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Results
Found 1192 publication records. Showing 1192 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Myint Swe Khine, Mohamad Shalleh Bin Suja'ee |
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
design, learning, computer games, edutainment, gameplay |
| 3 | Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina |
Automatic generation of adaptive, educational and multimedia computer games.  |
Signal, Image and Video Processing  |
2008 |
DBLP DOI BibTeX RDF |
Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment |
| 3 | Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt |
A comparison of two analytical evaluation methods for educational computer games for young children.  |
Cognition, Technology & Work  |
2008 |
DBLP DOI BibTeX RDF |
Analytical evaluation methods, (Combined) heuristic evaluation, SEEM, Children, Computer games |
| 3 | Sebastian A. Weiß, Wolfgang Müller 0004 |
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Educational Computer Games, Scenejo, Killer Phrase Game, Learning, Serious Games, Game-based Learning, Interactive Digital Storytelling |
| 3 | Georgios N. Yannakakis, John Hallam |
Capturing Player Enjoyment in Computer Games.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 3 | Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang |
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
Image-based rendering, computer games, shadow algorithms |
| 3 | Kjell Näckros |
Learning Security through Computer Games: Studying user behavior in a real-world situation.  |
World Conference on Information Security Education  |
2007 |
DBLP DOI BibTeX RDF |
ICT Security, Game-Based Instruction, GBI, GBL, Vital Security Functions, VSF, Linear instruction, Nonlinear instruction, Education, Computer Games, Knowledge, Game-Based Learning, Learning preferences |
| 3 | Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak |
Semantic video analysis for psychological research on violence in computer games.  |
CIVR  |
2007 |
DBLP DOI BibTeX RDF |
semantic video analysis, computer games, psychology |
| 3 | Kevin Burns |
EVE's Entropy: A Formal Gauge of Fun in Games.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 3 | Ingvar Tjøstheim, Joachim Lous |
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum.  |
ENTER  |
2006 |
DBLP DOI BibTeX RDF |
computer games technology, travel websites, human computer interaction, marketing, cultural heritage |
| 3 | Astrid Glende |
Agent design to pass computer games.  |
ACM Southeast Regional Conference  |
2004 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer games, Turing Test, believable agents, agent design |
| 3 | Anker Helms Jørgensen |
Marrying HCI/Usability and computer games: a preliminary look.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
HCI, usability, interaction, computer games, video games |
| 3 | Martin Mauve, Stefan Fischer, Jörg Widmer |
A generic proxy system for networked computer games.  |
NETGAMES  |
2002 |
DBLP DOI BibTeX RDF |
latency optimization, networked computer games, robustness, congestion control, fairness, proxy |
| 3 | Jaana Leikas, Antti Väätänen, Veli-Pekka Räty |
Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process.  |
Haptic Human-Computer Interaction  |
2000 |
DBLP DOI BibTeX RDF |
usability, user interfaces, Computer games, virtual space, human-centred design, floor sensors |
| 3 | William T. Freeman, Ken-ichi Tanaka, Jun Ohta, Kazuo Kyuma |
Computer vision for computer games.  |
FG  |
1996 |
DBLP DOI BibTeX RDF |
artificial retina, computer vision, computer games, human-computer interface |
| 2 | David Weibel, Bartholomäus Wissmath |
Immersion in Computer Games: The Role of Spatial Presence and Flow.  |
Int. J. Computer Games Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Thomas P. Hartley, Quasim H. Mehdi |
In-game tactic adaptation for interactive computer games.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 2 | Francisco Lopez, Ramon Molla, Veronica Sundstedt |
Exploring peripheral LOD change detections during interactive gaming tasks.  |
APGV  |
2010 |
DBLP DOI BibTeX RDF |
perception, computer games, level of detail, inattentional blindness |
| 2 | Abdennour El Rhalibi, Kok Wai Wong, Marc Price |
Artificial Intelligence for Computer Games.  |
Int. J. Computer Games Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Xuefeng Ao, Zhongke Wu, Mingquan Zhou |
Real Time Animation of Trees Based on BBSC in Computer Games.  |
Int. J. Computer Games Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | |
Guest Editor's Introduction: Perspectives on the History of Computer Games.  |
IEEE Annals of the History of Computing  |
2009 |
DBLP DOI BibTeX RDF |
Brian Sutton-Smith, Henry Lowood, computer games, video games |
| 2 | Alan J. Demers, Johannes Gehrke, Christoph Koch, Ben Sowell, Walker M. White |
Database research in computer games.  |
SIGMOD Conference  |
2009 |
DBLP DOI BibTeX RDF |
games, indexing, aggregates, scripting |
| 2 | Alessandro Febretti, Franca Garzotto |
Usability, playability, and long-term engagement in computer games.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
