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Results
Found 56 publication records. Showing 56 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 2 | Omid David-Tabibi, H. Jaap van den Herik, Moshe Koppel, Nathan S. Netanyahu |
Simulating human grandmasters: evolution and coevolution of evaluation functions.  |
GECCO  |
2009 |
DBLP DOI BibTeX RDF |
genetic algorithms, games, parameter tuning, fitness evaluation, computer chess |
| 2 | Omid David-Tabibi, Moshe Koppel, Nathan S. Netanyahu |
Genetic algorithms for mentor-assisted evaluation function optimization.  |
GECCO  |
2008 |
DBLP DOI BibTeX RDF |
genetic algorithms, games, parameter tuning, fitness evaluation, computer chess |
| 2 | Ernst A. Heinz |
New Self-Play Results in Computer Chess.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
| 2 | Robert Levinson, Ryan Weber |
Chess Neighborhoods, Function Combination, and Reinforcement Learning.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
value function approximation, exponentiated gradient, multi-layer neural nets, reinforcement learning, linear regression, gradient descent, temporal difference learning, computer chess |
| 2 | Miroslav Kubat, Jan Zizka |
Learning Middle Game Patterns in Chess: A Case Study.  |
IEA/AIE  |
2000 |
DBLP DOI BibTeX RDF |
pattern recognition, concept learning, computer chess |
| 1 | Alexandru Godescu |
Information and Search in Computer Chess  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Alexandru Godescu |
An Information Theoretic Analysis of Decision in Computer Chess  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Paolo Ciancarini, Gian Piero Favini |
Plagiarism detection in game-playing software.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Antonio Fernández, Antonio Salmerón |
BayesChess: A computer chess program based on Bayesian networks.  |
Pattern Recognition Letters  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu |
A remote Chinese chess game using mobile phone augmented reality.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment |
| 1 | Kai Himstedt, Ulf Lorenz, Dietmar P. F. Möller |
A Twofold Distributed Game-Tree Search Approach Using Interconnected Clusters.  |
Euro-Par  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | James Kuodo Huang, Bang-su Chen |
SRML Learning Game Theory with Application to Internet Security and Management Systems.  |
GrC  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | Li Zhang, Tao Qin, Tie-Yan Liu, Ying Bao, Hang Li |
N -Step PageRank for Web Search.  |
ECIR  |
2007 |
DBLP DOI BibTeX RDF |
|
| 1 | James A. Hendler |
Computers Play Chess; Humans Play Go.  |
IEEE Intelligent Systems  |
2006 |
DBLP DOI BibTeX RDF |
human intelligence, computer Go, artificial intelligence, computer chess |
| 1 | John Black, Martin Cochran, Martin Ryan Gardner |
A Security Analysis of the Internet Chess Club.  |
IEEE Security & Privacy  |
2006 |
DBLP DOI BibTeX RDF |
security, cryptanalysis, online gaming, computer chess |
| 1 | Aleksander Sadikov, Ivan Bratko |
Learning long-term chess strategies from databases.  |
Machine Learning  |
2006 |
DBLP DOI BibTeX RDF |
Long-term Strategy, Chess endgames, Chess da-ta-ba-ses, Machine learning, Computer chess |
| 1 | Yuyuan Du |
Research of China Chess Game Hardware System.  |
ISDA  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Alejandro González Romero |
King Race.  |
ACG  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Aleksander Sadikov, Ivan Bratko |
Search Versus Knowledge Revisited Again.  |
Computers and Games  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Dimitri P. Bertsekas |
Neuro-Dynamic Programming: An Overview and Recent Results.  |
OR  |
2006 |
DBLP DOI BibTeX RDF |
|
| 1 | Ariel Arbiser |
Towards the unification of intuitive and formal game concepts with applications to computer chess.  |
DIGRA Conf.  |
2005 |
DBLP BibTeX RDF |
|
| 1 | Ami Hauptman, Moshe Sipper |
GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players.  |
EuroGP  |
2005 |
DBLP DOI BibTeX RDF |
|
| 1 | Vladan Vuckovic, Djordje Vidanovic |
A New Approach to Draw Detection by Move Repetition in Computer Chess Programming  |
CoRR  |
2004 |
DBLP BibTeX RDF |
|
| 1 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations.  |
STACS  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Naomi Siew, Daniel Fischer |
Convergent evolution of protein structure prediction and computer chess tournaments: CASP, Kasparov, and CAFASP.  |
IBM Systems Journal  |
2001 |
DBLP BibTeX RDF |
|
| 1 | David G. Stork |
Keynote address: the HAL 9000 computer and the vision of 2001: a space odyssey.  |
Winter Simulation Conference  |
2001 |
DBLP DOI BibTeX RDF |
|
| 1 | Hermann Kaindl |
