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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 889 occurrences of 429 keywords
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Results
Found 425 publication records. Showing 425 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Adam M. Smith, Michael Mateas |
Computational Caricatures: Probing the Game Design Process with AI.  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 3 | Ashok R. Basawapatna, Kyu Han Koh, Alexander Repenning |
Using scalable game design to teach computer science from middle school to graduate school.  |
ITiCSE  |
2010 |
DBLP DOI BibTeX RDF |
computational thinking pattern, middle school programming, scalable game design, student observation, university programming education, transfer |
| 3 | Alexander Repenning, David C. Webb, Andri Ioannidou |
Scalable game design and the development of a checklist for getting computational thinking into public schools.  |
SIGCSE  |
2010 |
DBLP DOI BibTeX RDF |
computational science, game design, computational thinking |
| 3 | Ashok R. Basawapatna, Alexander Repenning |
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures.  |
ITiCSE  |
2010 |
DBLP DOI BibTeX RDF |
agentsheets, cyberlearning infrastructure, open classroom, peer to peer interaction, physical classroom, scalable game design, scalable game design arcade, traditional learning, computational thinking, programming education |
| 3 | Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng |
Lessons from a class on handheld augmented reality game design.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
collaboration, rapid prototyping, game design |
| 3 | Jessica D. Bayliss, David I. Schwartz |
Instructional design as game design.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
computer science pedagogy, game design, instructional design |
| 3 | E. Vincent Cross II, Kinnis Gosha, Wanda Eugene, Francisco Arcediano, Christin Hamilton, Jacqueline Hundley |
Game design from the lens of a student.  |
ACM Southeast Regional Conference  |
2008 |
DBLP DOI BibTeX RDF |
computer science education, game design, curriculum design |
| 3 | Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeure |
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
ad hoc wifi, urban anthropology, mobility, MANET, game design, pervasive games |
| 3 | Alexander Repenning, Andri Ioannidou |
Broadening participation through scalable game design.  |
SIGCSE  |
2008 |
DBLP DOI BibTeX RDF |
rapid prototyping, game design, flow |
| 3 | Fred Sebastian, Anthony Whitehead |
It's all Greek to me: a case for the classics in game development education.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
| 3 | Fong-Ling Fu, Sheng-Chin Yu |
Three Layered Thinking Model for Designing Web-Based Educational Games.  |
ICWL  |
2008 |
DBLP DOI BibTeX RDF |
Web-based game, educational game design, game design framework, educational game evaluation |
| 3 | Kevin McGee |
Patterns and computer game design innovation.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
game innovation, design patterns, computer games, design methodologies, game design, design education |
| 3 | Mary Flanagan, Helen Nissenbaum |
A game design methodology to incorporate social activist themes.  |
CHI  |
2007 |
DBLP DOI BibTeX RDF |
activist games, game design, design methods, values |
| 3 | Kajal T. Claypool, Mark Claypool |
Teaching software engineering through game design.  |
ITiCSE  |
2005 |
DBLP DOI BibTeX RDF |
software engineering, computer games, game design, game engineering |
| 3 | Daniel Johnson, John A. Gardner |
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.  |
ICEC  |
2005 |
DBLP DOI BibTeX RDF |
Groups, Game Design, Team Formation, Media Equation |
| 3 | Sus Lundgren, Staffan Björk |
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
clashes, myTHeme, interaction design, game design, pervasive games, forces, multidisciplinary design, design requirements |
| 3 | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen |
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
sense of presence, personality, video games, game design, emotional responses |
| 3 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north.  |
NordiCHI  |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
| 3 | Steffen P. Walz, Gerhard M. Buurman, Christoph Wartmann, Simon Schirm, Ádám Moravánszky, Ronald Vuillemin |
Carplication: a rhetorical study information racer.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
rhetoric of games, theory of game design, serious games, game design, curriculum development |
| 3 | Erik Champion |
Applying game design theory to virtual heritage environments.  |
GRAPHITE  |
2003 |
DBLP DOI BibTeX RDF |
cultural immersion, interactivity, virtual environments, game design, engagement, tourism, heritage, archaeology |
| 2 | |
Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 2 | Mark J. Nelson |
