| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 3 | Lindsay Grace |
Critical gameplay: software studies in computer gameplay.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
software philosophy, software studies, gameplay, critical design |
| 3 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
| 3 | Lindsay Grace |
Critical gameplay.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
computer game art, critical gameplay, computer game theory |
| 3 | Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen |
Asynchronous gameplay in pervasive multiplayer mobile games.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
pervasive mobile game, asynchronous, gameplay |
| 3 | Filipe Costa Luz, Manuel José Damásio, Patrícia Gouveia |
Realism in gameplay: digital fiction and embodiment.  |
SRMC  |
2008 |
DBLP DOI BibTeX RDF |
embodiment, action, digital games, realism, gameplay |
| 3 | Lennart Nacke, Craig A. Lindley |
Flow and immersion in first-person shooters: measuring the player's gameplay experience.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
gameplay experience, game design, immersion, flow, psychophysiology |
| 3 | Simon Joslin, Ross Brown, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
| 2 | Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón |
Capture and Analysis of Racing Gameplay Metrics.  |
IEEE Software  |
2011 |
DBLP DOI BibTeX RDF |
gameplay metrics, Tracktivity, leaderboard, DCB, visualizations, video game, usability study, behavioral analysis |
| 2 | Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti |
Gameplay on a multitouch screen to foster learning about historical sites.  |
AVI  |
2010 |
DBLP DOI BibTeX RDF |
learning game, mobile system, multitouch |
| 2 | Charlotte C. Sennersten, Craig A. Lindley |
An Investigation of Visual Attention in FPS Computer Gameplay.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Eye-Tracking, Decision-making, Visual Attention, Gameplay |
| 2 | Yolanda Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
| 2 | Andrea Corradini, Manish Mehta, Santiago Ontañón |
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
interactive fiction game, evaluation, gameplay, drama management |
| 2 | Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg |
Mobility and social interaction as core gameplay elements in multi-player augmented reality.  |
DIMEA  |
2008 |
DBLP DOI BibTeX RDF |
mobility, handheld augmented reality, augmented reality games |
| 2 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
| 2 | Mike O'Dea |
Conceptual Development through Gameplay.  |
ICALT  |
2008 |
DBLP DOI BibTeX RDF |
|
| 2 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
| 2 | Lennart Nacke, Craig A. Lindley, Sophie Stellmach |
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
gameplay analysis, usability, interactive techniques, digital games, psychophysiology |
| 2 | Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner |
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries.  |
Computers in Entertainment  |
2007 |
DBLP DOI BibTeX RDF |
child-friendly interface, content reuse, games, narrative |
| 2 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.  |
Smart Graphics  |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
| 2 | Charles Shih-I Yeh |
The Practice of Combining Cinematic Narrative with 3D Gameplay.  |
HCI  |
2007 |
DBLP DOI BibTeX RDF |
|
| 2 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 2 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
| 2 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
| 2 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 2 | John Payne, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
| 2 | Jesse Schell |
Understanding entertainment: story and gameplay are one.  |
Computers in Entertainment  |
2005 |
DBLP DOI BibTeX RDF |
interactivity, games, software, entertainment, story, gameplay |
| 2 | Börje Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
| 1 | Matthew Ventura, Valerie J. Shute, Yoon Jeon Kim |
Video gameplay, personality and academic performance.  |
Computers & Education  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Günter Wallner, Simone Kriglstein |
A spatiotemporal visualization approach for the analysis of gameplay data.  |
CHI  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Victoria McArthur, Tamara Peyton, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell |
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons.  |
CHI Extended Abstracts  |
2012 |
DBLP DOI BibTeX RDF |
|
| 1 | Pejman Mirza-Babaei |
Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences  |
CoRR  |
2011 |
DBLP BibTeX RDF |
|
| 1 | Mona Erfani Joorabchi, Magy Seif El-Nasr |
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Katie Seaborn, Alissa Nicole Antle |
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay.  |
ICEC  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Petri Lankoski, Staffan Björk |
Theory lenses: deriving gameplay design patterns from theories.  |
MindTrek  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Ben Medler, Michael John, Jeff Lane |
Data cracker: developing a visual game analytic tool for analyzing online gameplay.  |
CHI  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | John Snowdon, Andreas Oikonomou |
Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events.  |
CGAMES  |
2011 |
DBLP DOI BibTeX RDF |
|
| 1 | Phillip A. Laplante |
Ender Wiggin Played Mafia Wars Too.  |
IT Professional  |
2011 |
DBLP DOI BibTeX RDF |
surreptitious problem solving, social networks, information technology, NP-complete problems, NP-hard problems, crowdsourcing, Gameplay |
| 1 | Daniel Örtqvist, Mats Liljedahl |
Immersion and Gameplay Experience: A Contingency Framework.  |
Int. J. Computer Games Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Robert Haworth, Sousan Sheida Tagh Bostani, Kamran Sedig |
