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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 115 occurrences of 79 keywords
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Results
Found 78 publication records. Showing 78 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Yannis Lilis, Anthony Savidis |
Structured tiles: directed subgraphs of recurring path patterns in board games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
recurring paths, structured tiles, terrain editors, board games |
| 3 | Stefan J. Johansson |
On using multi-agent systems in playing board games.  |
AAMAS  |
2006 |
DBLP DOI BibTeX RDF |
diplomacy, multiagent system architecture, risk, board games |
| 3 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 3 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 2 | Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven |
Balancing Skills to Optimize Fun in Interactive Board Games.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
Balancing skills, fun experience, interaction design, social interaction, tangible interaction, board games, game balance |
| 2 | Tom Schaul, Jürgen Schmidhuber |
Scalable Neural Networks for Board Games.  |
ICANN  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo |
Non-visual Gameplay: Making Board Games Easy and Fun.  |
ICCHP  |
2008 |
DBLP DOI BibTeX RDF |
non-visual game, overview cues, audio-haptic mapping, camera mouse, board game, tabular data |
| 2 | Jacek Mandziuk |
Some thoughts on using Computational Intelligence methods in classical mind board games.  |
IJCNN  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: Designing Location-Based Games from Classic Board Games.  |
IEEE Intelligent Systems  |
2006 |
DBLP DOI BibTeX RDF |
min-max algorithm, game design, location-based games, state-space analysis |
| 2 | Min Xin, Ehud Sharlin |
Exploring Human-Robot Interaction Through Telepresence Board Games.  |
ICAT  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Shenyi Chen, Hui Qian, Miaoliang Zhu |
Pheromone-Based Pre-processing to Improve Move Generation in Board Games.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.  |
INTETAIN  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Clim J. de Boer, Maarten H. Lamers |
Electronic Augmentation of Traditional Board Games.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Boris Stilman |
Linguistic Geometry for Solving War Games.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
war games, symmetric/asymmetric war games, linguistic geometry, reduced search, strategies, search problems, board games |
| 2 | Nils Faltin |
Designing courseware on algorithms for active learning with virtual board games.  |
ITiCSE  |
1999 |
DBLP DOI BibTeX RDF |
courseware design, active learning, algorithm animation |
| 1 | Matthew Berland, Victor R. Lee |
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking.  |
IJGBL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Jessica Ip, Jeremy R. Cooperstock |
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Peter Drake, Kelvin Sung |
Teaching introductory programming with popular board games.  |
SIGCSE  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Aleksander Krzywinski, Weiqin Chen, Erlend Røsjø |
Digital board games: peripheral activity eludes ennui.  |
ITS  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Markus Enzenberger, Martin Müller 0003, B. Arneson, R. Segal |
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search.  |
IEEE Trans. Comput. Intellig. and AI in Games  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Nicholas Caporusso, Lusine Mkrtchyan, Leonardo Badia |
A Multimodal interface device for online board games designed for sight-impaired people.  |
IEEE Transactions on Information Technology in Biomedicine  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Karl Bergström |
The implicit rules of board games: on the particulars of the lusory agreement.  |
MindTrek  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Eray Molla, Vincent Lepetit |
Augmented reality for board games.  |
ISMAR  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | René Gutschmidt, Maria Schiewe, Francis Zinke, Helmut Jürgensen |
Haptic emulation of games: haptic Sudoku for the blind.  |
PETRA  |
2010 |
DBLP DOI BibTeX RDF |
nonvisual communication, haptics, visually impaired, gestural interaction, board games, Sudoku |
| 1 | Travis Kirton, Pamela Jennings, Hideaki Ogawa |
TextDraw: a prototype for gestural typesetting.  |
Tangible and Embedded Interaction  |
2010 |
DBLP DOI BibTeX RDF |
gestural typesetting, moveable type, interaction, tangible, multi-touch, typography |
| 1 | Florian Echtler, Simon Nestler, Andreas Dippon, Gudrun Klinker |
Supporting casual interactions between board games on public tabletop displays and mobile devices.  |
Personal and Ubiquitous Computing  |
2009 |
DBLP DOI BibTeX RDF |
Casual entertainment, Mobile devices, Interactive surface |
| 1 | Frank Wallhoff, Alexander Bannat, Jürgen Gast, Tobias Rehrl, Moritz Dausinger, Gerhard Rigoll |
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | James M. Vaccaro |
Modeling and simulation framework of real urban and board games to train players.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jonathan Chaboissier, Frédéric Vernier |
Conception de jeux interactifs temps réel sur tabletop.  |
IHM  |
2009 |
DBLP DOI BibTeX RDF |
interaction techniques, real-time applications, tabletop gaming |
| 1 | Karsten Weicker, Nicole Weicker |
Evolving Strategies for Non-player Characters in Unsteady Environments.  |
EvoWorkshops  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Symeon Retalis |
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment.  |
J. UCS  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Vukosi N. Marivate, Tshilidzi Marwala |
Social Learning Methods in Board Games  |
CoRR  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Glenn F. Matthews, Khaled Rasheed |
Temporal Difference Learning for Nondeterministic Board Games.  |
IC-AI  |
2008 |
DBLP BibTeX RDF |
|
| 1 | Jenny Eriksson Lundström, Jørgen Fischer Nilsson, Andreas Hamfelt |
A Common Framework for Board Games and Argumentation Games.  |
EJC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Tom Schaul, Jürgen Schmidhuber |
A scalable neural network architecture for board games.  |
CIG  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Ben Kirman, Duncan Rowland |
Socially respectful enjoyment tracking for tabletop games.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
magic circle, entertainment, flow, fun, board games, ecological validity |
