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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12176 occurrences of 3821 keywords
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Results
Found 13475 publication records. Showing 13475 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 7 | Fred Sebastian, Anthony Whitehead |
It's all Greek to me: a case for the classics in game development education.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
| 7 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
| 6 | Kyung-Kyu Kang, Jung-A Kim, Dongho Kim |
Development of a sensory gate-ball game system for the aged people.  |
The Visual Computer  |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
| 6 | Monica McGill |
Defining the expectation gap: a comparison of industry needs and existing game development curriculum.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
| 6 | Chris Swain |
Improving academic-industry collaboration for game research and education.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
academic-industry collaboration, game education, game innovation, game design, software management, game research |
| 6 | Menelaos Bakopoulos, Sofia Tsekeridou |
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
game design, mobile game, educational game, game development |
| 6 | Sanya Liu, Wan Ding |
An Approach to Evaluation Component Design in Building Serious Game.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
evaluation, serious game, game design, game engine |
| 6 | Monica McGill |
Weighted game developer qualifications for consideration in curriculum development.  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
| 5 | Monica McGill |
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework.  |
ITiCSE  |
2010 |
DBLP DOI BibTeX RDF |
IGDA, education, game, framework, curriculum, game design, game development, interactive media, minor |
| 5 | Chen Xin |
Multiplayer Game in Mobile Phone Serious Game.  |
JCAI  |
2009 |
DBLP DOI BibTeX RDF |
phone game, mobile phone, serious game, multiplayer game, game architectures |
| 5 | Jung-A Kim, Kyung-Kyu Kang, Hyun-Roc Yang, Dongho Kim |
A Sensory Gate-Ball Game for the Aged People and its User Interface Design.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
| 5 | Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Trading Card Game, Learning motivation, Game, Competition, Reward |
| 5 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco |
Game-Like Simulations for Online Adaptive Learning: A Case Study.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
game-like simulation, adaptation, assessment, learning management system, Game-based learning |
| 5 | Sheng-Hui Hsu, Shu-Chen Cheng, Yueh-Min Huang |
The Experience of Adopting Game-Based Learning in Library Instruction.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
library instruction, educational game, Game-based learning |
| 5 | Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho |
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, game-based learning, blended learning |
| 5 | Eduardo Werneck, Maiga Chang |
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
game-learning learning, joy, training, computer game, educational games |
| 5 | Mark Dutchuk, Khalid Aziz Muhammadi, Fuhua Lin |
QuizMASter - A Multi-Agent Game-Style Learning Activity.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
virtual game-show, Agents, e-learning, pedagogy, edutainment, game-based learning, virtual learning environment |
| 5 | Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert |
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
adaptation, game design, educational game, game-based learning, gender difference |
| 5 | Wenfeng Hu |
A Reusable Eduventure Game Framework.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
eduventure, Torque game engine, reuse, educational game, adventure game |
| 5 | Shun Shiramatsu, Kazunori Komatani, Kôiti Hasida, Tetsuya Ogata, Hiroshi G. Okuno |
A game-theoretic model of referential coherence and its empirical verification using large Japanese and English corpora.  |
TSLP  |
2008 |
DBLP DOI BibTeX RDF |
centering theory, corpus statistics, discourse salience, game-theoretic pragmatics, meaning game, perceptual utility, pronominalization, reference probability, referential coherence, game theory, Discourse analysis |
| 5 | Norio Baba, Kenta Nagasawa, Hisashi Handa |