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?  |
Int. J. Computer Games Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Sayed Kazmi, Ian J. Palmer |
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter.  |
Int. J. Computer Games Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Lennart Nacke, Anders Drachen, Stefan Göbel |
Methods for Evaluating Gameplay Experience in a Serious Gaming Context.  |
Int. J. Comp. Sci. Sport  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Chei Sian Lee, Dion Hoe-Lian Goh, Alton Yeow-Kuan Chua, Rebecca Pei-Hui Ang |
Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay.  |
JASIST  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen |
Psychophysiological Correlations with Gameplay Experience Dimensions  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley |
Gameplay experience in a gaze interaction game  |
CoRR  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Jing Qin, Yim-Pan Chui, Wai-Man Pang, Kup-Sze Choi, Pheng-Ann Heng |
Learning Blood Management in Orthopedic Surgery through Gameplay.  |
IEEE Computer Graphics and Applications  |
2010 |
DBLP DOI BibTeX RDF |
orthopedic-surgery trainer, game-oriented simulation, bleeding simulation, blood management, physics processing unit, computer graphics, graphics processing unit, GPU, graphics and multimedia |
| 1 | Emmanuel Guardiola, Stéphane Natkin |
Player's Model: Criteria for a Gameplay Profile Measure.  |
ICEC  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin |
The Prom: An Example of Socially-Oriented Gameplay.  |
AIIDE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Lindsay Grace |
Creating critical gameplay design.  |
Advances in Computer Entertainment Technology  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | José Pablo Zagal, Noriko Tomuro |
The aesthetics of gameplay: a lexical approach.  |
MindTrek  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Karl Bergström, Staffan Björk, Sus Lundgren |
Exploring aesthetical gameplay design patterns: camaraderie in four games.  |
MindTrek  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Miguel Sicart |
Wicked games: on the design of ethical gameplay.  |
DESIRE  |
2010 |
DBLP BibTeX RDF |
|
| 1 | Amy Ogan, Vincent Aleven, Julia Kim, Christopher Jones |
Intercultural Negotiation with Virtual Humans: The Effect of Social Goals on Gameplay and Learning.  |
Intelligent Tutoring Systems  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Amanda Williams, Lynn Hughes, Bart Simon |
Propinquity: exploring embodied gameplay.  |
UbiComp (Adjunct Papers)  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Alton Yeow-Kuan Chua, Chei Sian Lee, Dion Hoe-Lian Goh, Keng Tiong Tan, Nguyen Anthony |
Evaluating the usability of a mobile content sharing game.  |
SAC  |
2010 |
DBLP DOI BibTeX RDF |
mobile content sharing, evaluation, mobile phone, gameplay |
| 1 | Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Chei Sian Lee, Keng Tiong Tan |
Mobile Alternate Reality Gaming Engine: A Usability Evaluation.  |
ITNG  |
2010 |
DBLP DOI BibTeX RDF |
Mobile content sharing, evaluation, mobile phone, gameplay |
| 1 | Amy Voida, M. Sheelagh T. Carpendale, Saul Greenberg |
The individual and the group in console gaming.  |
CSCW  |
2010 |
DBLP DOI BibTeX RDF |
console games, gamecube, playstation, ps2, ps3, xbox360, video games, wii |
| 1 | Hector Ouilhet |
Google Sky Map: using your phone as an interface.  |
Mobile HCI  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Cyril Soler, Olivier Hoel, Frank Rochet |
A deferred shading pipeline for real-time indirect illumination.  |
SIGGRAPH Talks  |
2010 |
DBLP DOI BibTeX RDF |
|
| 1 | Leonhard Oschuetz, Daniel Wessolek, Wolfgang Sattler |
Constructing with movement: kinematics.  |
Tangible and Embedded Interaction  |
2010 |
DBLP DOI BibTeX RDF |
learning, education, robotics, children, modular, tangible interface, programming by demonstration, toy, digital manipulative |
| 1 | Frank Dignum, Joost Westra, Willem A. van Doesburg, Maaike Harbers |
Games and Agents: Designing Intelligent Gameplay.  |
Int. J. Computer Games Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Elizabeth Bagley, David Williamson Shaffer |
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay.  |
IJGCMS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Ben Medler |
Using Recommendation Systems to Adapt Gameplay.  |
IJGCMS  |
2009 |
DBLP BibTeX RDF |
|
| 1 | Anders Drachen, Alessandro Canossa |
Towards gameplay analysis via gameplay metrics.  |
MindTrek  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Jeff Orkin, Deb K. Roy |
Automatic learning and generation of social behavior from collective human gameplay.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
learning, computer games, natural language, dialogue, social behavior |
| 1 | Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen |
Simulation as a game design tool.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
DisCo language, simulation, games, prototype, game design |
| 1 | Anthony Savidis, Efie Karouzaki |
Artificial game presenter avatars.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Douglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt |
Face-off in the magic circle: getting players to look at each other, not the screen.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
experimental games, game design, gestural interfaces |
| 1 | Jennefer Hart, Josephine Reid |
Can an ARG run automatically?  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
entertainment |
| 1 | Rilla Khaled, Pippin Barr, Hannah Johnston, Robert Biddle |
Let's clean up this mess: exploring multi-touch collaborative play.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
collaboration, video games, multi-touch, play |
| 1 | Florian Mueller, Martin R. Gibbs, Frank Vetere |
Design influence on social play in distributed exertion games.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
