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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10287 occurrences of 3341 keywords
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Found 13685 publication records. Showing 13685 according to the selection in the facets
| Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
| 7 | Boris Stilman |
Linguistic Geometry for Solving War Games.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
war games, symmetric/asymmetric war games, linguistic geometry, reduced search, strategies, search problems, board games |
| 6 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
| 6 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
| 6 | Josep Freixas, Xavier Molinero, Salvador Roura |
Minimal Representations for Majority Games.  |
CiE  |
2007 |
DBLP DOI BibTeX RDF |
Weighted games, Majority games, Minimum and minimal weighted representations/realizations, Computing games, Simple games |
| 6 | David Freeman |
Creating emotion in games: the craft and art of Emotioneering.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
Emotioneering, PS2, Xbox, console games, emotion in games, role induction, screenwriting, world induction, games, motivation, video games, dialogue, play, relationships, characters, layers, plot |
| 5 | Erik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse |
Attentional Cueing in Serious Games.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
games for health, learning, serious games, game design, instructional design, cognitive load, cueing, triage |
| 5 | Eric Toering, Iris Soute, Panos Markopoulos |
Rule customization in head-up games.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
head up games, children, customization, rules, pervasive gaming, outdoor |
| 5 | Frederik De Grove, Peter Mechant, Jan Van Looy |
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
SWOT, foreign language learning, opportunities, gaming, survey, serious games, quantitative, limitations, experts, qualitative |
| 5 | Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna |
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games.  |
ACM Conference on Electronic Commerce  |
2010 |
DBLP DOI BibTeX RDF |
cut games, party affiliation games, potential games, pure nash equilibrium, approximation algorithms |
| 5 | Lizzy Bleumers, An Jacobs, Tim Van Lier |
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
group play, outdoor games, case studies, pervasive games, player experience |
| 5 | Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments.  |
CHI Extended Abstracts  |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
| 5 | Stephen Howell, Tony Veale |
Designing serious games with linguistic resources.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
intelligent tutoring systems, serious games, WordNet, casual games |
| 5 | Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin |
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
urban games, pervasive games, ubiquitous games |
| 5 | Conor Linehan, Shaun Lawson, Mark Doughty |
Tabletop Prototyping of Serious Games for 'Soft Skills' Training.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
serious games methodologies, education and learning, Game design, soft skills, collaborative games |
| 5 | Erik D. Van der Spek, Pieter Wouters, Herre van Oostendorp |
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Code Red Triage, cognition in games, Serious games, instructional design, design guidelines, games-based learning, virtual training |
| 5 | Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram |
Gamers against All Odds.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
Games as motivation, games for elderly, virtual stroke rehabilitation, serious games |
| 5 | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó |
An exploratory study on non-visual mobile phone interfaces for games.  |
IHC  |
2008 |
DBLP DOI BibTeX RDF |
haptics and gestures, non-visual games, accessibility, mobile games, visually-impaired users, semiotic engineering, audio games |
| 5 | Matthew Kam, Aishvarya Agarwal, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, John F. Canny |
Designing e-learning games for rural children in India: a format for balancing learning with fun.  |
Conference on Designing Interactive Systems  |
2008 |
DBLP DOI BibTeX RDF |
English as a second language, third world, e-learning, games, serious games, mobile learning, digital divide, mobile games, language learning, developing world, cellphone |
| 5 | José Pablo Zagal |
A framework for games literacy and understanding games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
games education, games literacy, understanding games |
| 5 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition.  |
DIMEA  |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
| 5 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch |
RTF: a real-time framework for developing scalable multiplayer online games.  |
NETGAMES  |
2007 |
DBLP DOI BibTeX RDF |
real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games |
| 5 | Viknashvaran Narayanasamy, Kok Wai Wong, Chun Che Fung, Shri Rai |
Distinguishing games and simulation games from simulators.  |
Computers in Entertainment  |
2006 |
DBLP DOI BibTeX RDF |
computer simulation games, simulators, serious games, digital games |
| 5 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games.  |