Game Metrics Without Players: Strategies for Understanding Game Artifacts.  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 2 | Chek Tien Tan, Andrew Johnston |
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process.  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 2 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
Knowledge Guided Development of Videogames.  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 2 | Joris Dormans |
Simulating Mechanics to Study Emergence in Games.  |
Artificial Intelligence in the Game Design Process  |
2011 |
DBLP BibTeX RDF |
|
| 2 | Panagiotis Apostolellis, Thanasis Daradoumis |
Exploring the value of audience collaboration and game design in immersive virtual learning environments.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
location-based entertainment, virtual reality, collaboration, games, informal learning, audience interaction |
| 2 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: virtual rewards for real activity.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
| 2 | Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah |
Understanding and evaluating cooperative games.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
cooperative game design, cooperative patterns, engagement., testing, user experience, game design |
| 2 | Rui Craveirinha, Licinio Roque |
Looking for the heart of interactive media: reflections on video games' emotional expression.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
emotion, game design |
| 2 | Robin Potanin |
Forces in play: the business and culture of videogame production.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
'I' methodology, character design, cultural analysis, videogame production, game design |
| 2 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
| 2 | Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael Swart |
Creativity in video game design as pedagogy.  |
SIGGRAPH Talks  |
2009 |
DBLP DOI BibTeX RDF |
|
| 2 | Quincy Brown, Frank J. Lee, Suzanne Alejandre |
Emphasizing soft skills and team development in an educational digital game design course.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, computer science education, multidisciplinary |
| 2 | Anthony Estey, Amy Gooch, Bruce Gooch |
Addressing industry issues in a multi-disciplinary course on game design.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
multi-discipline, computer science education, cooperative learning, peer review, game development |
| 2 | Menelaos Bakopoulos, Sofia Tsekeridou |
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
game design, mobile game, educational game, game development |
| 2 | Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen |
Simulation as a game design tool.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
DisCo language, simulation, games, prototype, game design |
| 2 | Alessandro Canossa, Anders Drachen |
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design.  |
INTERACT  |
2009 |
DBLP DOI BibTeX RDF |
Play persona, user centered design, emotion, game design, user experience design |
| 2 | Irina Verenikina, Jan Herrington |
Computer game design and the imaginative play of young children.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
imaginative play, computer games, design criteria, young children, child development |
| 2 | Cate Dowd |
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Serious Game methodologies, Crisis communication, Modeling, Semantic web, Participatory design, Complex systems, Game design |
| 2 | Timo Göttel |
Virtual sandbox: adding groupware abilities to Scratch.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
cooperative game design, online project resources, scratch |
| 2 | Wong Seng Yue, Nor Azan Mat Zin |
Usability evaluation for history educational games.  |
Int. Conf. Interaction Sciences  |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, history educational game design, usability, documentations |
| 2 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!.  |
OZCHI  |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
| 2 | Rebecca Reynolds, Idit Harel Caperton |
Comparison of middle school, high school and community college students' Wiki activity in Globaloria-West Virginia: (pilot year-two).  |
Int. Sym. Wikis  |
2009 |
DBLP DOI BibTeX RDF |
Globaloria, digital literacy, World Wide Web (WWW), web 2.0, Wiki, social media, serious games, game design, computer-supported collaborative learning, constructionism |
| 2 | Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert |
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
adaptation, game design, educational game, game-based learning, gender difference |
| 2 | Michael D. Kickmeier-Rust, Dietrich Albert |
Emergent Design: Serendipity in Digital Educational Games.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning |
| 2 | Ying-Lien Lee, Fei-Hui Huang, Sheue-Ling Hwang |
Green Advocate in E-Commerce.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
green digital product, recommender system, e-commerce, interaction design, game design, Kansei Engineering |
| 2 | Ines Di Loreto |
Games Design Principles for Improving Social Web Applications.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
HCI, Social Interaction, Game Design |
| 2 | Anton Nijholt, Boris Reuderink, Danny Oude Bos |
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
Multimodal Interaction, Game Design, Brain-computer Interfacing |
| 2 | Gi Sook Jung, Sang Yun Kim, Soon Ki Jung, Seung Deuk Byun, Yang Soo Lee |
Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
rehabilitation training game, isometric training, hemiparetic patient, motion capture, timed automata |
| 2 | Taj Campbell, Brian Ngo, James Fogarty |
Game design principles in everyday fitness applications.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
everyday fitness games, kukini, design principles |
| 2 | Martin Knöll |
Diabetes City: How Urban Game Design Strategies Can Help Diabetics.  |
eHealth  |
2008 |
DBLP DOI BibTeX RDF |
Ubiquitous & Pervasive Computing, Medical Documentation, Diabetes Care, Serious Games, Pervasive Healthcare, Urban Design |
| 2 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Minzhu Song, Sujing Zhang |
EFM: A Model for Educational Game Design.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Effective Learning Environment, Motivation, Flow, Educational Game |
| 2 | Huimin Shi, Yi Li, Haining You |
A Case of 3D Educational Game Design and Implementation.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Design procedure, Educational game, Security education |
| 2 | Heather Desurvire, Charlotte Wiberg |
Master of the game: assessing approachability in future game design.  |
CHI Extended Abstracts  |
2008 |
DBLP DOI BibTeX RDF |
game approachability, method development, usability for video games, game design |
| 2 | Mark J. Nelson, Michael Mateas |
An interactive game-design assistant.  |
IUI  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
| 2 | David Harel, Itai Segall, Hillel Kugler, Yaki Setty |
Crafting game-models using reactive system design.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
simulators, game design, statecharts, systems biology, live sequence charts |
| 2 | Anders Tychsen, Alessandro Canossa |
Defining personas in games using metrics.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
metrics, game design, instrumentation, persona, character |
| 2 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
| 2 | Yavuz Inal, Türkan Karakus, Kursat Cagiltay |
Designing Narratology-Based Educational Games with Non-players.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
non-players, game design, educational game, Narratology, ludology |
| 2 | Li Jie, James J. Clark |
Game Design Guided by Visual Attention.  |
ICEC  |
2007 |
DBLP DOI BibTeX RDF |
eye pursuit, game design, visual attention, eye fixation |
| 2 | Malcolm Ryan |
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.  |
IE  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Mark J. Nelson, Michael Mateas |
Towards Automated Game Design.  |
AI*IA  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Sarah E. Walter, Karin Forssell, Brigid Barron, Caitlin Martin |
Continuing motivation for game design.  |
CHI Extended Abstracts  |
2007 |
DBLP DOI BibTeX RDF |
design, learning, games, introductory programming |
| 2 | Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting |
Adaptive digital game-based learning framework.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
game design, educational game, game-based learning |
| 2 | Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert |
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Digital educational games, Didactic design, Adaptive intervention, Microadaptivity, Competence-based Knowledge Space Theory, Game design |
| 2 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
| 2 | Janet Murray, Ian Bogost, Michael Mateas, Michael Nitsche |
Game Design Education: Integrating Computation and Culture.  |
IEEE Computer  |
2006 |
DBLP DOI BibTeX RDF |
computers and education, game design and development, digital media curricula |
| 2 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
| 2 | Magy Seif El-Nasr, Joshua B. Gross |
Fun & games: on the process of game design.  |
Conference on Designing Interactive Systems  |
2006 |
DBLP DOI BibTeX RDF |
aesthetics, interactive environments, lighting design |
| 2 | Jonathan Sykes, Melissa Federoff |
Player-centred game design.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
| 2 | Veronika A. Vanden Abeele, Veerle Van Rompaey |
Introducing human-centered research to game design: designing game concepts for and with senior citizens.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
