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Results
Found 25 publication records. Showing 25 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Ronald N. Perry, Sarah F. Frisken Gibson |
Kizamu: a system for sculpting digital characters.  |
SIGGRAPH  |
2001 |
DBLP DOI BibTeX RDF |
ADFs, character design, digital sculpting, rendering, triangulation, graphics systems, distance fields, volume modeling |
| 1 | Peng Du, Wenbo Zhao, Shih-Hung Weng, Chung-Kuan Cheng, Ronald L. Graham |
Character design and stamp algorithms for Character Projection Electron-Beam Lithography.  |
ASP-DAC  |
2012 |
DBLP DOI BibTeX RDF |
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| 1 | T. McGraw, T. Kawai, J. Richards |
Allometric Scaling for Character Design.  |
Comput. Graph. Forum  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Yong-Tae Won |
3D Emotional Rendering Method Utilizing Coloration and Shading to make Virtual Character Design in Culture Contents Development.  |
IJIPM  |
2010 |
DBLP BibTeX RDF |
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| 1 | Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Yong Peng, Golam Ashraf |
Learning Character Design from Experts and Laymen.  |
CW  |
2010 |
DBLP DOI BibTeX RDF |
shape learning, shape psychology, perception games |
| 1 | Robin Potanin |
Forces in play: the business and culture of videogame production.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
'I' methodology, character design, cultural analysis, videogame production, game design |
| 1 | Nadine Gummersbach, Volker Blanz |
A morphing-based analysis of the perceptual distance metric of human faces.  |
APGV  |
2010 |
DBLP DOI BibTeX RDF |
face space, metric, morphing, distance measures, faces, shape perception, morphable model |
| 1 | Karl D. D. Willis, Ivan Poupyrev |
MotionBeam: designing for movement with handheld projectors.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
pico projector, interaction techniques, gesture, motion, character, movement, handheld projector |
| 1 | Fran Kalal, Carmen Ngai, Claudia Chung |
Pushing tailoring techniques to reinforce Up character design.  |
SIGGRAPH Talks  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Frederick William Poe Heckel, G. Michael Youngblood, D. Hunter Hale |
BehaviorShop: An Intuitive Interface for Interactive Character Design.  |
AIIDE  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Sara Johansson |
Sniff: designing characterful interaction in a tangible toy.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
character design, interaction design, RFID, tangible interaction, product design |
| 1 | Frutuoso G. M. Silva |
Teaching animation in computer science.  |
SIGGRAPH ASIA Educators Program  |
2009 |
DBLP DOI BibTeX RDF |
blender, animation, computer science |
| 1 | Kathryn Elizabeth Merrick |
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
nonplayer characters, persistent virtual worlds, reinforcement learning, computer games, motivation, neural nets |
| 1 | Carol MacGillivray |
How Psychophysical Perception of Motion and Image relates to Animation Practice.  |
CGIV  |
2007 |
DBLP DOI BibTeX RDF |
Animation Principles, Psychophysical, Uncanny Valley |
| 1 | Fang You, I. Palmer, W. Godfrey, Zibin Zheng |
Creating Emotions by Characters Design for Computer Games.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
Characters Development, Creating Emotion, Characters Design, OEDIPUS |
| 1 | Newton Lee |
A word from the editor.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
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| 1 | Bill Tomlinson |
From linear to interactive animation: how autonomous characters change the process and product of animating.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
interactivity, animation, games, production |
| 1 | Penelope Drennan, Stephen Viller, Peta Wyeth |
Engaging Game Characters: Informing Design with Player Perspectives.  |
ICEC  |
2004 |
DBLP DOI BibTeX RDF |
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| 1 | Mirjam Eladhari, Craig A. Lindley |
Player Character Design Facilitating Emotional Depth in MMORPGs.  |
DIGRA Conf.  |
2003 |
DBLP BibTeX RDF |
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| 1 | Alexander Reinecke |
Designing Commercial Applications with Life-like Characters.  |
IVA  |
2003 |
DBLP DOI BibTeX RDF |
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| 1 | Yoshihiro Okada |
Component Based Motion Editing Environment for 3D Game Character Design.  |
GAME-ON  |
2001 |
DBLP BibTeX RDF |
|
| 1 | Kim Binsted |
Character design for soccer commmentary  |
CoRR  |
1998 |
DBLP BibTeX RDF |
|
| 1 | Kim Binsted, Sean Luke |
Character Design for Soccer Commentary.  |
RoboCup  |
1998 |
DBLP DOI BibTeX RDF |
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| 1 | Takenao Ohkawa, Kaname Kakihara, Norihisa Komoda |
Character Design Based on Concept Space Formation.  |
IEA/AIE  |
1996 |
DBLP BibTeX RDF |
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| 1 | Tung Yun Mei |
LCCD, A Language for Chinese Character Design.  |
Softw., Pract. Exper.  |
1981 |
DBLP DOI BibTeX RDF |
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