design, usability, correlation, engagement, heuristic evaluation, user testing, interactive game, playability |
| 2 | Conrado R. Ruiz Jr., Nor Hidayu Salimi, Sujitra Chodnok, Pham Trung Ha |
Exploring Traditional Art and Culture in Modern Computer Games.  |
NCM  |
2009 |
DBLP DOI BibTeX RDF |
tradional art, computer games, digital art |
| 2 | Irina Verenikina, Jan Herrington |
Computer game design and the imaginative play of young children.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
imaginative play, computer games, design criteria, young children, child development |
| 2 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games.  |
EC-TEL  |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
| 2 | Berrin Dogusoy, Kursat Cagiltay |
An Innovative Way of Understanding Learning Processes: Eye Tracking.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
web based learning processes, learning from multimedia, Eye-tracking, computer games, concept maps |
| 2 | Poika Isokoski, Markus Joos, Oleg Spakov, Benoît Martin |
Gaze controlled games.  |
Universal Access in the Information Society  |
2009 |
DBLP DOI BibTeX RDF |
Eye tracking, Computer games, Taxonomy |
| 2 | Jouni Smed |
Networking for Computer Games.  |
Int. J. Computer Games Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Steffen Priesterjahn, Alexander Weimer, Markus Eberling |
Real-time imitation-based adaptation of gaming behaviour in modern computer games.  |
GECCO  |
2008 |
DBLP DOI BibTeX RDF |
machine learning, artificial intelligence, games, multiagent systems, online algorithms |
| 2 | Steffen Priesterjahn |
Imitation-based evolution of artificial players in modern computer games.  |
GECCO  |
2008 |
DBLP DOI BibTeX RDF |
entertainment and media, machine learning, artificial intelligence, games, heuristics |
| 2 | Therese McGinnis, David W. Bustard, Michaela M. Black, Darryl Charles |
Enhancing E-Learning Engagement Using Design Patterns from Computer Games.  |
ACHI  |
2008 |
DBLP DOI BibTeX RDF |
E-learning, Game Design, Engagement |
| 2 | Miguel Sicart |
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
Information Ethics, Computer Game Ethics, Method of Abstraction |
| 2 | Cody Watts, Ehud Sharlin, Peter Woytiuk |
Exploring interpersonal touch in computer games.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
interpersonal touch, computer games |
| 2 | Dominique Archambault, Roland Ossmann, Klaus Miesenberger |
Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session.  |
ICCHP  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Steve Goschnick, Sandrine Balbo, Liz Sonenberg |
ShaMAN: An Agent Meta-model for Computer Games.  |
TAMODIA/HCSE  |
2008 |
DBLP DOI BibTeX RDF |
Agent Meta-models, Agents in Computer Games, HCI, Multi-Agent Systems, Meta-model, Agent Architecture, Agent-oriented |
| 2 | Pawel Wawrzynski, Jaroslaw Arabas, Pawel Cichosz |
Predictive Control for Artificial Intelligence in Computer Games.  |
ICAISC  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann |
Towards Generalised Accessibility of Computer Games.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | George Kontellis |
The trial of Galileo.  |
PETRA  |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Newton's laws, free fall, modified games, education, computer games, physics, mechanics, Galileo |
| 2 | Nikoletta Mavrogeorgi, Yannis Christodoulou |
Complete, cinematic and expressive presentation in computer game.  |
PETRA  |
2008 |
DBLP DOI BibTeX RDF |
DirectorNotation, computer games, entertainment, answer |
| 2 | Daniel Frost |
Ucigame, a java library for games.  |
SIGCSE  |
2008 |
DBLP DOI BibTeX RDF |
java library, ucigame, java, computer games |
| 2 | Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh |
Multidisciplinary students and instructors: a second-year games course.  |
SIGCSE  |
2008 |
DBLP DOI BibTeX RDF |
multidisciplinary students, multidisciplinary teaching, computer games |
| 2 | Steve Goschnick, Sandrine Balbo, Liz Sonenberg |
From Task to Agent-Oriented Meta-models, and Back Again.  |
TAMODIA/HCSE  |
2008 |
DBLP DOI BibTeX RDF |
Agent Meta-models, Task Meta-models, Agents in computer games, Software Engineering, Multi-Agent Systems, Task Models, Meta-model, Agent-oriented, Computer game development |
| 2 | Christian Martyn Jones, Jamie Sutherland |
Acoustic Emotion Recognition for Affective Computer Gaming.  |
Affect and Emotion in Human-Computer Interaction  |
2008 |
DBLP DOI BibTeX RDF |
Computer games, Affective computing, Emotion recognition |
| 2 | Walker M. White, Christoph Koch, Nitin Gupta 0003, Johannes Gehrke, Alan J. Demers |
Database research opportunities in computer games.  |
SIGMOD Record  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Steffen Priesterjahn, Alexander Weimer |
An evolutionary online adaptation method for modern computer games based on imitation.  |
GECCO  |
2007 |
DBLP DOI BibTeX RDF |
evolutionary computation, computer games, distributed learning, imitation, memetics |
| 2 | Steven Daniel Webb, Sieteng Soh |
Cheating in networked computer games: a review.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
networked computer games, peer-to-peer, client/server, cheating |
| 2 | Cameron Foale, Peter Vamplew |