| 1 | Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Jean-Bernard Martens |
Designing and evaluating the tabletop game experience for senior citizens.  |
NordiCHI  |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games |
| 1 | Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu |
A remote Chinese chess game using mobile phone augmented reality.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment |
| 1 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
| 1 | Pedro Abreu, Pedro Mendes |
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms].  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
pattern recognition, augmented-reality, problem solving, sets theory, 3D interface |
| 1 | Anurag Bhatt, Pratul Varshney, Kalyanmoy Deb |
In search of no-loss strategies for the game of tic-tac-toe using a customized genetic algorithm.  |
GECCO  |
2008 |
DBLP DOI BibTeX RDF |
tic-tac-toe, learning strategies, evolutionary games |
| 1 | Min Shi |
An empirical comparison of evolution and coevolution for designing artificial neural network game players.  |
GECCO  |
2008 |
DBLP DOI BibTeX RDF |
EEC, NE, SANE, TTT, gobang, neurocoevolution, neuroevolution, neat, ESP |
| 1 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
| 1 | Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau |
PINS: a prototype model towards thedefinition of surface games.  |
ACM Multimedia  |
2008 |
DBLP DOI BibTeX RDF |
fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware |
| 1 | Steven Scher, Ryan Crabb, James Davis |
Making real games virtual: Tracking board game pieces.  |
ICPR  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Brian Magerko |
Adaptation in Digital Games.  |
IEEE Computer  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Guillaume Verger, Christian Bessiere |
Guiding Search in QCSP+ with Back-Propagation.  |
CP  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing.  |
ICIDS  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | David K. Smith |
Dynamic programming and board games: A survey.  |
European Journal of Operational Research  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Joe Marks, Vincent Hom |
Automatic Design of Balanced Board Games.  |
AIIDE  |
2007 |
DBLP BibTeX RDF |
|
| 1 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
| 1 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Weathergods: tangible interaction in a digital tabletop game.  |
Tangible and Embedded Interaction  |
2007 |
DBLP DOI BibTeX RDF |
digital tabletop gaming, interaction design, tangible user interfaces, tangible interaction, pervasive games |
| 1 | Cameron Browne |
Fractal board games.  |
Computers & Graphics  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Min Xin, Ehud Sharlin |
Sheep and wolves: test bed for human-robot interaction.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, human-robot interaction |
| 1 | Edwin Soedarmadji |
Decentralized Decision Making in the Game of Tic-tac-toe.  |
CIG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.  |
Computers and Games  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Johan Peitz, Daniel Eriksson, Staffan Björk |
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy.  |
AAMAS  |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
| 1 | Fernando Fernández, Daniel Borrajo, Lynne E. Parker |
A Reinforcement Learning Algorithm in Cooperative Multi-Robot Domains.  |
Journal of Intelligent and Robotic Systems  |
2005 |
DBLP DOI BibTeX RDF |
state space discretizations, collaborative multi-robot domains, reinforcement learning, function approximation |
| 1 | Samee Ullah Khan, Ishfaq Ahmad |
Some Preliminary Results on Three Combinatorial Board Games.  |
Bulletin of the EATCS  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross T. Smith, Bruce H. Thomas |
Augmented Reality Chinese Checkers.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
computer based board games, augmented reality, tangible interaction, entertainment computing |
| 1 | Zhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li |
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
augmented reality (AR), tangible user interface (TUI), board game |
| 1 | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
Using heuristics to evaluate the playability of games.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability |
| 1 | Chrilly Donninger, Alex Kure, Ulf Lorenz |
Parallel Brutus: The First Distributed, FPGA Accelerated Chess Program.  |
IPDPS  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Anthony Bucci, Jordan B. Pollack, Edwin D. de Jong |
Automated Extraction of Problem Structure.  |
GECCO  |
2004 |
DBLP DOI BibTeX RDF |
|
| 1 | Jinchang Ren, Peter Astheimer, Ian Marshall |
A Generic Framework for Vision Based Interactive Board Games.  |
GAME-ON  |
2003 |
DBLP BibTeX RDF |
|
| 1 | David B. Fogel |
Evolutionary Entertainment with Intelligent Agents.  |
IEEE Computer  |
2003 |
DBLP DOI BibTeX RDF |
|
| 1 | Drew Mellor |
Model-Based Reinforcement Learning for Alternating Markov Games.  |
Australian Conference on Artificial Intelligence  |
2003 |
DBLP DOI BibTeX RDF |
machine learning, search, reinforcement learning, planning, Game playing |
| 1 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume |
Electronically enhanced board games by integrating physical and virtual spaces.  |
IWEC  |
2002 |
DBLP BibTeX RDF |
|
| 1 | Atila Neves, Osvaldo Brasão, Agostinho C. Rosa |
Learning the risk board game with classifier systems.  |
SAC  |
2002 |
DBLP DOI BibTeX RDF |
genetic algorithms, classifier systems, board games |
| 1 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games.  |
CHI Extended Abstracts  |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
| 1 | Ulf Lorenz |
Parallel Controlled Conspiracy Number Search.  |
Euro-Par  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Ulf Lorenz |
Parallel controlled conspiracy number search.  |
SPAA  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Ren Wu, Donald F. Beal |
Parallel Retrograde Analysis on Different Architecture.  |
HPDC  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Ulf Lorenz |
Controlled Conspiracy-2 Search.  |
STACS  |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
| 1 | Iaakov Exman |
Solving Sequential Games with Boltzmann-Learned Tactics.  |
PPSN  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Sergio Antoy |
Modeling and Isomorphisms of Positional Board Games.  |
IEEE Trans. Pattern Anal. Mach. Intell.  |
1987 |
DBLP DOI BibTeX RDF |
|
| 1 | David Lichtenstein, Michael Sipser |
GO Is Polynomial-Space Hard.  |
J. ACM  |
1980 |
DBLP DOI BibTeX RDF |
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