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Searching for phrase computer games (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1990-1998 (15) 1999-2000 (33) 2001 (15) 2002 (80) 2003 (74) 2004 (106) 2005 (96) 2006 (210) 2007 (132) 2008 (154) 2009 (143) 2010 (37) 2011 (86) 2012 (11)
Publication types (Num. hits)
article(290) book(2) incollection(13) inproceedings(876) phdthesis(2) proceedings(9)
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Found 1192 publication records. Showing 1192 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
3Myint Swe Khine, Mohamad Shalleh Bin Suja'ee Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. Search on Bibsonomy T. Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design, learning, computer games, edutainment, gameplay
3Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina Automatic generation of adaptive, educational and multimedia computer games. Search on Bibsonomy Signal, Image and Video Processing The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment
3Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt A comparison of two analytical evaluation methods for educational computer games for young children. Search on Bibsonomy Cognition, Technology & Work The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Analytical evaluation methods, (Combined) heuristic evaluation, SEEM, Children, Computer games
3Sebastian A. Weiß, Wolfgang Müller 0004 The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Educational Computer Games, Scenejo, Killer Phrase Game, Learning, Serious Games, Game-based Learning, Interactive Digital Storytelling
3Georgios N. Yannakakis, John Hallam Capturing Player Enjoyment in Computer Games. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
3Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Image-based rendering, computer games, shadow algorithms
3Kjell Näckros Learning Security through Computer Games: Studying user behavior in a real-world situation. Search on Bibsonomy World Conference on Information Security Education The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ICT Security, Game-Based Instruction, GBI, GBL, Vital Security Functions, VSF, Linear instruction, Nonlinear instruction, Education, Computer Games, Knowledge, Game-Based Learning, Learning preferences
3Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak Semantic video analysis for psychological research on violence in computer games. Search on Bibsonomy CIVR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF semantic video analysis, computer games, psychology
3Kevin Burns EVE's Entropy: A Formal Gauge of Fun in Games. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
3Ingvar Tjøstheim, Joachim Lous Attracting Visitors - Using Computer Games Technology to Build a VR-Museum. Search on Bibsonomy ENTER The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer games technology, travel websites, human computer interaction, marketing, cultural heritage
3Astrid Glende Agent design to pass computer games. Search on Bibsonomy ACM Southeast Regional Conference The full citation details ... 2004 DBLP  DOI  BibTeX  RDF artificial intelligence, computer games, Turing Test, believable agents, agent design
3Anker Helms Jørgensen Marrying HCI/Usability and computer games: a preliminary look. Search on Bibsonomy NordiCHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF HCI, usability, interaction, computer games, video games
3Martin Mauve, Stefan Fischer, Jörg Widmer A generic proxy system for networked computer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF latency optimization, networked computer games, robustness, congestion control, fairness, proxy
3Jaana Leikas, Antti Väätänen, Veli-Pekka Räty Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process. Search on Bibsonomy Haptic Human-Computer Interaction The full citation details ... 2000 DBLP  DOI  BibTeX  RDF usability, user interfaces, Computer games, virtual space, human-centred design, floor sensors
3William T. Freeman, Ken-ichi Tanaka, Jun Ohta, Kazuo Kyuma Computer vision for computer games. Search on Bibsonomy FG The full citation details ... 1996 DBLP  DOI  BibTeX  RDF artificial retina, computer vision, computer games, human-computer interface
2David Weibel, Bartholomäus Wissmath Immersion in Computer Games: The Role of Spatial Presence and Flow. Search on Bibsonomy Int. J. Computer Games Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
2Thomas P. Hartley, Quasim H. Mehdi In-game tactic adaptation for interactive computer games. Search on Bibsonomy CGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
2Francisco Lopez, Ramon Molla, Veronica Sundstedt Exploring peripheral LOD change detections during interactive gaming tasks. Search on Bibsonomy APGV The full citation details ... 2010 DBLP  DOI  BibTeX  RDF perception, computer games, level of detail, inattentional blindness
2Abdennour El Rhalibi, Kok Wai Wong, Marc Price Artificial Intelligence for Computer Games. Search on Bibsonomy Int. J. Computer Games Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
2Xuefeng Ao, Zhongke Wu, Mingquan Zhou Real Time Animation of Trees Based on BBSC in Computer Games. Search on Bibsonomy Int. J. Computer Games Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
2 Guest Editor's Introduction: Perspectives on the History of Computer Games. Search on Bibsonomy IEEE Annals of the History of Computing The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Brian Sutton-Smith, Henry Lowood, computer games, video games
2Alan J. Demers, Johannes Gehrke, Christoph Koch, Ben Sowell, Walker M. White Database research in computer games. Search on Bibsonomy SIGMOD Conference The full citation details ... 2009 DBLP  DOI  BibTeX  RDF games, indexing, aggregates, scripting
