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Publication years (Num. hits)
1974-1994 (15) 1995-1996 (24) 1997-1998 (32) 1999 (23) 2000 (45) 2001 (46) 2002 (136) 2003 (131) 2004 (364) 2005 (434) 2006 (641) 2007 (594) 2008 (655) 2009 (444) 2010 (325) 2011 (260) 2012 (17)
Publication types (Num. hits)
article(743) book(1) incollection(19) inproceedings(3385) proceedings(38)
Venues (Conferences, Journals, ...)
Advances in Computer Entertain...(711) ICEC(536) Edutainment(420) Computers in Entertainment(405) AIIDE(255) DIMEA(143) TIDSE(80) INTETAIN(79) CHI Extended Abstracts(70) IWEC(65) IEEE Computer(54) MindTrek(40) IE(38) HCI(26) CHI(17) HICSS(17) More (+10 of total 590)
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Results
Found 4186 publication records. Showing 4186 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
6Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla Wireless home entertainment center: reducing last hop delays for real-time applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-centered home entertainment, home entertainment center, transmission protocols, wireless networks, media center
5Hao Liu, Jun Hu, Matthias Rauterberg AIRSF: a new entertainment adaptive framework for stress free air travels. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF adaptive framework, in-flight entertainment, context-awareness
5Tetsuya Saito, Kenichi Hirota, Junichi Hoshino Entertainment character for information display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF entertainment, chat, character
5Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF daily exercise, exertainment, heart beat, motivation, entertainment, health
5Atsuro Ueki, Maiko Kamata, Masa Inakage Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF coexisting entertainment, interactive furniture, haptic interface, intimacy, emotional interface
5Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF physical information, communication, entertainment, intimacy, bio-feedback
5Satoru Tokuhisa, Susuke Okubo, Ken Suguro, Taku Kotabe, Masa Inakage MYSQ: : an entertainment system based on content creation directly linked to communication. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile movie, collaboration, communication, entertainment computing, dance, entertainment system, creation
5Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude Paravie: dance entertainment system for everyone to express oneself with movement. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proficiency, interaction, training, interface, entertainment, dance, moving image
5Abdennour El Rhalibi, Nick Baker, Madjid Merabti Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF IPD, NPC, game application, team behaviour, norms, FSM, emotional model, RBS, computer entertainment
5Jan Berg, Johnny Wingstedt Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF basic emotions, musical parameters, non-verbal test techniques, musical expression, computer entertainment
5Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami Teddy-bear based robotic user interface for interactive entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual reality, entertainment, haptic feedback, robotic user interface
5Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino Weekend battle: an entertainment system for improving workers' motivation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF rearing, weekend game system, motivation, avatar, entertainment, competition
5John D. Decuir, Todd Kozuki, Victor Matsuda, Jon Piazza A friendly face in robotics: Sony's AIBO entertainment robot as an educational tool. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF entertainment education, education, robotics, reading, aibo, entertainment robot
5Carsten Magerkurth, Timo Engelke, Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer games, tangible interfaces, entertainment, tabletop games, hybrid environments
5Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka How can entertainment improve workers' motivation and their productivity? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF rearing simulation, virtual lives, workload estimation, motivation, entertainment
5Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata Entertainment feature of a game using skin conductance response. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF skin conductance response, game, entertainment, biological signal
5Krystina S. Madej Towards digital narrative for children: from education to entertainment, a historical perspective. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF History of children's literature, entertainment and meaning in children's literature, education, education, entertainment, digital narrative
4Matthias Rauterberg Entertainment Computing, Social Transformation and the Quantum Field. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF quantum field, computing, culture, entertainment, social responsibility
4Roan Boer Rookhuiszen, Mariët Theune Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF efficiency vs. entertainment, evaluation, game, instructions, Natural Language Generation, 3D environment
4Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF PAD model, affective interaction, interactive entertainment, adaptive interaction
4Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano Distributed Episode Control System for Interactive Narrative Entertainment. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF narrative entertainment, massive action, episode tree, lifelike
4Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun Using affective trajectories to describe states of flow in interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF affective art, augmented reality, emotion, entertainment, new media
4Ben Salem, Adrian David Cheok, Adria Bassaganyes BioMedia for Entertainment. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF BioMedia, Multimedia, Entertainment, Empathy
4Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino Kangaroo: the trampoline entertainment system for aiding exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF sports support, trampoline, virtual reality, entertainment
4Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim Hanmadang: entertainment systems for massive face-to-face interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF audio response system, co-located gaming, face-to-face social interaction
4Hao Liu, Ben Salem, Matthias Rauterberg Adaptive user preference modeling and its application to in-flight entertainment. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF in-flight entertainment, context-awareness, user preference
4Rick van de Westelaken, Jun Hu, Hao Liu, Matthias Rauterberg Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF In-flight entertainment, air travel, air travel thrombosis, gesture recognition
4Anton Nijholt Playing and Cheating in Ambient Entertainment. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF nonverbal interaction, Entertainment computing, cheating
4Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo Age Invaders: User Studies of Intergenerational Computer Entertainment. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Mixed reality entertainment, family entertainment, user-centered design, social computing, game play
4Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude HIPMATE: an entertainment system in the office. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ubiquitous computing, game, office
4Sho Hashimoto, Takashi Matsumoto, Naohito Okude Pileus: umbrella type entertainment browser. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF HCI, design, mobile, web 2.0, tangible user interface, flickr, youtube, human-information interaction, umbrella
4Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan Double dribble: illusionism, mixed reality, and the sports fan experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF sports communications, sports informatics, mixed reality, entertainment computing, illusion
4Shuichi Ishibashi, Daisuke Uriu, Naohito Okude Sound candy. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction, entertainment, sound, play, voice, playground
4Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard IGameFloor: a platform for co-located collaborative games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking
4Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati Purple crayon: from sketches to interactive environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF electronic entertainment, mixed reality, tangible interfaces, social interaction, physical interaction, sketch-based interfaces
4Adrian David Cheok, Keng Soon Teh, Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Shang Ping Lee, Wei Liu, Cheng Chen Li, Diego J. Díaz, Clara Boj Tovar Social and physical interactive paradigms for mixed-reality entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mixed-reality entertainment, multiuser games, social and physical interaction, role-play
4Ben Salem, Matthias Rauterberg, Ryohei Nakatsu Kansei Mediated Entertainment. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Kansei mediation, unconscious, entertainment, cultural computing
4Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
4Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
4Gregory Hale Insights into the Design of Computer Entertainment from Schemas in Film. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF entertainment psychology, user reactions, Schemas
4Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino Mounting and application of bubble display system: bubble cosmos. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactive visual display, soap bubble, interactive entertainment
4Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok Age invaders. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF elderly entertainment, family entertainment, mixed reality, social computing, physical computing
4Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas Initial lessons from AR Façade, an interactive augmented reality drama. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF augmented reality, artificial intelligence, games, natural language, entertainment, embodiment, experience design, interactive drama
4Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF drinking sensation, food texture, virtual reality, entertainment, tactile interface
4Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF drinking sensation, food texture, virtual reality, entertainment, tactile interface
4Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen Pervasive games: bringing computer entertainment back to the real world. Search on Bibsonomy Computers in Entertainment The full citation details ... 2005 DBLP  DOI  BibTeX  RDF CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games
4Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer A New Framework for Entertainment Computing: From Passive to Active Experience. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF active experience, incongruity, integrated presence, Adaptivity, complexity, learning, entertainment, information, flow, play, enjoyment
4Greg Hale A qualitative exploration of entertainment experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 'felt life', hazyspace, psychology of film experiences, experiences, mental models
4Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami Teddy-bear based robotic user interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual reality, entertainment, haptic feedback, robotic user interface
4Naho Inamoto, Hideo Saito Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
4Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF ubiquitous computing, wearable computer, tangible interaction
4Magy Seif El-Nasr A user-centric adaptive story architecture: borrowing from acting theories. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactive narrative, interactive drama, interactive entertainment, virtual storytelling
4Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross T. Smith, Bruce H. Thomas Augmented Reality Chinese Checkers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer based board games, augmented reality, tangible interaction, entertainment computing
4Leslie Wilson Breaking into the universe: computer science is interactive entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF education, children, creativity, entertainment, videogame
4Michael A. Shapiro Perceived reality and media entertainment. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF perceived reality, games, entertainment, narrative, media, television
4Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment
4Michael V. Capps, Perry McDowell, Michael Zyda A Future for Entertainment-Defense Research Collaboration. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Defense and entertainment collaboration, virtual environments and simulation, modeling, networks, interactive entertainment
3Xiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii PingPong++: community customization in games and entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
3Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
3Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok Food Media: exploring interactive entertainment over telepresent dinner. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
3Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias Building mobile context-aware applications for leisure and entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
3Hyojung Oh, Sonya S. Kwak, Myungsuk Kim Application of unexpectedness to the behavioral design of an entertainment robot. Search on Bibsonomy HRI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF behavioral design, expectancy disconfirmation, expectation incongruity, unexpectedness, entertainment robot
3Jun Liu, Ying Liu, Pei-Luen Patrick Rau, Hui Li, Xia Wang, Dingjun Li How socio-economic structure influences rural users' acceptance of mobile entertainment. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF chinese rural people, explorative factor analysis, socio-economic structure, technology acceptance, mobile entertainment
3Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota Automatic Chat Generation of Emotional Entertainment Characters Using News Information. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF chat generation, emotional character, user learning, RSS
3Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano A Handy Laser Show System for Open Space Entertainment. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Laser Show Device, Entertainment in an Open Space, Interactive Sessions
3Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF distributed virtual space, virtual reality, peer-to-peer, software component, collaborative environment, human interface
3Jun Liu, Ying Liu, Hui Li, Dingjun Li, Pei-Luen Patrick Rau Acceptance of Mobile Entertainment by Chinese Rural People. Search on Bibsonomy HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF rural people, Technology acceptance, mobile entertainment
3Robert Kessler, Mark Christensen van Langeveld, Roger Altizer Entertainment arts and engineering(or how to fast track a new interdisciplinary program). Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF education, animation, 3d modeling, video games, machinima, digital entertainment
3Lindsay D. Grace Polyglot Cubed: the design of a multi-language learning game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF educational video games, entertainment and education, language learning software
3Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song Running or gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interactive treadmill, sensor-bracelet, swan boat, pervasive games, PSD, fitness games
3Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF taste, memory, affective computing, entertainment, cooking
3Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
3Greg Smith, Desney S. Tan, Bongshin Lee iSee: interactive scenario explorer for online tournament games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF fantasy games, office pools, scenario exploration, tournament
3Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto Urban treasure: new approach for collaborative local recommendation engine. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF recommendation technology, user interface, social networks, location, mobile entertainment
3Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF ambisonic, panoramic, performance, evaluation, presence, embodiment, virtual heritage, co-presence, stereoscopic
3Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti Game based technology to enhance the learning of history and cultural heritage. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation
3Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado Virtual cinematography director for interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual director, support vector machine, artificial intelligence, storytelling, cinematography
3Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF contact sensation, cutaneous sensation, mixed reality, haptic device, wearable device
3Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF human-pet interaction, user interface, wearable computing, activity recognition, life log
3Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF ambulatory interface, electroencephalography (EEG), brain-computer interface (BCI), P300
3David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi Using a 3D game to study the perceived quality of lifting device controls. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF control device, interaction design, game, prototype, study
3Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund Entertainment capture through heart rate activity in physical interactive playgrounds. Search on Bibsonomy User Model. User-Adapt. Interact. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games
3Flavia Sparacino Natural interaction in intelligent spaces: Designing for architecture and entertainment. Search on Bibsonomy Multimedia Tools Appl. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Intelligent architecture, Ambient intelligence, Interactive entertainment, Interactive spaces
3Nikoletta Mavrogeorgi, Yannis Christodoulou, Petros Kalogirou Semi-automatic Film-Direction Technique in Internet-Based Interactive Entertainment. Search on Bibsonomy ICIW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive, Interactive entertainment
3Akihiro Furuhira, Wynand Marais, Bruce H. Thomas Supporting remote tangible robotic entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF remote gaming, tangible user interfaces, remote interfaces
3Chun Che Fung, Thitipong Nandhabiwat, Arnold Depickere iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
3Matthias Rauterberg Hypercomputation, Unconsciousness and Entertainment Technology. Search on Bibsonomy Fun and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF hypercomputation, quantum field, unconscious, culture, entertainment, mind
3Mitchell Tan, Looi Qin En, See Swee Lan Social gaming: what attracts the most attention?: an investigation using an improved diary method. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
3Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon E-Tree: affective interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
3Daniel Aranda, Jordi Sánchez-Navarro Understanding the use of video games in non-formal education in Barcelona. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure
3Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller Improving patient motivation in game development for motor deficit rehabilitation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback
3Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen May Day masks augmented on mobile phones. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, mobile phones, entertainment, face tracking
3Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami Mixed reality robotic user interface: virtual kinematics to enhance robot motion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF physical avatar, virtual kinematics, mixed reality, entertainment, visual display, robotic user interface
3Steven Dow, Blair MacIntyre, Michael Mateas Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods
3Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun An affective model of user experience for interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, affective computing, multimodal interaction, interactive art
3Peggy Weil, Nonny de la Peña Avatar mediated cinema. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling
3Ilwoong Jeong, Hyun S. Yang Easy humanoid motion generation from user demonstration using wearable interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF humanoids, motion generation
3Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage Talktic: a development environment for pervasive computing applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design works, internet networking media, simplicity
3Chun Che Fung, Thitipong Nandhabiwat Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Thai dance, dance robot, humanoid robot, entertainment robot
3Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design works, location-based entertainment, novel interfaces
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