SI3D  |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
| 5 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
| 5 | Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge |
Comparing interest management algorithms for massively multiplayer games.  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
distributed games, computer games, interest management |
| 5 | Grant Schoenebeck, Salil P. Vadhan |
The computational complexity of nash equilibria in concisely represented games.  |
ACM Conference on Electronic Commerce  |
2006 |
DBLP DOI BibTeX RDF |
circuit games, concise games, graph games, nash equilibrium, computational game theory |
| 5 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
CAN mobile gaming be improved?  |
NETGAMES  |
2006 |
DBLP DOI BibTeX RDF |
advanced protocols and games, games on mobile and resource-scarce devices, protocols for peer-to-peer networked games, peer to peer, mobile gaming, CAN, multiplayer gaming |
| 5 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 5 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.  |
Advances in Computer Entertainment Technology  |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
| 5 | Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner |
Computer games and CS education: why and how.  |
SIGCSE  |
2005 |
DBLP DOI BibTeX RDF |
computer games, video games, games studies |
| 5 | Jukka Holm, Kai Havukainen, Juha Arrasvuori |
Personalizing game content using audio-visual media.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
image-controlled games, media-controlled games, musically controlled games, personalization, games, music, audio, MIDI |
| 5 | Newton Lee |
Jabber for multiplayer flash games.  |
Computers in Entertainment  |
2004 |
DBLP DOI BibTeX RDF |
software games, XML, online games, Flash, multiplayer games, XMPP, Jabber |
| 5 | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
Using heuristics to evaluate the playability of games.  |
CHI Extended Abstracts  |
2004 |
DBLP DOI BibTeX RDF |
playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability |
| 5 | Michael L. Littman |
Review: Computer Language Games.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
word meanings, word games, hangman, Boggle, crosswords, cryptics, Trivial Pursuit, puns |
| 5 | Alexander Nareyek |
Review: Intelligent Agents for Computer Games.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
commercial games, action planning, incomplete knowledge, real time, dynamics, resources |
| 5 | Wolfgang Slany |
The Complexity of Graph Ramsey Games.  |
Computers and Games  |
2000 |
DBLP DOI BibTeX RDF |
combinatorial games, graph Ramsey theory, Ramsey game, winning strategy, achievement game, avoidance game, the game of Sim, endgames, complexity, Java applet, edge coloring, PSPACE-completeness |
| 5 | Aviezri S. Fraenkel, Ofer Rahat |
Infinite Cyclic Impartial Games.  |
Computers and Games  |
1998 |
DBLP DOI BibTeX RDF |
infinite cyclic games, locally path-bounded digraphs, generalized Sprague-Grundy function |
| 4 | Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson |
Randomly Generated 3D Environments for Serious Games.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
3D terrain modeling, computer graphics, serious games, flight simulator |
| 4 | Amri Yusoff, Richard Crowder, Lester Gilbert |
Validation of Serious Games Attributes Using the Technology Acceptance Model.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
model, framework, Serious games, Technology Acceptance Model, Attributes, Acceptance |
| 4 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Augmented Reality Games for Upper-Limb Stroke Rehabilitation.  |
VS-GAMES  |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, serious games, rehabilitation, stroke, video-capture |
| 4 | Rui Craveirinha, Licinio Roque |
Looking for the heart of interactive media: reflections on video games' emotional expression.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
emotion, game design |
| 4 | Katherine Isbister, Mary Flanagan, Chelsea Hash |
Designing games for learning: insights from conversations with designers.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
appreciation system, games and education, games for learning, design patterns, game design, design practice |
| 4 | Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wencan Luo, Matthew Kam, Vidya Setlur, Guozhong Dai, John Canny |
Let's play chinese characters: mobile learning approaches via culturally inspired group games.  |
CHI  |
2010 |
DBLP DOI BibTeX RDF |
chinese education, chinese literacy, literacy acquisition, traditional games, mobile games, developing countries, ict4d |
| 4 | Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou |
OutRandom: addressing an underrated skill.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
independent games, research through gaming, human factors, random, serious games, game design, crowdsourcing |
| 4 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
| 4 | Robert J. Stone, Antoinette Caird-Daley, Kevin Bessell |
SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1).  |
Virtual Reality  |
2009 |
DBLP DOI BibTeX RDF |
Games-based training, Submarine safety, Defence simulation, Virtual environments, Serious games |
| 4 | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
Usability heuristics for networked multiplayer games.  |
GROUP  |
2009 |
DBLP DOI BibTeX RDF |
NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games |