2Alessandro Febretti, Franca Garzotto Usability, playability, and long-term engagement in computer games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF design, usability, correlation, engagement, heuristic evaluation, user testing, interactive game, playability
2Conrado R. Ruiz Jr., Nor Hidayu Salimi, Sujitra Chodnok, Pham Trung Ha Exploring Traditional Art and Culture in Modern Computer Games. Search on Bibsonomy NCM The full citation details ... 2009 DBLP  DOI  BibTeX  RDF tradional art, computer games, digital art
2Irina Verenikina, Jan Herrington Computer game design and the imaginative play of young children. Search on Bibsonomy IDC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF imaginative play, computer games, design criteria, young children, child development
2Marko Divéky, Mária Bieliková Generating Educational Interactive Stories in Computer Role-Playing Games. Search on Bibsonomy EC-TEL The full citation details ... 2009 DBLP  DOI  BibTeX  RDF educational stories, computer games, Interactive storytelling, role-playing games, story generation
2Berrin Dogusoy, Kursat Cagiltay An Innovative Way of Understanding Learning Processes: Eye Tracking. Search on Bibsonomy HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF web based learning processes, learning from multimedia, Eye-tracking, computer games, concept maps
2Poika Isokoski, Markus Joos, Oleg Spakov, Benoît Martin Gaze controlled games. Search on Bibsonomy Universal Access in the Information Society The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Eye tracking, Computer games, Taxonomy
2Jouni Smed Networking for Computer Games. Search on Bibsonomy Int. J. Computer Games Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2Steffen Priesterjahn, Alexander Weimer, Markus Eberling Real-time imitation-based adaptation of gaming behaviour in modern computer games. Search on Bibsonomy GECCO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF machine learning, artificial intelligence, games, multiagent systems, online algorithms
2Steffen Priesterjahn Imitation-based evolution of artificial players in modern computer games. Search on Bibsonomy GECCO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF entertainment and media, machine learning, artificial intelligence, games, heuristics
2Therese McGinnis, David W. Bustard, Michaela M. Black, Darryl Charles Enhancing E-Learning Engagement Using Design Patterns from Computer Games. Search on Bibsonomy ACHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF E-learning, Game Design, Engagement
2Miguel Sicart How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Information Ethics, Computer Game Ethics, Method of Abstraction
2Cody Watts, Ehud Sharlin, Peter Woytiuk Exploring interpersonal touch in computer games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interpersonal touch, computer games
2Dominique Archambault, Roland Ossmann, Klaus Miesenberger Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session. Search on Bibsonomy ICCHP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2Steve Goschnick, Sandrine Balbo, Liz Sonenberg ShaMAN: An Agent Meta-model for Computer Games. Search on Bibsonomy TAMODIA/HCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Agent Meta-models, Agents in Computer Games, HCI, Multi-Agent Systems, Meta-model, Agent Architecture, Agent-oriented
2Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz Predictive Control for Artificial Intelligence in Computer Games. Search on Bibsonomy ICAISC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann Towards Generalised Accessibility of Computer Games. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
2George Kontellis The trial of Galileo. Search on Bibsonomy PETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Aristotle, Newton's laws, free fall, modified games, education, computer games, physics, mechanics, Galileo
2Nikoletta Mavrogeorgi, Yannis Christodoulou Complete, cinematic and expressive presentation in computer game. Search on Bibsonomy PETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF DirectorNotation, computer games, entertainment, answer
2Daniel Frost Ucigame, a java library for games. Search on Bibsonomy SIGCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF java library, ucigame, java, computer games
2Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh Multidisciplinary students and instructors: a second-year games course. Search on Bibsonomy SIGCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF multidisciplinary students, multidisciplinary teaching, computer games
2Steve Goschnick, Sandrine Balbo, Liz Sonenberg From Task to Agent-Oriented Meta-models, and Back Again. Search on Bibsonomy TAMODIA/HCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Agent Meta-models, Task Meta-models, Agents in computer games, Software Engineering, Multi-Agent Systems, Task Models, Meta-model, Agent-oriented, Computer game development
2Christian Martyn Jones, Jamie Sutherland Acoustic Emotion Recognition for Affective Computer Gaming. Search on Bibsonomy Affect and Emotion in Human-Computer Interaction The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Computer games, Affective computing, Emotion recognition
2Walker M. White, Christoph Koch, Nitin Gupta 0003, Johannes Gehrke, Alan J. Demers Database research opportunities in computer games. Search on Bibsonomy SIGMOD Record The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Steffen Priesterjahn, Alexander Weimer An evolutionary online adaptation method for modern computer games based on imitation. Search on Bibsonomy GECCO The full citation details ... 2007 DBLP  DOI  BibTeX  RDF evolutionary computation, computer games, distributed learning, imitation, memetics