Book Review: Scalable Search in computer chess - algorithmic enhancements and experiments at high search depth.  |
AI Commun.  |
2000 |
DBLP BibTeX RDF |
|
| 1 | Kieran Greer |
Computer chess move-ordering schemes using move influence.  |
Artif. Intell.  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Liang Guo, Barrett R. Bryant, Robert M. Hyatt |
Java/CORBA technology on a Beowulf cluster.  |
ACM Southeast Regional Conference  |
2000 |
DBLP DOI BibTeX RDF |
|
| 1 | Ulf Lorenz |
Controlled Conspiracy-2 Search.  |
STACS  |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
| 1 | Dennis M. Breuker, H. Jaap van den Herik, Jos W. H. M. Uiterwijk, L. Victor Allis |
A Solution to the GHI Problem for Best-First Search.  |
Computers and Games  |
1998 |
DBLP DOI BibTeX RDF |
graph-history interaction (GHI) problem, base-twin algorithm (BTA), best-first search |
| 1 | Martin Müller 0003 |
Computer Go: A Research Agenda.  |
Computers and Games  |
1998 |
DBLP DOI BibTeX RDF |
|
| 1 | Monty Newborn |
Kasparov versus Deep Blue - computer chess comes of age.  |
|
1997 |
RDF |
|
| 1 | Rainer Feldmann |
Computer Chess: Algorithms and Heuristics for a Deep Look into the Future.  |
SOFSEM  |
1997 |
DBLP DOI BibTeX RDF |
|
| 1 | David Heath, Derek Allum |
The Historical Development of Computer Chess and its Impact on Artificial Intelligence.  |
Deep Blue Versus Kasparov: The Significance for Artificial Intelligence  |
1997 |
DBLP BibTeX RDF |
|
| 1 | Jonathan Schaeffer, Aske Plaat |
New Advances in Alpha-Beta Searching.  |
ACM Conference on Computer Science  |
1996 |
DBLP DOI BibTeX RDF |
Alpha-Beta, SSS*, heuristic search, best-first search, computer chess |
| 1 | C. J. Tan |
Deep Blue: Computer Chess and Massively Parallel Systems (extended abstract).  |
International Conference on Supercomputing  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert D. Blumofe, Christopher F. Joerg, Bradley C. Kuszmaul, Charles E. Leiserson, Keith H. Randall, Yuli Zhou |
Cilk: An Efficient Multithreaded Runtime System.  |
PPOPP  |
1995 |
DBLP DOI BibTeX RDF |
|
| 1 | Christian Posthoff |
Advances in Computer Chess 7.  |
KI  |
1994 |
DBLP BibTeX RDF |
|
| 1 | Yaakov HaCohen-Kerner |
Case-Based Evaluation in Computer Chess.  |
EWCBR  |
1994 |
DBLP DOI BibTeX RDF |
|
| 1 | Raymond Kurzweil |
The Emergence of True Machine Intelligence in the Twenty-First Century (abstract).  |
ACM Conference on Computer Science  |
1993 |
DBLP DOI BibTeX RDF |
|
| 1 | Dinesh Gadwal, Jim E. Greer, Gordon I. McCalla |
Tutoring bishop-pawn endgames: An experiment in using knowledge-based chess as a domain for intelligent tutoring.  |
Appl. Intell.  |
1993 |
DBLP DOI BibTeX RDF |
Knowledge-based chess, planning, diagnosis, intelligent tutoring systems |
| 1 | Danny Kopec, Monty Newborn, Mike Valvo |
The 22nd Annual ACM International Computer Chess Championship.  |
Commun. ACM  |
1992 |
DBLP DOI BibTeX RDF |
|
| 1 | Monty Newborn, Danny Kopec |
The 21st ACM North American Computer Chess Championship.  |
Commun. ACM  |
1991 |
DBLP DOI BibTeX RDF |
|
| 1 | Monty Newborn |
The 20th Annual ACM North American Computer Chess Championship.  |
Commun. ACM  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Helmut Horacek |
Reasoning with Uncertainty in Computer Chess.  |
Artif. Intell.  |
1990 |
DBLP DOI BibTeX RDF |
|
| 1 | Hans J. Berliner, Danny Kopec, Ed Northam |
A taxonomy of concepts for evaluating chess strength.  |
SC  |
1990 |
DBLP BibTeX RDF |
|
| 1 | Robert M. Hyatt, Harry L. Nelson |
Chess and supercomputers: details about optimizing Cray Blitz.  |
SC  |
1990 |
DBLP BibTeX RDF |
CRAY X-MP |
| 1 | Monty Newborn, Danny Kopec |
Results of the Nineteenth ACM North American Computer Chess Championship.  |
Commun. ACM  |
1989 |
DBLP DOI BibTeX RDF |
|
| 1 | Monroe M. Newborn |
Computer Chess: Ten Years of Significant Progress.  |
Advances in Computers  |
1989 |
DBLP DOI BibTeX RDF |
|
| 1 | Monty Newborn, Danny Kopec |
Results of ACM's Eighteenth Computer Chess Championship.  |
Commun. ACM  |
1988 |
DBLP DOI BibTeX RDF |
|
| 1 | Hans J. Berliner |
New Hitech Computer Chess Success.  |
AI Magazine  |
1988 |
DBLP BibTeX RDF |
|
| 1 | Hermann Kaindl |
Searching to Variable Depth in Computer Chess.  |
IJCAI  |
1983 |
DBLP BibTeX RDF |
|
| 1 | Monroe M. Newborn |
Recent Progress in Computer Chess.  |
Advances in Computers  |
1979 |
DBLP DOI BibTeX RDF |
|
| 1 | Hans J. Berliner |
A Chronology of Computer Chess and its Literature.  |
Artif. Intell.  |
1978 |
DBLP DOI BibTeX RDF |
|
| 1 | Monroe M. Newborn |
Computer Chess: Recent Progress and Future Expectations.  |
Jerusalem Conference on Information Technology  |
1978 |
DBLP BibTeX RDF |
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