Utilization of Soft Computing Techniques for Making Environmental Games More Exciting -Toward an Effective Utilization of the COMMONS GAME.  |
KES  |
2008 |
DBLP DOI BibTeX RDF |
Soft computing techniques, COMMONS GAME, Player’s involvement in game playing, Exciting game, Gaming |
| 5 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters.  |
IE  |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
| 5 | John-Paul Bichard, Annika Waern |
Pervasive play, immersion and story: designing interference.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
game aesthetics, game mastering, pervasive storytelling, augmented reality, GPS, game design, pervasive game, role play, ubiquitous technology |
| 5 | Fong-Ling Fu, Sheng-Chin Yu |
Three Layered Thinking Model for Designing Web-Based Educational Games.  |
ICWL  |
2008 |
DBLP DOI BibTeX RDF |
Web-based game, educational game design, game design framework, educational game evaluation |
| 5 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing.  |
SIGDOC  |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
| 5 | Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting |
Adaptive digital game-based learning framework.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
game design, educational game, game-based learning |
| 5 | Satoshi Yamane |
Theory and Practice of Probabilistic Timed Game for Embedded Systems.  |
ICESS ![In: Embedded Software and Systems, [Third] International Conference, ICESS 2007, Daegu, Korea, May 14-16, 2007, Proceedings, pp. 109-120, 2007, Springer, 978-3-540-72684-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game-theoretic approach, probabilistic timed game automaton, reachability game, formal specification, formal verification |
| 5 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Intelligent Game Agent Based Physics Engine for Intelligent Non Player Characters.  |
PRIMA  |
2006 |
DBLP DOI BibTeX RDF |
Non-Player Game Character, Physics Game Engine, AI Game Engine |
| 5 | Young-Hyun Eom, Kye-Dong Jung, Young-Keun Choi |
On-line game service system using grid technology based on P2P environment.  |
Infoscale  |
2006 |
DBLP DOI BibTeX RDF |
3D online game service, game contents, game panning, mobile agent, peer-to-peer systems, grid technology |
| 5 | Edmond C. Prakash |
Computer game arena: a showcase for computer game projects.  |
ITiCSE  |
2005 |
DBLP DOI BibTeX RDF |
game design, game programming, game architecture |
| 5 | Bo Kampmann Walther |
Atomic actions -- molecular experience: theory of pervasive gaming.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
| 5 | Valentin Goranko |
The Basic Algebra of Game Equivalences.  |
Studia Logica  |
2003 |
DBLP DOI BibTeX RDF |
game operations, game algebra, game identities, completeness, modal logic, axiomatization |
| 5 | Tzung-Pei Hong, Ke-Yuan Huang, Wen-Yang Lin |
Applying genetic algorithms to game search trees.  |
Soft Comput.  |
2002 |
DBLP DOI BibTeX RDF |
One-player game, Genetic algorithm, Artificial intelligence, Game-playing, Game tree |
| 5 | Wolfgang Slany |
The Complexity of Graph Ramsey Games.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
combinatorial games, graph Ramsey theory, Ramsey game, winning strategy, achievement game, avoidance game, the game of Sim, endgames, complexity, Java applet, edge coloring, PSPACE-completeness |
| 5 | Garett O. Dworman, Steven O. Kimbrough, James D. Laing |
On automated discovery of models using genetic programming in game-theoretic contexts.  |
HICSS  |
1995 |
DBLP DOI BibTeX RDF |
high-quality negotiation policies, three-player coalitions game, genetic algorithms, learning (artificial intelligence), genetic programming, game theory, game-theory, evolutionary computation, mathematical models, qualitative models, machine learning techniques |
| 5 | H. Isil Bozma, James S. Duncan |
A Game-Theoretic Approach to Integration of Modules.  |
IEEE Trans. Pattern Anal. Mach. Intell.  |
1994 |
DBLP DOI BibTeX RDF |
modules integration, intelligent sensor system, multiobjective decision making, image processing, artificial intelligence, game theory, game theory, image analysis, sensor fusion, image sensors, noncooperative game, modular systems |
| 4 | Michael Hewner, Mark Guzdial |
What game developers look for in a new graduate: interviews and surveys at one game company.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
game cirriculum, game concentration |
| 4 | Zhihui Zhang, Paul Shrubsole, Maddy Janse |
Learning environmental factors through playful interaction.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