2Steven Daniel Webb, Sieteng Soh Cheating in networked computer games: a review. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF networked computer games, peer-to-peer, client/server, cheating
2Cameron Foale, Peter Vamplew Portal-based sound propagation for first-person computer games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Makoto Hasegawa, Yukuo Isomoto Quantitative evaluation of Intelligent Ability with Computer Games. Search on Bibsonomy ICALT The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Paul V. Gestwicki Computer games as motivation for design patterns. Search on Bibsonomy SIGCSE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF java, games, design patterns, pedagogy
2Bary Burd, John Goulden, Brian Ladd, Michael Rogers, Kris Stewart Computer games in the classroom, or, how to get perfect attendance, even at 8 AM. Search on Bibsonomy SIGCSE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF computer games, game engines
2Cheng-Su Wang, Yeu-Ruey Tzeng Framework for Bloom's Knowledge Placement in Computer Games. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Julian Togelius, Simon M. Lucas, Renzo De Nardi Computational Intelligence in Racing Games. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Colin Frayn, Carlos Justiniano The ChessBrain Project - Massively Distributed Chess Tree Search. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Maria Fasli, Michael Michalakopoulos Designing and Developing Electronic Market Games. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Heather Barber, Daniel Kudenko Adaptive Generation of Dilemma-based Interactive Narratives. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Kyung-Joong Kim, Sung-Bae Cho Evolutionary Algorithms for Board Game Players with Domain Knowledge. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Norio Baba, Hisashi Handa COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
2Kathryn Elizabeth Merrick, Mary Lou Maher Motivated reinforcement learning for adaptive characters in open-ended simulation games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF adaptive characters, motivated reinforcement learning, computer games, context-free grammar
2Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld Serious video game effectiveness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF entertainment-education, learning effects, interactivity, education, computer games, motivation, hypertext, serious games, text, digital media, replay, media richness
2Rubijesmin Abdul Latif Understanding Malaysian students as gamers: experience. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF experience, computer games, background, science learning
2Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David Lopez, Michael J. Oudshoorn An aircraft cabin wireless system for games and video entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF wireless networks, mobile devices, computer architecture, computer games
2Kathryn Elizabeth Merrick Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF nonplayer characters, persistent virtual worlds, reinforcement learning, computer games, motivation, neural nets
2Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. Search on Bibsonomy ICIW The full citation details ... 2007 DBLP  DOI  BibTeX  RDF input modalities, user study, user experience, Computer games
2Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Rong-Ming Chen, Ming-Bo Lin Generating high-quality discrete LOD meshes for 3D computer games in linear time. Search on Bibsonomy Multimedia Syst. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Interactive 3D multimedia, Level-of-detail mesh, Iterative full-edge collapse, Virtual reality, Computer game, Mesh simplification
2Bernard Gorman, Mark Humphrys Towards integrated imitation of strategic planning and motion modeling in interactive computer games. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF clustering, pattern recognition, reinforcement learning, statistical analysis, imitation learning, Quake
2Wim van Eck, Maarten H. Lamers Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys Bayesian Imitation of Human Behavior in Interactive Computer Games. Search on Bibsonomy ICPR The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Lizette de Wet, Theo McDonald Gender and Cultural Differences (If Any!): South African School Children and Computer Games. Search on Bibsonomy Computers and Games The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2T. A. Lin, L. R. John Quantifying Mental Relaxation with EEG for use in Computer Games. Search on Bibsonomy International Conference on Internet Computing The full citation details ... 2006 DBLP  BibTeX  RDF
2Yukuo Isomoto Educational Evaluation of Intelligent and Creative Ability with Computer Games: A Case Study for e-Learning. Search on Bibsonomy KES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys Believability Testing and Bayesian Imitation in Interactive Computer Games. Search on Bibsonomy SAB The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Georgios N. Yannakakis, John Hallam Towards Capturing and Enhancing Entertainment in Computer Games. Search on Bibsonomy SETN The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Fang You, I. Palmer, W. Godfrey, Zibin Zheng Creating Emotions by Characters Design for Computer Games. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Characters Development, Creating Emotion, Characters Design, OEDIPUS
2Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro Evaluating pattern catalogs: the computer games experience. Search on Bibsonomy ICSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF generative design pattern, pattern catalog, metric, code generation, computer game, pattern language, scripting language
2T. C. Nicholas Graham, Will Roberts Toward Quality-Driven Development of 3D Computer Games. Search on Bibsonomy DSV-IS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2T. C. Nicholas Graham, Paul Curzon, Gavin Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith Usability and Computer Games: Working Group Report. Search on Bibsonomy DSV-IS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
2Kathryn Elizabeth Merrick, Mary Lou Maher Motivated reinforcement learning for non-player characters in persistent computer game worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF persistent virtual worlds, reinforcement learning, computer games, motivation
2Ruck Thawonmas, Syota Osaka A method for online adaptation of computer-game AI rulebase. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer controlled characters, dynamic scripting, rulebase, computer games, game design
2Anne Marie Piper, Eileen O'Brien, Meredith Ringel Morris, Terry Winograd SIDES: a cooperative tabletop computer game for social skills development. Search on Bibsonomy CSCW The full citation details ... 2006 DBLP  DOI  BibTeX  RDF asperger's syndrome, social skills development, CSCW, computer games, tabletop groupware
2Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi Games are up for DVFS. Search on Bibsonomy DAC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design
2Hans Køhling Pedersen, Karan Singh Organic labyrinths and mazes. Search on Bibsonomy NPAR The full citation details ... 2006 DBLP  DOI  BibTeX  RDF labyrinths, NPR, computer games, mazes
2Mark John Taylor, David Gresty, M. Baskett Computer game-flow design. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design, computer games
2Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro Generating Ambient Behaviors in Computer Role-Playing Games. Search on Bibsonomy IEEE Intelligent Systems The full citation details ... 2006 DBLP  DOI  BibTeX  RDF ambient behavior, nonplayer character, generative pattern, collaborative behavior, intelligent agents, computer games, scripting language
2Joris Dormans The Hacker: New Mythical Content of Narrative Games. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Computer Games, Interactive Storytelling, Mythology
2Anders Tychsen, Michael Hitchens Ghost Worlds - Time and Consequence in MMORPGs. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Consequence, Time, computer games, Storytelling, MMORPG
2Mary Flanagan Making games for social change. Search on Bibsonomy AI Soc. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Education, Software, Computer games, Game design, Values
2Elvis Wai Chung Leung, Frederick W. B. Li, Qing Li, Rynson W. H. Lau SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials. Search on Bibsonomy Human.Society@Internet The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Wanlei Zhou Technologies and Considerations for Developing Internet and Multiplayer Computer Games: A Tutorial. Search on Bibsonomy ISPA The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Mark Dawes, Richard Hall Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. Search on Bibsonomy KES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Ester Baauw, Mathilde M. Bekker, Wolmet Barendregt A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games. Search on Bibsonomy INTERACT The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Steffen Priesterjahn, Oliver Kramer, Alexander Weimer, Andreas Goebels Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation. Search on Bibsonomy ICNC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Georgios N. Yannakakis, Manolis Maragoudakis Player Modeling Impact on Player's Entertainment in Computer Games. Search on Bibsonomy User Modeling The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2David Storey Modelling User Ability in Computer Games. Search on Bibsonomy User Modeling The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
2Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis Automating the detection of breaks in continuous user experience with computer games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 3D mediated environments, database storage and query, evaluation, usability, user experience, computer games, presence, digital games
2Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner Computer games and CS education: why and how. Search on Bibsonomy SIGCSE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF computer games, video games, games studies
2Dominique Archambault, Damien Olivier How to make games for visually impaired children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multimedia, computer games, visually impaired, multi modality
2Börje Karlsson, Bruno Feijó AI middleware as means for improving gameplay. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF software architecture, middleware, artificial intelligence, design patterns, computer games, game AI
2Alasdair Macleod Game design through self-play experiments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF perudo, self-play experiments, reinforcement learning, computer games, game design
2Elizabeth Sweedyk, Robert M. Keller Fun and games: a new software engineering course. Search on Bibsonomy ITiCSE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF software engineering, education, computer games, video games
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