| 4 | Michael Eagle |
Level up: a frame work for the design and evaluation of educational games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, intelligent tutoring systems, empirical evaluation, educational data mining |
| 4 | James M. Thomas, R. Michael Young |
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
task-based learning, interactive narrative, scaffolding, digital games, narrative generation |
| 4 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
| 4 | Kenneth Hullett, Michael Mateas |
Scenario generation for emergency rescue training games.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
procedural level generation, serious games, qualitative reasoning |
| 4 | Betsy James DiSalvo, Amy Bruckman |
Questioning video games' influence on CS interest.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
games, race, informal education |
| 4 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz |
Classifying input for active games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
active video games, exercise video games, exergaming |
| 4 | Barry Ip |
Product placement in interactive games.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
interactive advertising, product placement, computer games, video games, interactive media |
| 4 | Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson |
Boxed Pervasive Games: An Experience with User-Created Pervasive Games.  |
Pervasive  |
2009 |
DBLP DOI BibTeX RDF |
Games and infotainment, Programming tools: Integrated environments, Pervasive computing, User-centered design, End user programming, Pervasive games |
| 4 | Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja |
Emotionally Adapted Games - An Example of a First Person Shooter.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
emotionally adapted games, psychophysiological measurement, Psychological Customization, games, emotion, adaptive systems, Customization, psychological effects |
| 4 | Chui Yin Wong, Kimberly Chu, Chee-Weng Khong, Sheila A. Paul |
Intercultural Socializing via Mobile Games for Backpackers.  |
HCI  |
2009 |
DBLP DOI BibTeX RDF |
cultural games, backpackers, user experience, Mobile games, socialization |
| 4 | Iris Soute, Maurits Kaptein, Panos Markopoulos |
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.  |
IDC  |
2009 |
DBLP DOI BibTeX RDF |
outdoor games, children, pervasive games |
| 4 | Alberto Cabas Vidani, Luca Chittaro |
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
emergency medical procedures, design, development, task modeling, serious games |
| 4 | Luca Chittaro, Roberto Ranon |
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
fire safety, virtual environments, training, virtual worlds, serious games |
| 4 | Darryl Charles, Therese Charles, Michael McNeill |
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
education, games, representation, engagement |
| 4 | Jian Chang, Jian J. Zhang, Rehan Zia |
Fast Vehicle Crash Modelling for Games.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
animation, computer games, deformation, physically based modelling, crash |
| 4 | John Halloran |
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, user study, virtual environments, computer mediated communication, VoIP, multiplayer games |
| 4 | James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Serious Games for Upper Limb Rehabilitation Following Stroke.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Nintendo Wii, virtual reality, serious games, rehabilitation, stroke, video-capture |
| 4 | Pauline Rooney, K. C. O'Rourke, Greg Burke, Brian MacNamee, Claudia Igbrude |
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
food safety, environmental health, design, serious games, Higher education |
| 4 | Jon Preston, Briana Morrison |
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
games-based, K12, learning, programming, curriculum, motivation, development, sustainability, STEM |
| 4 | Maher Ben Moussa, Nadia Magnenat-Thalmann |
Applying Affect Recognition in Serious Games: The PlayMancer Project.  |
MIG  |
2009 |
DBLP DOI BibTeX RDF |
Emotion Fusion, Affect Fusion, Affective Computing, Serious Games, Emotion Recognition, Affect Recognition |
| 4 | Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern |
Multiagent learning in large anonymous games.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
anonymous games, best-reply dynamics, large games, game theory, multiagent learning |
| 4 | Christopher Archibald, Yoav Shoham |
Modeling billiards games.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
best response, billiards games, game theory, stochastic games, equilibria |
| 4 | Moshe Tennenholtz, Aviv Zohar |
Learning equilibria in repeated congestion games.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
learning equilibrium, congestion games, repeated games |
| 4 | Piotr Faliszewski, Edith Elkind, Michael Wooldridge |
Boolean combinations of weighted voting games.  |
AAMAS  |
2009 |
DBLP DOI BibTeX RDF |
complexity, games, weighted voting games |
| 4 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games.  |
Graphics Interface  |
2009 |
DBLP DOI BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
| 4 | Mara G. Silva, Doug A. Bowman |
Body-based interaction for desktop games.  |
CHI Extended Abstracts  |
2009 |
DBLP DOI BibTeX RDF |
body-based interaction, desktop games, navigation, games, world of warcraft |