Portal-based sound propagation for first-person computer games.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Makoto Hasegawa, Yukuo Isomoto |
Quantitative evaluation of Intelligent Ability with Computer Games.  |
ICALT  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Paul V. Gestwicki |
Computer games as motivation for design patterns.  |
SIGCSE  |
2007 |
DBLP DOI BibTeX RDF |
java, games, design patterns, pedagogy |
| 2 | Bary Burd, John Goulden, Brian Ladd, Michael Rogers, Kris Stewart |
Computer games in the classroom, or, how to get perfect attendance, even at 8 AM.  |
SIGCSE  |
2007 |
DBLP DOI BibTeX RDF |
computer games, game engines |
| 2 | Cheng-Su Wang, Yeu-Ruey Tzeng |
Framework for Bloom's Knowledge Placement in Computer Games.  |
DIGITEL  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Julian Togelius, Simon M. Lucas, Renzo De Nardi |
Computational Intelligence in Racing Games.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Colin Frayn, Carlos Justiniano |
The ChessBrain Project - Massively Distributed Chess Tree Search.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Maria Fasli, Michael Michalakopoulos |
Designing and Developing Electronic Market Games.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Heather Barber, Daniel Kudenko |
Adaptive Generation of Dilemma-based Interactive Narratives.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Kyung-Joong Kim, Sung-Bae Cho |
Evolutionary Algorithms for Board Game Players with Domain Knowledge.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Norio Baba, Hisashi Handa |
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms.  |
Advanced Intelligent Paradigms in Computer Games  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Kathryn Elizabeth Merrick, Mary Lou Maher |
Motivated reinforcement learning for adaptive characters in open-ended simulation games.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
adaptive characters, motivated reinforcement learning, computer games, context-free grammar |
| 2 | Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld |
Serious video game effectiveness.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
entertainment-education, learning effects, interactivity, education, computer games, motivation, hypertext, serious games, text, digital media, replay, media richness |
| 2 | Rubijesmin Abdul Latif |
Understanding Malaysian students as gamers: experience.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
experience, computer games, background, science learning |
| 2 | Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David Lopez, Michael J. Oudshoorn |
An aircraft cabin wireless system for games and video entertainment.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
wireless networks, mobile devices, computer architecture, computer games |
| 2 | Kathryn Elizabeth Merrick |
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
nonplayer characters, persistent virtual worlds, reinforcement learning, computer games, motivation, neural nets |
| 2 | Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg |
Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment.  |
ICIW  |
2007 |
DBLP DOI BibTeX RDF |
input modalities, user study, user experience, Computer games |
| 2 | Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Rong-Ming Chen, Ming-Bo Lin |
Generating high-quality discrete LOD meshes for 3D computer games in linear time.  |
Multimedia Syst.  |
2006 |
DBLP DOI BibTeX RDF |
Interactive 3D multimedia, Level-of-detail mesh, Iterative full-edge collapse, Virtual reality, Computer game, Mesh simplification |
| 2 | Bernard Gorman, Mark Humphrys |
Towards integrated imitation of strategic planning and motion modeling in interactive computer games.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
clustering, pattern recognition, reinforcement learning, statistical analysis, imitation learning, Quake |
| 2 | Wim van Eck, Maarten H. Lamers |
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys |
Bayesian Imitation of Human Behavior in Interactive Computer Games.  |
ICPR  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Lizette de Wet, Theo McDonald |
Gender and Cultural Differences (If Any!): South African School Children and Computer Games.  |
Computers and Games  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | T. A. Lin, L. R. John |
Quantifying Mental Relaxation with EEG for use in Computer Games.  |
International Conference on Internet Computing  |
2006 |
DBLP BibTeX RDF |
|
| 2 | Yukuo Isomoto |
Educational Evaluation of Intelligent and Creative Ability with Computer Games: A Case Study for e-Learning.  |
KES  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys |
Believability Testing and Bayesian Imitation in Interactive Computer Games.  |
SAB  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Georgios N. Yannakakis, John Hallam |
Towards Capturing and Enhancing Entertainment in Computer Games.  |
SETN  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Fang You, I. Palmer, W. Godfrey, Zibin Zheng |
Creating Emotions by Characters Design for Computer Games.  |
Edutainment  |
2006 |
DBLP DOI BibTeX RDF |