interaction, tangible, physical, videoconferencing, active, social, design space, sports, exertion interface, exhausting, exergaming, team spirit |
| 1 | Mark Claypool, Kajal T. Claypool |
Perspectives, frame rates and resolutions: it's all in the game.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
| 1 | Fan Xie, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
To create neuro-controlled game opponent from UCT-created data.  |
GEC Summit  |
2009 |
DBLP DOI BibTeX RDF |
UCT, adaptive game ai, dead end, neuro-controller, neuro-evolution |
| 1 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
| 1 | Wong Seng Yue, Nor Azan Mat Zin |
Usability evaluation for history educational games.  |
Int. Conf. Interaction Sciences  |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, history educational game design, usability, documentations |
| 1 | Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen |
KissKissBan: a competitive human computation game for image annotation.  |
KDD Workshop on Human Computation  |
2009 |
DBLP DOI BibTeX RDF |
Amazon Mechanical Turk, ESP game, image annotation, human computation, games with a purpose |
| 1 | Edith Law, Luis von Ahn, Tom Mitchell |
Search war: a game for improving web search.  |
KDD Workshop on Human Computation  |
2009 |
DBLP DOI BibTeX RDF |
human computation, relevance judgments, query intent |
| 1 | Sheila Tejada |
Robot rockstars: a mixed-reality game.  |
SIGGRAPH Posters  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Walker M. White, Christoph Koch, Johannes Gehrke, Alan J. Demers |
Better scripts, better games.  |
Commun. ACM  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | David Machaj, Christopher Andrews, Chris North |
Co-located Many-Player Gaming on Large High-Resolution Displays.  |
CSE  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Olana Missura, Thomas Gärtner |
Player Modeling for Intelligent Difficulty Adjustment.  |
Discovery Science  |
2009 |
DBLP DOI BibTeX RDF |
player modeling, difficulty adjustment, clustering, supervised learning |
| 1 | Cody Watts, Ehud Sharlin, Peter Woytiuk |
Matchmaker: Interpersonal Touch in Gaming.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Games, gaming, tabletop, Matchmaker, touch |
| 1 | Alex Mitchell, Kevin McGee |
Designing Storytelling Games That Encourage Narrative Play.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
storytelling games, cooperative storytelling, interactive storytelling |
| 1 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Table-Top Gaming Narratology for Digital Interactive Storytelling.  |
ICIDS  |
2009 |
DBLP DOI BibTeX RDF |
Table-Top, AI, Interactive Narrative, Digital Storytelling |
| 1 | Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt |
Experiences with Interactive Multi-touch Tables.  |
INTETAIN  |
2009 |
DBLP DOI BibTeX RDF |
Interactive table display, User and developer experience |
| 1 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Scaling the Level of Difficulty in Single Player Video Games.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
difficulty, evaluation, learning, video games, challenge |
| 1 | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
Services in Game Worlds: A Semantic Approach to Improve Object Interaction.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
game worlds, semantics, services, object interaction |
| 1 | Effie Lai-Chong Law, Tim Gamble, Daniel Schwarz, Michael D. Kickmeier-Rust, Andreas Holzinger |
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance.  |
USAB  |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, DEG, performance, User experience, attitude, gender differences, UX |
| 1 | Stefan Tolic, Helmut Hlavacs |
A Testbed for P2P Gaming Using Time Warp.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
|
| 1 | Ulrich Wechselberger |
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.  |
T. Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Educational Game Design, Game-Based Learning |
| 1 | Tatiana Evreinova |
Visualization of math expressions through modality-nonspecific signals.  |
Universal Access in the Information Society  |
2009 |
DBLP DOI BibTeX RDF |
Math accessibility, Visually challenged people, Modality-nonspecific signals |
| 1 | Jaak Henno |
High-Level Specification of Games.  |
Towards Intelligent Engineering and Information Technology  |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
| 1 | Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo |
Non-visual game design and training in gameplay skill acquisition - A puzzle game case study.  |
Interacting with Computers  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier |
A Gameplay Definition through Videogame Classification.  |
Int. J. Computer Games Technology  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Fengfeng Ke |
A case study of computer gaming for math: Engaged learning from gameplay?  |
Computers & Education  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo |
Non-visual Gameplay: Making Board Games Easy and Fun.  |
ICCHP  |
2008 |
DBLP DOI BibTeX RDF |
non-visual game, overview cues, audio-haptic mapping, camera mouse, board game, tabular data |
| 1 | Renel Smith, Orlena Gotel |
Gameplay to Introduce and Reinforce Requirements Engineering Practices.  |
RE  |
2008 |
DBLP DOI BibTeX RDF |
|
| 1 | Jennifer Whitson, Chris Eaket, Brian Greenspan, Minh Quang Tran, Natalie King |
Neo-immersion: awareness and engagement in gameplay.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
awareness, video games, immersion |
| 1 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
| 1 | Myint Swe Khine, Mohamad Shalleh Bin Suja'ee |
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment.  |
T. Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
design, learning, computer games, edutainment, gameplay |