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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 6133 occurrences of 2320 keywords
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Results
Found 4186 publication records. Showing 4186 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 6 | Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla |
Wireless home entertainment center: reducing last hop delays for real-time applications.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-centered home entertainment, home entertainment center, transmission protocols, wireless networks, media center |
| 5 | Hao Liu, Jun Hu, Matthias Rauterberg |
AIRSF: a new entertainment adaptive framework for stress free air travels.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
adaptive framework, in-flight entertainment, context-awareness |
| 5 | Tetsuya Saito, Kenichi Hirota, Junichi Hoshino |
Entertainment character for information display.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
entertainment, chat, character |
| 5 | Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino |
Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
daily exercise, exertainment, heart beat, motivation, entertainment, health |
| 5 | Atsuro Ueki, Maiko Kamata, Masa Inakage |
Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
coexisting entertainment, interactive furniture, haptic interface, intimacy, emotional interface |
| 5 | Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage |
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback".  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
physical information, communication, entertainment, intimacy, bio-feedback |
| 5 | Satoru Tokuhisa, Susuke Okubo, Ken Suguro, Taku Kotabe, Masa Inakage |
MYSQ: : an entertainment system based on content creation directly linked to communication.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
mobile movie, collaboration, communication, entertainment computing, dance, entertainment system, creation |
| 5 | Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude |
Paravie: dance entertainment system for everyone to express oneself with movement.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
proficiency, interaction, training, interface, entertainment, dance, moving image |
| 5 | Abdennour El Rhalibi, Nick Baker, Madjid Merabti |
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
IPD, NPC, game application, team behaviour, norms, FSM, emotional model, RBS, computer entertainment |
| 5 | Jan Berg, Johnny Wingstedt |
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
basic emotions, musical parameters, non-verbal test techniques, musical expression, computer entertainment |
| 5 | Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami |
Teddy-bear based robotic user interface for interactive entertainment.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, entertainment, haptic feedback, robotic user interface |
| 5 | Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino |
Weekend battle: an entertainment system for improving workers' motivation.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
rearing, weekend game system, motivation, avatar, entertainment, competition |
| 5 | John D. Decuir, Todd Kozuki, Victor Matsuda, Jon Piazza |
A friendly face in robotics: Sony's AIBO entertainment robot as an educational tool.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
entertainment education, education, robotics, reading, aibo, entertainment robot |
| 5 | Carsten Magerkurth, Timo Engelke, Maral Memisoglu |
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
computer games, tangible interfaces, entertainment, tabletop games, hybrid environments |
| 5 | Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka |
How can entertainment improve workers' motivation and their productivity?  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
rearing simulation, virtual lives, workload estimation, motivation, entertainment |
| 5 | Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata |
Entertainment feature of a game using skin conductance response.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
skin conductance response, game, entertainment, biological signal |
| 5 | Krystina S. Madej |
Towards digital narrative for children: from education to entertainment, a historical perspective.  |
Computers in Entertainment  |
2003 |
DBLP DOI BibTeX RDF |
History of children's literature, entertainment and meaning in children's literature, education, education, entertainment, digital narrative |
| 4 | Matthias Rauterberg |
Entertainment Computing, Social Transformation and the Quantum Field.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
quantum field, computing, culture, entertainment, social responsibility |
| 4 | Roan Boer Rookhuiszen, Mariët Theune |
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
efficiency vs. entertainment, evaluation, game, instructions, Natural Language Generation, 3D environment |
| 4 | Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis |
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
PAD model, affective interaction, interactive entertainment, adaptive interaction |
| 4 | Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano |
Distributed Episode Control System for Interactive Narrative Entertainment.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
narrative entertainment, massive action, episode tree, lifelike |
| 4 | Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun |
Using affective trajectories to describe states of flow in interactive art.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
affective art, augmented reality, emotion, entertainment, new media |
| 4 | Ben Salem, Adrian David Cheok, Adria Bassaganyes |
BioMedia for Entertainment.  |
ICEC  |
2008 |
DBLP DOI BibTeX RDF |
BioMedia, Multimedia, Entertainment, Empathy |
| 4 | Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino |
Kangaroo: the trampoline entertainment system for aiding exercise.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
sports support, trampoline, virtual reality, entertainment |
| 4 | Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim |
Hanmadang: entertainment systems for massive face-to-face interaction.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
audio response system, co-located gaming, face-to-face social interaction |
| 4 | Hao Liu, Ben Salem, Matthias Rauterberg |
Adaptive user preference modeling and its application to in-flight entertainment.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
in-flight entertainment, context-awareness, user preference |
| 4 | Rick van de Westelaken, Jun Hu, Hao Liu, Matthias Rauterberg |
Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
In-flight entertainment, air travel, air travel thrombosis, gesture recognition |
| 4 | Anton Nijholt |
Playing and Cheating in Ambient Entertainment.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
nonverbal interaction, Entertainment computing, cheating |
| 4 | Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo |
Age Invaders: User Studies of Intergenerational Computer Entertainment.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
Mixed reality entertainment, family entertainment, user-centered design, social computing, game play |
| 4 | Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude |
HIPMATE: an entertainment system in the office.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
ubiquitous computing, game, office |
| 4 | Sho Hashimoto, Takashi Matsumoto, Naohito Okude |
Pileus: umbrella type entertainment browser.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
HCI, design, mobile, web 2.0, tangible user interface, flickr, youtube, human-information interaction, umbrella |
| 4 | Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan |
Double dribble: illusionism, mixed reality, and the sports fan experience.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
sports communications, sports informatics, mixed reality, entertainment computing, illusion |
| 4 | Shuichi Ishibashi, Daisuke Uriu, Naohito Okude |
Sound candy.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
interaction, entertainment, sound, play, voice, playground |
| 4 | Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard |
IGameFloor: a platform for co-located collaborative games.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking |
| 4 | Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati |
Purple crayon: from sketches to interactive environment.  |
Advances in Computer Entertainment Technology  |
2007 |
DBLP DOI BibTeX RDF |
electronic entertainment, mixed reality, tangible interfaces, social interaction, physical interaction, sketch-based interfaces |
| 4 | Adrian David Cheok, Keng Soon Teh, Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Shang Ping Lee, Wei Liu, Cheng Chen Li, Diego J. Díaz, Clara Boj Tovar |
Social and physical interactive paradigms for mixed-reality entertainment.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
mixed-reality entertainment, multiuser games, social and physical interaction, role-play |
| 4 | Ben Salem, Matthias Rauterberg, Ryohei Nakatsu |
Kansei Mediated Entertainment.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
Kansei mediation, unconscious, entertainment, cultural computing |
| 4 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
| 4 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
| 4 | Gregory Hale |
Insights into the Design of Computer Entertainment from Schemas in Film.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
entertainment psychology, user reactions, Schemas |
| 4 | Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino |
Mounting and application of bubble display system: bubble cosmos.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
interactive visual display, soap bubble, interactive entertainment |
| 4 | Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok |
Age invaders.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
elderly entertainment, family entertainment, mixed reality, social computing, physical computing |
| 4 | Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas |
Initial lessons from AR Façade, an interactive augmented reality drama.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, artificial intelligence, games, natural language, entertainment, embodiment, experience design, interactive drama |
| 4 | Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami |
Straw-like user interface: virtual experience of the sensation of drinking using a straw.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
drinking sensation, food texture, virtual reality, entertainment, tactile interface |
| 4 | Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami |
Straw-like user interface: virtual experience of the sensation of drinking using a straw.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
drinking sensation, food texture, virtual reality, entertainment, tactile interface |
| 4 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
| 4 | Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer |
A New Framework for Entertainment Computing: From Passive to Active Experience.  |
ICEC  |
2005 |
DBLP DOI BibTeX RDF |
active experience, incongruity, integrated presence, Adaptivity, complexity, learning, entertainment, information, flow, play, enjoyment |
| 4 | Greg Hale |
A qualitative exploration of entertainment experiences.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
'felt life', hazyspace, psychology of film experiences, experiences, mental models |
| 4 | Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami |
Teddy-bear based robotic user interface.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, entertainment, haptic feedback, robotic user interface |
| 4 | Naho Inamoto, Hideo Saito |
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
|
| 4 | Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang |
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
| 4 | Magy Seif El-Nasr |
A user-centric adaptive story architecture: borrowing from acting theories.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
interactive narrative, interactive drama, interactive entertainment, virtual storytelling |
| 4 | Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross T. Smith, Bruce H. Thomas |
Augmented Reality Chinese Checkers.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
computer based board games, augmented reality, tangible interaction, entertainment computing |
| 4 | Leslie Wilson |
Breaking into the universe: computer science is interactive entertainment.  |
Computers in Entertainment  |
2003 |
DBLP DOI BibTeX RDF |
education, children, creativity, entertainment, videogame |
| 4 | Michael A. Shapiro |
Perceived reality and media entertainment.  |
ICEC  |
2003 |
DBLP DOI BibTeX RDF |
perceived reality, games, entertainment, narrative, media, television |
| 4 | Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz |
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.  |
NETGAMES  |
2003 |
DBLP DOI BibTeX RDF |
ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment |
| 4 | Michael V. Capps, Perry McDowell, Michael Zyda |
A Future for Entertainment-Defense Research Collaboration.  |
IEEE Computer Graphics and Applications  |
2001 |
DBLP DOI BibTeX RDF |
Defense and entertainment collaboration, virtual environments and simulation, modeling, networks, interactive entertainment |
| 3 | Xiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii |
PingPong++: community customization in games and entertainment.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty |
StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok |
Food Media: exploring interactive entertainment over telepresent dinner.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias |
Building mobile context-aware applications for leisure and entertainment.  |
Advances in Computer Entertainment Technology  |
2011 |
DBLP DOI BibTeX RDF |
|
| 3 | Hyojung Oh, Sonya S. Kwak, Myungsuk Kim |
Application of unexpectedness to the behavioral design of an entertainment robot.  |
HRI  |
2010 |
DBLP DOI BibTeX RDF |
behavioral design, expectancy disconfirmation, expectation incongruity, unexpectedness, entertainment robot |
| 3 | Jun Liu, Ying Liu, Pei-Luen Patrick Rau, Hui Li, Xia Wang, Dingjun Li |
How socio-economic structure influences rural users' acceptance of mobile entertainment.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
chinese rural people, explorative factor analysis, socio-economic structure, technology acceptance, mobile entertainment |
| 3 | Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota |
Automatic Chat Generation of Emotional Entertainment Characters Using News Information.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
chat generation, emotional character, user learning, RSS |
| 3 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano |
A Handy Laser Show System for Open Space Entertainment.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
Laser Show Device, Entertainment in an Open Space, Interactive Sessions |
| 3 | Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada |
RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
distributed virtual space, virtual reality, peer-to-peer, software component, collaborative environment, human interface |
| 3 | Jun Liu, Ying Liu, Hui Li, Dingjun Li, Pei-Luen Patrick Rau |
Acceptance of Mobile Entertainment by Chinese Rural People.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
rural people, Technology acceptance, mobile entertainment |
| 3 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program).  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
| 3 | Lindsay D. Grace |
Polyglot Cubed: the design of a multi-language learning game.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
educational video games, entertainment and education, language learning software |
| 3 | Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song |
Running or gaming.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
interactive treadmill, sensor-bracelet, swan boat, pervasive games, PSD, fitness games |
| 3 | Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage |
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
taste, memory, affective computing, entertainment, cooking |
| 3 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 3 | Greg Smith, Desney S. Tan, Bongshin Lee |
iSee: interactive scenario explorer for online tournament games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
fantasy games, office pools, scenario exploration, tournament |
| 3 | Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto |
Urban treasure: new approach for collaborative local recommendation engine.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
recommendation technology, user interface, social networks, location, mobile entertainment |
| 3 | Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis |
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
ambisonic, panoramic, performance, evaluation, presence, embodiment, virtual heritage, co-presence, stereoscopic |
| 3 | Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti |
Game based technology to enhance the learning of history and cultural heritage.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation |
| 3 | Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado |
Virtual cinematography director for interactive storytelling.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
virtual director, support vector machine, artificial intelligence, storytelling, cinematography |
| 3 | Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato |
Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
contact sensation, cutaneous sensation, mixed reality, haptic device, wearable device |
| 3 | Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto |
Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
human-pet interaction, user interface, wearable computing, activity recognition, life log |
| 3 | Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer |
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
ambulatory interface, electroencephalography (EEG), brain-computer interface (BCI), P300 |
| 3 | David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi |
Using a 3D game to study the perceived quality of lifting device controls.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
control device, interaction design, game, prototype, study |
| 3 | Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund |
Entertainment capture through heart rate activity in physical interactive playgrounds.  |
User Model. User-Adapt. Interact.  |
2008 |
DBLP DOI BibTeX RDF |
Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games |
| 3 | Flavia Sparacino |
Natural interaction in intelligent spaces: Designing for architecture and entertainment.  |
Multimedia Tools Appl.  |
2008 |
DBLP DOI BibTeX RDF |
Intelligent architecture, Ambient intelligence, Interactive entertainment, Interactive spaces |
| 3 | Nikoletta Mavrogeorgi, Yannis Christodoulou, Petros Kalogirou |
Semi-automatic Film-Direction Technique in Internet-Based Interactive Entertainment.  |
ICIW  |
2008 |
DBLP DOI BibTeX RDF |
interactive, Interactive entertainment |
| 3 | Akihiro Furuhira, Wynand Marais, Bruce H. Thomas |
Supporting remote tangible robotic entertainment.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
remote gaming, tangible user interfaces, remote interfaces |
| 3 | Chun Che Fung, Thitipong Nandhabiwat, Arnold Depickere |
iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
|
| 3 | Matthias Rauterberg |
Hypercomputation, Unconsciousness and Entertainment Technology.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
hypercomputation, quantum field, unconscious, culture, entertainment, mind |
| 3 | Mitchell Tan, Looi Qin En, See Swee Lan |
Social gaming: what attracts the most attention?: an investigation using an improved diary method.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 3 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon |
E-Tree: affective interactive art.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 3 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
| 3 | Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller |
Improving patient motivation in game development for motor deficit rehabilitation.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback |
| 3 | Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen |
May Day masks augmented on mobile phones.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, mobile phones, entertainment, face tracking |
| 3 | Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami |
Mixed reality robotic user interface: virtual kinematics to enhance robot motion.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
physical avatar, virtual kinematics, mixed reality, entertainment, visual display, robotic user interface |
| 3 | Steven Dow, Blair MacIntyre, Michael Mateas |
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods |
| 3 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun |
An affective model of user experience for interactive art.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, affective computing, multimodal interaction, interactive art |
| 3 | Peggy Weil, Nonny de la Peña |
Avatar mediated cinema.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling |
| 3 | Ilwoong Jeong, Hyun S. Yang |
Easy humanoid motion generation from user demonstration using wearable interface.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
humanoids, motion generation |
| 3 | Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage |
Talktic: a development environment for pervasive computing applications.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
design works, internet networking media, simplicity |
| 3 | Chun Che Fung, Thitipong Nandhabiwat |
Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
Thai dance, dance robot, humanoid robot, entertainment robot |
| 3 | Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs |
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
design works, location-based entertainment, novel interfaces |
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