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Results
Found 4 publication records. Showing 4 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Mark Christensen van Langeveld, Robert Kessler |
Digital visualization tools improve teaching 3D character modeling.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
3d character modeling, digital entertainment industry, interdisciplinary curriculum, visualization, education, video games, instructional technologies, form, anatomy, machinima |
| 1 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
| 1 | Siu F. Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games.  |
Multimedia Syst.  |
2008 |
DBLP DOI BibTeX RDF |
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| 1 | Reina Y. Arakji, Karl Reiner Lang |
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment Industry.  |
HICSS  |
2007 |
DBLP DOI BibTeX RDF |
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