Characters Development, Creating Emotion, Characters Design, OEDIPUS |
| 2 | Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro |
Evaluating pattern catalogs: the computer games experience.  |
ICSE  |
2006 |
DBLP DOI BibTeX RDF |
generative design pattern, pattern catalog, metric, code generation, computer game, pattern language, scripting language |
| 2 | T. C. Nicholas Graham, Will Roberts |
Toward Quality-Driven Development of 3D Computer Games.  |
DSV-IS  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | T. C. Nicholas Graham, Paul Curzon, Gavin Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith |
Usability and Computer Games: Working Group Report.  |
DSV-IS  |
2006 |
DBLP DOI BibTeX RDF |
|
| 2 | Kathryn Elizabeth Merrick, Mary Lou Maher |
Motivated reinforcement learning for non-player characters in persistent computer game worlds.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
persistent virtual worlds, reinforcement learning, computer games, motivation |
| 2 | Ruck Thawonmas, Syota Osaka |
A method for online adaptation of computer-game AI rulebase.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer controlled characters, dynamic scripting, rulebase, computer games, game design |
| 2 | Anne Marie Piper, Eileen O'Brien, Meredith Ringel Morris, Terry Winograd |
SIDES: a cooperative tabletop computer game for social skills development.  |
CSCW  |
2006 |
DBLP DOI BibTeX RDF |
asperger's syndrome, social skills development, CSCW, computer games, tabletop groupware |
| 2 | Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi |
Games are up for DVFS.  |
DAC  |
2006 |
DBLP DOI BibTeX RDF |
graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design |
| 2 | Hans Køhling Pedersen, Karan Singh |
Organic labyrinths and mazes.  |
NPAR  |
2006 |
DBLP DOI BibTeX RDF |
labyrinths, NPR, computer games, mazes |
| 2 | Mark John Taylor, David Gresty, M. Baskett |
Computer game-flow design.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
design, computer games |
| 2 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
Generating Ambient Behaviors in Computer Role-Playing Games.  |
IEEE Intelligent Systems  |
2006 |
DBLP DOI BibTeX RDF |
ambient behavior, nonplayer character, generative pattern, collaborative behavior, intelligent agents, computer games, scripting language |
| 2 | Joris Dormans |
The Hacker: New Mythical Content of Narrative Games.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
Computer Games, Interactive Storytelling, Mythology |
| 2 | Anders Tychsen, Michael Hitchens |
Ghost Worlds - Time and Consequence in MMORPGs.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
Consequence, Time, computer games, Storytelling, MMORPG |
| 2 | Mary Flanagan |
Making games for social change.  |
AI Soc.  |
2006 |
DBLP DOI BibTeX RDF |
Education, Software, Computer games, Game design, Values |
| 2 | Elvis Wai Chung Leung, Frederick W. B. Li, Qing Li, Rynson W. H. Lau |
SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials.  |
Human.Society@Internet  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Wanlei Zhou |
Technologies and Considerations for Developing Internet and Multiplayer Computer Games: A Tutorial.  |
ISPA  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Mark Dawes, Richard Hall |
Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed.  |
KES  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Ester Baauw, Mathilde M. Bekker, Wolmet Barendregt |
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.  |
INTERACT  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Steffen Priesterjahn, Oliver Kramer, Alexander Weimer, Andreas Goebels |
Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation.  |
ICNC  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Georgios N. Yannakakis, Manolis Maragoudakis |
Player Modeling Impact on Player's Entertainment in Computer Games.  |
User Modeling  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | David Storey |
Modelling User Ability in Computer Games.  |
User Modeling  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis |
Automating the detection of breaks in continuous user experience with computer games.  |
CHI Extended Abstracts  |
2005 |
DBLP DOI BibTeX RDF |
3D mediated environments, database storage and query, evaluation, usability, user experience, computer games, presence, digital games |
| 2 | Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner |
Computer games and CS education: why and how.  |
SIGCSE  |
2005 |
DBLP DOI BibTeX RDF |
computer games, video games, games studies |
| 2 | Dominique Archambault, Damien Olivier |
How to make games for visually impaired children.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
multimedia, computer games, visually impaired, multi modality |
| 2 | Börje Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
| 2 | Alasdair Macleod |
Game design through self-play experiments.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
| 2 | Elizabeth Sweedyk, Robert M. Keller |
Fun and games: a new software engineering course.  |
ITiCSE  |
2005 |
DBLP DOI BibTeX RDF |
software engineering, education, computer games, video games |
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