digital game board, game design guidelines, tangible interface, educational game, physical activity |
| 4 | Donghee Yvette Wohn, Yu-Hao Lee, Jieun Sung, Torger Bjornrud |
Building common ground and reciprocity through social network games.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
avatar customization, game motivations, social network game, space customization, virtual goods, social computing, customization, asynchronous, online game, social network site, reciprocity, common ground, uses and gratifications, gifting |
| 4 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
| 4 | Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
in-game assessment, adaptation, mobile learning, learning management systems, authoring tools, Game-based learning, adventure games |
| 4 | Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong |
Time-Based Personalised Mobile Game Downloading.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Mobile Personalisation, Time-based, Game theme, Recommendation System, Games, Mobile game |
| 4 | Zhenjie Zhang, Laks V. S. Lakshmanan, Anthony K. H. Tung |
On domination game analysis for microeconomic data mining.  |
TKDD  |
2009 |
DBLP DOI BibTeX RDF |
Domination game, data mining, game theory |
| 4 | Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva |
Promoting Collaboration through a Culturally Contextualized Narrative Game.  |
ICEIS  |
2009 |
DBLP DOI BibTeX RDF |
Narrative Game, Collaboration, Education, Context, Storyteller, Educational game, Common Sense |
| 4 | Xiaohui Bei, Wei Chen 0013, Shang-Hua Teng, Jialin Zhang, Jiajie Zhu |
Bounded Budget Betweenness Centrality Game for Strategic Network Formations.  |
ESA  |
2009 |
DBLP DOI BibTeX RDF |
network formation game, Nash equilibrium, algorithmic game theory, betweenness centrality |
| 4 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
| 4 | David Gibson, Susan Grasso |
Online recruitment and engagement of students in game and simulation-based STEM learning.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
STEM learning, retention, recruitment, alternate reality game, augmented reality game |
| 4 | Eva Hudlicka |
Affective game engines: motivation and requirements.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
| 4 | Elaine M. Raybourn |
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
metacognitive agility, in-game performance assessment, intercultural competence, reflection, serious game, sensitivity, peer learning |
| 4 | Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva |
Entertainment Game to Support Interaction between Teachers and Students.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
Narrative Game, Collaboration, Education, Context, Storyteller, Educational game, Common Sense |
| 4 | Rolislaw J. Kolbusz, Romuald Kotowski, Krzysztof Kasianiuk |
Meta-game HOLOS as a Multi-agent Decision-Making Laboratory.  |
ICCCI  |
2009 |
DBLP DOI BibTeX RDF |
meta-game, multi-agent decision-making process, heterothelic game |
| 4 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio.  |
SpringSim  |
2009 |
DBLP DOI BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
| 4 | Antti Kirjavainen |
Process control in the development of game-based learning environments.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
game-based learning environments, serious games, process control, development process, game development |
| 4 | Elaine M. Raybourn |
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
metacognitive agility, in-game performance assessment, intercultural competence, reflection, serious game, peer learning |
| 4 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
| 4 | Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong |
Game Balance Principles in MMORPG with Pet System.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
pet system, pet fighting skills, game balance |
| 4 | Ming-Puu Chen, Li-Chun Wang |
The Effects of Type of Interactivity in Experiential Game-Based Learning.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Interactivity, E-learning, Instructional design, Game-based learning |
| 4 | Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao |
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
color preference, temperament, kindergartners, embodied interactive video game |
| 4 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
| 4 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
