-tac-toe. Search on Bibsonomy CIG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Sébastien Collette, Jean-François Raskin, Frédéric Servais On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. Search on Bibsonomy Computers and Games The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Johan Peitz, Daniel Eriksson, Staffan Björk Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. Search on Bibsonomy DIGRA Conf. The full citation details ... 2005 DBLP  BibTeX  RDF
1Stefan J. Johansson, Fredrik Håård Tactical coordination in no-press diplomacy. Search on Bibsonomy AAMAS The full citation details ... 2005 DBLP  DOI  BibTeX  RDF diplomacy, game bots, multiagent system, board games, contract net
1Fernando Fernández, Daniel Borrajo, Lynne E. Parker A Reinforcement Learning Algorithm in Cooperative Multi-Robot Domains. Search on Bibsonomy Journal of Intelligent and Robotic Systems The full citation details ... 2005 DBLP  DOI  BibTeX  RDF state space discretizations, collaborative multi-robot domains, reinforcement learning, function approximation
1Samee Ullah Khan, Ishfaq Ahmad Some Preliminary Results on Three Combinatorial Board Games. Search on Bibsonomy Bulletin of the EATCS The full citation details ... 2004 DBLP  BibTeX  RDF
1Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross T. Smith, Bruce H. Thomas Augmented Reality Chinese Checkers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer based board games, augmented reality, tangible interaction, entertainment computing
1Zhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF augmented reality (AR), tangible user interface (TUI), board game
1Heather Desurvire, Martin Caplan, Jozsef A. Toth Using heuristics to evaluate the playability of games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability
1Chrilly Donninger, Alex Kure, Ulf Lorenz Parallel Brutus: The First Distributed, FPGA Accelerated Chess Program. Search on Bibsonomy IPDPS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Anthony Bucci, Jordan B. Pollack, Edwin D. de Jong Automated Extraction of Problem Structure. Search on Bibsonomy GECCO The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
1Jinchang Ren, Peter Astheimer, Ian Marshall A Generic Framework for Vision Based Interactive Board Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1David B. Fogel Evolutionary Entertainment with Intelligent Agents. Search on Bibsonomy IEEE Computer The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
1Drew Mellor Model-Based Reinforcement Learning for Alternating Markov Games. Search on Bibsonomy Australian Conference on Artificial Intelligence The full citation details ... 2003 DBLP  DOI  BibTeX  RDF machine learning, search, reinforcement learning, planning, Game playing
1Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume Electronically enhanced board games by integrating physical and virtual spaces. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
1Atila Neves, Osvaldo Brasão, Agostinho C. Rosa Learning the risk board game with classifier systems. Search on Bibsonomy SAC The full citation details ... 2002 DBLP  DOI  BibTeX  RDF genetic algorithms, classifier systems, board games
1Regan L. Mandryk, Diego S. Maranan False prophets: exploring hybrid board/video games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2002 DBLP  DOI  BibTeX  RDF CSCP, games, tangible interfaces, social interactions
1Ulf Lorenz Parallel Controlled Conspiracy Number Search. Search on Bibsonomy Euro-Par The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
1Ulf Lorenz Parallel controlled conspiracy number search. Search on Bibsonomy SPAA The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
1Ren Wu, Donald F. Beal Parallel Retrograde Analysis on Different Architecture. Search on Bibsonomy HPDC The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
1Ulf Lorenz Controlled Conspiracy-2 Search. Search on Bibsonomy STACS The full citation details ... 2000 DBLP  DOI  BibTeX  RDF algorithms and datastructures
1Iaakov Exman Solving Sequential Games with Boltzmann-Learned Tactics. Search on Bibsonomy PPSN The full citation details ... 1990 DBLP  DOI  BibTeX  RDF
1Sergio Antoy Modeling and Isomorphisms of Positional Board Games. Search on Bibsonomy IEEE Trans. Pattern Anal. Mach. Intell. The full citation details ... 1987 DBLP  DOI  BibTeX  RDF
1David Lichtenstein, Michael Sipser GO Is Polynomial-Space Hard. Search on Bibsonomy J. ACM The full citation details ... 1980 DBLP  DOI  BibTeX  RDF
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