| 4 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India.  |
CHI  |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
| 4 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games.  |
EC-TEL  |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
| 4 | Furio Honsell, Marina Lenisa |
Conway Games, Coalgebraically.  |
CALCO  |
2009 |
DBLP DOI BibTeX RDF |
Conway games, coalgebraic games, non-losing strategies |
| 4 | Aneta Takhtamysheva, Robert Porzel, Markus Krause |
Games for games: manipulating contexts in human computation games.  |
KDD Workshop on Human Computation  |
2009 |
DBLP DOI BibTeX RDF |
HBC, HC, human-based computation, games, context, computer games, human computation, data engineering |
| 4 | Yolanda Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
| 4 | Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander |
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff.  |
VS-GAMES  |
2009 |
DBLP DOI BibTeX RDF |
Academic Perceptions, Barriers in Gaming, Interactivity, Learning, Education, Motivation, Serious Games, Video Games, Student Engagement |
| 4 | Panagiotis Tragazikis, Michael Meimaris |
Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study.  |
Edutainment  |
2009 |
DBLP DOI BibTeX RDF |
COTS (Commercial off-the-shelf games for learning), DGBL (Digital Games Based Learning), Sustainability (Education for Sustainable Development) |
| 4 | Anton Gustafsson, Magnus Bång, Mattias Svahn |
Power explorer: a casual game style for encouraging long term behavior change among teenagers.  |
Advances in Computer Entertainment Technology  |
2009 |
DBLP DOI BibTeX RDF |
advergames, persuasive games, serious games, energy conservation, pervasive games, behavior change |
| 4 | Ami Litman, Shiri Moran-Schein |
Smooth Scheduling under Variable Rates or the Analog-Digital Confinement Game.  |
Theory Comput. Syst.  |
2009 |
DBLP DOI BibTeX RDF |
Smooth scheduling, Variable rates, Confinement games, Concurrent confinement games, Non-concurrent confinement games, EDF schemes, EDF strategies, Online scheduling, Two players games |
| 4 | Keri Schreiner |
Digital Games Target Social Change.  |
IEEE Computer Graphics and Applications  |
2008 |
DBLP DOI BibTeX RDF |
serious games, digital games |
| 4 | Johan van Benthem, Sujata Ghosh, Fenrong Liu |
Modelling simultaneous games in dynamic logic.  |
Synthese  |
2008 |
DBLP DOI BibTeX RDF |
Simultaneous games, Game logic, Evaluation games, IF logic, Branching quantifiers, Parallelism |
| 4 | Katharina Siorpaes, Martin Hepp |
Games with a Purpose for the Semantic Web.  |
IEEE Intelligent Systems  |
2008 |
DBLP DOI BibTeX RDF |
ontologies, Semantic Web, collaboration, incentives, alignment, online games, games with a purpose |
| 4 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario.  |
Computers in Entertainment  |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
| 4 | Laura A. Dabbish |
Jumpstarting relationships with online games: evidence from a laboratory investigation.  |
CSCW  |
2008 |
DBLP DOI BibTeX RDF |
interpersonal attraction, teambuilding, game design, online games, relationships, multiplayer games, casual gaming |
| 4 | Reijer Grimbergen |
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 4 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 4 | Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko |
Learning Positional Features for Annotating Chess Games: A Case Study.  |
Computers and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 4 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games.  |
Advances in Computer Entertainment Technology  |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
| 4 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games.  |
SenSys  |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
| 4 | Peter Ohring |
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder.  |
IDC  |
2008 |
DBLP DOI BibTeX RDF |
Asperger, autism, cooperative games, multi-player games |
| 4 | Sebastian A. Weiß, Wolfgang Müller 0004 |
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games.  |
Edutainment  |
2008 |
DBLP DOI BibTeX RDF |
Educational Computer Games, Scenejo, Killer Phrase Game, Learning, Serious Games, Game-based Learning, Interactive Digital Storytelling |
| 4 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
| 4 | Martin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna A. Mathiak, Klaus Mathiak |
Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
|
| 4 | Marcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega |
Test-Bed for Multimodal Games on Mobile Devices.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
Test-Bed Platform, Mobile Device, Game, Multimodality |
| 4 | Chen Wei, Gary Marsden, James E. Gain |
Novel interface for first person shooting games on PDAs.  |
OZCHI  |
2008 |
DBLP DOI BibTeX RDF |
3D mobile games, first person shooting games, interaction techniques, gesture recognition |
| 4 | Baruch Awerbuch, Yossi Azar, Amir Epstein, Vahab S. Mirrokni, Alexander Skopalik |
Fast convergence to nearly optimal solutions in potential games.  |
ACM Conference on Electronic Commerce  |
2008 |
DBLP DOI BibTeX RDF |
potential games, game theory, nash equilibrium, price of anarchy, congestion games, convergence time |
| 4 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games.  |
Future Play  |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
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