ethnography, participatory design, game design, elderly, human-centered design, senior citizens |
| 2 | Michael Zyda |
Guest Editor's Introduction: Educating the Next Generation of Game Developers.  |
IEEE Computer  |
2006 |
DBLP DOI BibTeX RDF |
computers and education, game design and development, digital media curricula |
| 2 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game.  |
ICHIT  |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
| 2 | Tony Manninen, Laura Vallius, Tomi Kujanpää |
Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG.  |
TIDSE  |
2006 |
DBLP DOI BibTeX RDF |
LARP, game design, Interactive narrative |
| 2 | Alasdair Macleod |
Game design through self-play experiments.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
| 2 | Maic Masuch, Michael Rüger |
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games.  |
C5  |
2005 |
DBLP DOI BibTeX RDF |
|
| 2 | Mary Flanagan, Daniel C. Howe, Helen Nissenbaum |
Values at play: design tradeoffs in socially-oriented game design.  |
CHI  |
2005 |
DBLP DOI BibTeX RDF |
gender and computing, programming pedagogy, values, social issues |
| 2 | Newton Lee |
Electronic arts game design program at USC CNTV.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
|
| 2 | Michele Chang, Elizabeth Goodman |
FIASCO: game interface for location-based play.  |
Conference on Designing Interactive Systems  |
2004 |
DBLP DOI BibTeX RDF |
user interface design, game design, design research, iterative design, reflective design |
| 2 | Dimitrios Kalles, Eirini Ntoutsi |
Interactive Verification of Game Design and Playing Strategies.  |
ICTAI  |
2002 |
DBLP DOI BibTeX RDF |
|
| 1 | Amine M. Boumaza |
Cameron Browne: Evolutionary game design, Springer briefs in computer science series - Springer 2011, ISBN: 978-1-4471-2178-7.  |
Genetic Programming and Evolvable Machines  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Bart de Keijzer, Tomas B. Klos, Yingqian Zhang |
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration  |
CoRR  |
2012 |
DBLP BibTeX RDF |
|
| 1 | Jan Derboven, Mieke van Gils, Dirk De Grooff |
Designing for collaboration: a study in intergenerational social game design.  |
Universal Access in the Information Society  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Angela Usha Ramnarine-Rieks |
Learning through game design: an investigation on the effects in library instruction sessions.  |
iConference  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Reinhold Scherer, Markus Pröll, Brendan Z. Allison, Gernot R. Müller-Putz |
New input modalities for modern game design and virtual embodiment.  |
VR  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Elizabeth M. Bonsignore, Kari Kraus, Amanda Visconti, Derek L. Hansen, Ann Fraistat, Allison Druin |
Game design for promoting counterfactual thinking.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Chih-Kai Chang, Tsung-Yen Chuang, Wen-Lin Kuo |
Relationships between Engagement and Learning Style for Using VPL on Game Design.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Andrea Valente, Emanuela Marchetti |
Kill it or Grow it.: Computer Game Design for Playful Math-Learning.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Chiung-Wei Huang, Eric Zhi-Feng Liu, Li-Chun Liu, Chun-Hung Lin |
A Development and Evaluation of Educational Board Game Design Course: An Example of Pre-service Teacher.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Ke-Chen Pong, Ming-Hsin Tsai, Shuo-Hsiu Hsu |
Applying a Grammatical Structure to Practice Game Design on Non-Computer Games.  |
DIGITEL  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Stefan Rilling, Ulrich Wechselberger |
A framework to meet didactical requirements for serious game design.  |
The Visual Computer  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Michele D. Dickey |
World of Warcraft and the impact of game culture and play in an undergraduate game design course.  |
Computers & Education  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Mladjan Jovanovic, Dusan Starcevic, Miroslav Minovic, Velimir Stavljanin |
Motivation and Multimodal Interaction in Model-Driven Educational Game Design.  |
IEEE Transactions on Systems, Man, and Cybernetics, Part A  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Paul J. Diefenbach |
Practical Game Design and Development Pedagogy.  |
IEEE Computer Graphics and Applications  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Monica J. Evans, Erin B. Jennings, Michael Andreen |
Assessment through Achievement Systems: A Framework for Educational Game Design.  |
IJGBL  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Casper Harteveld |
Triadic Game Design - Balancing Reality, Meaning and Play.  |
|
2011 |
DOI RDF |
|
| 1 | Amber Settle |
Computational thinking in a game design course.  |
SIGITE Conference  |
2011 |
DBLP DOI BibTeX RDF |
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