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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 15 occurrences of 6 keywords
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Results
Found 5 publication records. Showing 5 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 1 | Michael Hewner, Mark Guzdial |
What game developers look for in a new graduate: interviews and surveys at one game company.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
game cirriculum, game concentration |
| 1 | Monica McGill |
Defining the expectation gap: a comparison of industry needs and existing game development curriculum.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
| 1 | Monica McGill |
Weighted game developer qualifications for consideration in curriculum development.  |
SIGCSE  |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
| 1 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
| 1 | Ron Coleman, Mary Krembs, Alan G. Labouseur, Jim Weir |
Game design & programming concentration within the computer science curriculum.  |
SIGCSE  |
2005 |
DBLP DOI BibTeX RDF |
curricular initiative, game programming |
Displaying result #1 - #5 of 5 (100 per page; Change: )
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