| 4 | Sujing Zhang, Hanjie Gu |
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Disaster education, Computer game, Construction |
| 4 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
| 4 | Chun-Hung Lin, Eric Zhi-Feng Liu |
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Typing speed, Drill-based typing software, Game-based typing software, Computer-assisted instruction |
| 4 | Zhanshan (Sam) Ma |
Towards an Extended Evolutionary Game Theory with Survival Analysis and Agreement Algorithms for Modeling Uncertainty, Vulnerability, and Deception.  |
AICI  |
2009 |
DBLP DOI BibTeX RDF |
Extended Evolutionary Game Theory, Agreement Algorithms, Frailty, Dynamic Hybrid Fault Models, UUUR (Uncertain and latent and Unobservable or Unobserved Risks), Strategic Information Warfare, Security, Reliability, Survivability, Deception, Evolutionary Game Theory, Survival Analysis |
| 4 | Changhoon Park |
Intelligent Interface for Elderly Games.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Game Accessibility, Dynamic Game Balancing, Rhythm Game, Multimodal Interface |
| 4 | Satoshi Masuya, Masahiro Inuiguchi |
Toward the Theory of Cooperative Games under Incomplete Information.  |
MDAI  |
2009 |
DBLP DOI BibTeX RDF |
lower game, upper game, reference point game, nucleolus, Cooperative game, Shapley value |
| 4 | Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón |
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
game-like simulations, development process model, development costs, clinical procedures, e-Adventure, .LRN, learning management systems, game-based learning, virtual learning environments, IMS Learning Design |
| 4 | Vít Sisler, Cyril Brom |
Designing an Educational Game: Case Study of 'Europe 2045'.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
serious games, game design, Educational games, game-based learning, immersive environments |
| 4 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
| 4 | Shier Ju, Xuefeng Wen |
An n -Player Semantic Game for an n + 1-Valued Logic.  |
Studia Logica  |
2008 |
DBLP DOI BibTeX RDF |
semantic game, many-valued logic, three-valued logic, multi-player game |
| 4 | David Trenholme, Shamus P. Smith |
Computer game engines for developing first-person virtual environments.  |
Virtual Reality  |
2008 |
DBLP DOI BibTeX RDF |
Computer game technology, Virtual environments, Prototyping, Reuse, Game engines |
| 4 | Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang, Louis R. Chao |
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment.  |
ICWL  |
2008 |
DBLP DOI BibTeX RDF |
GBL, Ubi-Media, Game Authoring Tool, Game Design |
| 4 | Sule Yildirim, Sindre Berg Stene |
A survey on the need and use of AI in game agents.  |
SpringSim  |
2008 |
DBLP DOI BibTeX RDF |
game agents, game AI |
| 4 | Ana L. C. Bazzan, Roberto da Silva, Silvio R. Dahmen, Alexandre Tavares Baraviera |
Emerging cooperation in a public goods game with competition.  |
SAC  |
2008 |
DBLP DOI BibTeX RDF |
public goods game, agent-based simulation, evolutionary game theory |
| 4 | Chiu-Pin Lin, Shelley Shwu-Ching Young, Hui-Chun Hung |
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.  |
WMUTE  |
2008 |
DBLP DOI BibTeX RDF |
Wireless Crossword Fan-Tan Game, WiCFG, Game-based Learning |
| 4 | Haiyan Wu, Xun Wang |
Study of Game Scheme for Elementary Historical Education.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
historical education, game scheme, education game |
| 4 | Xubo Zhang, Zigang Zhang |
Study on Venture Investment Model Base on Signaling Game.  |
ISIP  |
2008 |
DBLP DOI BibTeX RDF |
Signaling game, Option-game, Venture investment, Option pricing |
| 4 | Heather Desurvire, Charlotte Wiberg |
Master of the game: assessing approachability in future game design.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
game approachability, method development, usability for video games, game design |
| 4 | Dimitris Grammenos |
Game over: learning by dying.  |
CHI  |
2008 |
DBLP DOI BibTeX RDF |
game accessibility, design guidelines, game-based learning |
| 4 | Inger Ekman, Antti Poikola, Meeri Mäkäräinen |
Invisible eni: using gaze and pupil size to control a game.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
eyes-only interaction, pupil based interaction, computer game, game design, affective interfaces |
| 4 | Daniel Volk |
Co-creative game development in a participatory Metaverse.  |
PDC  |
2008 |
DBLP DOI BibTeX RDF |
participatory design, virtual world, serious game, MMOG, game development, co-creation, Metaverse |
| 4 | Sonja Maier, Daniel Volk |
Facilitating language-oriented game development by the help of language workbenches.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
(visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches |
| 4 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
| 4 | Daniel Volk |
How to embed a game engineering course into a computer science curriculum.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game development education, software engineering, computer science education, curriculum, game engineering |
| 4 | Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin |
The case for research in game engine architecture.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game engine architecture, game engine, entertainment systems |
| 4 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
| 4 | Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina |
Automatic generation of adaptive, educational and multimedia computer games.  |
Signal, Image and Video Processing  |
2008 |
DBLP DOI BibTeX RDF |
Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment |
| 4 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal |
A report on the crossmedia game epidemic menace.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
crossmedia, event-based games, game evaluation, user interfaces, augmented reality, computer games, game design, pervasive gaming |
| 4 | Samson Lasaulce, Alberto Suárez 0002, Mérouane Debbah, Laura Cottatellucci |
Power allocation game for fading MIMO multiple access channels with antenna correlation.  |
VALUETOOLS  |
2007 |
DBLP DOI BibTeX RDF |
antenna correlation, power allocation game, game theory, information theory, Nash equilibrium, MIMO systems, multiple access channel, random matrix theory |
| 4 | Laura Korte, Stuart Anderson, Helen Pain, Judith Good |
Learning by game-building: a novel approach to theoretical computer science education.  |
ITiCSE  |
2007 |
DBLP DOI BibTeX RDF |
game-building, game-based learning, automata theory, turing machines, regular languages, constructionism, theoretical computer science |
| 4 | Xiaoguang Zhou, Yuantao Song, Qiang Zhang, Xuedong Gao |
Multiobjective Matrix Game with Vague Payoffs.  |
ICFIE  |
2007 |
DBLP DOI BibTeX RDF |
Matrix Game, Order Function, Multiobjective Game, Vague Set |
| 4 | Debra Polson, Colleen Morgan |
'Now everything looks like a game': mobile phones and location-based games.  |
Mobility Conference  |
2007 |
DBLP DOI BibTeX RDF |
role play game (RPG), thru-relationships, design, collaboration, creativity, SMS, mobile games, place, location-based game |
| 4 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
| 4 | Efie Karouzaki, Anthony Savidis, A. Katzourakis, Constantine Stephanidis |
Tile Dreamer : Game Tiles Made Easy.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Game design tools, tile-based games, game development |
| 4 | Kevin McGee |
Patterns and computer game design innovation.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
game innovation, design patterns, computer games, design methodologies, game design, design education |
| 4 | Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-Ju Kim, Jongwan Lee, Sun-Jeong Kim, Chang Geun Song |
An Interactive Snowboard Game in Virtual Environment.  |
Edutainment  |
2007 |
DBLP DOI BibTeX RDF |
Bodily Sensible Game, Snowboard Game, Virtual Reality, LOD, ROAM, Physics Engine |
| 4 | Thomas Költringer, Michaela Ngo Van, Thomas Grechenig |
Game controller text entry with alphabetic and multi-tap selection keyboards.  |
CHI Extended Abstracts  |
2007 |
DBLP DOI BibTeX RDF |
game pad, selection keyboard, text entry, game controller, joystick, multi-tap, alphabetic |
| 4 | KyuSik Chang, GyuBeom Kim, TaeYong Kim |
Video Game Console Audio: Evolution and Future Trends.  |
CGIV  |
2007 |
DBLP DOI BibTeX RDF |
Game Sound, Game Trends, Interactive, Music, Audio |
| 4 | Wen-Chih Chang, Yi-Lung Chen |
Cultivating Operating System Process Concept with Card Game.  |
ICPP Workshops  |
2007 |
DBLP DOI BibTeX RDF |
operation system process, operating system, game-based learning, card game |
| 4 | Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Maximum-lifetime routing: system optimization & game-theoretic perspectives.  |
MobiHoc  |
2007 |
DBLP DOI BibTeX RDF |
anycast game, multicast game, nash equilibrium, price of anarchy, price of stability |
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